Search found 25 matches
- Mon Mar 30, 2020 7:09 pm
- Forum: PyMods
- Topic: Biomass/CO2
- Replies: 8
- Views: 3802
Re: Biomass/CO2
also how do you intend to make the aromatics ?
Unfortunately i dont have a good solution intended for on-site use, so currently i just have separate location for tar>creosote>aromatics>biomass, which outputs all of these into train network. And then i make input for biomass whereever the CO2 is ...
- Mon Mar 30, 2020 9:40 am
- Forum: PyMods
- Topic: Biomass/CO2
- Replies: 8
- Views: 3802
Re: Biomass/CO2
aromatics > biomass seems fine for me.
it is 60 aromatics for 30 biomass per second, but the footprint is quite big with 60 compost plants required for this
it is 60 aromatics for 30 biomass per second, but the footprint is quite big with 60 compost plants required for this
- Tue Feb 25, 2020 10:57 am
- Forum: PyMods
- Topic: LTN trains are a valid approach to build a PySuite base
- Replies: 0
- Views: 2434
LTN trains are a valid approach to build a PySuite base
Hi everyone, just looking to dive back into pymods soon, with a full release of PyAL probably, so i decided to share my approach to some of the concerns and issues people seem to have with their bases.
I was playing a full Py suite of mods last year, started on 0.16 and migrated to 0.17 sometime ...
I was playing a full Py suite of mods last year, started on 0.16 and migrated to 0.17 sometime ...
- Thu Apr 11, 2019 4:10 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
no it is active, as well as the old one
- Wed Feb 06, 2019 6:23 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
because you have researched zinc processing 3 already? I am still struggling for blue sci so i am at processing 2 only
ah sry, yeah i didnt think of that, on t2 zinc i just had 1-2 foundries smelting grade 3 zinc into molten, iirc it was about 0.5 - 1 plate per sec overall with not that huge ...
ah sry, yeah i didnt think of that, on t2 zinc i just had 1-2 foundries smelting grade 3 zinc into molten, iirc it was about 0.5 - 1 plate per sec overall with not that huge ...
- Wed Feb 06, 2019 9:05 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
May i ask why zinc requires so many iron to refine? for 1 zinc/s it needs 7.5 iron plates/s and no other basic ore need so much resources....and its not used scarcely either. methanol(then refined syngas), zinc acetate and ferrite all require a sizable amount of it while other basic metal like ...
- Tue Feb 05, 2019 1:55 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
How are people coping with fluid wagons requiring Stainless Steel, part of the chain looks like this
Raw fiber->Fiber->Rayon->Batteries->Laser turret->Molybdenum Mine->Molybdenum Plates->Aramids->Stainless Steel
So a lot of infrastructure without the ability to transport liquids
I dont really ...
- Sun Feb 03, 2019 7:06 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
That looks to be working. Thank you. It's really odd that the "what's it really used for' mod only finds excavation as a way of gathering quartz ore. it is usually spot on. any ideas on why this is? I'm thinking that it has to do with the way the py ore recipes are setup in the background perhaps ...
- Sun Feb 03, 2019 6:52 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
to get quartz ore you make a crystal mine building and place it on quartz ore..npuldon wrote: Sun Feb 03, 2019 6:47 pm how do you get red science?
It requires glass which requires excavation (green science) to obtain quartz ore. doesn't seem possible with the current dependency configuration
- Sun Feb 03, 2019 6:11 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 120627
Re: pY Industry - Discussion
Hi does anyone know how the burner is supposed to function with mixed inputs. I thought it would just pick up practically anything in front of it. It works fine with only one item on the belt the problem is with more than one.
Say there is 10 iron plates on the belt and then 10 copper plates, it ...
- Sun Feb 03, 2019 5:17 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
I dont understand... suddenly my niobium factory stopped working, it turns out niobium oxide does not need nitrogen now at all, instead it needs ammonia??? i could not find this change in any of the latest git commits even...
- Sun Feb 03, 2019 2:06 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
@pyanodon, i saw that you and nexella added a tech migrations in newest version, but for some reason it did not work for me after i updated your mods today, i still had to manually unlearn and then relearn all the mk3 recipes and machines mk3 to get all the stuff that ended up on tier3 which was ...
- Sun Feb 03, 2019 10:37 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
Ah, I see, you didn't really understand me..
Yes, there is a recipe line the makes 1 high grade - 1 reduced - 2 sintered, this is true.. However, this was not what I was talking about..
What I meant was: there are four recipes here,
80 molten copper - 2 sintered - 1 reduced - 1 high grade,
60 ...
- Sun Feb 03, 2019 9:35 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
no, you can make iron concentrate from it, and then further down the chainDumb1bunny wrote: Sun Feb 03, 2019 8:23 am I must be missing something, FENI only shows me 2 recipe that have iron pulp 01 in it.
The barreling recipe and how to make it, There is no usage. Is this really a pure waste product?
- Sun Feb 03, 2019 9:34 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
It seems really strange with sintered copper and high grade copper..
You see, a sintered copper can make 40 melted copper, and a high grade copper can make 50, however, a sintered copper requires a high grade copper..
Then who will select this more inefficient recipe..?
Meow..!
Pay ...
- Sun Feb 03, 2019 7:46 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
It seems really strange with sintered copper and high grade copper..
You see, a sintered copper can make 40 melted copper, and a high grade copper can make 50, however, a sintered copper requires a high grade copper..
Then who will select this more inefficient recipe..?
Meow..!
Pay attention ...
- Wed Jan 30, 2019 6:13 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 187921
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
Recipes with duplicate inputs cause an error.
Did anyone find a solution for this? I had a recipe with pyanodons Jig building opened (it has two separate inputs for water) and now on opening helmod it immediately throws exception and current game closes.
35513.723 Error MainLoop.cpp:1035 ...
- Wed Jan 30, 2019 4:30 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
to be honest i dont have problems with salt whatsoever... the only nitpick i have is that the mines themselves are pretty slow, but if you have 5-6 salt mine stations in an LTN network you can pretty much forget about salt problems
- Mon Jan 28, 2019 9:02 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 535033
Re: pY Raw Ores Discussion
![Image](https://forums.factorio.com/images/ext/02d3059ee3a9a9acd5a5baab0012a71a.png)
Just want to say huge THANK YOU to pyanodon and nexella for a wonderful modpack!
amount of real-time hours is much lower because i play on double to triple speed, but still your modpack urges me to play more and more in factorio
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon Jan 21, 2019 12:04 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 42
- Views: 20787
Re: [MOD 0.16.x] Actual Craft Time
give v0.3.1 a try. https://github.com/osldgoth/Actual-Craft-Time/releases/tag/v0.3.1
in this version i get another exception:
83.093 Error MainLoop.cpp:1035: Exception at tick 81943219: Error while running event Actual_Craft_Time::on_gui_opened (ID 83)
__Actual_Craft_Time__/control.lua:258 ...