Thanks for your reply.
I think it should have a high priority, since even on LAN networks using cars is too laggy.
Search found 2 matches
- Tue Jan 22, 2019 3:30 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Multiplayer Networking should use Optimistic updates instead of Pessimistic
- Replies: 7
- Views: 2524
- Tue Jan 22, 2019 5:30 am
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Multiplayer Networking should use Optimistic updates instead of Pessimistic
- Replies: 7
- Views: 2524
[0.16.51] Multiplayer Networking should use Optimistic updates instead of Pessimistic
I'm not sure about the underlying network implementations, But I guess (due to the way game acts in network plays) that many network updates are implemented by a pessimistic algorithm, which means clients update visuals after their input was sent to server and after they received a reply from server ...