Ok, didn't know about the trash slots and no, only swapped modules for higher tier ones via bots
But it's a bit of an annoyance if they end up on the belt or whatever. kinda defeats the purpose
Search found 133 matches
- Sun Nov 10, 2024 12:33 pm
- Forum: Not a bug
- Topic: [2.0.16] Assembly machine with prod mods creates different items besides the end result
- Replies: 3
- Views: 276
- Sun Nov 10, 2024 10:07 am
- Forum: Not a bug
- Topic: [2.0.16] Assembly machine with prod mods creates different items besides the end result
- Replies: 3
- Views: 276
[2.0.16] Assembly machine with prod mods creates different items besides the end result
Vanilla 2.0.16. An assembly machine with productivity modules produces extra items besides the end product, also items that aren't part of the ingredients for the product. For now there are a couple, top row, it's on Nauvis
Edit; the only thing I remember is that i upgraded the prod modules from ...
Edit; the only thing I remember is that i upgraded the prod modules from ...
- Thu Aug 17, 2023 6:30 pm
- Forum: Ideas and Suggestions
- Topic: QoL: Press Q on cliff to equip cliff explosives in hand
- Replies: 2
- Views: 993
QoL: Press Q on cliff to equip cliff explosives in hand
As the title says, pretty simple
More context: I use Q for everything and barerly numbers or toolbar so would be nice if they could implement it.
More context: I use Q for everything and barerly numbers or toolbar so would be nice if they could implement it.
- Fri Nov 24, 2017 1:27 pm
- Forum: General discussion
- Topic: Steam summer sale and factorio
- Replies: 52
- Views: 95129
Re: Steam Sale
They have stated many times that they won't take part in any stream or other sales and I fully support them in that. The game has one of the highest ratings on Steam so they don't really need advertising tbh. It's already cheap for €20/$20 and they sold already 1 million copies, give Factorio to any ...
- Fri Nov 03, 2017 4:54 pm
- Forum: General discussion
- Topic: I am impatient
- Replies: 56
- Views: 27364
Re: I am impatient
Gettin pretty impatient too. Want to make a bigger base but my laptop is kinda slow and I don't really want to buy an expensive pc just so that I can play factorio with bigger bases so really hoping that they give an ETA for 0.16 this FFF. Fingers Crossed.
- Sun Oct 22, 2017 4:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 657147
Re: Simple Questions and Short Answers
For me it's the windows key and Prtsc button
- Sun Oct 22, 2017 11:26 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 657147
Re: Simple Questions and Short Answers
They should. Can you post a picture of the setup? Inserters only grab 2x the recipe needed for the machine that they are grabbing for.
- Sun Oct 22, 2017 11:14 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 657147
Re: Simple Questions and Short Answers
Are you using Yellow or grey inserters and red or blue belt? cus you would need to upgrade the inserter to at least blue to have them workPlanetX wrote:My inserters fail to grab stuff, they move a bit when an item comes along but they don't actually grab the item. How do I solve this?
- Sun Oct 22, 2017 10:50 am
- Forum: Not a bug
- Topic: [Posila] can't pump fluid out
- Replies: 11
- Views: 5737
Re: [Posila] can't pump fluid out
Why is there no station? The train should line up properly for the pumps to work if there was a station.
- Fri Oct 20, 2017 5:03 pm
- Forum: Gameplay Help
- Topic: Loading a construction train
- Replies: 8
- Views: 6549
Re: Loading a construction train
Not that I know of. But if you don't want full stacks combinators are the way to go altho I don't understand much about combinators.
- Fri Oct 20, 2017 4:44 pm
- Forum: News
- Topic: Friday Facts #213 - The little things 2
- Replies: 55
- Views: 27827
Re: Friday Facts #213 - The little things 2
Those requester changes... When you thought it couldn't get any better. Great work as always ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Oct 20, 2017 4:14 pm
- Forum: Gameplay Help
- Topic: Loading a construction train
- Replies: 8
- Views: 6549
Re: Loading a construction train
In the cargo wagon you can set filters by holding the item you want for one of the slots and clicking with the mousewheel. Inserters will try to put a full stack of that item in that slot. And click again with mousewheel to clear the slot
https://i.imgur.com/wy0mMcO.jpg?1
I use it for Rail layer ...
https://i.imgur.com/wy0mMcO.jpg?1
I use it for Rail layer ...
- Sat Oct 14, 2017 11:29 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.36] Minor bug: Kills stats have old fighter bots image
- Replies: 1
- Views: 3130
- Fri Oct 13, 2017 8:15 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 74628
Re: Friday Facts #212 - The GUI update (Part 1)
Looks really neat
I'm already drooling
But any news on when train lines are added? So you can add trains to a line without having to add all the same stations/conditions or when you want to add/remove 1 station for the same trains that have the same route?
![Smile :)](./images/smilies/icon_e_smile.gif)
But any news on when train lines are added? So you can add trains to a line without having to add all the same stations/conditions or when you want to add/remove 1 station for the same trains that have the same route?
- Fri May 26, 2017 6:14 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 41980
Re: Friday Facts #192 - One million
Btw when can we expect the 2nd part of the interview with kovarex?
- Fri May 26, 2017 6:03 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 41980
Re: Friday Facts #192 - One million
Click the link in the FFF or go to https://www.factorio.com/partyTomik wrote:Klonan wrote:
https://www.factorio.com/blog/post/fff-192
I am coming to the party. When exactly it is happening?
- Fri May 26, 2017 4:24 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 41980
Re: Friday Facts #192 - One million
Party!
Better update the 600k to 1m on Factorio.com
Better update the 600k to 1m on Factorio.com
- Fri May 26, 2017 1:11 pm
- Forum: Releases
- Topic: Version 0.15.14
- Replies: 22
- Views: 19901
Re: Version 0.15.14
After today's update, my game crashed. I got an error dialogue, telling me to give you my log and game save. I have no idea exactly what caused the crash.
Log and Save: https://www.dropbox.com/sh/nfpptxbfzwuvctg/AAAq5vaI-yc85EJXcP-7HSgMa?dl=0
Mods: RSO, Squeak Through, Nanobots: Early Bots ...
Log and Save: https://www.dropbox.com/sh/nfpptxbfzwuvctg/AAAq5vaI-yc85EJXcP-7HSgMa?dl=0
Mods: RSO, Squeak Through, Nanobots: Early Bots ...
- Fri May 26, 2017 9:40 am
- Forum: General discussion
- Topic: warehouse
- Replies: 40
- Views: 18372
Re: warehouse
Tried Warehouse mod ?
- Wed May 24, 2017 8:02 pm
- Forum: Duplicates
- Topic: [0.15.10 Powerbar Rocket Silo always Yellow while full power
- Replies: 4
- Views: 2368
Re: [0.15.10 Powerbar Rocket Silo always Yellow while full power
The rocket silo uses a large amount more power when deploying the rocket compared to normal idling. It showing yellow means you didn't have enough power to supply the rocket silo with what it wanted but it doesn't remove power from the rest of your factory and results in the yellow bar you're ...