Search found 17 matches

by Gummiente27
Fri Jan 17, 2020 6:42 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 92
Views: 7179

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I've quastions about Steam integration. From what I know, there is currently 3 types of players in multiplayer: * users with Factorio account, not lincked to Steam account (they use non-Steam version); * users with Factorio and Steam accounts linked, who uses non-Steam version; * users with Factori...
by Gummiente27
Tue Oct 22, 2019 8:01 pm
Forum: Releases
Topic: Version 0.17.72
Replies: 6
Views: 5551

Re: Version 0.17.72

The real question is. Because of the new pathfinding... if you leave an opening can you funnel the biters to a single kill zone now... Would let you consolidate your defenses more. the pathfinding changes should not change this. As said in the FFF, the changes are only about water or no water.
by Gummiente27
Sun Apr 21, 2019 8:11 pm
Forum: General discussion
Topic: Biters in Starting Area?
Replies: 6
Views: 784

Re: Biters in Starting Area?

Starting area is big enough to have free place, but small enoguh so you have to build defense. If you don't like that, you can use those easy sliders to change it - heck you can also jsut disable the fighting part. I do NOT see why a whole game gets bad because the default is not to how you like to ...
by Gummiente27
Wed Apr 10, 2019 8:42 pm
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 9059

Re: Why i will never play 0.17

Yeahh, I even thought the quickbar sounded like a good idea in some of the FFF posts... But in practice I haven't used it at all, instead I'm now opening up my inventory every time I need to grab something. My toolbelt was always auto-filled from crafting so I didn't have to think about it. I don't...
by Gummiente27
Thu Apr 04, 2019 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Mining drill placement wrong not-buildable message
Replies: 3
Views: 518

Re: [0.17.24] Mining drill placement wrong not-buildable message

Thanks for the report however I don't understand what you're referring to. In your screenshot one tile down or one tile to the right would be over resources and would be valid to build the drill. I know, that is also completely ok, I included that behaviour because this removes the possbility of so...
by Gummiente27
Thu Apr 04, 2019 12:42 pm
Forum: Technical Help
Topic: [0.17.24] Screen tear
Replies: 7
Views: 418

Re: 0.17.24 and older has screen tear

Do you use vga or a digital connection (dvi, hdmi)?
by Gummiente27
Thu Apr 04, 2019 12:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Mining drill placement wrong not-buildable message
Replies: 3
Views: 518

[0.17.24] Mining drill placement wrong not-buildable message

(The ghost icon is just coming from the screenshot shortcut) https://i.imgur.com/iJSOiT5.jpg The placing error message is: drill cannot mine this resource. If i try to place the mining drill one block upwards or one block to the left the error message is: drill not above resource. If i try to place ...
by Gummiente27
Mon Mar 18, 2019 8:14 pm
Forum: Not a bug
Topic: [0.17.13] Click inconsisntencies on tool palette
Replies: 4
Views: 204

Re: [0.17.13] Click inconsisntencies on tool palette

Well, the sound isn't a notification of getting an item, but of really pressing the button. We might add sound for getting an item into cursor later on (or even make variants of it for different kind of items). Its not just about the sound, it also acts different to the normal inventory next to it....
by Gummiente27
Sat Mar 16, 2019 3:49 pm
Forum: Not a bug
Topic: Trains treat fuel as cargo?
Replies: 3
Views: 177

Re: Trains treat fuel as cargo?

Solid fuel is an item. And therefore put into a cargo wagon. There are different wagons for fluid available.

https://wiki.factorio.com/Cargo_wagon
https://wiki.factorio.com/Fluid_wagon
by Gummiente27
Fri Mar 15, 2019 6:48 pm
Forum: Not a bug
Topic: [0.17.13] Click inconsisntencies on tool palette
Replies: 4
Views: 204

[0.17.13] Click inconsisntencies on tool palette

I'm talking about this: https://i.imgur.com/ewlSkW6.png The behaviour of the tools right to the inventory shortcuts in relation to clicking differs from the behaviour of the inventory shortcuts. The inventory items snap onto your mouse with mouse-key-down and make no sound while doing so. The tool b...
by Gummiente27
Fri Mar 15, 2019 5:35 pm
Forum: Minor issues
Topic: Starting on a small isle?? Read this before you post!
Replies: 33
Views: 26589

Re: Starting on a small isle?? Read this before you post!

I have an idea that will fix 99% of this "not a bug". How about giving player a bit of landfill? 20 as starter pack should be good for 2 reasons: - get out from island - set starting pump in better position This solution is also really easy to implement, as it changes only starting equipment. This ...
by Gummiente27
Thu Feb 28, 2019 7:16 pm
Forum: Ideas and Suggestions
Topic: Smart Belt immunity item
Replies: 0
Views: 147

Smart Belt immunity item

Hi,

I sugggest a new item that makes belt immunity smart.

What this means is that it turns immunity off automatically when the belt is going in the same direction as I want to run, so I can be faster.
by Gummiente27
Thu Feb 28, 2019 6:51 pm
Forum: Duplicates
Topic: [0.17.2] x is in the way - same item placement
Replies: 1
Views: 82

[0.17.2] x is in the way - same item placement

Trying to place an item onto the exact same item (and for quickreplace like belts & inserters also in the same alignment) shows "x is in the way" floating text. But it is not in the way, its already placed.
by Gummiente27
Thu Feb 28, 2019 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] Bots get confused when upgrade planner is used twice
Replies: 4
Views: 1147

Re: [0.17.2] Bots get confused when upgrade planner is used twice

Workaround: Put upgrade planner into your inv, open it. On first slot select yellow belt, on the slot to its right, select blue belt. In next rows do it for the undergorund belt and splitter. Then use upgrade planner again.
by Gummiente27
Thu Feb 28, 2019 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.2] Crash while viewing energy chart
Replies: 2
Views: 245

[Twinsen] [0.17.2] Crash while viewing energy chart

Energy chart I was viewing changes when the power connector flips, which automatically happens with circuit network (it can switch really fast). I think it might just got flipped when it crashed. Dump and log attached. Latest auto save before crash: https://drive.google.com/file/d/1MIg78k0mfTl2CnU9m...
by Gummiente27
Thu Feb 28, 2019 11:44 am
Forum: Pending
Topic: [0.17.2] FPS issues with akkumulator animation
Replies: 3
Views: 184

Re: [0.17.2] FPS issues with akkumulator animation

Sorry for consuming your time. No uncompressed textures for me then.
by Gummiente27
Wed Feb 27, 2019 11:45 pm
Forum: Pending
Topic: [0.17.2] FPS issues with akkumulator animation
Replies: 3
Views: 184

[0.17.2] FPS issues with akkumulator animation

Vanilla game, Windows, singleplayer Log: https://pastebin.com/n6NY61cY Screenshot: https://i.imgur.com/B1i88nd.jpg The lag is dependant on the zoom. The screenshot is taken in zoom level with maximum lag (15-17 fps). When I zoom out one step further fps get from 15-17 back up to 48-54. Zooming out f...

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