Search found 71 matches
- Sun Dec 29, 2024 9:42 pm
- Forum: Spread the Word
- Topic: GOG store main screenshot is outdated
- Replies: 1
- Views: 1650
- Sat Dec 28, 2024 3:31 pm
- Forum: Spread the Word
- Topic: How to actually buy factorio on the website
- Replies: 5
- Views: 889
Re: How to actually buy factorio on the website
So hard to log out
- Sat Dec 28, 2024 3:26 pm
- Forum: Questions, reviews and ratings
- Topic: maximum zoom out (0.3?) Is more possible?
- Replies: 6
- Views: 956
Re: maximum zoom out (0.3?) Is more possible?
In version 1.1 mods could provide button with further zoom out than scroll wheel allowed. This has apparantly been "fixed" / removed in 2.0DaveMcW wrote: Thu Dec 26, 2024 1:10 am One trick is to resize the game window into a square. Zoom is limited by your longest screen dimension.
- Tue Dec 17, 2024 11:29 am
- Forum: Assigned
- Topic: [lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
- Replies: 5
- Views: 1025
Re: [2.0.20 - 26] [Performance] FPS drop 60 -> 30 Blueprint Preview
(used 2.0.26)
I've added another blueprint of 204x204 size without accidentally including an infinite chest.
In the test save i sent, preview takes ~20-21ms in "game render preparation", reducing fps from 60 fps to ~44 fps.
Holding shift, the "game render preparation" time increases from 20-21ms ...
I've added another blueprint of 204x204 size without accidentally including an infinite chest.
In the test save i sent, preview takes ~20-21ms in "game render preparation", reducing fps from 60 fps to ~44 fps.
Holding shift, the "game render preparation" time increases from 20-21ms ...
- Sat Dec 14, 2024 2:42 pm
- Forum: Assigned
- Topic: [lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
- Replies: 5
- Views: 1025
Re: [2.0.20] [Performance] UPS / FPS drop 60 -> 30 Blueprint Preview
My ups goes down to 15 when I only want to place a roboport into my existing base.
I'm curious, could you try to place the same blueprint but without any roboports?
Found no difference in blueprint preview performance. Robots present or not in preview was not observable in FPS. Both times still ...
- Wed Dec 11, 2024 3:16 pm
- Forum: General discussion
- Topic: What exactly happens with my vanilla save when i buy the DLC
- Replies: 14
- Views: 1650
Re: What exactly happens with my vanilla save when i buy the DLC
If you already loaded your save in 2.0 the biggest change has already happened - your rail curves changed. Old ones continue to exist but I don’t think you can build them anymore.
If you then enable space age, some tech will move around. There are rumors that it would delete some items you ...
- Sat Nov 30, 2024 12:01 am
- Forum: Assigned
- Topic: [lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
- Replies: 5
- Views: 1025
Re: [2.0.20] [Performance] UPS / FPS drop 60 -> 40 Blueprint Preview
I noticed it gets even worse with "Game render preparation" when the blueprint is hovered above a place where it got built already (i.e. hovering-over-empty -> hovering-over-built: 23ms -> 34ms, fps/ups 33 -> 25)
- Tue Nov 19, 2024 8:50 pm
- Forum: Technical Help
- Topic: [2.0.8] Slow multiplayer map downloading speed
- Replies: 11
- Views: 1738
Re: [2.0.8] Slow multiplayer map downloading speed
I don't know why exactly, but connecting a VPN fixed the issue. My theory is that the home router doesn't handle UDP that well and VPN makes it route through TCP.
You don't know which router messes it up, I'd say its likely not your home router, but some router inbetween you and your server ...
- Tue Nov 19, 2024 7:43 pm
- Forum: Technical Help
- Topic: FPS drops after a few minutes to slideshow
- Replies: 3
- Views: 375
Re: FPS drops after a few minutes to slideshow
As per post Performance problems and how to report them, your report is not complete.
- Tue Nov 19, 2024 7:41 pm
- Forum: Technical Help
- Topic: [2.0.11, not observed in 2.0.23] Rendering performance drops on not so big base
- Replies: 2
- Views: 543
Re: [2.0.11] Rendering performance drops on not so big base
As per post Performance problems and how to report them, your report is not complete.
- Tue Nov 19, 2024 5:36 pm
- Forum: Assigned
- Topic: [lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
- Replies: 5
- Views: 1025
[lou] [2.0.26] FPS drop with blueprint preview (Game render preparation)
Hi,
I have a performance problem during big (204x204) blueprint preview (FullHD, AMD 5600x, Nvidia 1660 Super).
FPS go from 60 to 44 in new game (and in my actual game save from 60 to ~35) just by previewing the blueprint.
You can find the blueprint in the inventory/hotbar of the save file (Test ...
I have a performance problem during big (204x204) blueprint preview (FullHD, AMD 5600x, Nvidia 1660 Super).
FPS go from 60 to 44 in new game (and in my actual game save from 60 to ~35) just by previewing the blueprint.
You can find the blueprint in the inventory/hotbar of the save file (Test ...
- Tue Nov 19, 2024 4:41 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction blueprint (position-aware)
- Replies: 1
- Views: 280
Re: Deconstruction blueprint (position-aware)
"Empty space request" for blueprints as mentioned by kovarex here is similar to what I suggested here,
but deconstruction blueprints / or elements marked for deconsturction inside a blueprint would remove if element + orientation match.
With rail replanning, maybe there can be a way to have "empty ...
but deconstruction blueprints / or elements marked for deconsturction inside a blueprint would remove if element + orientation match.
With rail replanning, maybe there can be a way to have "empty ...
- Tue Nov 05, 2024 4:40 pm
- Forum: Ideas and Suggestions
- Topic: Deconstruction vs ghost placement
- Replies: 2
- Views: 298
Re: Deconstruction vs ghost placement
In case you didn't know, one can cancel deconstruction orders with [Shift]-[Deconstruction planner] on the entity
https://wiki.factorio.com/Deconstruction_planner#Cancelling_deconstruction_orders
I do know that.
With bigger blueprints and multiple spread out partly overlapping areas its not that ...
- Mon Nov 04, 2024 11:40 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction blueprint (position-aware)
- Replies: 1
- Views: 280
Deconstruction blueprint (position-aware)
My idea: Blueprints which deconstructs every matching real item it has inside.
Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)
This can help with large ...
Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)
This can help with large ...
- Mon Nov 04, 2024 11:38 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction vs ghost placement
- Replies: 2
- Views: 298
Deconstruction vs ghost placement
Allow ghost placement (blueprint) to cancel deconstruction of same element on same position.
To me this sounds like a no-brainer, but for it to be missing I suppose there are valid reasons.
So add it with a modifier key or toggle option in settings.
To me this sounds like a no-brainer, but for it to be missing I suppose there are valid reasons.
So add it with a modifier key or toggle option in settings.
- Sat Nov 02, 2024 10:45 pm
- Forum: Implemented Suggestions
- Topic: Return sandbox mode back to the game.
- Replies: 14
- Views: 14606
Re: Return sandbox mode back to the game.
I dont remember featurs of sandbox mode, but atm im using Creative Mod with cheat mode, instant blueprint, instant deconstruction and god mode enabled in "personal cheats" and feel quite comfortable in planning.
- Sat Nov 02, 2024 10:34 pm
- Forum: Ideas and Suggestions
- Topic: Options to freezes blueprint before placement to check positioning
- Replies: 1
- Views: 175
Re: Options to freezes blueprint before placement to check positioning
Often you can place them in map view easier as you can scroll out more.
Overlapping things are shown in blue.
Is this "workaround" suitable for your use cases?
Overlapping things are shown in blue.
Is this "workaround" suitable for your use cases?
- Thu Oct 31, 2024 7:45 pm
- Forum: Duplicates
- Topic: [2.0.13] Umlaut search is case-sensitive
- Replies: 2
- Views: 165
[2.0.13] Umlaut search is case-sensitive
Umlaut search seems to be case-sensitive.
Experienced it with the following example, and seems to be the similar for the other 3 german-specifc characters [äöüß vs ÄÖÜẞ]:
Language: German
Searching for "ö", shows:
factorio_8U8VPaYJB5.png
Searching for "Ö" shows:
factorio_RQXI2o2Rym.png ...
Experienced it with the following example, and seems to be the similar for the other 3 german-specifc characters [äöüß vs ÄÖÜẞ]:
Language: German
Searching for "ö", shows:
factorio_8U8VPaYJB5.png
Searching for "Ö" shows:
factorio_RQXI2o2Rym.png ...
- Thu Oct 31, 2024 11:55 am
- Forum: Technical Help
- Topic: __level__/freeplay.lua:197: attempt to index global 'global' (a nil value)
- Replies: 2
- Views: 739
Re: __level__/freeplay.lua:197: attempt to index global 'global' (a nil value)
For me, the scenario folder can only be found inside the game install dir, not in the appdata folder, and its freeplay.lua has no "global" inside
- Mon Sep 16, 2024 11:46 am
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 82
- Views: 45870
Re: Nintendo Switch version feedback
Greetings everyone.
Been playing this game for a couple of months and having a blast.
At the time of purchase, I had no functioning computer and opted for buying the Nintendo Switch version of the game.
Later on I found out that the Space Age DLC and 2.0 version were on their way. I was excited ...