Search found 65 matches

by Gummiente27
Sat Nov 30, 2024 12:01 am
Forum: Technical Help
Topic: [2.0.20] [Performance] UPS / FPS drop 60 -> 40 Blueprint Preview
Replies: 2
Views: 201

Re: [2.0.20] [Performance] UPS / FPS drop 60 -> 40 Blueprint Preview

I noticed it gets even worse with "Game render preparation" when the blueprint is hovered above a place where it got built already (i.e. hovering-over-empty -> hovering-over-built: 23ms -> 34ms, fps/ups 33 -> 25)
by Gummiente27
Tue Nov 19, 2024 8:50 pm
Forum: Technical Help
Topic: [2.0.8] Slow multiplayer map downloading speed
Replies: 11
Views: 865

Re: [2.0.8] Slow multiplayer map downloading speed

I don't know why exactly, but connecting a VPN fixed the issue. My theory is that the home router doesn't handle UDP that well and VPN makes it route through TCP. You don't know which router messes it up, I'd say its likely not your home router, but some router inbetween you and your server which i...
by Gummiente27
Tue Nov 19, 2024 5:36 pm
Forum: Technical Help
Topic: [2.0.20] [Performance] UPS / FPS drop 60 -> 40 Blueprint Preview
Replies: 2
Views: 201

[2.0.20] [Performance] UPS / FPS drop 60 -> 40 Blueprint Preview

Hi, I have a performance problem during big (204x204) blueprint preview (FullHD, AMD 5600x, Nvidia 1660 Super). UPS/FPS go from 60 to 44 in new game (and in my actual game save from 60 to ~35) just by previewing the blueprint. You can find the blueprint in the inventory/hotbar of the save file (Test...
by Gummiente27
Tue Nov 19, 2024 4:41 pm
Forum: Ideas and Suggestions
Topic: Deconstruction blueprint (position-aware)
Replies: 1
Views: 97

Re: Deconstruction blueprint (position-aware)

"Empty space request" for blueprints as mentioned by kovarex here is similar to what I suggested here, but deconstruction blueprints / or elements marked for deconsturction inside a blueprint would remove if element + orientation match. With rail replanning, maybe there can be a way to hav...
by Gummiente27
Tue Nov 05, 2024 4:40 pm
Forum: Ideas and Suggestions
Topic: Deconstruction vs ghost placement
Replies: 2
Views: 137

Re: Deconstruction vs ghost placement

In case you didn't know, one can cancel deconstruction orders with [Shift]-[Deconstruction planner] on the entity https://wiki.factorio.com/Deconstruction_planner#Cancelling_deconstruction_orders I do know that. With bigger blueprints and multiple spread out partly overlapping areas its not that si...
by Gummiente27
Mon Nov 04, 2024 11:40 am
Forum: Ideas and Suggestions
Topic: Deconstruction blueprint (position-aware)
Replies: 1
Views: 97

Deconstruction blueprint (position-aware)

My idea: Blueprints which deconstructs every matching real item it has inside. Add it either: - as right-click action - as a mode to enable with a button press - a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so) This can help with large fa...
by Gummiente27
Mon Nov 04, 2024 11:38 am
Forum: Ideas and Suggestions
Topic: Deconstruction vs ghost placement
Replies: 2
Views: 137

Deconstruction vs ghost placement

Allow ghost placement (blueprint) to cancel deconstruction of same element on same position.

To me this sounds like a no-brainer, but for it to be missing I suppose there are valid reasons.
So add it with a modifier key or toggle option in settings.
by Gummiente27
Sat Nov 02, 2024 10:45 pm
Forum: Implemented Suggestions
Topic: Return sandbox mode back to the game.
Replies: 13
Views: 8491

Re: Return sandbox mode back to the game.

I dont remember featurs of sandbox mode, but atm im using Creative Mod with cheat mode, instant blueprint, instant deconstruction and god mode enabled in "personal cheats" and feel quite comfortable in planning.
by Gummiente27
Sat Nov 02, 2024 10:34 pm
Forum: Ideas and Suggestions
Topic: Options to freezes blueprint before placement to check positioning
Replies: 1
Views: 62

Re: Options to freezes blueprint before placement to check positioning

Often you can place them in map view easier as you can scroll out more.

Overlapping things are shown in blue.

Is this "workaround" suitable for your use cases?
by Gummiente27
Thu Oct 31, 2024 7:45 pm
Forum: Duplicates
Topic: [2.0.13] Umlaut search is case-sensitive
Replies: 2
Views: 74

[2.0.13] Umlaut search is case-sensitive

Umlaut search seems to be case-sensitive. Experienced it with the following example, and seems to be the similar for the other 3 german-specifc characters [äöüß vs ÄÖÜẞ]: Language: German Searching for "ö", shows: factorio_8U8VPaYJB5.png Searching for "Ö" shows: factorio_RQXI2o2R...
by Gummiente27
Thu Oct 31, 2024 11:55 am
Forum: Technical Help
Topic: __level__/freeplay.lua:197: attempt to index global 'global' (a nil value)
Replies: 2
Views: 301

Re: __level__/freeplay.lua:197: attempt to index global 'global' (a nil value)

For me, the scenario folder can only be found inside the game install dir, not in the appdata folder, and its freeplay.lua has no "global" inside
by Gummiente27
Mon Sep 16, 2024 11:46 am
Forum: Development Proposals
Topic: Nintendo Switch version feedback
Replies: 81
Views: 36613

Re: Nintendo Switch version feedback

Greetings everyone. Been playing this game for a couple of months and having a blast. At the time of purchase, I had no functioning computer and opted for buying the Nintendo Switch version of the game. Later on I found out that the Space Age DLC and 2.0 version were on their way. I was excited but...
by Gummiente27
Sat Jul 13, 2024 4:41 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 119
Views: 22728

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

@Twinsen: Have you considered that inserters start missing items passing by on belts when they are low on power? This is actually a fail mechanic where the factory will start working in a strange and unpredictable manner or even grind to a total halt in some circumstances while being underpowered. ...
by Gummiente27
Fri May 10, 2024 4:39 pm
Forum: Technical Help
Topic: Specific version
Replies: 5
Views: 1425

Re: Specific version

At the bottom of the Factorio.com download page is a gray button that says "Download older releases..." and brings you here: https://factorio.com/download/archive/ That said, I don't think your issue is version related, as all 1.1.x versions are able to port up blueprints from as far back...
by Gummiente27
Wed Feb 07, 2024 11:51 pm
Forum: Pending
Topic: [1.1.101] Crash saving (Inserter::save)
Replies: 2
Views: 521

Re: [1.1.101] Crash saving (Inserter::save)

Oh, well that might be a possibility. Feel free to close this.
by Gummiente27
Wed Feb 07, 2024 6:17 pm
Forum: Pending
Topic: [1.1.101] Crash saving (Inserter::save)
Replies: 2
Views: 521

[1.1.101] Crash saving (Inserter::save)

I was going to report sudden power outage (solar panels suddenly providing much less power during day) when I had to leave the pc, forgot to pause and it turned into a crash after a couple autosaves (latest autosave also attached). The power outage has fixed itself after reopening the save. I hope t...
by Gummiente27
Sun Apr 23, 2023 10:02 pm
Forum: Development Proposals
Topic: Nintendo Switch version feedback
Replies: 81
Views: 36613

Re: Nintendo Switch version feedback

Perhaps this would be a chance for the devs to pick out a few highlight mods to put on the E-store as free purchases, which might allow them to bypass the storage limits? I know other games exceed that limit significantly. I think this would not work for most mods that adds images or animations in ...
by Gummiente27
Sun Apr 16, 2023 3:49 am
Forum: Ideas and Suggestions
Topic: allow inserters to overfill into locked slots
Replies: 2
Views: 1010

Re: allow inserters to overfill into locked slots

I fail to see how this is a problem for multi-item trains

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