Search found 5 matches

by SnowDrifter
Sun Mar 09, 2025 9:46 pm
Forum: Not a bug
Topic: [2.0.34] Inconsistent behavior when filling belt with mining drills
Replies: 3
Views: 527

Re: [2.0.34] Inconsistent behavior when filling belt with mining drills


Not a bug. Drill feeding into half full lane will not output more than half of lane of content. Feeding onto a splitter is a red herring, drill inserts on the input side and does no exceptions when splitter is right under its drop. You can move splitter downstream and you will see that on belts ...
by SnowDrifter
Sun Mar 09, 2025 7:02 pm
Forum: Duplicates
Topic: [2.0.32] Splitters exhibit different throughput if belt is backed up then allowed to flow again
Replies: 1
Views: 326

[2.0.32] Splitters exhibit different throughput if belt is backed up then allowed to flow again

When mining onto splitters for more throughput, splitters show different behavior based on surrounding conditions.

If the belt is moving and stays moving, the miner outputs to a compressed belt.

If, however, the belt stops for any reason then is allowed to move again, output to belt drops from ...
by SnowDrifter
Mon Apr 12, 2021 9:49 pm
Forum: Ideas and Suggestions
Topic: On-Load and when-caught-up
Replies: 0
Views: 540

On-Load and when-caught-up

Something in the API that can be access when a player connects but has not yet joined would be useful.

Would help with desyncs and excessively long catch-up times when running a small 24/7 headless server that has a large base or 3 on it.

What I imagine:
Player connects to server
Downloads map ...
by SnowDrifter
Tue Jul 24, 2018 4:40 am
Forum: Duplicates
Topic: [16.51] Unexpected train hitbox behavior on a curve
Replies: 2
Views: 1170

[16.51] Unexpected train hitbox behavior on a curve

When a train is on a "U" station like below, trains before the curve have a hitbox interaction that doesn't line up with the displayed hitbox

Train stop is on the right, out of screen. Train on the right side behave as expected, trains on the left side do not

https://i.imgur.com/olxQjsh.png ...
by SnowDrifter
Sun Jul 15, 2018 6:34 am
Forum: Not a bug
Topic: [0.16.51][LOW] Pausing w/ shift+space disallows menu "resume"
Replies: 1
Views: 882

[0.16.51][LOW] Pausing w/ shift+space disallows menu "resume"

If the game is paused with shift+space, the only way to unpause it is to enter that key combo once more. Going into the menu and pressing resume has no effect

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