Search found 5 matches
- Sun Mar 09, 2025 9:46 pm
- Forum: Not a bug
- Topic: [2.0.34] Inconsistent behavior when filling belt with mining drills
- Replies: 3
- Views: 527
Re: [2.0.34] Inconsistent behavior when filling belt with mining drills
Not a bug. Drill feeding into half full lane will not output more than half of lane of content. Feeding onto a splitter is a red herring, drill inserts on the input side and does no exceptions when splitter is right under its drop. You can move splitter downstream and you will see that on belts ...
- Sun Mar 09, 2025 7:02 pm
- Forum: Duplicates
- Topic: [2.0.32] Splitters exhibit different throughput if belt is backed up then allowed to flow again
- Replies: 1
- Views: 326
[2.0.32] Splitters exhibit different throughput if belt is backed up then allowed to flow again
When mining onto splitters for more throughput, splitters show different behavior based on surrounding conditions.
If the belt is moving and stays moving, the miner outputs to a compressed belt.
If, however, the belt stops for any reason then is allowed to move again, output to belt drops from ...
If the belt is moving and stays moving, the miner outputs to a compressed belt.
If, however, the belt stops for any reason then is allowed to move again, output to belt drops from ...
- Mon Apr 12, 2021 9:49 pm
- Forum: Ideas and Suggestions
- Topic: On-Load and when-caught-up
- Replies: 0
- Views: 540
On-Load and when-caught-up
Something in the API that can be access when a player connects but has not yet joined would be useful.
Would help with desyncs and excessively long catch-up times when running a small 24/7 headless server that has a large base or 3 on it.
What I imagine:
Player connects to server
Downloads map ...
Would help with desyncs and excessively long catch-up times when running a small 24/7 headless server that has a large base or 3 on it.
What I imagine:
Player connects to server
Downloads map ...
- Tue Jul 24, 2018 4:40 am
- Forum: Duplicates
- Topic: [16.51] Unexpected train hitbox behavior on a curve
- Replies: 2
- Views: 1170
[16.51] Unexpected train hitbox behavior on a curve
When a train is on a "U" station like below, trains before the curve have a hitbox interaction that doesn't line up with the displayed hitbox
Train stop is on the right, out of screen. Train on the right side behave as expected, trains on the left side do not
https://i.imgur.com/olxQjsh.png ...
Train stop is on the right, out of screen. Train on the right side behave as expected, trains on the left side do not
https://i.imgur.com/olxQjsh.png ...
- Sun Jul 15, 2018 6:34 am
- Forum: Not a bug
- Topic: [0.16.51][LOW] Pausing w/ shift+space disallows menu "resume"
- Replies: 1
- Views: 882
[0.16.51][LOW] Pausing w/ shift+space disallows menu "resume"
If the game is paused with shift+space, the only way to unpause it is to enter that key combo once more. Going into the menu and pressing resume has no effect