Search found 6 matches

by ballzak
Wed Feb 06, 2019 2:55 am
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 8233

Re: Iron is too needed and copper is nearly useless

RLS0812 wrote: ↑
Thu Jan 31, 2019 3:11 am
I am currently eating 5.5k iron plate per minute, and 4.0k copper plate per minute.

I literally can not mine enough copper to keep up with my chip factories at the moment.
Agreed. It feels like 75% of your base is dedicated to producing green circuits.
by ballzak
Fri Jul 20, 2018 5:02 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876574

Re: 4-way intersections: Throughput and deadlocks [image heavy]

hansjoachim wrote:Ballzak
Have you seen the latest intersections I posted on this forum? (Page 22)
Which one? The last, it's humongous! :D

I suspect that splitting each lane into more than three, as in the three possible directions, is pointless as you'll get bottlenecks where they merge anyway.
by ballzak
Wed Jul 18, 2018 2:22 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876574

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Actually, that layout looks the same as one of the layouts I built. Though I haven't examined his blueprint or compared it to mine in detail, and I wouldn't expect it to be a perfect match regardless. I know I hadn't posted all of the variations I'd come up with for the four-lane MC, since I'd been...
by ballzak
Wed Jul 18, 2018 2:05 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876574

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Ballzak, When you compressed the intersection, the intersection in the yellow area doesn't get filled every other turn. The intersection in the blue area sends one train and two trains to the yellow intersection every other turn, meaning that it won't regularly get three trains ready. They are of s...
by ballzak
Mon Jul 16, 2018 1:25 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876574

Re: 4-way intersections: Throughput and deadlocks [image heavy]

hansjoachim wrote:Ballzak
What throughput are you getting with it?
No exact measurements as i couldn't get the test save/map working properly.
Almost as good as the original MULIT-CROSS i'd guess, but that one is just too large for my base.
by ballzak
Wed Jul 11, 2018 6:15 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 876574

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Here's a compacted version of 4-lane MULTI-CROSS, with some crossings merged, fewer buffers. RHD 11 cars (e.g 3+8) alt_screenshot_48801625.png 0eNqkvemOJslhbPku/ZtNhLuHb3qVwWCgKxFXDUjUhUQNRhD63SebrFy6GFZ5jucvrTwV6Ut84RYWZv/z0//61//60//5j1/+/Jef/uF/fvrln/79z//50z/8X//z03/+8r///I//+tv/7i///X/+9NM//PTL...

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