Agreed. It feels like 75% of your base is dedicated to producing green circuits.RLS0812 wrote: Thu Jan 31, 2019 3:11 am I am currently eating 5.5k iron plate per minute, and 4.0k copper plate per minute.
I literally can not mine enough copper to keep up with my chip factories at the moment.
Search found 6 matches
- Wed Feb 06, 2019 2:55 am
- Forum: General discussion
- Topic: Iron is too needed and copper is nearly useless
- Replies: 15
- Views: 11321
Re: Iron is too needed and copper is nearly useless
- Fri Jul 20, 2018 5:02 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1045145
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Which one? The last, it's humongous!hansjoachim wrote:Ballzak
Have you seen the latest intersections I posted on this forum? (Page 22)

I suspect that splitting each lane into more than three, as in the three possible directions, is pointless as you'll get bottlenecks where they merge anyway.
- Wed Jul 18, 2018 2:22 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1045145
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Actually, that layout looks the same as one of the layouts I built. Though I haven't examined his blueprint or compared it to mine in detail, and I wouldn't expect it to be a perfect match regardless.
I know I hadn't posted all of the variations I'd come up with for the four-lane MC, since I'd ...
I know I hadn't posted all of the variations I'd come up with for the four-lane MC, since I'd ...
- Wed Jul 18, 2018 2:05 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1045145
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Ballzak, When you compressed the intersection, the intersection in the yellow area doesn't get filled every other turn. The intersection in the blue area sends one train and two trains to the yellow intersection every other turn, meaning that it won't regularly get three trains ready. They are of ...
- Mon Jul 16, 2018 1:25 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1045145
Re: 4-way intersections: Throughput and deadlocks [image heavy]
No exact measurements as i couldn't get the test save/map working properly.hansjoachim wrote:Ballzak
What throughput are you getting with it?
Almost as good as the original MULIT-CROSS i'd guess, but that one is just too large for my base.
- Wed Jul 11, 2018 6:15 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1045145
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Here's a compacted version of 4-lane MULTI-CROSS, with some crossings merged, fewer buffers.
RHD
11 cars (e.g 3+8)
alt_screenshot_48801625.png
0eNqkvemOJslhbPku/ZtNhLuHb3qVwWCgKxFXDUjUhUQNRhD63SebrFy6GFZ5jucvrTwV6Ut84RYWZv/z0//61//60//5j1/+/Jef/uF/fvrln/79z//50z/8X//z03/+8r///I//+tv/7i///X ...
RHD
11 cars (e.g 3+8)
alt_screenshot_48801625.png
0eNqkvemOJslhbPku/ZtNhLuHb3qVwWCgKxFXDUjUhUQNRhD63SebrFy6GFZ5jucvrTwV6Ut84RYWZv/z0//61//60//5j1/+/Jef/uF/fvrln/79z//50z/8X//z03/+8r///I//+tv/7i///X ...