Search found 13 matches
- Sat Mar 07, 2020 9:50 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
Apparently my comment came off as more hostile than intended. Apologies if it came off as accusatory, I was just trying to point out that there were inconsistencies in the tech dependencies and didn't know if u were aware. Sorry for the trouble.
- Sat Mar 07, 2020 8:12 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
idk if this is intended or not but theres a decent number of times where you can unlock a recipe you can't actually utilize because you need some higher tier tech. Two examples off the top of my head are red science coke processing doesn't actually get you anything as you cannot craft the machine ...
- Wed Mar 04, 2020 11:45 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods?
Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up.
Wanted to ask before I embark on ...
- Thu Feb 27, 2020 10:12 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
I thought making vrauk and aug was bad. Oh boy was I in for a surprise when I wanted to make some moondrop, to grow moondrop you need a moondrop seed, to get that moondrop seed you need to put 5 moondrop in a botanical nursery. These 5 moondrop plus one needed as a module in the moondrop ...
- Thu Feb 27, 2020 6:38 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
I thought making vrauk and aug was bad. Oh boy was I in for a surprise when I wanted to make some moondrop, to grow moondrop you need a moondrop seed, to get that moondrop seed you need to put 5 moondrop in a botanical nursery. These 5 moondrop plus one needed as a module in the moondrop building ...
- Tue Feb 25, 2020 9:12 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
I know Py's is supposed to be slow but I'm just making sure I'm not missing some concept that I could be taking advantage of. I'm at about 25 hours and still on red science, though slowly all the parts to green science are coming together. I just got aug's so I can finally get manure to automate ...
- Mon Feb 24, 2020 8:27 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
I'm 250hrs into a 0.16-0.17 pymods run.
Am I able to update to 0.18 and add this? Or is that going to be a mess?
Adding this would probably ruin your factory. There's a new ore to start out so you'd at least have to explore far enough out for that new ore to generate. There are so many new ...
- Sun Feb 23, 2020 10:57 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
Having quite a bit of fun with this mod on top of the rest of PyMods and I'd never thought that I'd be tearing my hair out over just trying to get manure to automate circuits :)
One question, it seems that the kicalk early game is almost useless. Unless I've done my math wrong it takes about 4x ...
One question, it seems that the kicalk early game is almost useless. Unless I've done my math wrong it takes about 4x ...
- Tue Feb 11, 2020 1:23 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
oh shoot thats my bad I'm sorry.
- Tue Feb 11, 2020 1:17 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
Hey I know I'm really jumping the gun by downloading everything so early but the alien life graphics pack 3 is just labeled "alien life" and even though I have all four mods installed an enabled I get an error saying "failed to load mods: __pyalienlife__/data.lua:3: module prototypes/item-groups not ...
- Fri Feb 07, 2020 10:45 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372946
Re: pY Alien Life - Discussion
I began to think that the PYAL is biggest mod in all py mods family, even bigger than PYHT or PYRO :D
It’s getting daunting with how many new tech things there’s going to be added. Started a pyMods game a few days ago and put it on hold until I can restart with alien life. Very excited to see ...
- Fri Nov 02, 2018 3:48 am
- Forum: Modding help
- Topic: Make item only craftable within a certain machine
- Replies: 5
- Views: 3105
Make item only craftable within a certain machine
I've been searching for a while now but can't seem to find the answer to this simple question for the life of me.
How can I force a recipe to only be craftable inside a certain machine? So that they player can't hand craft and they have to use an assembling machine.
The answer is probably really ...
How can I force a recipe to only be craftable inside a certain machine? So that they player can't hand craft and they have to use an assembling machine.
The answer is probably really ...
- Mon Jul 09, 2018 6:03 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 95309
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
I'm wondering if there is a way to make Extended AngelBob Minerals more compatable with Pyanodon's mods. Pyanodon's mods add a few extra ores such as borax which you can get from sorting the base Angel's ores with the PyCoal touched by an Angel mod. Is there any way to get Pyanodon's ores from the ...