Search found 13 matches

by Kino_
Sat Mar 07, 2020 9:50 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

Apparently my comment came off as more hostile than intended. Apologies if it came off as accusatory, I was just trying to point out that there were inconsistencies in the tech dependencies and didn't know if u were aware. Sorry for the trouble.
by Kino_
Sat Mar 07, 2020 8:12 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

idk if this is intended or not but theres a decent number of times where you can unlock a recipe you can't actually utilize because you need some higher tier tech. Two examples off the top of my head are red science coke processing doesn't actually get you anything as you cannot craft the machine ne...
by Kino_
Wed Mar 04, 2020 11:45 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

About to start a new game and want the full Py suite. PyAL is new, is it stable enough to play now with all the other Py mods? Got 500+ hours into Py on 0.16, but had biters on and decided to start over with 0.18 w/o biters. Military science just doesn't keep up. Wanted to ask before I embark on an...
by Kino_
Thu Feb 27, 2020 10:12 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

I thought making vrauk and aug was bad. Oh boy was I in for a surprise when I wanted to make some moondrop, to grow moondrop you need a moondrop seed, to get that moondrop seed you need to put 5 moondrop in a botanical nursery. These 5 moondrop plus one needed as a module in the moondrop building t...
by Kino_
Thu Feb 27, 2020 6:38 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

I thought making vrauk and aug was bad. Oh boy was I in for a surprise when I wanted to make some moondrop, to grow moondrop you need a moondrop seed, to get that moondrop seed you need to put 5 moondrop in a botanical nursery. These 5 moondrop plus one needed as a module in the moondrop building to...
by Kino_
Tue Feb 25, 2020 9:12 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

I know Py's is supposed to be slow but I'm just making sure I'm not missing some concept that I could be taking advantage of. I'm at about 25 hours and still on red science, though slowly all the parts to green science are coming together. I just got aug's so I can finally get manure to automate cir...
by Kino_
Mon Feb 24, 2020 8:27 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

I'm 250hrs into a 0.16-0.17 pymods run. Am I able to update to 0.18 and add this? Or is that going to be a mess? Adding this would probably ruin your factory. There's a new ore to start out so you'd at least have to explore far enough out for that new ore to generate. There are so many new techs th...
by Kino_
Sun Feb 23, 2020 10:57 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

Having quite a bit of fun with this mod on top of the rest of PyMods and I'd never thought that I'd be tearing my hair out over just trying to get manure to automate circuits :) One question, it seems that the kicalk early game is almost useless. Unless I've done my math wrong it takes about 4x more...
by Kino_
Tue Feb 11, 2020 1:23 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

oh shoot thats my bad I'm sorry.
by Kino_
Tue Feb 11, 2020 1:17 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

Hey I know I'm really jumping the gun by downloading everything so early but the alien life graphics pack 3 is just labeled "alien life" and even though I have all four mods installed an enabled I get an error saying "failed to load mods: __pyalienlife__/data.lua:3: module prototypes/...
by Kino_
Fri Feb 07, 2020 10:45 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 290339

Re: pY Alien Life - Discussion

I began to think that the PYAL is biggest mod in all py mods family, even bigger than PYHT or PYRO :D It’s getting daunting with how many new tech things there’s going to be added. Started a pyMods game a few days ago and put it on hold until I can restart with alien life. Very excited to see the f...
by Kino_
Fri Nov 02, 2018 3:48 am
Forum: Modding help
Topic: Make item only craftable within a certain machine
Replies: 5
Views: 1722

Make item only craftable within a certain machine

I've been searching for a while now but can't seem to find the answer to this simple question for the life of me. How can I force a recipe to only be craftable inside a certain machine? So that they player can't hand craft and they have to use an assembling machine. The answer is probably really sim...
by Kino_
Mon Jul 09, 2018 6:03 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81956

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

I'm wondering if there is a way to make Extended AngelBob Minerals more compatable with Pyanodon's mods. Pyanodon's mods add a few extra ores such as borax which you can get from sorting the base Angel's ores with the PyCoal touched by an Angel mod. Is there any way to get Pyanodon's ores from the o...

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