I loaded the attached save and hovered over the undo button, and got the attached crash. An apparently similar crash appears if I press Ctrl+Z.
The save thinks it has the mod Delete Empty Chunks enabled, because I started trying to update the mod to Factorio 2.0. You don't need that mod (the game ...
Search found 386 matches
- Sun Mar 30, 2025 4:42 am
- Forum: Bug Reports
- Topic: [2.0.43] Crash hovering Undo button (PlaceAsTile::checkCondition)
- Replies: 0
- Views: 45
- Sun Mar 30, 2025 4:02 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Replies: 26
- Views: 4489
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
I pasted a blueprint recently and was informed "Internal server error: Weight unknown for 'one-to-one-reverse-pipe'"
Which is reasonable, but I'd like to be able to paste that blueprint anyway, and also others with modded items. Is there a way I can host/run rocketcal.cc locally and load it up with ...
Which is reasonable, but I'd like to be able to paste that blueprint anyway, and also others with modded items. Is there a way I can host/run rocketcal.cc locally and load it up with ...
- Sun Mar 23, 2025 7:13 pm
- Forum: Bob's mods
- Topic: Which bob mods adds complexity/hardness vs which makes it easier?
- Replies: 4
- Views: 1041
- Sun Feb 09, 2025 7:22 am
- Forum: Resolved Requests
- Topic: Add weight calculation documentation
- Replies: 6
- Views: 730
Re: Add weight calculation documentation
I see at least two problems now. First, I was excluding too many recipes, which is entirely on me.
The second is that when you said "The recipe's category, subgroup, then order," I thought you meant these values:
1: lithium-hydroxide: chemistry, ,
2: py-sodium-hydroxide: chemistry, py-rawores ...
The second is that when you said "The recipe's category, subgroup, then order," I thought you meant these values:
1: lithium-hydroxide: chemistry, ,
2: py-sodium-hydroxide: chemistry, py-rawores ...
- Fri Feb 07, 2025 7:14 am
- Forum: Resolved Requests
- Topic: Add weight calculation documentation
- Replies: 6
- Views: 730
Re: Add weight calculation documentation
Thank you for the additional information, but I'm still not getting the right answers in at least two cases.
Case 1
There is a vanilla item named "pistol" which is produced by a vanilla recipe named "pistol". Since the names match, that recipe is used for calculating the item weight.
The recipe ...
Case 1
There is a vanilla item named "pistol" which is produced by a vanilla recipe named "pistol". Since the names match, that recipe is used for calculating the item weight.
The recipe ...
- Tue Feb 04, 2025 7:15 am
- Forum: Not a bug
- Topic: 500° steam can be produced without unlocking steam turbines
- Replies: 1
- Views: 208
500° steam can be produced without unlocking steam turbines
500° steam is unlocked by the Calcite processing (via the Acid neutralization recipe), Heating tower, and Nuclear power (both via the Heat exchanger) technologies. However, if you research Calcite processing before either of the other two, you're forced to run the steam through Steam engines ...
- Thu Jan 23, 2025 10:25 pm
- Forum: Resolved Requests
- Topic: Add weight calculation documentation
- Replies: 6
- Views: 730
Re: Add weight calculation documentation
Bumping this: I thought I understood how weight calculation works, but when multiple recipes produce the same item (e.g. limestone in Py's mods) Factorio decides to calculate the weight based on the "extract-limestone-01" recipe instead of the "mining-limestone" recipe. I can find no obvious reason ...
- Wed Jan 15, 2025 2:31 am
- Forum: Not a bug
- Topic: Roboport consumption tooltip is incorrect
- Replies: 3
- Views: 268
Re: Roboport consumption tooltip is incorrect
Then (1) why is it reported on the graph under consumption, and (2) why is flow into the accumulators' buffers reported correctly?
- Tue Jan 14, 2025 7:53 pm
- Forum: Not a bug
- Topic: Roboport consumption tooltip is incorrect
- Replies: 3
- Views: 268
Roboport consumption tooltip is incorrect
According to the tooltip for a (normal quality) roboport, its maximum consumption is 2.1 MW. However, the electricity network graph for a network containing a single roboport shows a consumption that spikes to approximately 5 MW, substantially more than the claimed 2.1 MW.
The expected behavior is ...
The expected behavior is ...
- Fri Jan 10, 2025 4:33 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
- Replies: 26
- Views: 4489
Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Some of the weights listed by https://rocketcal.cc/weights.json are incorrect.
Ones I have specifically noticed are copper, iron, and steel plate, and landfill which I believe should be 1, 1, 2.5, and 50. (I'm trying to validate YAFC against rocketcal.cc)
EDIT: Having now implemented weight ...
Ones I have specifically noticed are copper, iron, and steel plate, and landfill which I believe should be 1, 1, 2.5, and 50. (I'm trying to validate YAFC against rocketcal.cc)
EDIT: Having now implemented weight ...
- Fri Jan 10, 2025 3:29 pm
- Forum: Not a bug
- Topic: --dump-data switch does not combine with the other two --dump switches
- Replies: 2
- Views: 217
Re: --dump-data switch does not combine with the other two --dump switches
Virtually all options are exclusive
If that is the case, then the help should instead specify the options that are not exclusive.
Regardless of what options can or can't be combined, if I supply an invalid or unsupported set of options, Factorio should tell me that. Silently ignoring one or more ...
If that is the case, then the help should instead specify the options that are not exclusive.
Regardless of what options can or can't be combined, if I supply an invalid or unsupported set of options, Factorio should tell me that. Silently ignoring one or more ...
- Fri Jan 10, 2025 2:14 pm
- Forum: Not a bug
- Topic: --dump-data switch does not combine with the other two --dump switches
- Replies: 2
- Views: 217
--dump-data switch does not combine with the other two --dump switches
When I run " ./factorio.exe --dump-data --dump-icon-sprites --dump-prototype-locale", Factorio creates data-raw-dump.json (and sometimes mod-settings-dump.json), but does not create the png files or the *-locale.json files.
The expected behavior is that specifying all three switches (in any order ...
The expected behavior is that specifying all three switches (in any order ...
- Fri Dec 13, 2024 5:38 pm
- Forum: Gameplay Help
- Topic: Is is possible to make quality-agnostic platform requests?
- Replies: 2
- Views: 277
Is is possible to make quality-agnostic platform requests?
I had this bright idea that I'd put quality modules in the biolabs that build ag science packs on Gleba, to mitigate the spoilage losses, without having to deal with too much of the extra quality logistics. Then, all I'd need to do is have the rocket deliver 1000 ag packs, of whatever qualities ...
- Fri Dec 13, 2024 11:47 am
- Forum: Duplicates
- Topic: [2.0.25] Recycler tooltip is inaccurate
- Replies: 3
- Views: 359
Re: [2.0.25] Recycler tooltip is inaccurate
So you did. I searched for "turned to spoilage", but your post didn't turn up.
And yes, wood, fish, and seeds should be added to my list.
And yes, wood, fish, and seeds should be added to my list.
- Fri Dec 13, 2024 10:49 am
- Forum: Duplicates
- Topic: [2.0.25] Recycler tooltip is inaccurate
- Replies: 3
- Views: 359
[2.0.25] Recycler tooltip is inaccurate
The recycler tooltip says that "Other items are ... turned to spoilage if they were biological." However, the only recycler recipes I can find that output spoilage are Nutrients, Agricultural tower, Efficiency module 3, Overgrowth jellynut soil, and Overgrowth yumako soil.
Recycling biological ...
Recycling biological ...
- Tue Nov 19, 2024 8:16 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 16950
Re: Version 2.0.20
Consider viewtopic.php?f=69&t=100924Shiny998 wrote: Tue Nov 19, 2024 5:49 pmI'm doing an acheivement run without mods otherwise I'd install a cosmetic mod.
- Thu Oct 31, 2024 9:59 am
- Forum: Resolved Requests
- Topic: Module quality effect doesn't match documentation
- Replies: 1
- Views: 451
Module quality effect doesn't match documentation
According to quality/prototypes/item.lua, a normal quality-module has the effect
According to the API docs, all five properties are EffectValues, so I would expect that to mean +10% quality, -5% speed, but the game shows +1% quality instead.
Code: Select all
effect = { quality = 0.1, speed = -0.05 }
- Wed Oct 23, 2024 5:12 pm
- Forum: Releases
- Topic: Version 2.0.8
- Replies: 13
- Views: 13627
Re: Version 2.0.8
Not really. Also not really wrong, though. en- becomes em- "before certain consonants, principally b or p": https://en.wiktionary.org/wiki/en-#English
- Thu Mar 02, 2023 3:29 pm
- Forum: Technical Help
- Topic: 1.1.76 - Roaming App share file load permission
- Replies: 3
- Views: 1119
Re: 1.1.76 - Roaming App share file load permission
The portable version of the game will use a different "temp\currently-playing" folder, possibly alleviating your problem.
- Wed Mar 01, 2023 6:41 am
- Forum: Logistic Train Network
- Topic: changing config params
- Replies: 9
- Views: 3179
Re: changing config params
Load the save first, and then change the settings.