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by DaleStan
Sun Jun 28, 2026 12:04 am
Forum: Documentation Improvement Requests
Topic: solar_power_in_space has a confusing default/behavior
Replies: 2
Views: 118

Re: solar_power_in_space has a confusing default/behavior

Now I think I'm more confused. If I change data.raw["surface-property"]["solar-power"].default_value to 50, that doubles the power produced by all solar panels on all surfaces?

I would not expect changing the default to change the behavior of solar panels that have opted for a non-default value ...
by DaleStan
Sat Jun 27, 2026 4:30 am
Forum: Documentation Improvement Requests
Topic: solar_power_in_space has a confusing default/behavior
Replies: 2
Views: 118

solar_power_in_space has a confusing default/behavior

According to https://lua-api.factorio.com/latest/prototypes/SpaceLocationPrototype.html#solar_power_in_space, the default for solar_power_in_space is 1.0. That default made me think "The value 1 means 100% of Nauvis production" but the values of solar_power_in_space (60 to 600) make it clear that ...
by DaleStan
Tue Jun 23, 2026 10:29 pm
Forum: Bug Reports
Topic: [2.1.7] Main menu behind technology window when pausing
Replies: 1
Views: 272

[2.1.7] Main menu behind technology window when pausing

Reproduction
Using the default keybindings, start a new single-player game and press the keys [T], [Pause], and [Esc].

Observed behavior
The main menu opens behind the technology window.
06-23-2026, 18-28-32.png

Expected behavior
Any of (a) it's impossible to toggle the pause state when ...
by DaleStan
Wed May 06, 2026 9:00 pm
Forum: Resolved Requests
Topic: ItemProductPrototype::type is not always required
Replies: 2
Views: 324

ItemProductPrototype::type is not always required

Comparing the 1.1 and 2.0 documentation makes me believe that ItemProductPrototype::type is required in 2.0. However, with the mod Tricky Old Nick , --dump-data (output attached) produces at least one rocket_launch_products entry with no type. For example, at line 65882:
{
"name": "nullius-guide ...
by DaleStan
Fri Oct 10, 2025 12:33 am
Forum: Not a bug
Topic: [2.0.69] Factorio refuses to use data cache
Replies: 1
Views: 908

[2.0.69] Factorio refuses to use data cache

Even when starting Factorio with a valid data cache (just written by the previous run of Factorio, with no mod or setting changes) it still refuses to use the data cache, and provides no explanation why:

0.001 2025-10-09 20:21:16; Factorio 2.0.69 (build 84148, win64, full, space-age)
0.001 ...
by DaleStan
Sat Sep 27, 2025 1:00 pm
Forum: Resolved Requests
Topic: Documentation for expression_in_range function
Replies: 1
Views: 752

Documentation for expression_in_range function

It appears (from data.raw["noise-function"].expression_in_range_base) that expression_in_range is a built-in function, but it isn't documented on https://lua-api.factorio.com/latest/aux ... sions.html

Will you add documentation for this function, please?
by DaleStan
Tue Aug 12, 2025 1:40 pm
Forum: Won't fix.
Topic: [2.0.64] Text rendering incorrectly in mod browser
Replies: 1
Views: 1048

[2.0.64] Text rendering incorrectly in mod browser

When searching for "text pl" in the mod browser, the description of Even More Text Plates has an incorrect carriage return in the middle of the word player:
08-12-2025, 09-37-55.png

If the search is adjusted so the highlight doesn't end in the middle of the word, the carriage return is correctly ...
by DaleStan
Fri May 09, 2025 10:37 pm
Forum: Translations
Topic: Request for Crowdin configuration information
Replies: 1
Views: 2769

Request for Crowdin configuration information

Is there a guide for how mod and tool authors should configure Crowdin somewhere? My experience trying to configure Crowdin for translation has not been smooth, and I imagine I've reinvented a lot of wheels that have been built many times by other people:

- I had to dig around to figure out a way ...
by DaleStan
Sat Apr 12, 2025 6:58 am
Forum: Won't fix.
Topic: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
Replies: 6
Views: 1803

Re: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal



On the other hand, Rseding already pointed out that mods have the power to specify which recipe is selected for a given item signal, so is it possible to just adjust the base mod to cause those recipes to be selected?


A mod could remove the catalyst flag
What catalyst flag? The string ...
by DaleStan
Fri Apr 11, 2025 11:20 pm
Forum: Resolved Requests
Topic: Mods can prevent item signals from selecting recipes
Replies: 1
Views: 615

Mods can prevent item signals from selecting recipes

According to https://forums.factorio.com/viewtopic.php?t=128130, item signals are supposed to sometimes not select a recipe, even when the user might expect a recipe to be selected.

As far as I can tell, there's no mention in the Lua API of what a mod needs to do in order to trigger this behavior ...
by DaleStan
Fri Apr 11, 2025 11:14 pm
Forum: Won't fix.
Topic: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
Replies: 6
Views: 1803

Re: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal

Is it possible to keep the existing logic, but add to the end of it "If no recipe was selected, and exactly one recipe outputs the item (or fluid), select that recipe"?

If there are multiple recipes (e.g. supplying the solid fuel item signal to a chemical plant) it seems perfectly reasonable to go ...
by DaleStan
Fri Apr 11, 2025 10:30 pm
Forum: Won't fix.
Topic: Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal
Replies: 6
Views: 1803

Assemblers do not select the fill-X-barrel recipe from the X-barrel item signal

When sending the signal water-barrel to an assembler 2 in "Set recipe" mode, the assembler does not select the recipe for filling barrels, even though that recipe is unlocked.

04-11-2025, 18-16-03.png
The expected behavior is that assemblers receiving an item signal should select the single ...
by DaleStan
Wed Apr 09, 2025 1:06 pm
Forum: Not a bug
Topic: Unexpected recipe selected from item signal
Replies: 1
Views: 611

Unexpected recipe selected from item signal

When I send the flying-robot-frame signal to an assembly machine, I expect it to select the flying-robot-frame recipe. However, when the Robot repair option in Robot Attrition is set to the 75% option (instead of the default), the machine selects the logistic-robot-repair recipe instead.

04-09 ...
by DaleStan
Sun Mar 30, 2025 4:42 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.43] Crash hovering Undo button (PlaceAsTile::checkCondition)
Replies: 1
Views: 2102

[Genhis][2.0.43] Crash hovering Undo button (PlaceAsTile::checkCondition)

I loaded the attached save and hovered over the undo button, and got the attached crash. An apparently similar crash appears if I press Ctrl+Z.

The save thinks it has the mod Delete Empty Chunks enabled, because I started trying to update the mod to Factorio 2.0. You don't need that mod (the game ...
by DaleStan
Sun Mar 30, 2025 4:02 am
Forum: Cheatsheets / Calculators / Viewers
Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Replies: 32
Views: 21638

Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

I pasted a blueprint recently and was informed "Internal server error: Weight unknown for 'one-to-one-reverse-pipe'"

Which is reasonable, but I'd like to be able to paste that blueprint anyway, and also others with modded items. Is there a way I can host/run rocketcal.cc locally and load it up with ...
by DaleStan
Sun Feb 09, 2025 7:22 am
Forum: Documentation Improvement Requests
Topic: Add weight calculation documentation
Replies: 6
Views: 2773

Re: Add weight calculation documentation

I see at least two problems now. First, I was excluding too many recipes, which is entirely on me.

The second is that when you said "The recipe's category, subgroup, then order," I thought you meant these values:

1: lithium-hydroxide: chemistry, ,
2: py-sodium-hydroxide: chemistry, py-rawores ...
by DaleStan
Fri Feb 07, 2025 7:14 am
Forum: Documentation Improvement Requests
Topic: Add weight calculation documentation
Replies: 6
Views: 2773

Re: Add weight calculation documentation

Thank you for the additional information, but I'm still not getting the right answers in at least two cases.
Case 1
There is a vanilla item named "pistol" which is produced by a vanilla recipe named "pistol". Since the names match, that recipe is used for calculating the item weight.
The recipe ...
by DaleStan
Tue Feb 04, 2025 7:15 am
Forum: Not a bug
Topic: 500° steam can be produced without unlocking steam turbines
Replies: 1
Views: 1007

500° steam can be produced without unlocking steam turbines

500° steam is unlocked by the Calcite processing (via the Acid neutralization recipe), Heating tower, and Nuclear power (both via the Heat exchanger) technologies. However, if you research Calcite processing before either of the other two, you're forced to run the steam through Steam engines ...
by DaleStan
Thu Jan 23, 2025 10:25 pm
Forum: Documentation Improvement Requests
Topic: Add weight calculation documentation
Replies: 6
Views: 2773

Re: Add weight calculation documentation

Bumping this: I thought I understood how weight calculation works, but when multiple recipes produce the same item (e.g. limestone in Py's mods) Factorio decides to calculate the weight based on the "extract-limestone-01" recipe instead of the "mining-limestone" recipe. I can find no obvious reason ...

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