Search found 210 matches

by DaleStan
Thu Sep 19, 2019 1:09 am
Forum: Logistic Train Network
Topic: Different item and fluid thresholds?
Replies: 1
Views: 12

Re: Different item and fluid thresholds?

Not directly, at least as far as I know, but you can pre-filter the requests with a decider combinator. I'd probably do this by connecting the item requests normally and then sending each fluid request through a decider that only passes the request along once it reaches the appropriate threshold.
by DaleStan
Wed Sep 18, 2019 10:16 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 129
Views: 50936

Re: [MOD 0.15] ModuleInserter 2.0.0

I found four lines referencing "construction-robotics". I think that might be the trigger technology. @Choumiko: With IR, I think should be changed either "industrial-roboports" or "deadlock-bronze-construction", whichever the player chooses to research first. I couldn't quickly get it enabled in my...
by DaleStan
Sun Sep 15, 2019 8:44 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 173794

Re: [0.12.x][v0.12.10] Bob's Logistics mod

feature request an "underflow" pipe; the opposite of the underflow valve - it cuts off when the input is less than 20%. When i'm recovering from a shortage of a slowly used and created liquid, waiting for the pipes to fill up to 80% to get the second bank of machines turned on is anoying, but not h...
by DaleStan
Thu Sep 12, 2019 7:21 pm
Forum: Won't fix.
Topic: [0.17.68] Server started from cmd has broken input stream (Windows)
Replies: 3
Views: 117

Re: [0.17.68] Server started from cmd has broken input stream (Windows)

The Windows command prompt has a special feature that all windows applications (as opposed to console applications) are started as if you'd ended the command with & in bash. Use something that doesn't have this feature, or use "start /wait".
by DaleStan
Wed Sep 11, 2019 8:10 pm
Forum: Mods
Topic: [MOD 0.17+] Industrial Revolution (0.99.x)
Replies: 487
Views: 40719

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

MiiNiPaa wrote:
Wed Sep 11, 2019 2:42 pm
For some reason, inserters forget to feed fuel to furnaces smelting stone, other furnaces are unaffected.
This is probably not a bug. The furnace is simply faster than the inserter. See also viewtopic.php?t=75421
by DaleStan
Wed Sep 11, 2019 3:27 am
Forum: Mods
Topic: [MOD 0.17+] Industrial Revolution (0.99.x)
Replies: 487
Views: 40719

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I'm very much enjoying this mod. I have found a minor oddity in the tech tree, though. The military (grey) science pack research depends only on Military: you can research the science pack as soon as you research all its ingredients. The chemical (blue) science pack research, on the other hand, depe...
by DaleStan
Sun Sep 08, 2019 2:15 am
Forum: Not a bug
Topic: Inserter forgets about fuel inventory.
Replies: 3
Views: 249

Re: Inserter forgets about fuel inventory.

This doesn't look meaningful to me. One inserter simply cannot keep up with the consumption of one furnace. The inserter happens to choose to load stone before coal. If it chose to load coal first instead, as it does with the furnace immediately to the north, you would instead have a fully-fueled fu...
by DaleStan
Fri May 17, 2019 3:30 pm
Forum: Bob's mods
Topic: Item recepies unkonwn component
Replies: 6
Views: 197

Re: Item recepies unkonwn component

What recipes? Pick three examples.

What does the game display for the unknown component? Name, icon, etc. A screenshot might be the easiest way to answer this one.

What mods are you using?
by DaleStan
Thu May 16, 2019 5:30 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 6041

Re: Version 0.17.40

Auto-update is failing for me again. factorio-current.log says 47.845 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=dalestan&token=<private>&apiVersion=2 48.080 1 packages available to download (experimental updates enabled). 48.647 Inf...
by DaleStan
Thu May 16, 2019 5:25 am
Forum: Pending
Topic: [kovarex] [0.17.39] Blueprint Not Completely Placing
Replies: 3
Views: 143

Re: [0.17.39] Blueprint Not Completely Placing

It doesn't look like fluid mixing to me. According to http://fbpviewer.trakos.pl/b/QqDOgjyEbz2q207aIoLbR5N4pPQ and the in-game blueprint preview, all the parts are in the right place, but when I place it, several of the buildings are placed one tile off from where they appear in the preview. You may...
by DaleStan
Wed May 15, 2019 6:55 am
Forum: Duplicates
Topic: [Dominik][0.17.39] crash setting up assembling machine mk2 - need info
Replies: 20
Views: 573

Re: [0.17.39] build 44970 - crash setting up assembling machine mk2

It does look like that assembly machine fluid bug, but it was supposed to be fixed in 0.17.39.
by DaleStan
Tue May 14, 2019 8:31 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1016
Views: 122163

Re: Simple Questions and Short Answers

by DaleStan
Tue May 14, 2019 5:02 am
Forum: Duplicates
Topic: [0.17.38] CTD
Replies: 1
Views: 73

Re: [0.17.38] CTD

This looks to me like another instance of 70765 and friends (70800, 70802)
by DaleStan
Tue May 14, 2019 2:45 am
Forum: Logistic Train Network
Topic: Trains think receiver station is supplier
Replies: 8
Views: 508

Re: Trains think receiver station is supplier

This is a bit of an issue, to me, because if I look at my attached combinator and see that there is a provide threshold, my mind is going to immediately think that it is a provider stop, regardless of the value. You can fix this problem by setting the default provide threshold to 100,000,000, or by...
by DaleStan
Tue May 14, 2019 2:37 am
Forum: Questions, reviews and ratings
Topic: Help me find this mod
Replies: 4
Views: 302

Re: Help me find this mod

Sounds to me like the Electronics Assembly Machines from https://mods.factorio.com/mods/Bobingabout/bobassembly
by DaleStan
Tue May 14, 2019 2:22 am
Forum: Duplicates
Topic: Crash when setting output to blue belts.
Replies: 1
Views: 91

Re: Crash when setting output to blue belts.

This looks like a duplicate of 70765 and 70800
by DaleStan
Tue May 14, 2019 2:03 am
Forum: Technical Help
Topic: [icon] - How to use it?
Replies: 4
Views: 199

Re: [icon] - How to use it?

It is on one line, just not the line you think it's on. The icons are available in 45 degree rotation increments, but it looks like you have your station names set to be rotated 53 degrees. Change "Train stop label angle" in the interface settings to 45 degrees and it'll line up the way you think it...

Go to advanced search