Search found 298 matches

by DaleStan
Sat Mar 20, 2021 11:37 pm
Forum: Gameplay Help
Topic: An extensive guide for combinators?
Replies: 2
Views: 281

Re: An extensive guide for combinators?

I think your best bet is to look at the descriptions from DaveMcW and arrow in my gluteus on how they created Sandstorm and FactoRayO, respectively. And then do a lot of experimentation. That sort of work is still a black art.
by DaleStan
Thu Mar 11, 2021 5:18 am
Forum: Gameplay Help
Topic: [1.1.26] Accumulators are randomly not present on the power network
Replies: 12
Views: 912

Re: [1.1.26] Accumulators are randomly not present on the power network

Which specific power pole? I've already clicked on several, and all showed the single unified network.
by DaleStan
Thu Mar 11, 2021 4:51 am
Forum: Gameplay Help
Topic: [1.1.26] Accumulators are randomly not present on the power network
Replies: 12
Views: 912

Re: [1.1.26] Accumulators are randomly not present on the power network

Which power pole were you clicking on when you saw the 20-panel, 0-accumulator network?

I suspect that you did have two separate networks, but have now fixed that. Your screenshots have one network with 465 solar panels and one with 20 solar panels, but I see a network with 485 panels.
by DaleStan
Thu Mar 11, 2021 4:26 am
Forum: Logistic Train Network
Topic: Suggestion: Dump Station
Replies: 11
Views: 882

Re: Suggestion: Dump Station

But then you also have a minimum of one train per material. In the main area of my current (partially-LTN) game, I have three fluid trains for four fluids, one small train for three low-demand items, and eight large trains for twelve high-demand items. When the planets align, and I need three of tho...
by DaleStan
Mon Mar 08, 2021 4:15 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 265
Views: 71483

Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.

If I use ctrl-click to link an intermediate product, that state is not saved when exporting and re-importing. To reproduce, import this production line: H4sIAAAAAAAA/91X0W6jOhD9lYpnEwUCSa8qHvcH+lpVyDGTXqvGRmDajar8+w42EJO4DbtNpap5Cbbx8czx8RlcqBuhGBU3efbGiywoVQEijwOiXiXUWVBQ AY2mMiBbfO+5yd7Mfx7Z1/tGQC...
by DaleStan
Sun Mar 07, 2021 12:02 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 781
Views: 116654

Re: pY HighTech Discussion

Will you attach the image directly, rather than saving it into an ODT first, please?
by DaleStan
Sat Mar 06, 2021 6:18 pm
Forum: Ideas and Suggestions
Topic: Consistency between Production and Electric Network Info screens
Replies: 5
Views: 312

Re: Consistency between Production and Electric Network Info screens

I also think the current way is correct: The information I'm most interested in is on the left side in both windows. And continuing the off-topic: It wouldn't be the same information, though. If you click on a power pole, you get the statistics for that particular electric network, while the product...
by DaleStan
Fri Mar 05, 2021 6:02 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 25
Views: 1711

Re: Lua or something else?

But it's a whole lot less common than it would be if the mods were written in C.
by DaleStan
Fri Mar 05, 2021 4:59 pm
Forum: General discussion
Topic: Lua or something else?
Replies: 25
Views: 1711

Re: Lua or something else?

It may be inefficient to mark pages for cleanup, but I am most certainly not offering to debug memory leaks or double-free errors caused by poorly-written mods.
by DaleStan
Thu Mar 04, 2021 7:26 pm
Forum: Modding discussion
Topic: Making Biter attacks based on Time intervals
Replies: 6
Views: 404

Re: Making Biter attacks based on Time intervals

DaveMcW wrote:
Thu Mar 04, 2021 7:20 pm
It is already a setting in freeplay.
That looks to me like it's for expansions, not for invasions.
by DaleStan
Thu Mar 04, 2021 7:24 pm
Forum: Logistic Train Network
Topic: Bug: After last update LTN sends trains to wrong stations.
Replies: 3
Views: 376

Re: Bug: After last update LTN sends trains to wrong stations.

Use LTN Manager or LTN Tracker, depending on your game version, to help you figure out what you're telling LTN.

If you've looked through all your stations in one of those GUIs and determined they're all correct, upload a save showing the issue.
by DaleStan
Thu Mar 04, 2021 7:01 pm
Forum: General discussion
Topic: Inserter clocking related question
Replies: 9
Views: 762

Re: Inserter clocking related question

I wasn't aware inserters used to freeze while waiting for additional items from a belt, but the fact that they now don't is my point. An inserter with a minimum stack is likely to have undesirable behavior when pulling items from a belt. It seems to me that either the minimum stack gets ignored some...
by DaleStan
Wed Mar 03, 2021 6:53 pm
Forum: Questions, reviews and ratings
Topic: Informatron
Replies: 2
Views: 356

Re: Informatron

What other mods are you using?
by DaleStan
Wed Mar 03, 2021 6:39 pm
Forum: General discussion
Topic: Inserter clocking related question
Replies: 9
Views: 762

Re: Inserter clocking related question

The biggest issue I see is inserters from belts. How would an inserter pulling from a belt know if it will be able to find all twelve items? Would it simply sit and wait with eleven in its hand if the twelfth gets stolen by the player?
by DaleStan
Mon Mar 01, 2021 8:52 pm
Forum: Modding help
Topic: Fixing the Concrete Lamppost
Replies: 6
Views: 365

Re: Fixing the Concrete Lamppost

There's a missing comma at the end of lines 16 and 28.
by DaleStan
Mon Mar 01, 2021 7:53 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 174
Views: 35864

Re: [MOD 1.1] Inventory Sensor

You can change the mod settings (on the map tab) to increase the update frequency, but this will also reduce performance.
by DaleStan
Mon Mar 01, 2021 3:49 pm
Forum: Logistic Train Network
Topic: Suggestion: Dump Station
Replies: 11
Views: 882

Re: Suggestion: Dump Station

I wouldn't be surprised if this thread spawned the mod, but there is now an LTN Cleanup mod.
by DaleStan
Mon Mar 01, 2021 3:22 pm
Forum: Logistic Train Network
Topic: Getting LTN network data
Replies: 1
Views: 196

Re: Getting LTN network data

I think you're looking for LTN Content Reader. I don't know how it treats multiple surfaces, though.
by DaleStan
Wed Feb 24, 2021 3:48 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 10k SPM bot-free train-heavy modular base
Replies: 8
Views: 2776

Re: 10k SPM bot-free train-heavy modular base

Or, you could use vanilla train limits and same-name stations for an equally effective system. I really don't think you can. Vanilla is certainly a lot closer to LTN than without station limits, but LTN will only dispatch trains when the receiving station is low on the cargo that the supplying stat...

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