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by DaleStan
Tue Nov 19, 2024 8:16 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 42
Views: 11850

Re: Version 2.0.20

Shiny998 wrote: Tue Nov 19, 2024 5:49 pmI'm doing an acheivement run without mods otherwise I'd install a cosmetic mod.
Consider viewtopic.php?f=69&t=100924
by DaleStan
Thu Oct 31, 2024 9:59 am
Forum: Resolved Requests
Topic: Module quality effect doesn't match documentation
Replies: 1
Views: 180

Module quality effect doesn't match documentation

According to quality/prototypes/item.lua, a normal quality-module has the effect

Code: Select all

  effect = { quality = 0.1, speed = -0.05 }
According to the API docs, all five properties are EffectValues, so I would expect that to mean +10% quality, -5% speed, but the game shows +1% quality instead.
by DaleStan
Wed Oct 23, 2024 5:12 pm
Forum: Releases
Topic: Version 2.0.8
Replies: 13
Views: 11569

Re: Version 2.0.8

gorbag wrote: Tue Oct 22, 2024 10:37 pmI feel as if "emqueue" would be more correct (given embark).
Not really. Also not really wrong, though. en- becomes em- "before certain consonants, principally b or p": https://en.wiktionary.org/wiki/en-#English
by DaleStan
Thu Mar 02, 2023 3:29 pm
Forum: Technical Help
Topic: 1.1.76 - Roaming App share file load permission
Replies: 3
Views: 1000

Re: 1.1.76 - Roaming App share file load permission

The portable version of the game will use a different "temp\currently-playing" folder, possibly alleviating your problem.
by DaleStan
Wed Mar 01, 2023 6:41 am
Forum: Logistic Train Network
Topic: changing config params
Replies: 9
Views: 2839

Re: changing config params

Load the save first, and then change the settings.
by DaleStan
Wed Mar 01, 2023 6:38 am
Forum: Technical Help
Topic: 1.1.76 - Roaming App share file load permission
Replies: 3
Views: 1000

Re: 1.1.76 - Roaming App share file load permission

I'd try using the portable .zip version, rather than the Steam or the non-Steam installer version.
by DaleStan
Fri Feb 24, 2023 10:49 pm
Forum: Not a bug
Topic: [1.1.74] (Personal) robot energy calculation?
Replies: 7
Views: 1368

Re: [v1.1.74] (Personal) robot energy calculation?

This has been discussed before, and robots are UPS-lite precisely because they're stupid like this. Even more so with roboport-based robots; a robot that doesn't have enough energy to reach its destination would have to spend a lot (relatively speaking) of CPU to find a path through the roboports, a...
by DaleStan
Fri Feb 24, 2023 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Multiple personal roboports do not discharge simultaneously
Replies: 5
Views: 2656

Re: Personal Roboports Recharge behaviour

What you're seeing isn't "using only one roboport"; rather it's "using energy from only one roboport". Look at how the charging robots are clustered around you, and compare that to how it looks after removing one of the roboports. If you can acquire 4 or more roboports, and then ...
by DaleStan
Fri Feb 24, 2023 10:26 pm
Forum: General discussion
Topic: Tips on making my spreadsheet efficient
Replies: 2
Views: 1286

Re: Tips on making my spreadsheet efficient

Do Max Rate Calculator or one of the many calculators (Factorio Lab, Factory Planner, Helmod, Recipe Book, and/or YAFC) do what you want?
by DaleStan
Thu Feb 23, 2023 7:03 pm
Forum: Technical Help
Topic: Savegame vs autosave size difference
Replies: 13
Views: 2271

Re: Savegame vs autosave size difference

This looks to me like it's probably a case of different compression settings for autosaves and manual saves.

Compare the size of the decompressed saves too, and see if the difference is closer to what you expect.
by DaleStan
Wed Feb 22, 2023 5:53 am
Forum: Gameplay Help
Topic: unable to connect overground pipes + workaround [win11,1.1.76]
Replies: 5
Views: 1501

Re: unable to connect overground pipes + workaround [win11,1.1.76]

That was my first thought, but the output fluid box had already been cleaned, or possibly never had anything in the first place, depending on when the rotation happened.
by DaleStan
Wed Feb 22, 2023 4:28 am
Forum: Gameplay Help
Topic: Train Signal: to chain or not to chain
Replies: 7
Views: 1646

Re: Train Signal: to chain or not to chain

I don't follow the potential interruption either. Remember that a train will never stop at the signal after a chain signal, regardless of what the other trains are doing.

Replacing no signal with a chain signal is almost always better.
by DaleStan
Wed Feb 22, 2023 4:13 am
Forum: Gameplay Help
Topic: unable to connect overground pipes + workaround [win11,1.1.76]
Replies: 5
Views: 1501

Re: unable to connect overground pipes + workaround [win11,1.1.76]

Your problem is way over here; there's a rotated flotation cell at 175,-293. Building inputs and outputs count as containing their particular fluid, even when they're empty. If this happens again, keep pulling up and replacing pipes, making the small section larger and the large section smaller, unt...
by DaleStan
Mon Feb 20, 2023 9:55 pm
Forum: Ideas and Suggestions
Topic: Remove Cliff Explosives Research If Cliffs Are Disabled
Replies: 6
Views: 1683

Re: Remove Cliff Explosives Research If Cliffs Are Disabled

This would have to be handled carefully; mods or scenarios can create or have cliffs independent of those worldgen settings, and there are mods that let you toggle the "please create cliffs on new chunks" setting partway through the game.
by DaleStan
Sun Feb 19, 2023 4:20 pm
Forum: Won't fix.
Topic: [1.1.76] Memory leak when iterating UTF-8 character set
Replies: 8
Views: 3423

Re: [1.1.76] Memory leak when iterating UTF-8 character set

I'm able to get width by putting text into a `.gui.screen` label, call `.force_auto_center()`, wait a tick, get `.location.x` on the frame, then do some math. Since GUI elements are specifically per player, I'd assume that avoids the desync issue. The desync problem is that now you have access to a...
by DaleStan
Thu Feb 16, 2023 6:45 pm
Forum: Not a bug
Topic: [v1.1.74] Construction Robots build normal Concrete over Hazard Concrete Ghost
Replies: 10
Views: 2069

Re: [v1.1.74] Construction Robots build normal Concrete over Hazard Concrete Ghost

1) Can you post one of the blueprints, please?
2) Are you using MultiConcrete, the "Concrete rotates to hazard" setting of Picker Tweaks, or anything else that changes the rotation behavior of concrete?
by DaleStan
Thu Feb 16, 2023 6:32 pm
Forum: Technical Help
Topic: UPS class unit (no enemies) / electric network
Replies: 12
Views: 2679

Re: UPS class unit (no enemies) / electric network

If you want/need the smaller size of chest+loader instead of splitter, you can try Miniloader s instead. They look like loaders, but they're actually inserters, so they get all the inserter optimizations and behaviors. You'll still have the chest costs; smaller (wooden) chests should benefit both Mi...
by DaleStan
Wed Feb 15, 2023 6:25 pm
Forum: Technical Help
Topic: Players can't join public server
Replies: 9
Views: 2072

Re: Players can't join public server

The reason is shown in the log:

Code: Select all

128.285 Refusing connection for address (IP ADDR:({212.***.125:33551})), username (Nik***). UserVerificationMissing
If your server is public, all players must be logged in to their Factorio account.
by DaleStan
Mon Feb 13, 2023 4:26 am
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 4324

Re: Looking for a new challenge? [Veterans only]

I thought Efficiency modules used to reduce pollution, but when I look now, it just says it reduces power consumption? The pollution production of your crafting buildings is proportional to their power consumption. An electric furnace normally produces 1 pollution per minute. One with two EFF 2 mod...
by DaleStan
Mon Feb 13, 2023 1:17 am
Forum: Logistic Train Network
Topic: [1.18.2] Trains don't stop at the right stop [resolute]
Replies: 2
Views: 1086

Re: [1.18.2] Trains don't stop at the right stop

I've had several problems caused by stations that are supposed to be depots, but don't have the LTN Depot signal. If you have LTN Manager and you see a stop that should be a depot listed on the Stations tab, make sure that stop has a Depot signal connected to the lamp. If that doesn't fix your probl...

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