Search found 386 matches

by DaleStan
Sun Mar 30, 2025 4:42 am
Forum: Bug Reports
Topic: [2.0.43] Crash hovering Undo button (PlaceAsTile::checkCondition)
Replies: 0
Views: 45

[2.0.43] Crash hovering Undo button (PlaceAsTile::checkCondition)

I loaded the attached save and hovered over the undo button, and got the attached crash. An apparently similar crash appears if I press Ctrl+Z.

The save thinks it has the mod Delete Empty Chunks enabled, because I started trying to update the mod to Factorio 2.0. You don't need that mod (the game ...
by DaleStan
Sun Mar 30, 2025 4:02 am
Forum: Cheatsheets / Calculators / Viewers
Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Replies: 26
Views: 4489

Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

I pasted a blueprint recently and was informed "Internal server error: Weight unknown for 'one-to-one-reverse-pipe'"

Which is reasonable, but I'd like to be able to paste that blueprint anyway, and also others with modded items. Is there a way I can host/run rocketcal.cc locally and load it up with ...
by DaleStan
Sun Feb 09, 2025 7:22 am
Forum: Resolved Requests
Topic: Add weight calculation documentation
Replies: 6
Views: 730

Re: Add weight calculation documentation

I see at least two problems now. First, I was excluding too many recipes, which is entirely on me.

The second is that when you said "The recipe's category, subgroup, then order," I thought you meant these values:

1: lithium-hydroxide: chemistry, ,
2: py-sodium-hydroxide: chemistry, py-rawores ...
by DaleStan
Fri Feb 07, 2025 7:14 am
Forum: Resolved Requests
Topic: Add weight calculation documentation
Replies: 6
Views: 730

Re: Add weight calculation documentation

Thank you for the additional information, but I'm still not getting the right answers in at least two cases.
Case 1
There is a vanilla item named "pistol" which is produced by a vanilla recipe named "pistol". Since the names match, that recipe is used for calculating the item weight.
The recipe ...
by DaleStan
Tue Feb 04, 2025 7:15 am
Forum: Not a bug
Topic: 500° steam can be produced without unlocking steam turbines
Replies: 1
Views: 208

500° steam can be produced without unlocking steam turbines

500° steam is unlocked by the Calcite processing (via the Acid neutralization recipe), Heating tower, and Nuclear power (both via the Heat exchanger) technologies. However, if you research Calcite processing before either of the other two, you're forced to run the steam through Steam engines ...
by DaleStan
Thu Jan 23, 2025 10:25 pm
Forum: Resolved Requests
Topic: Add weight calculation documentation
Replies: 6
Views: 730

Re: Add weight calculation documentation

Bumping this: I thought I understood how weight calculation works, but when multiple recipes produce the same item (e.g. limestone in Py's mods) Factorio decides to calculate the weight based on the "extract-limestone-01" recipe instead of the "mining-limestone" recipe. I can find no obvious reason ...
by DaleStan
Wed Jan 15, 2025 2:31 am
Forum: Not a bug
Topic: Roboport consumption tooltip is incorrect
Replies: 3
Views: 268

Re: Roboport consumption tooltip is incorrect

Then (1) why is it reported on the graph under consumption, and (2) why is flow into the accumulators' buffers reported correctly?
by DaleStan
Tue Jan 14, 2025 7:53 pm
Forum: Not a bug
Topic: Roboport consumption tooltip is incorrect
Replies: 3
Views: 268

Roboport consumption tooltip is incorrect

According to the tooltip for a (normal quality) roboport, its maximum consumption is 2.1 MW. However, the electricity network graph for a network containing a single roboport shows a consumption that spikes to approximately 5 MW, substantially more than the claimed 2.1 MW.

The expected behavior is ...
by DaleStan
Fri Jan 10, 2025 4:33 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!
Replies: 26
Views: 4489

Re: rocketcal.cc: calculate the rocket launches needed to build a space platform blueprint!

Some of the weights listed by https://rocketcal.cc/weights.json are incorrect.

Ones I have specifically noticed are copper, iron, and steel plate, and landfill which I believe should be 1, 1, 2.5, and 50. (I'm trying to validate YAFC against rocketcal.cc)

EDIT: Having now implemented weight ...
by DaleStan
Fri Jan 10, 2025 3:29 pm
Forum: Not a bug
Topic: --dump-data switch does not combine with the other two --dump switches
Replies: 2
Views: 217

Re: --dump-data switch does not combine with the other two --dump switches

Virtually all options are exclusive
If that is the case, then the help should instead specify the options that are not exclusive.

Regardless of what options can or can't be combined, if I supply an invalid or unsupported set of options, Factorio should tell me that. Silently ignoring one or more ...
by DaleStan
Fri Jan 10, 2025 2:14 pm
Forum: Not a bug
Topic: --dump-data switch does not combine with the other two --dump switches
Replies: 2
Views: 217

--dump-data switch does not combine with the other two --dump switches

When I run " ./factorio.exe --dump-data --dump-icon-sprites --dump-prototype-locale", Factorio creates data-raw-dump.json (and sometimes mod-settings-dump.json), but does not create the png files or the *-locale.json files.

The expected behavior is that specifying all three switches (in any order ...
by DaleStan
Fri Dec 13, 2024 5:38 pm
Forum: Gameplay Help
Topic: Is is possible to make quality-agnostic platform requests?
Replies: 2
Views: 277

Is is possible to make quality-agnostic platform requests?

I had this bright idea that I'd put quality modules in the biolabs that build ag science packs on Gleba, to mitigate the spoilage losses, without having to deal with too much of the extra quality logistics. Then, all I'd need to do is have the rocket deliver 1000 ag packs, of whatever qualities ...
by DaleStan
Fri Dec 13, 2024 11:47 am
Forum: Duplicates
Topic: [2.0.25] Recycler tooltip is inaccurate
Replies: 3
Views: 359

Re: [2.0.25] Recycler tooltip is inaccurate

So you did. I searched for "turned to spoilage", but your post didn't turn up.

And yes, wood, fish, and seeds should be added to my list.
by DaleStan
Fri Dec 13, 2024 10:49 am
Forum: Duplicates
Topic: [2.0.25] Recycler tooltip is inaccurate
Replies: 3
Views: 359

[2.0.25] Recycler tooltip is inaccurate

The recycler tooltip says that "Other items are ... turned to spoilage if they were biological." However, the only recycler recipes I can find that output spoilage are Nutrients, Agricultural tower, Efficiency module 3, Overgrowth jellynut soil, and Overgrowth yumako soil.

Recycling biological ...
by DaleStan
Tue Nov 19, 2024 8:16 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 16950

Re: Version 2.0.20

Shiny998 wrote: Tue Nov 19, 2024 5:49 pmI'm doing an acheivement run without mods otherwise I'd install a cosmetic mod.
Consider viewtopic.php?f=69&t=100924
by DaleStan
Thu Oct 31, 2024 9:59 am
Forum: Resolved Requests
Topic: Module quality effect doesn't match documentation
Replies: 1
Views: 451

Module quality effect doesn't match documentation

According to quality/prototypes/item.lua, a normal quality-module has the effect

Code: Select all

  effect = { quality = 0.1, speed = -0.05 }
According to the API docs, all five properties are EffectValues, so I would expect that to mean +10% quality, -5% speed, but the game shows +1% quality instead.
by DaleStan
Wed Oct 23, 2024 5:12 pm
Forum: Releases
Topic: Version 2.0.8
Replies: 13
Views: 13627

Re: Version 2.0.8

gorbag wrote: Tue Oct 22, 2024 10:37 pmI feel as if "emqueue" would be more correct (given embark).
Not really. Also not really wrong, though. en- becomes em- "before certain consonants, principally b or p": https://en.wiktionary.org/wiki/en-#English
by DaleStan
Thu Mar 02, 2023 3:29 pm
Forum: Technical Help
Topic: 1.1.76 - Roaming App share file load permission
Replies: 3
Views: 1119

Re: 1.1.76 - Roaming App share file load permission

The portable version of the game will use a different "temp\currently-playing" folder, possibly alleviating your problem.
by DaleStan
Wed Mar 01, 2023 6:41 am
Forum: Logistic Train Network
Topic: changing config params
Replies: 9
Views: 3179

Re: changing config params

Load the save first, and then change the settings.

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