Consider viewtopic.php?f=69&t=100924
Search found 371 matches
- Tue Nov 19, 2024 8:16 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 42
- Views: 11850
Re: Version 2.0.20
- Thu Oct 31, 2024 9:59 am
- Forum: Resolved Requests
- Topic: Module quality effect doesn't match documentation
- Replies: 1
- Views: 180
Module quality effect doesn't match documentation
According to quality/prototypes/item.lua, a normal quality-module has the effect
According to the API docs, all five properties are EffectValues, so I would expect that to mean +10% quality, -5% speed, but the game shows +1% quality instead.
Code: Select all
effect = { quality = 0.1, speed = -0.05 }
- Wed Oct 23, 2024 5:12 pm
- Forum: Releases
- Topic: Version 2.0.8
- Replies: 13
- Views: 11569
Re: Version 2.0.8
Not really. Also not really wrong, though. en- becomes em- "before certain consonants, principally b or p": https://en.wiktionary.org/wiki/en-#English
- Thu Mar 02, 2023 3:29 pm
- Forum: Technical Help
- Topic: 1.1.76 - Roaming App share file load permission
- Replies: 3
- Views: 1000
Re: 1.1.76 - Roaming App share file load permission
The portable version of the game will use a different "temp\currently-playing" folder, possibly alleviating your problem.
- Wed Mar 01, 2023 6:41 am
- Forum: Logistic Train Network
- Topic: changing config params
- Replies: 9
- Views: 2839
Re: changing config params
Load the save first, and then change the settings.
- Wed Mar 01, 2023 6:38 am
- Forum: Technical Help
- Topic: 1.1.76 - Roaming App share file load permission
- Replies: 3
- Views: 1000
Re: 1.1.76 - Roaming App share file load permission
I'd try using the portable .zip version, rather than the Steam or the non-Steam installer version.
- Fri Feb 24, 2023 10:49 pm
- Forum: Not a bug
- Topic: [1.1.74] (Personal) robot energy calculation?
- Replies: 7
- Views: 1368
Re: [v1.1.74] (Personal) robot energy calculation?
This has been discussed before, and robots are UPS-lite precisely because they're stupid like this. Even more so with roboport-based robots; a robot that doesn't have enough energy to reach its destination would have to spend a lot (relatively speaking) of CPU to find a path through the roboports, a...
- Fri Feb 24, 2023 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Multiple personal roboports do not discharge simultaneously
- Replies: 5
- Views: 2656
Re: Personal Roboports Recharge behaviour
What you're seeing isn't "using only one roboport"; rather it's "using energy from only one roboport". Look at how the charging robots are clustered around you, and compare that to how it looks after removing one of the roboports. If you can acquire 4 or more roboports, and then ...
- Fri Feb 24, 2023 10:26 pm
- Forum: General discussion
- Topic: Tips on making my spreadsheet efficient
- Replies: 2
- Views: 1286
Re: Tips on making my spreadsheet efficient
Do Max Rate Calculator or one of the many calculators (Factorio Lab, Factory Planner, Helmod, Recipe Book, and/or YAFC) do what you want?
- Thu Feb 23, 2023 7:03 pm
- Forum: Technical Help
- Topic: Savegame vs autosave size difference
- Replies: 13
- Views: 2271
Re: Savegame vs autosave size difference
This looks to me like it's probably a case of different compression settings for autosaves and manual saves.
Compare the size of the decompressed saves too, and see if the difference is closer to what you expect.
Compare the size of the decompressed saves too, and see if the difference is closer to what you expect.
- Wed Feb 22, 2023 5:53 am
- Forum: Gameplay Help
- Topic: unable to connect overground pipes + workaround [win11,1.1.76]
- Replies: 5
- Views: 1501
Re: unable to connect overground pipes + workaround [win11,1.1.76]
That was my first thought, but the output fluid box had already been cleaned, or possibly never had anything in the first place, depending on when the rotation happened.
- Wed Feb 22, 2023 4:28 am
- Forum: Gameplay Help
- Topic: Train Signal: to chain or not to chain
- Replies: 7
- Views: 1646
Re: Train Signal: to chain or not to chain
I don't follow the potential interruption either. Remember that a train will never stop at the signal after a chain signal, regardless of what the other trains are doing.
Replacing no signal with a chain signal is almost always better.
Replacing no signal with a chain signal is almost always better.
- Wed Feb 22, 2023 4:13 am
- Forum: Gameplay Help
- Topic: unable to connect overground pipes + workaround [win11,1.1.76]
- Replies: 5
- Views: 1501
Re: unable to connect overground pipes + workaround [win11,1.1.76]
Your problem is way over here; there's a rotated flotation cell at 175,-293. Building inputs and outputs count as containing their particular fluid, even when they're empty. If this happens again, keep pulling up and replacing pipes, making the small section larger and the large section smaller, unt...
- Mon Feb 20, 2023 9:55 pm
- Forum: Ideas and Suggestions
- Topic: Remove Cliff Explosives Research If Cliffs Are Disabled
- Replies: 6
- Views: 1683
Re: Remove Cliff Explosives Research If Cliffs Are Disabled
This would have to be handled carefully; mods or scenarios can create or have cliffs independent of those worldgen settings, and there are mods that let you toggle the "please create cliffs on new chunks" setting partway through the game.
- Sun Feb 19, 2023 4:20 pm
- Forum: Won't fix.
- Topic: [1.1.76] Memory leak when iterating UTF-8 character set
- Replies: 8
- Views: 3423
Re: [1.1.76] Memory leak when iterating UTF-8 character set
I'm able to get width by putting text into a `.gui.screen` label, call `.force_auto_center()`, wait a tick, get `.location.x` on the frame, then do some math. Since GUI elements are specifically per player, I'd assume that avoids the desync issue. The desync problem is that now you have access to a...
- Thu Feb 16, 2023 6:45 pm
- Forum: Not a bug
- Topic: [v1.1.74] Construction Robots build normal Concrete over Hazard Concrete Ghost
- Replies: 10
- Views: 2069
Re: [v1.1.74] Construction Robots build normal Concrete over Hazard Concrete Ghost
1) Can you post one of the blueprints, please?
2) Are you using MultiConcrete, the "Concrete rotates to hazard" setting of Picker Tweaks, or anything else that changes the rotation behavior of concrete?
2) Are you using MultiConcrete, the "Concrete rotates to hazard" setting of Picker Tweaks, or anything else that changes the rotation behavior of concrete?
- Thu Feb 16, 2023 6:32 pm
- Forum: Technical Help
- Topic: UPS class unit (no enemies) / electric network
- Replies: 12
- Views: 2679
Re: UPS class unit (no enemies) / electric network
If you want/need the smaller size of chest+loader instead of splitter, you can try Miniloader s instead. They look like loaders, but they're actually inserters, so they get all the inserter optimizations and behaviors. You'll still have the chest costs; smaller (wooden) chests should benefit both Mi...
- Wed Feb 15, 2023 6:25 pm
- Forum: Technical Help
- Topic: Players can't join public server
- Replies: 9
- Views: 2072
Re: Players can't join public server
The reason is shown in the log:
If your server is public, all players must be logged in to their Factorio account.
Code: Select all
128.285 Refusing connection for address (IP ADDR:({212.***.125:33551})), username (Nik***). UserVerificationMissing
- Mon Feb 13, 2023 4:26 am
- Forum: General discussion
- Topic: Looking for a new challenge? [Veterans only]
- Replies: 17
- Views: 4324
Re: Looking for a new challenge? [Veterans only]
I thought Efficiency modules used to reduce pollution, but when I look now, it just says it reduces power consumption? The pollution production of your crafting buildings is proportional to their power consumption. An electric furnace normally produces 1 pollution per minute. One with two EFF 2 mod...
- Mon Feb 13, 2023 1:17 am
- Forum: Logistic Train Network
- Topic: [1.18.2] Trains don't stop at the right stop [resolute]
- Replies: 2
- Views: 1086
Re: [1.18.2] Trains don't stop at the right stop
I've had several problems caused by stations that are supposed to be depots, but don't have the LTN Depot signal. If you have LTN Manager and you see a stop that should be a depot listed on the Stations tab, make sure that stop has a Depot signal connected to the lamp. If that doesn't fix your probl...