Nope. If the loop is active when there are only two full inputs, the balancer pulls twice as much from one input as the other. I have tested it.Zavian wrote:I think it would work without the circuits.
Search found 3 matches
- Mon Jul 09, 2018 8:53 am
- Forum: Gameplay Help
- Topic: Belt Balancers - how they work and how to make them
- Replies: 8
- Views: 98583
Re: Belt Balancers - how they work and how to make them
- Sun Jul 08, 2018 1:55 pm
- Forum: Gameplay Help
- Topic: Belt Balancers - how they work and how to make them
- Replies: 8
- Views: 98583
Re: Belt Balancers - how they work and how to make them
You say that it's impossible to build a perfect 3-1 balancer that will still balance its inputs evenly, even if some of them are missing. It's not, at least not if you allow a little bit of circuit network. Here's how:
Build a standard 4-to-1 pyramid. Hook the unused output back into the unused ...
Build a standard 4-to-1 pyramid. Hook the unused output back into the unused ...
- Sat Jul 07, 2018 4:25 pm
- Forum: Gameplay Help
- Topic: Belt Balancers - how they work and how to make them
- Replies: 8
- Views: 98583
Belt Balancers - how they work and how to make them
I have created what I call "A compilation of research and occasionally a useful guide" on the designing of belt balancers, as this is a complex topic that I have recently been doing a lot of research into, and there seems to currently be a dearth of guides available. There are plenty of copy-and ...