Search found 64 matches
- Sat Dec 09, 2023 3:11 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 43147
Re: Friday Facts #388 - Smaller things for 2.0
I feel the same way, if you visually improve the placement of underground belts and pipes then I would have expected something like this, where the maximum range is painted directly on the ground as long as the cursor with the counterpart is on the same line.
https://i.imgur.com/qZ8cdHX.jpg
Had ...
- Sun Sep 10, 2023 8:07 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254235
Re: Friday Facts #375 - Quality
I am very happy to see that the devs are putting in long days & nights to think deeply about the gameplay in Factorio. This is very heartwarming to see. I am genuinely excited about the upcoming SA, with all the new features included.
The jury is still out on 'quality' (better names, please :shock ...
The jury is still out on 'quality' (better names, please :shock ...
- Sun Sep 10, 2023 7:56 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254235
Re: Friday Facts #375 - Quality
It would be more intuitive if the first tier of quality just had no symbol/dot at all, meaning " no particular quality". The dots can be viewed rather as badges this way. Also there is no need to explain/argue why the dots of Q1 items are not visible in the world and why the symbols you're seeing ...
- Sun Sep 10, 2023 7:51 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254235
Re: Friday Facts #375 - Quality
New Feature: Optional Recipe Components
In order to make higher quality versions, each recipe should allow extra "optional" components, such as blue circuits. Then, when selecting the recipe on an assembling machine (or whatever), we should be able to enable or disable the extra components ...
- Fri Mar 31, 2023 12:14 pm
- Forum: News
- Topic: Friday Facts #372 - 2022 recap
- Replies: 32
- Views: 28477
Re: Friday Facts #372 - 2022 recap
Please, dear developers, we desperately need a 2023 first quarter recap... the silence is deafening!!
- Sat Nov 26, 2022 9:51 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 33232
Re: Friday Facts #371 - Apple Silicon
Very good choice of modules for the story!
But, of course: must... improve... speed module level... the factory must grow. :D
Cool news. Great for people with the relevant Apple hardware.
But my main reason for commenting to to say that the image on the steam news post is So Cool. I'm ...
But, of course: must... improve... speed module level... the factory must grow. :D
Cool news. Great for people with the relevant Apple hardware.
But my main reason for commenting to to say that the image on the steam news post is So Cool. I'm ...
- Sat Nov 26, 2022 9:47 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 33232
Re: Friday Facts #371 - Apple Silicon
Absolutely brilliant, what an entrance as a new dev!!! Thank you @StragePan for the work and welcome to the Wube dev team.
I was already thinking after the .72 update when noticing the mac-arm64 build label that this must have been a major effort for the team with a specialist on their side... and ...
I was already thinking after the .72 update when noticing the mac-arm64 build label that this must have been a major effort for the team with a specialist on their side... and ...
- Sat Sep 10, 2022 7:30 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 207114
Re: Friday Facts #365 - Future plans
Aside from that (and I'd have to go back through everything to verify, which I'm not going to do, so unless there's someone around that knows differently off the top of their head), I believe the original planned release date was by the end of this year, anyway, so really, we're not that far off ...
- Fri Aug 12, 2022 7:21 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 61343
Re: Friday Facts #369 - To the moon
I hope Wube is working on something great and wonderful and worth the wait, but I am getting more often into the difficult situation when trying to explain to others how wonderful is Factorio & the dev team and they check out your website that they find your last post about the game from April that ...
- Thu Feb 17, 2022 2:32 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 154201
Re: Friday Facts #367 - Expansion news
I hope in the version that will be considered the basis of the DLC, there will be proper mechanics for the liquids, so we do not need to use the currently applied complicated mess to get equal amounts of liquids out of a tank when more than one of the four connectors are used at the same time as ...
- Sat Jan 30, 2021 8:50 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 110486
Re: Friday Facts #339 - Beacon HR + Redesign process
I would love to have a Tesla coil based defense structure, a la Red Alert 2, though. Food for thought?
Thanks, now i cant unsee that thing as tesla coil. :D
I agree on the RA2 tesla coil base defense structure. maybe use the design as an intermediate between gun turret and laser turret ...
- Sat Jan 30, 2021 8:40 am
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 41591
Re: Friday Facts #364 - 1.1 stable
Congratulations on the stable release! Let's make sure the same article writers are informed about the 0 bug status now. If the writers are interested, there are quite many of us here on the forum that would be happy to share a few positive thoughts on the game and the readiness of the devs to ...
- Wed Jan 20, 2021 11:59 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 116034
Re: Friday Facts #363 - 1.1 is getting close
Any chance we will get a new blog post soon? Curious in which direction the dev team is pushing the boundaries... 

- Sat Aug 08, 2020 1:08 am
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 114878
Re: Friday Facts #359 - Crash site: The beginning
The new mining drill design is very nice, indeed a vast improvement vs. the original redesign. :D
So this might sound like nitpicking, or maybe it is only me, but I think there is still something 'wrong' with the distance to the belt depending on the orientation: it looks perfect when the miner is ...
So this might sound like nitpicking, or maybe it is only me, but I think there is still something 'wrong' with the distance to the belt depending on the orientation: it looks perfect when the miner is ...
- Fri Mar 20, 2020 6:17 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 110486
Re: Friday Facts #339 - Beacon HR + Redesign process
So my two cents, apologies upfront for the strong expressions...
Like:
New design (the base), looks promising.
The front light (yellow per default), especially if it reflect the loaded modules (orange, green or blue).
Dislike:
The red base color is too prominent, this will overrule anything ...
Like:
New design (the base), looks promising.
The front light (yellow per default), especially if it reflect the loaded modules (orange, green or blue).
Dislike:
The red base color is too prominent, this will overrule anything ...
- Sun Nov 24, 2019 12:21 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 34618
Re: Friday Facts #322 - New Particle system
It is absolutely amazing how the Factorio team keeps optimizing the game. Hats off to you!!
- Mon Aug 12, 2019 11:24 pm
- Forum: Technical Help
- Topic: [Solved][0.17.64] MacOS display scaling bug
- Replies: 5
- Views: 3088
Re: [0.17.64] MacOS display scaling bug
Should I try a fresh install?
if that's not too much trouble, can you try the fresh install?
I have removed the program, downloaded the latest experimental, installed it and it seems to resolve the resolution problem. Now the game recognizes the native 4K resolution of the display and also ...
- Mon Aug 12, 2019 4:31 pm
- Forum: Technical Help
- Topic: [Solved][0.17.64] MacOS display scaling bug
- Replies: 5
- Views: 3088
Re: [0.17.64] MacOS display scaling bug
Hi Posila! Can't recall, to be honest, but I suspect I have upgraded, as the machine is from last year October... Should I try a fresh install?posila wrote: Mon Aug 12, 2019 11:07 am Hello, did you install fresh 0.17 or did you update to 0.17 from 0.16?
- Mon Aug 12, 2019 10:40 am
- Forum: Technical Help
- Topic: [0.17.37] [Mac] Game appears blurry
- Replies: 2
- Views: 2502
Re: [0.17.37] [Mac] Game appears blurry
I have made a separate bug report likely similar to this issue with a possible lead to solution related to interface scaling in Mac OS, see [Solved][0.17.64] MacOS display scaling bug . The solution for me was to have a fresh install in 0.17 instead of update from 0.16. This has reset the graphics ...
- Sun Aug 11, 2019 11:24 am
- Forum: Technical Help
- Topic: [Solved][0.17.64] MacOS display scaling bug
- Replies: 5
- Views: 3088
Re: [0.17.64] MacOS display scaling bug
Additional information that might help with this bug: "Render in native screen resolution" option in Graphics does not change anything in the game, changing it (setting it on or off) does not introduce a game restart...