Search found 48 matches

by lacika2000
Mon Aug 12, 2019 11:24 pm
Forum: Technical Help
Topic: [Solved][0.17.64] MacOS display scaling bug
Replies: 5
Views: 206

Re: [0.17.64] MacOS display scaling bug

Should I try a fresh install? if that's not too much trouble, can you try the fresh install? I have removed the program, downloaded the latest experimental, installed it and it seems to resolve the resolution problem. Now the game recognizes the native 4K resolution of the display and also applies ...
by lacika2000
Mon Aug 12, 2019 4:31 pm
Forum: Technical Help
Topic: [Solved][0.17.64] MacOS display scaling bug
Replies: 5
Views: 206

Re: [0.17.64] MacOS display scaling bug

posila wrote:
Mon Aug 12, 2019 11:07 am
Hello, did you install fresh 0.17 or did you update to 0.17 from 0.16?
Hi Posila! Can't recall, to be honest, but I suspect I have upgraded, as the machine is from last year October... Should I try a fresh install?
by lacika2000
Mon Aug 12, 2019 10:40 am
Forum: Technical Help
Topic: [0.17.37] [Mac] Game appears blurry
Replies: 2
Views: 211

Re: [0.17.37] [Mac] Game appears blurry

I have made a separate bug report likely similar to this issue with a possible lead to solution related to interface scaling in Mac OS, see [Solved][0.17.64] MacOS display scaling bug . The solution for me was to have a fresh install in 0.17 instead of update from 0.16. This has reset the graphics s...
by lacika2000
Sun Aug 11, 2019 11:24 am
Forum: Technical Help
Topic: [Solved][0.17.64] MacOS display scaling bug
Replies: 5
Views: 206

Re: [0.17.64] MacOS display scaling bug

Additional information that might help with this bug: "Render in native screen resolution" option in Graphics does not change anything in the game, changing it (setting it on or off) does not introduce a game restart...
by lacika2000
Sun Aug 11, 2019 8:42 am
Forum: Technical Help
Topic: [Solved][0.17.64] MacOS display scaling bug
Replies: 5
Views: 206

[Solved][0.17.64] MacOS display scaling bug

Hi dev team, I have found a MacOS screen scaling bug. I am using a 4K display (Samsung U28E590) with my Mac. When I am running in default scaling mode with this monitor (when I click from default to scaled it says "Looks like 1920x1080" on U28E590, see screen cap), the Factorio starts up in 1920x108...
by lacika2000
Wed Aug 07, 2019 7:41 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

We are planning to have a 0.17 stable candidate quite soon. Ah, that’s good news. In case you need go tweak anything in BOP, I guess we on the forum have provided enough options and ideas to consider (e.g., two or three products in BOP, HO and/or PG to sulfur, etc. ;) ). I am looking forward to rea...
by lacika2000
Wed Aug 07, 2019 6:29 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

The solid fuel in 0.17.0 did not really work. The science only consumed miniscule amounts (especially since you could make it from light oil) so it was still just a matter of time. If sulfur was on HO, then that would change the amount of SF produced to be more in line with consumption, as well as ...
by lacika2000
Wed Aug 07, 2019 6:26 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

So what do you think? ;) An addition I would add, is that excess production isn't just lost... its burned off. This could be represented with a smoke stack for each HO, LO, and PG. The smoke stack only lights up when that specific fuel line is backed up for a visual cue to the player, and possibly ...
by lacika2000
Wed Aug 07, 2019 6:15 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

Let’s just make sure I am not missing something: the current BOP is the definition of autoflare in my opinion, as it only gives PG with amounts noticeably less than the oil input and it does not produce any other oil products. This was put in by the devs to alleviate the players’ struggle to manage ...
by lacika2000
Wed Aug 07, 2019 1:00 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

TLDR; keep all outputs in BOP, but change the behavior of the refinery to not stop when backed up on one or two of the streams but internally consume these, and only produce what it can output. AOP would only introduce cracking, not changing the refinery oil product ratios. But that's completely in...
by lacika2000
Wed Aug 07, 2019 6:51 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

Basically, yes. I personally preferred more the option of Heavy + Gas, but they are very similar changes with relatively small details. Their general issue is that they don't solve much, yet include roughly the same problems. V4530000 : please consider my proposal, building on and do let me know wh...
by lacika2000
Tue Aug 06, 2019 7:04 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

Basically, yes. I personally preferred more the option of Heavy + Gas, but they are very similar changes with relatively small details. Their general issue is that they don't solve much, yet include roughly the same problems. V4530000 : please consider my proposal, building on and do let me know wh...
by lacika2000
Tue Aug 06, 2019 6:51 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

The only thing that I could think of was to instead of changing the basic oil processing recipe to not produce light and heavy oil, to instead stick with the old recipes and have a simple fluid mode which causes buildings with multiple fluid outputs to keep on producing until all outputs are full (...
by lacika2000
Sun Aug 04, 2019 12:32 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

Zaka wrote:
Sun Aug 04, 2019 2:25 am
Adamo pointed out that Heavy Oil has higher sulfur content and I have adjusted the chart below accordingly.
Ah, my posts and the “mountain of sulfur” got forgotten so quickly... :cry: :?
by lacika2000
Fri Aug 02, 2019 8:38 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

2) Make con bots not need lubricant somehow I'd rather see a low tier ground based con bot limited enough so that regular conbots would be a significant upgrade, but that would help kickstart the scaling needed to automate blue science, so that we don't go from mandatory BOP=> AOP to mandatory BOP=...
by lacika2000
Fri Aug 02, 2019 8:05 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12565

Re: Friday Facts #306 - Experimental Demo

abregado wrote:
Fri Aug 02, 2019 7:59 pm
I'm just whipping up a fix for this. My bus to Frankfurt (and then on to Australia for holidays) leaves in 40 minutes so I think i can squeeze in a bug fix for you all.
Wow, that’s dedication!!! :D
by lacika2000
Fri Aug 02, 2019 8:01 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 46025

Re: Friday Facts #305 - The Oil Changes

Koub wrote:
Fri Aug 02, 2019 6:19 pm
crambaza wrote:
Fri Aug 02, 2019 2:45 pm
Ready to implement in 0.17.61 a mod
Fixed that for you :)
Koub: do you (i.e., Wube) monitor achievements in modded games, to get statistics similar to those vanilla games on Steam?
by lacika2000
Fri Aug 02, 2019 7:52 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 12565

Re: Friday Facts #306 - Experimental Demo

But you should understand that you have left a vast majority of your most loyal community That's a bold claim. I for one, welcome the oil changes, and I'm sure I'm not alone, content people just tend to not voice their opinions. I didn't until now for instance. You're still forced to use advanced o...
by lacika2000
Fri Aug 02, 2019 1:32 pm
Forum: Technical Help
Topic: [0.17.37] [Mac] Game appears blurry
Replies: 2
Views: 211

Re: [0.17.37] [Mac] Game appears blurry

I have the same issue on a dual boot machine: under Windows I am able to run at 4K (native to the screen), while under Mac OS it seems the game upscales from 1080 to 4K internally, resulting in a much worse graphics quality under Mac. How can I achieve the same quality under Mac? Is there a setting ...
by lacika2000
Wed Jul 31, 2019 8:15 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 27746

Re: Version 0.17.60

I laughed hard, but also totally agree on this. The only time in my FActorio life I haven't missed the construction bots is until my first succeseful playthrough. As soon as I experienced bots once, all the subsequent maps I have started felt terribly frustrating for me until I had con bots (or jus...

Go to advanced search