Search found 3 matches
- Sat Jul 07, 2018 1:47 am
- Forum: Gameplay Help
- Topic: Preventing trains skipping stops.
- Replies: 4
- Views: 2896
Re: Preventing trains skipping stops.
Yeah, I realize that now, misinterpreting cause and effect, thanks for the pointers, I've got things ticking over better now. (Moved over to a rooted system where trains have a 'home' station that is always enabled, and they only depart the station when resources start getting low, and acknowledge ...
- Sat Jul 07, 2018 1:15 am
- Forum: Gameplay Help
- Topic: Preventing trains skipping stops.
- Replies: 4
- Views: 2896
Re: Preventing trains skipping stops.
Hmm, true that is more a product of the 'orphaned' system than of it skipping destinations, and if there is no valid destination for the train BESIDES the home station it's a symptom of having too many trains/too few output stations for them to collect from, I'm seeing a problem and misunderstanding ...
- Sat Jul 07, 2018 12:06 am
- Forum: Gameplay Help
- Topic: Preventing trains skipping stops.
- Replies: 4
- Views: 2896
Preventing trains skipping stops.
So, in my network I am using trains that have a destination list that simply looks like this:
Output: Iron Ore [Until full, OR 15 seconds has passed]
Input: Iron Ore [Until empty, OR 15 seconds has passed]
All of the destinations that accept or create a resource on the network, share the same ...
Output: Iron Ore [Until full, OR 15 seconds has passed]
Input: Iron Ore [Until empty, OR 15 seconds has passed]
All of the destinations that accept or create a resource on the network, share the same ...