Search found 5 matches

by Naium
Fri Jul 24, 2020 11:45 am
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 49894

Re: Friday Facts #357 - Nuke

I'm just here to say that I love all the changes. Unfortunately there is one thing that I personally find unsettling: In the last video one can see that the scorch mark appears fully on impact. This just makes it look as if it scorched the ground (on the outer end of the mark) before the wave "...
by Naium
Fri Feb 01, 2019 7:37 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100667

Re: Friday Facts #280 - Visual Feedback is the king

Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
by Naium
Fri Feb 01, 2019 7:33 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100667

Re: Friday Facts #280 - Visual Feedback is the king

Hey Factorio Team, THIS IS AWESOME!! I am so excited for the new version :) I was very active on the factorio-subreddit, and lately I saw a view people suggesting something along the way of automating personal logistics. There are two ideas that I know of. I find them to be worth thinking about: 1. ...
by Naium
Tue Jul 10, 2018 11:12 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 79987

Re: Friday Facts #249 - Dead end exploration

All in all I think its a good idea to rework the whole blueprint Idea. I am a long working Programmer and I am fond of the Idea that everything that ever happens is documented somehow in the repository. Lets say we get the idea of "to the libraray linked"-blueprints put into the game. Id v...
by Naium
Sat Jul 07, 2018 12:00 am
Forum: Not a bug
Topic: [0.16.51] Loss of Armor MK1 inventory when crafting MK2
Replies: 4
Views: 2016

[0.16.51] Loss of Armor MK1 inventory when crafting MK2

I unequipped my Power Armor MK1 (so its in the Inventory now), with the Grid full of roboports and fusionreactors etc. Then I crafted an MK2 Power armor. Then I realized that the Grid was still full of stuff, so I aborted the crafting to take everything out. Then the Grid of the returned MK1 Armor w...

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