Search found 5 matches
- Fri Jul 24, 2020 11:45 am
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 49894
Re: Friday Facts #357 - Nuke
I'm just here to say that I love all the changes. Unfortunately there is one thing that I personally find unsettling: In the last video one can see that the scorch mark appears fully on impact. This just makes it look as if it scorched the ground (on the outer end of the mark) before the wave "...
- Fri Feb 01, 2019 7:37 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100667
Re: Friday Facts #280 - Visual Feedback is the king
Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
- Fri Feb 01, 2019 7:33 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100667
Re: Friday Facts #280 - Visual Feedback is the king
Hey Factorio Team, THIS IS AWESOME!! I am so excited for the new version :) I was very active on the factorio-subreddit, and lately I saw a view people suggesting something along the way of automating personal logistics. There are two ideas that I know of. I find them to be worth thinking about: 1. ...
- Tue Jul 10, 2018 11:12 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 79987
Re: Friday Facts #249 - Dead end exploration
All in all I think its a good idea to rework the whole blueprint Idea. I am a long working Programmer and I am fond of the Idea that everything that ever happens is documented somehow in the repository. Lets say we get the idea of "to the libraray linked"-blueprints put into the game. Id v...
- Sat Jul 07, 2018 12:00 am
- Forum: Not a bug
- Topic: [0.16.51] Loss of Armor MK1 inventory when crafting MK2
- Replies: 4
- Views: 2016
[0.16.51] Loss of Armor MK1 inventory when crafting MK2
I unequipped my Power Armor MK1 (so its in the Inventory now), with the Grid full of roboports and fusionreactors etc. Then I crafted an MK2 Power armor. Then I realized that the Grid was still full of stuff, so I aborted the crafting to take everything out. Then the Grid of the returned MK1 Armor w...