Search found 57 matches
- Thu Jan 13, 2022 6:09 pm
- Forum: Combinator Creations
- Topic: Kalman filter for simple average belt flow measurement
- Replies: 8
- Views: 924
Re: Kalman filter for simple average belt flow measurement
It turns out that it is doable, but all combinators should be set to the same magic number 2*123=246 to work! :) Are there any other magic factorio numbers? The magic number comes from how the accumulated value = expected items per tick * input multiplier * |divisor|. You're expecting 22.5 items pe...
- Tue Nov 30, 2021 3:46 am
- Forum: Ideas and Suggestions
- Topic: Make fluid flow "even" with rotating update order
- Replies: 1
- Views: 243
Make fluid flow "even" with rotating update order
My current understanding is that fluid flow is uneven because one connection gets a bigger chunk of fluid than the others due to it always being first to update. My suggestion is to rotate which connection gets the bigger chunk on each tick, so if the normal update order for connections is N>E>S>W, ...
- Mon Nov 29, 2021 11:55 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 3728
- Sat Nov 27, 2021 11:28 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33440
Re: 3 and 4 way intersections
What could be better than having synchronized crossings? Having synchronized straights too! I find it hard to believe that a junction making straight tracks cross could yield a good score. And it took me time to realise that there was this unecessary crossing added. It looks even better than the fi...
- Fri Nov 26, 2021 7:33 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33440
Re: 3 and 4 way intersections
Clockwork.png Clockwork in action.gif What could be better than having synchronized crossings? Having synchronized straights too! RHD & LHD Score: 81 Set 1: 83 Set 2: 80 Set 3: 82 Given scores were obtained with 30 rail tile signal spacing for incoming trains only. It's okay to add this to the ...
- Wed Nov 24, 2021 7:35 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33440
- Sat Nov 20, 2021 11:47 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33440
Re: 3 and 4 way intersections
Hey, nice intersection! The synchronized crossings are mesmerizing. Do you want to have it added to the post? If yes, which version? V2 obviously performs better, but I also like the simplicity of the original. I would love for it to be added, thanks! I think v2 should be used, since it allows for ...
- Sat Nov 20, 2021 8:20 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33440
Re: 3 and 4 way intersections
Wouldn't it be better to have 4 lanes between the 2 Ts? Good idea! I was going for minimal buffers, but since buffers need to be there anyway, I might as well make good use of the space. Double Double Image.png New RHD scores Set 1: 62 Set 2: 56 Set 3: 77 Maybe there's a better way to do it, but it...
- Sat Nov 20, 2021 12:22 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33440
Re: 3 and 4 way intersections
After looking at junctions for a while, especially the multicross junction, I thought of seeing what would happen if I just spaced out that triple crossing you see in a lot of T-junctions. This "Double Image" junction is the result. Double Image.png RHD Scores Set 1: 53 Set 2: 59* You can ...
- Wed Nov 17, 2021 10:55 pm
- Forum: Railway Setups
- Topic: Minimalist Vanilla Programmable Train
- Replies: 18
- Views: 2061
Re: Minimalist Vanilla Programmable Train
There are a few cases where trains re-path. You do have to avoid those. So don't add/remove rails in the path of trains and don't have grid locks. After that you should be fine. It's not 100% foolproof but generally trains stick to the stations they have targeted. Trains re-path whenever they slow ...
- Sun Nov 14, 2021 7:44 pm
- Forum: Railway Setups
- Topic: Minimalist Vanilla Programmable Train
- Replies: 18
- Views: 2061
Re: Minimalist Vanilla Programmable Train
Now extend it to more than one train. Note: Use the train limit instead of disabling stations. The trouble with using train limits for programmable train routes with multiple trains is the one tick when the station opens up. Can you guarantee that the train assigned to that station will be first in...
- Mon Nov 01, 2021 1:48 am
- Forum: Gameplay Help
- Topic: Maximum multiple calculation
- Replies: 13
- Views: 1273
Re: Maximum multiple calculation
It's possible to use pairwise multiplication to perform pairwise division, so that a separate circuit is needed per recipe instead of per ingredient. Divide some large number P by each recipe value (divide by each is a new feature), pairwise multiply the results with each chest value, then divide aw...
- Wed Oct 27, 2021 7:48 pm
- Forum: Energy Production
- Topic: Aerial: An efficient 2xN reactor
- Replies: 3
- Views: 587
- Wed Oct 27, 2021 8:09 am
- Forum: Energy Production
- Topic: Aerial: An efficient 2xN reactor
- Replies: 3
- Views: 587
Re: Aerial: An efficient 2xN reactor
Aerial landfill & roboports : 0eNqk3d2OJMmZJuZbWfRxcZHfn5n5AHOiCxAE6HA1EDjDXm4DZJNoNgUNBrx3ZbIrq6mmZzGeIDAYgoRleoS/4W5fREU+73998++/+/O3f/zhu+9//OZf/uub33z7p//44bs//vjdH77/5l+++T+++90ffvxv/+e3P/743fe//dO//F/f/4//+bs/f/ebf/3Tj9/++vf/9q//LWKvl9f/9f/57ocf//zr3/3qT9/99vtf/+5ff/qPX/1vrytqf/Ppmz99/+s//...
- Wed Oct 27, 2021 8:08 am
- Forum: Energy Production
- Topic: Aerial: An efficient 2xN reactor
- Replies: 3
- Views: 587
Aerial: An efficient 2xN reactor
TL;DR Feature list: -Belt fed -Full roboport coverage for automated construction -All in one self tiling blueprint -3.04 GW base + 1.6GW per added segment -Tankless main reactor -Works in all orientations -Fuel efficiency ranges from 37% to 100%, reaching 100% when running at 63% power capacity or a...
- Sat Oct 09, 2021 12:28 am
- Forum: Gameplay Help
- Topic: How to use the train limit with double headed trains/stations
- Replies: 36
- Views: 3090
Re: How to use the train limit with double headed trains/stations
You could periodically switch which stop gets the train limit signal, and use train count to pause the clock. Maybe also include a gap where neither station gets it to give time for the train count signal to update. No disabling stops, so no stutter, and there won't be a situation where both statio...
- Fri Oct 08, 2021 8:20 pm
- Forum: Gameplay Help
- Topic: How to use the train limit with double headed trains/stations
- Replies: 36
- Views: 3090
Re: How to use the train limit with double headed trains/stations
You could periodically switch which stop gets the train limit signal, and use train count to pause the clock. Maybe also include a gap where neither station gets it to give time for the train count signal to update. No disabling stops, so no stutter, and there won't be a situation where both station...
- Tue Oct 05, 2021 12:50 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 255
- Views: 22863
Re: All the different ways to automate a nuclear power plant
One covarex centrifuge can produce fuel for 13 reactors. Assuming you don't use any of it for nukes or nuclear fuel for trains. I don't know how many centrifuge per reactor you need to process uranium ore before covarex but it's certainly way more than 1 per 60 reactors. And you also need a ton of ...
- Sun Oct 03, 2021 4:56 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 255
- Views: 22863
Re: All the different ways to increase the efficiency of a nuclear power plant
I suppose it depends on how often you either can't or won't build build enough fuel cell production for your reactors to decide if waiting for fuel is worth the added complexity. In my experience, never, so that's why I'm against it. Others might have a different experience.
- Sat Oct 02, 2021 11:25 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 255
- Views: 22863
Re: All the different ways to automate a nuclear power plant
Say you have 4 reactors in a 2x2 setup. That produces 480 MW of power at 4 fuel cells every 200s. And now assume you are just using 120MW of power or 4 fuel cells every 800s but you had a brownout because fuel run low. ... Note: if you do have some alternative power your case needs less fuel produc...