Search found 62 matches

by farcast
Sun Dec 18, 2022 6:21 am
Forum: Gameplay Help
Topic: Large/complex train setup issues
Replies: 7
Views: 657

Re: Large/complex train setup issues

I don't see the need for a depot for empty trains in your case. If the loading stations can't fill enough trains fast enough then the unloading stations will eventually starve with or without the empty train depot. The difference the empty train depot makes is that it allows unloading stations to us...
by farcast
Thu Oct 27, 2022 10:51 pm
Forum: Railway Setups
Topic: Completely Combinator Controlled Trains! + 1.1k spm base
Replies: 0
Views: 1131

Completely Combinator Controlled Trains! + 1.1k spm base

I gave myself the goal of controlling every aspect of trains with combinators. Pathing, scheduling, and wait conditions, all handled entirely with custom logic. Every train gets the exact same schedule, every stop gets the same name, and I need to make sure resources get delivered to the right place...
by farcast
Wed Jun 01, 2022 2:05 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 206
Views: 80261

Re: 3 and 4 way intersections

Abstract.png Abstract in action.gif I've done it! I've made a working junction out of scribbles! Using Throughput tester v5.0.7 RHT/LHT (When did D become T? What does T stand for?) Score: 112/110 Set1: 115/114 Set2: 110/107 I couldn't get it to be perfectly stable like with clockwork, so the score...
by farcast
Wed Jun 01, 2022 1:35 am
Forum: Railway Setups
Topic: Testbench for 3/4way intersections
Replies: 56
Views: 20129

Re: Testbench for 3/4way intersections

In v5.0.6

Set 2 RHT 3-way is different from set 2 LHT 3-way. East coming trains prefer to go west for RHT instead of south.
by farcast
Thu Jan 13, 2022 6:09 pm
Forum: Combinator Creations
Topic: Kalman filter for simple average belt flow measurement
Replies: 8
Views: 1975

Re: Kalman filter for simple average belt flow measurement

It turns out that it is doable, but all combinators should be set to the same magic number 2*123=246 to work! :) Are there any other magic factorio numbers? The magic number comes from how the accumulated value = expected items per tick * input multiplier * |divisor|. You're expecting 22.5 items pe...
by farcast
Tue Nov 30, 2021 3:46 am
Forum: Ideas and Suggestions
Topic: Make fluid flow "even" with rotating update order
Replies: 1
Views: 486

Make fluid flow "even" with rotating update order

My current understanding is that fluid flow is uneven because one connection gets a bigger chunk of fluid than the others due to it always being first to update. My suggestion is to rotate which connection gets the bigger chunk on each tick, so if the normal update order for connections is N>E>S>W, ...
by farcast
Mon Nov 29, 2021 11:55 pm
Forum: Combinator Creations
Topic: Minimalist signal filtering device
Replies: 37
Views: 7404

Re: Minimalist signal filtering device

Tertius wrote: ↑
Mon Nov 29, 2021 8:29 pm
Unfortunatly it is 64-bit, so you need to take only the rightmost 32 bit.
You can switch it to 32 bit by clicking on "QWORD" to change it to "DWORD".
by farcast
Sat Nov 27, 2021 11:28 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 206
Views: 80261

Re: 3 and 4 way intersections

What could be better than having synchronized crossings? Having synchronized straights too! I find it hard to believe that a junction making straight tracks cross could yield a good score. And it took me time to realise that there was this unecessary crossing added. It looks even better than the fi...
by farcast
Fri Nov 26, 2021 7:33 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 206
Views: 80261

Re: 3 and 4 way intersections

Clockwork.png Clockwork in action.gif What could be better than having synchronized crossings? Having synchronized straights too! RHD & LHD Score: 81 Set 1: 83 Set 2: 80 Set 3: 82 Given scores were obtained with 30 rail tile signal spacing for incoming trains only. It's okay to add this to the ...
by farcast
Wed Nov 24, 2021 7:35 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 206
Views: 80261

Re: 3 and 4 way intersections

Kano96 wrote: ↑
Wed Nov 24, 2021 5:27 am
Filtering the list is currently impossible. I would love to make this possible and then just have one big list for all designs, but I did not find a way to do it in a forum post.
Put each entry into a new reply, then we can use the forum search. :D
by farcast
Sat Nov 20, 2021 11:47 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 206
Views: 80261

Re: 3 and 4 way intersections

Hey, nice intersection! The synchronized crossings are mesmerizing. Do you want to have it added to the post? If yes, which version? V2 obviously performs better, but I also like the simplicity of the original. I would love for it to be added, thanks! I think v2 should be used, since it allows for ...
by farcast
Sat Nov 20, 2021 8:20 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 206
Views: 80261

Re: 3 and 4 way intersections

Wouldn't it be better to have 4 lanes between the 2 Ts? Good idea! I was going for minimal buffers, but since buffers need to be there anyway, I might as well make good use of the space. Double Double Image.png New RHD scores Set 1: 62 Set 2: 56 Set 3: 77 Maybe there's a better way to do it, but it...
by farcast
Sat Nov 20, 2021 12:22 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 206
Views: 80261

Re: 3 and 4 way intersections

After looking at junctions for a while, especially the multicross junction, I thought of seeing what would happen if I just spaced out that triple crossing you see in a lot of T-junctions. This "Double Image" junction is the result. Double Image.png RHD Scores Set 1: 53 Set 2: 59* You can ...
by farcast
Wed Nov 17, 2021 10:55 pm
Forum: Railway Setups
Topic: Minimalist Vanilla Programmable Train
Replies: 18
Views: 4264

Re: Minimalist Vanilla Programmable Train

There are a few cases where trains re-path. You do have to avoid those. So don't add/remove rails in the path of trains and don't have grid locks. After that you should be fine. It's not 100% foolproof but generally trains stick to the stations they have targeted. Trains re-path whenever they slow ...
by farcast
Sun Nov 14, 2021 7:44 pm
Forum: Railway Setups
Topic: Minimalist Vanilla Programmable Train
Replies: 18
Views: 4264

Re: Minimalist Vanilla Programmable Train

Now extend it to more than one train. Note: Use the train limit instead of disabling stations. The trouble with using train limits for programmable train routes with multiple trains is the one tick when the station opens up. Can you guarantee that the train assigned to that station will be first in...
by farcast
Mon Nov 01, 2021 1:48 am
Forum: Gameplay Help
Topic: Maximum multiple calculation
Replies: 13
Views: 2553

Re: Maximum multiple calculation

It's possible to use pairwise multiplication to perform pairwise division, so that a separate circuit is needed per recipe instead of per ingredient. Divide some large number P by each recipe value (divide by each is a new feature), pairwise multiply the results with each chest value, then divide aw...
by farcast
Wed Oct 27, 2021 7:48 pm
Forum: Energy Production
Topic: Aerial: An efficient 2xN reactor
Replies: 3
Views: 1325

Re: Aerial: An efficient 2xN reactor

mrvn wrote: ↑
Wed Oct 27, 2021 10:46 am
Attach them as file instead of pasting them when they get too big. You can attach a whole book that way.
That makes sense, I'll add it to the first post.
by farcast
Wed Oct 27, 2021 8:09 am
Forum: Energy Production
Topic: Aerial: An efficient 2xN reactor
Replies: 3
Views: 1325

Re: Aerial: An efficient 2xN reactor

Aerial landfill & roboports : 0eNqk3d2OJMmZJuZbWfRxcZHfn5n5AHOiCxAE6HA1EDjDXm4DZJNoNgUNBrx3ZbIrq6mmZzGeIDAYgoRleoS/4W5fREU+73998++/+/O3f/zhu+9//OZf/uub33z7p//44bs//vjdH77/5l+++T+++90ffvxv/+e3P/743fe//dO//F/f/4//+bs/f/ebf/3Tj9/++vf/9q//LWKvl9f/9f/57ocf//zr3/3qT9/99vtf/+5ff/qPX/1vrytqf/Ppmz99/+s//...
by farcast
Wed Oct 27, 2021 8:08 am
Forum: Energy Production
Topic: Aerial: An efficient 2xN reactor
Replies: 3
Views: 1325

Aerial: An efficient 2xN reactor

TL;DR Feature list: -Belt fed -Full roboport coverage for automated construction -All in one self tiling blueprint -3.04 GW base + 1.6GW per added segment -Tankless main reactor -Works in all orientations -Fuel efficiency ranges from 37% to 100%, reaching 100% when running at 63% power capacity or a...

Go to advanced search