Search found 62 matches
- Sun Dec 18, 2022 6:21 am
- Forum: Gameplay Help
- Topic: Large/complex train setup issues
- Replies: 7
- Views: 657
Re: Large/complex train setup issues
I don't see the need for a depot for empty trains in your case. If the loading stations can't fill enough trains fast enough then the unloading stations will eventually starve with or without the empty train depot. The difference the empty train depot makes is that it allows unloading stations to us...
- Thu Oct 27, 2022 10:51 pm
- Forum: Railway Setups
- Topic: Completely Combinator Controlled Trains! + 1.1k spm base
- Replies: 0
- Views: 1131
Completely Combinator Controlled Trains! + 1.1k spm base
I gave myself the goal of controlling every aspect of trains with combinators. Pathing, scheduling, and wait conditions, all handled entirely with custom logic. Every train gets the exact same schedule, every stop gets the same name, and I need to make sure resources get delivered to the right place...
- Fri Jun 17, 2022 3:16 pm
- Forum: Railway Setups
- Topic: Train scheduling system based on PID controller
- Replies: 1
- Views: 985
Re: Train scheduling system based on PID controller
Neat! I like it.
- Wed Jun 01, 2022 2:05 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 206
- Views: 80261
Re: 3 and 4 way intersections
Abstract.png Abstract in action.gif I've done it! I've made a working junction out of scribbles! Using Throughput tester v5.0.7 RHT/LHT (When did D become T? What does T stand for?) Score: 112/110 Set1: 115/114 Set2: 110/107 I couldn't get it to be perfectly stable like with clockwork, so the score...
- Wed Jun 01, 2022 1:35 am
- Forum: Railway Setups
- Topic: Testbench for 3/4way intersections
- Replies: 56
- Views: 20129
Re: Testbench for 3/4way intersections
In v5.0.6
Set 2 RHT 3-way is different from set 2 LHT 3-way. East coming trains prefer to go west for RHT instead of south.
Set 2 RHT 3-way is different from set 2 LHT 3-way. East coming trains prefer to go west for RHT instead of south.
- Thu Jan 13, 2022 6:09 pm
- Forum: Combinator Creations
- Topic: Kalman filter for simple average belt flow measurement
- Replies: 8
- Views: 1975
Re: Kalman filter for simple average belt flow measurement
It turns out that it is doable, but all combinators should be set to the same magic number 2*123=246 to work! :) Are there any other magic factorio numbers? The magic number comes from how the accumulated value = expected items per tick * input multiplier * |divisor|. You're expecting 22.5 items pe...
- Tue Nov 30, 2021 3:46 am
- Forum: Ideas and Suggestions
- Topic: Make fluid flow "even" with rotating update order
- Replies: 1
- Views: 486
Make fluid flow "even" with rotating update order
My current understanding is that fluid flow is uneven because one connection gets a bigger chunk of fluid than the others due to it always being first to update. My suggestion is to rotate which connection gets the bigger chunk on each tick, so if the normal update order for connections is N>E>S>W, ...
- Mon Nov 29, 2021 11:55 pm
- Forum: Combinator Creations
- Topic: Minimalist signal filtering device
- Replies: 37
- Views: 7404
- Sat Nov 27, 2021 11:28 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 206
- Views: 80261
Re: 3 and 4 way intersections
What could be better than having synchronized crossings? Having synchronized straights too! I find it hard to believe that a junction making straight tracks cross could yield a good score. And it took me time to realise that there was this unecessary crossing added. It looks even better than the fi...
- Fri Nov 26, 2021 7:33 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 206
- Views: 80261
Re: 3 and 4 way intersections
Clockwork.png Clockwork in action.gif What could be better than having synchronized crossings? Having synchronized straights too! RHD & LHD Score: 81 Set 1: 83 Set 2: 80 Set 3: 82 Given scores were obtained with 30 rail tile signal spacing for incoming trains only. It's okay to add this to the ...
- Wed Nov 24, 2021 7:35 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 206
- Views: 80261
- Sat Nov 20, 2021 11:47 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 206
- Views: 80261
Re: 3 and 4 way intersections
Hey, nice intersection! The synchronized crossings are mesmerizing. Do you want to have it added to the post? If yes, which version? V2 obviously performs better, but I also like the simplicity of the original. I would love for it to be added, thanks! I think v2 should be used, since it allows for ...
- Sat Nov 20, 2021 8:20 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 206
- Views: 80261
Re: 3 and 4 way intersections
Wouldn't it be better to have 4 lanes between the 2 Ts? Good idea! I was going for minimal buffers, but since buffers need to be there anyway, I might as well make good use of the space. Double Double Image.png New RHD scores Set 1: 62 Set 2: 56 Set 3: 77 Maybe there's a better way to do it, but it...
- Sat Nov 20, 2021 12:22 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 206
- Views: 80261
Re: 3 and 4 way intersections
After looking at junctions for a while, especially the multicross junction, I thought of seeing what would happen if I just spaced out that triple crossing you see in a lot of T-junctions. This "Double Image" junction is the result. Double Image.png RHD Scores Set 1: 53 Set 2: 59* You can ...
- Wed Nov 17, 2021 10:55 pm
- Forum: Railway Setups
- Topic: Minimalist Vanilla Programmable Train
- Replies: 18
- Views: 4264
Re: Minimalist Vanilla Programmable Train
There are a few cases where trains re-path. You do have to avoid those. So don't add/remove rails in the path of trains and don't have grid locks. After that you should be fine. It's not 100% foolproof but generally trains stick to the stations they have targeted. Trains re-path whenever they slow ...
- Sun Nov 14, 2021 7:44 pm
- Forum: Railway Setups
- Topic: Minimalist Vanilla Programmable Train
- Replies: 18
- Views: 4264
Re: Minimalist Vanilla Programmable Train
Now extend it to more than one train. Note: Use the train limit instead of disabling stations. The trouble with using train limits for programmable train routes with multiple trains is the one tick when the station opens up. Can you guarantee that the train assigned to that station will be first in...
- Mon Nov 01, 2021 1:48 am
- Forum: Gameplay Help
- Topic: Maximum multiple calculation
- Replies: 13
- Views: 2553
Re: Maximum multiple calculation
It's possible to use pairwise multiplication to perform pairwise division, so that a separate circuit is needed per recipe instead of per ingredient. Divide some large number P by each recipe value (divide by each is a new feature), pairwise multiply the results with each chest value, then divide aw...
- Wed Oct 27, 2021 7:48 pm
- Forum: Energy Production
- Topic: Aerial: An efficient 2xN reactor
- Replies: 3
- Views: 1325
- Wed Oct 27, 2021 8:09 am
- Forum: Energy Production
- Topic: Aerial: An efficient 2xN reactor
- Replies: 3
- Views: 1325
Re: Aerial: An efficient 2xN reactor
Aerial landfill & roboports : 0eNqk3d2OJMmZJuZbWfRxcZHfn5n5AHOiCxAE6HA1EDjDXm4DZJNoNgUNBrx3ZbIrq6mmZzGeIDAYgoRleoS/4W5fREU+73998++/+/O3f/zhu+9//OZf/uub33z7p//44bs//vjdH77/5l+++T+++90ffvxv/+e3P/743fe//dO//F/f/4//+bs/f/ebf/3Tj9/++vf/9q//LWKvl9f/9f/57ocf//zr3/3qT9/99vtf/+5ff/qPX/1vrytqf/Ppmz99/+s//...
- Wed Oct 27, 2021 8:08 am
- Forum: Energy Production
- Topic: Aerial: An efficient 2xN reactor
- Replies: 3
- Views: 1325
Aerial: An efficient 2xN reactor
TL;DR Feature list: -Belt fed -Full roboport coverage for automated construction -All in one self tiling blueprint -3.04 GW base + 1.6GW per added segment -Tankless main reactor -Works in all orientations -Fuel efficiency ranges from 37% to 100%, reaching 100% when running at 63% power capacity or a...