Search found 9 matches
- Fri Sep 23, 2022 2:37 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 28833
Re: Friday Facts #370 - The journey to Nintendo Switch
I love FFFs. But the reasons stated for stopping them are still valid. 50 FFF basically saying "we're not ready, soon" don't seem necessary. People, don't forget that FFF drained a lot of dev time :) Not doing FFF doesn't seem to have affected their rate of dev for the expansion at all...
- Sun Mar 24, 2019 1:11 pm
- Forum: Pending
- Topic: [0.17.17] [sound] sound breaking after editing scenario
- Replies: 3
- Views: 1150
Re: [0.17.17] [sound] sound breaking after editing scenario
Sorry missed that when I read the how to post. Tried uploading the map files about 5 times and it errored every time, something about parse? Idk if it's because its 16mb or what... uploaded here; https://ufile.io/f2vic
- Sun Mar 24, 2019 4:50 am
- Forum: Pending
- Topic: [0.17.17] [sound] sound breaking after editing scenario
- Replies: 3
- Views: 1150
[0.17.17] [sound] sound breaking after editing scenario
After loading a save game into the editor, editing it and then loading it to play the map/save has some sound effects gone completely. Even after closing out and reloading it normally. No machinery sound. No insterter sounds. No sound from the train.
- Thu Jul 05, 2018 7:47 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 8331
Re: Enemies +
I think it's more or less included in Factorio 0.17 Planned:[...] Final game balancing. Source Uh... where? Don't see that listed anywhere in 0.17 features. Somewhat disappointed after reading all the 'countless hours' posts for this game and getting bored after about 30. Simply building a bigger b...
- Thu Jul 05, 2018 6:21 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 8331
Enemies +
TL;DR Currently enemies (biters) are negligible. I would love to see more variation and harder enemies. What? Enemies within Factorio seem more of a side-note than an actual game feature/mechanic. Within the first 15-30 minutes of the game (as soon as you can build turrets) enemies become no threat...
- Wed Jul 04, 2018 8:18 pm
- Forum: Mods
- Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
- Replies: 19
- Views: 8575
Re: [MOD 0.16] Multi-Product Recipe Details 0.16.2
Bless you sir.
- Mon Jul 02, 2018 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Exploration + Expansion
- Replies: 1
- Views: 1208
Exploration + Expansion
TL;DR Expand and diversify how you expand/explore the map. Shipping (water craft) with islands. Harder enemies the further from start. What ? This all pretty much came to me when I saw the topic "Dead End Exploration" and was disappointed to see it was about Blueprints and not exploration...
- Mon Jul 02, 2018 6:59 pm
- Forum: Ideas and Suggestions
- Topic: Better connections for diagonal walls
- Replies: 6
- Views: 1699
Re: Better connections for diagonal walls
Have my vote.
- Mon Jul 02, 2018 6:28 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 73881
Re: Friday Facts #249 - Dead end exploration
Am I the only one disappointed this was about blueprints and not exploration? Glad this is being addressed but now all I can think about is how much I want expanding and exploration to be work on...