Search found 9 matches

by Medic5700
Tue Mar 26, 2019 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 2038

Re: [0.17.20] Crash browsing Blueprints

Having similar issue
Attempting to open the blueprint screen crashes the game.
Happens in Vanilla game, Vanilla sandbox game
by Medic5700
Sun Oct 28, 2018 4:43 pm
Forum: Combinator Creations
Topic: Circuit tracing ring buffer
Replies: 3
Views: 3948

Re: Circuit tracing ring buffer

I liked your idea, and ran with it.
I remade it to be extendable and easier to use. You can extend the number of buffers by copy/pasting the bottom part to overlap to as many as you need (down side being to make it work prevents the tracing of the 'V' and 'W' signals).

0eNrtnf1u2zgSwF ...
by Medic5700
Sun Sep 30, 2018 11:53 pm
Forum: Combinator Creations
Topic: Ideal clock
Replies: 9
Views: 8610

Re: Ideal clock

It seems to still work, and here is a vinilla blueprint

0eNrlWktv2zAM/iuFjpvdWbKTOMF2aIsB26GHdjl1KAInUVph8gOy3C0o8t8nxXk4iR+SnHTZ1kMLWyIt8SM/klJfwZhmOGEk4mDwCsgkjlIw+P4KUvIUBVS+4/MEgwF4IYxn4o0FoiCUL/IZ9hAsLECiKf4FBnBhaUh+LUgiLcnbgqSrJfm5IOktHi2AI044wfmmlw ...
by Medic5700
Thu Sep 27, 2018 12:29 am
Forum: Show your Creations
Topic: Spaghetti modules
Replies: 1
Views: 2854

Re: Spaghetti modules

I to like spaghetti modules, though usually in two styles. Either it's an all in one module that produces everything in a particular group (EX: Combinators and the stuff that goes with it), or tileable where production capacity is needed for one specific thing (EX: red circuit production).

Capture ...
by Medic5700
Sat Sep 22, 2018 4:21 am
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 13663

Re: Add some simple starting blueprints for beginers

An idea from a different angle, what about late game tutorials and blueprints?
EX: A tutorial for how to use blueprints as a remote control, and then give them a blueprint for a toggle and remote control.
EX: A tutorial for how to make a graph to show what's in the logistic network storage ...
by Medic5700
Sat Sep 22, 2018 3:25 am
Forum: Show your Creations
Topic: Remote Control via Blueprints
Replies: 0
Views: 2378

Remote Control via Blueprints

You can use blueprints of combinators as a kind of remote control, So I made a bunch of combinator stuff to make blueprint remotes easy to use. I would like to see what everyone can do with this kind of set up.

First the Blueprint Remote (containing ON and OFF signals, all 9 colours, and all 5 ores ...
by Medic5700
Sat Sep 22, 2018 1:27 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 120
Views: 167518

Re: Digital Display, Yay!

I created (and remixed other designs into) a digital number display and a letter display that is tileable and compact while being fairly simple to use. The ease of use was key here as I wanted to throw them EVERYWHERE :D

Included in the blueprint book is also an example blueprint showing a working ...
by Medic5700
Mon Sep 17, 2018 7:48 am
Forum: Ideas and Suggestions
Topic: Weather and Underground Oil
Replies: 5
Views: 2894

Add Weather

TL;DR
Adding weather in the game to add some variety to gameplay while being UPS friendly.

What ?
Every day, have a 1 in 20 chance of getting a 'weather event' which could be one of:
Rainy Day, solar panel output is halved and the screen is a bit darker
Blood Moon, a wave of biters spawn and ...
by Medic5700
Fri Jul 06, 2018 5:55 pm
Forum: Won't implement
Topic: The ability to add a neighbour bonus to radars
Replies: 1
Views: 1351

The ability to add a neighbour bonus to radars

The ability to add a neighbour bonus to radars.
IE: arranging a couple radars next to each other, so that you can adjust the power draw and range based on the neighbour bonus.

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