Search found 9 matches

by Medic5700
Tue Mar 26, 2019 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Crash browsing Blueprints
Replies: 4
Views: 1688

Re: [0.17.20] Crash browsing Blueprints

Having similar issue
Attempting to open the blueprint screen crashes the game.
Happens in Vanilla game, Vanilla sandbox game
by Medic5700
Sun Oct 28, 2018 4:43 pm
Forum: Combinator Creations
Topic: Circuit tracing ring buffer
Replies: 3
Views: 3104

Re: Circuit tracing ring buffer

I liked your idea, and ran with it. I remade it to be extendable and easier to use. You can extend the number of buffers by copy/pasting the bottom part to overlap to as many as you need (down side being to make it work prevents the tracing of the 'V' and 'W' signals). 0eNrtnf1u2zgSwF+lEHDA3p29EIfUV...
by Medic5700
Sun Sep 30, 2018 11:53 pm
Forum: Combinator Creations
Topic: Ideal clock
Replies: 9
Views: 7438

Re: Ideal clock

It seems to still work, and here is a vinilla blueprint 0eNrlWktv2zAM/iuFjpvdWbKTOMF2aIsB26GHdjl1KAInUVph8gOy3C0o8t8nxXk4iR+SnHTZ1kMLWyIt8SM/klJfwZhmOGEk4mDwCsgkjlIw+P4KUvIUBVS+4/MEgwF4IYxn4o0FoiCUL/IZ9hAsLECiKf4FBnBhaUh+LUgiLcnbgqSrJfm5IOktHi2AI044wfmmlw/zUZSFY8zEdjbSASP8OcScTOxJHI5JFPCYCeVJnArpOJJ...
by Medic5700
Thu Sep 27, 2018 12:29 am
Forum: Show your Creations
Topic: Spaghetti modules
Replies: 1
Views: 2586

Re: Spaghetti modules

I to like spaghetti modules, though usually in two styles. Either it's an all in one module that produces everything in a particular group (EX: Combinators and the stuff that goes with it), or tileable where production capacity is needed for one specific thing (EX: red circuit production). Capture.P...
by Medic5700
Sat Sep 22, 2018 4:21 am
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 10933

Re: Add some simple starting blueprints for beginers

An idea from a different angle, what about late game tutorials and blueprints? EX: A tutorial for how to use blueprints as a remote control, and then give them a blueprint for a toggle and remote control. EX: A tutorial for how to make a graph to show what's in the logistic network storage (connecti...
by Medic5700
Sat Sep 22, 2018 3:25 am
Forum: Show your Creations
Topic: Remote Control via Blueprints
Replies: 0
Views: 2146

Remote Control via Blueprints

You can use blueprints of combinators as a kind of remote control, So I made a bunch of combinator stuff to make blueprint remotes easy to use. I would like to see what everyone can do with this kind of set up. First the Blueprint Remote (containing ON and OFF signals, all 9 colours, and all 5 ores)...
by Medic5700
Sat Sep 22, 2018 1:27 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149708

Re: Digital Display, Yay!

I created (and remixed other designs into) a digital number display and a letter display that is tileable and compact while being fairly simple to use. The ease of use was key here as I wanted to throw them EVERYWHERE :D Included in the blueprint book is also an example blueprint showing a working e...
by Medic5700
Mon Sep 17, 2018 7:48 am
Forum: Ideas and Suggestions
Topic: Weather and Underground Oil
Replies: 5
Views: 2410

Add Weather

TL;DR Adding weather in the game to add some variety to gameplay while being UPS friendly. What ? Every day, have a 1 in 20 chance of getting a 'weather event' which could be one of: Rainy Day, solar panel output is halved and the screen is a bit darker Blood Moon, a wave of biters spawn and attack...
by Medic5700
Fri Jul 06, 2018 5:55 pm
Forum: Won't implement
Topic: The ability to add a neighbour bonus to radars
Replies: 1
Views: 1159

The ability to add a neighbour bonus to radars

The ability to add a neighbour bonus to radars.
IE: arranging a couple radars next to each other, so that you can adjust the power draw and range based on the neighbour bonus.

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