Search found 3 matches
- Thu May 16, 2019 7:19 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 292848
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
On Linux, PyCoalTBaA fails to load for me (i.e., Factorio fails to start) with an error message that's about a random science pack, or occasionally about "stuffs". The fix, I found, is to comment out some log statements in overrides.findtechswithpack in functions/functions.lua: function o...
- Thu May 16, 2019 4:26 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 292848
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
On Linux, PyCoalTBaA fails to load for me (i.e., Factorio fails to start) with an error message that's about a random science pack, or occasionally about "stuffs". The fix, I found, is to comment out some log statements in overrides.findtechswithpack in functions/functions.lua: function ov...
- Sun Jul 01, 2018 11:21 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 70211
Re: Friday Facts #249 - Dead end exploration
I vote for proposal 4! I've largely avoided using blueprints up till now because they're such a mess. I don't want them in my inventory: they clutter it up. I don't want to store them in chests. They don't feel like they should be items. However, they do feel like action shortcuts. I can imagine cre...