Search found 23 matches

by Agamemnon
Fri Apr 12, 2024 11:54 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 146
Views: 16946

Re: Friday Facts #406 - Space Age Music

It is rain. Definitely rain. It never stops pouring on that planet, is it? Everything is drippy and rivers erode the land at alarming rates... sounds exiting. Is was kinda expecting the Fulgoria track to come with a touch of mystery, maybe even melancholy with all those alien ruins littered on the l...
by Agamemnon
Fri Apr 05, 2024 6:08 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 13828

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Can you think of any other improvements we can make to it? Yes. Please make the list of items available in both descending and ascending order. (it is also still too big and looking for something specific in a sea of icons is no bueno) While you implement that - Please also find a better solution t...
by Agamemnon
Fri Mar 29, 2024 1:16 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 111
Views: 14205

Re: Friday Facts #404 - Frustration not found

Pipette all things? Pipette ALL the things! Okay, maybe only 1% of users would ever use it, but... hear me out: Pipette decorations! Pipette ruins! Pipette resource patches themselves! Pipette Trees! Pipette Aliens! For mapmaking by hand, for custom scenarios (and arrange battlefield starting-format...
by Agamemnon
Sat Mar 23, 2024 6:56 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 129
Views: 16131

Re: Friday Facts #403 - Train stops 2.0

When tinkering around with schedules and logic conditions on the trains themselves, I have the opportunity to set the train to manual to prevent it from leaving or going places it shouldn't be, until I am finished with putting in all of my changes and checked my work. Problem: With stations I don't ...
by Agamemnon
Fri Mar 08, 2024 5:37 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 19660

Re: Friday Facts #401 - New terrain, new planet

Finally some love for alien worldbuilding! I can already see new tactical applications on the horizon... It would be so nice, if terrain gets even more attention. Like giving (small) range bonuses to buildings (artillery :mrgreen: ) on cliffs over things below (also: grenades hurled over the edge).....
by Agamemnon
Sun Feb 25, 2024 11:12 am
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 34454

Re: Friday Facts #399 - Trash to Treasure

I think the problem is some of us just. can't. ever. throw things away. Everything mined must also be used for higher goals like growing the factory or perforating wildlife... eventually, but not recycled into nothingness. And that means the need to store it until then. It's a Dragon thing... ;) Any...
by Agamemnon
Fri Dec 15, 2023 4:19 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25506

Re: Friday Facts #389 - Train control improvements

So we fixed it, so the train will only give up its reservation once it leaves the block with the train stop. I would be interested to know if other people encountered this problem in 1.1 as well. YES! I tried to design a train depot with circuit logic to distribute coal across the base dynamically....
by Agamemnon
Sun Nov 26, 2023 6:30 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 121
Views: 24258

Re: Friday Facts #386 - Vulcanus

First thought: Ooooh pretty! Second thought: On second look I am sure, we will still see a lot of changes. There's still something 'off' about these new cliffs. It may be that they blend in so much structurally that you had to make them stand out by shade instead... and that works good on the first ...
by Agamemnon
Sat Nov 11, 2023 9:38 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44343

Re: Friday Facts #384 - Combinators 2.0

Oh... yes! I almost forgot about memory circuits... Tidbit about my experience with them: I avoid using them as much as possible - precisely because they are janky as hell. When I was trying to actually learn circuits by experimentation, not by watching tutorials and/or just copying others blueprint...
by Agamemnon
Fri Nov 10, 2023 8:56 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 328
Views: 44343

Re: Friday Facts #384 - Combinators 2.0

Oh, was that a call that I may wish for a feature for the new combinator? Severely missed in my Space Exploration Playthrough: A quick and easy way to filter Signals by a list of other signals. (Basically the operations INNER JOIN, RED JOIN, GREEN JOIN as if for database tables) Use case: I have a r...
by Agamemnon
Sat Oct 07, 2023 4:02 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 25749

Re: Friday Facts #379 - Abstract rewiring

Hell yeah! Now the flat connections look like a proper tripping hazard.
by Agamemnon
Mon Jan 27, 2020 1:52 pm
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 62532

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Came here to see what the drama was behind a teammember leaving. Because, having read posts like this before, it sounded like there was drama. A lot. Glad there wasn't. But be aware that mentioning two facts in close proximity implies to the experienced reader of press releases and corporate speech ...
by Agamemnon
Sun Nov 10, 2019 2:58 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 73944

Re: Friday Facts #320 - Color correction

In case, we are holding a vote: I actually like the more vibrant colors. It's just enough to make the game look better without overdoing it. (like Diablo3 did)

Also having some trees be strangely colored is cool. I definitely won't chop those down.
by Agamemnon
Sun Nov 10, 2019 12:22 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 73944

Re: Friday Facts #320 - Color correction

The night is a bit too ultramarine blue now. Add a little green to the mix, it will look much better.
by Agamemnon
Sat Sep 28, 2019 10:03 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 46806

Re: Friday Facts #314 - 0.17 stable

Oh god, no. Those points about WoW classic... I don't agree at all. Dungeon finder was a godsend to those of us who didn't want to spend hours assembling a functioning group. Having to idle around the dungeon entrance while trying to find competent AND friendly people to join and help us, then havin...
by Agamemnon
Sun Jun 02, 2019 5:11 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 51537

Re: Friday Facts #297 - New resource icons

These new ore icons look really good on the belt. This is not a change I needed, but a change I appreciate. While on the subject of nitpicky optics changes... Can you make the items on the belts rotate properly, too? With some things (namely flat things like concrete, plates, circuit boards) it beco...
by Agamemnon
Fri May 24, 2019 4:15 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27477

Re: Friday Facts #296 - All kinds of bugs

This reminds me of the 6 stages of debugging:

1 That can’t happen.

2 That doesn’t happen on my machine.

3 That shouldn’t happen.

4 Why does that happen?

5 Oh, I see.

6 How did that ever work?
by Agamemnon
Sat May 18, 2019 11:15 am
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 34408

Re: Friday Facts #295 - New design for the chemical plant

Looks like M.C.Escher designed that plant.
by Agamemnon
Fri Apr 12, 2019 9:49 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 35859

Re: Friday Facts #290 - Rail building changes & High-res icons

To be honest, sprite popping/resolution change with draw size is such a common sight in games that I hardly notice it anymore. Especially when deliberately zooming in/out in discrete steps, my eyes take like half a second to adjust to the new picture anyway and only if I really look for an imperfect...
by Agamemnon
Wed Feb 27, 2019 3:54 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 154438

Re: Friday Facts #283 - Prepare to Launch

I'm not sure how I feel about the conveyor/biter interaction bugfix. I saw it less as a bug and more as an emergent gameplay feature. I guess conveyor belt defense is gone now. I strongly suggest bringing it back in some form so it doesn't bug the biters completely but is still usable as a defense t...

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