Search found 4 matches

by torvawk
Wed Dec 16, 2020 4:45 am
Forum: Gameplay Help
Topic: how to avoid inserters with partial hand contents when refueling trains
Replies: 4
Views: 1921

how to avoid inserters with partial hand contents when refueling trains

While this shows up best using TSM's fuel stop, this is a general question on preventing inserters from having partial hand contents while refueling mixed size trains. For this question, I am working with 1-x-1 trains. I have a general stop for refueling them with stack inserters. The problem arises...
by torvawk
Sat Nov 24, 2018 5:53 am
Forum: Ideas and Suggestions
Topic: new filter to the deconstruction planner - unused building/miners
Replies: 1
Views: 1156

new filter to the deconstruction planner - unused building/miners

TL;DR The basic idea is like the autodeconstruct mod however, instead of always running, use the code as a filter for a deconstruction planner. What ? I really enjoy the autodeconstruct mod. But everytime I mention it, I am always told it is UPS heavy. It seems that it is running frequently in the ...
by torvawk
Wed Oct 17, 2018 12:52 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88268

Re: [MOD 0.15] Robot Mining Site 0.6.3

Hey there, I think my request is similar to Kabyls, I was trying to automate adding/removing mining bots from the port. However, I cannot seem to get any useful information out of the mining port to be able to properly control the inserters. What I was hoping I could do is connect a wire to the mine...
by torvawk
Fri Jun 29, 2018 10:18 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 69904

Re: Friday Facts #249 - Dead end exploration

I think proposal 2 is the best option, and that some of it's problems aren't really problems at all. 1) Yes, it will still be linked. Blueprint items will always be linked, no matter where they are or who is holding in 2) See point 1. This works because servers already keep track of the library for...

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