Search found 6 matches
- Sun Dec 29, 2024 7:03 am
- Forum: Ideas and Suggestions
- Topic: New condition, slots full
- Replies: 3
- Views: 372
Re: New condition, slots full
I could even work with a slot count. AKA the number of slots occupied.
- Sun Dec 29, 2024 7:02 am
- Forum: Ideas and Suggestions
- Topic: New condition, slots full
- Replies: 3
- Views: 372
New condition, slots full
I was trying to set up a Trash Train system and I was running into issues. I got around most of them but one. The not quite full problem. Yes, I can use has cargo. But that just mean Not empty. And with a trash system, you may never get to a full condition either. What I am looking for is a mostly ...
- Wed Dec 16, 2020 4:45 am
- Forum: Gameplay Help
- Topic: how to avoid inserters with partial hand contents when refueling trains
- Replies: 4
- Views: 2451
how to avoid inserters with partial hand contents when refueling trains
While this shows up best using TSM's fuel stop, this is a general question on preventing inserters from having partial hand contents while refueling mixed size trains. For this question, I am working with 1-x-1 trains. I have a general stop for refueling them with stack inserters. The problem arises ...
- Sat Nov 24, 2018 5:53 am
- Forum: Ideas and Suggestions
- Topic: new filter to the deconstruction planner - unused building/miners
- Replies: 1
- Views: 1455
new filter to the deconstruction planner - unused building/miners
TL;DR
The basic idea is like the autodeconstruct mod however, instead of always running, use the code as a filter for a deconstruction planner.
What ?
I really enjoy the autodeconstruct mod. But everytime I mention it, I am always told it is UPS heavy. It seems that it is running frequently in ...
The basic idea is like the autodeconstruct mod however, instead of always running, use the code as a filter for a deconstruction planner.
What ?
I really enjoy the autodeconstruct mod. But everytime I mention it, I am always told it is UPS heavy. It seems that it is running frequently in ...
- Wed Oct 17, 2018 12:52 am
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 99208
Re: [MOD 0.15] Robot Mining Site 0.6.3
Hey there, I think my request is similar to Kabyls,
I was trying to automate adding/removing mining bots from the port. However, I cannot seem to get any useful information out of the mining port to be able to properly control the inserters. What I was hoping I could do is connect a wire to the ...
I was trying to automate adding/removing mining bots from the port. However, I cannot seem to get any useful information out of the mining port to be able to properly control the inserters. What I was hoping I could do is connect a wire to the ...
- Fri Jun 29, 2018 10:18 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 90093
Re: Friday Facts #249 - Dead end exploration
I think proposal 2 is the best option, and that some of it's problems aren't really problems at all.
1) Yes, it will still be linked. Blueprint items will always be linked, no matter where they are or who is holding in
2) See point 1. This works because servers already keep track of the library ...