Search found 23 matches

by GenericKen
Fri Nov 27, 2015 8:33 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54426

Re: Friday Facts #114 - Better train conditions

Is there any chance that you'll add the ability to blueprint train station names?
by GenericKen
Sat Sep 26, 2015 7:44 am
Forum: This Forum
Topic: Attachment quotas
Replies: 9
Views: 17309

Re: Attachment quotas

I'm getting 500 errors from your server when I try uploading a save game larger than 33mb. Known?
by GenericKen
Sat Sep 26, 2015 7:40 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Von Neumann Mk. 3 - The Omnibus
Replies: 9
Views: 26525

Re: Factorio Von Neumann Mk. 3 - The Omnibus

Let's try again w/ a 33mb save.

EDIT - that seems to be about the limit. Can't upload a 34mb file.
by GenericKen
Sat Sep 26, 2015 7:31 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Von Neumann Mk. 3 - The Omnibus
Replies: 9
Views: 26525

Re: Factorio Von Neumann Mk. 3 - The Omnibus

Hm. I can't seem to upload the save. Let me try an earlier, smaller save.
by GenericKen
Fri Sep 25, 2015 10:24 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Von Neumann Mk. 3 - The Omnibus
Replies: 9
Views: 26525

Re: Factorio Von Neumann Mk. 3 - The Omnibus

Comment reserved for save upload:

The save is 47 megs. Is that above the forum limit?
by GenericKen
Fri Sep 25, 2015 10:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Von Neumann Mk. 3 - The Omnibus
Replies: 9
Views: 26525

Factorio Von Neumann Mk. 3 - The Omnibus

Factorio Von Neumann Mk. 3 - The Omnibus Album here: http://imgur.com/a/ATPXn 01. In my last post (https://www.reddit.com/r/factorio/comments/2vuefz/factorio_von_neumann_mk_1_lessons_learned_and_the/) I said that the dream of factorio is to create a self-replicating factory. It's good to know that t...
by GenericKen
Fri Aug 28, 2015 7:00 am
Forum: Technical Help
Topic: Performance issues when force-placing 22k element blueprint?
Replies: 11
Views: 11448

Re: Performance issues when force-placing 22k element blueprint?

So... what are the lua properties of a ghost? It would make life much easier to be able to simply strip the non-electric/roboport ghosts out of my massive plan with a command. Something like for _, entity in ipairs(game.player.surface.find_entities_filtered{area = area, name = "ghost"}) do...
by GenericKen
Thu Aug 27, 2015 7:40 am
Forum: Technical Help
Topic: Performance issues when force-placing 22k element blueprint?
Replies: 11
Views: 11448

Re: Performance issues when force-placing 22k element blueprint?

Okay, watching construction, I see now that roboports powering-off is in fact killing a lot of my construction time. Are there any mods out there that will either: 1) Make robots prioritize electric/roboport ghosts? or 2) Allow me to clone and edit a blueprint to remove everything but electric, robo...
by GenericKen
Tue Aug 25, 2015 8:14 pm
Forum: Technical Help
Topic: Performance issues when force-placing 22k element blueprint?
Replies: 11
Views: 11448

Re: Performance issues when force-placing 22k element blueprint?

Glad to know I'm not alone. The unpowered roboports cancelling construction is more of a minor inconvenience than the fact that only one construction robot is assigned per tick. That max limit makes it kind of pointless to have more than 18k construction robots. The real developer solution to "...
by GenericKen
Tue Aug 25, 2015 7:30 am
Forum: Technical Help
Topic: How can I up my FPS? What should I optimize?
Replies: 1
Views: 2729

How can I up my FPS? What should I optimize?

So my simulation has settled into a consistent 20-30 fps for my mega factory. What should I do to bring it up again? I've turned on fullscreen and turned off vsync and upped the thread count to 4, and none of them seemed to do anything to the framerate. My machine was top of the line like 6 years ag...
by GenericKen
Mon Aug 24, 2015 6:18 pm
Forum: Technical Help
Topic: Performance issues when force-placing 22k element blueprint?
Replies: 11
Views: 11448

Re: Performance issues when force-placing 22k element blueprint?

I'd like them to build more quickly than 5 minutes. The ghost expiry is more of an inconvenience. Starving out all my outpost blueprints while the main factory builds itself is actually more of a problem. I guess I could create a skeleton blueprint with just power and roboports, but inventory space ...
by GenericKen
Mon Aug 24, 2015 6:46 am
Forum: Technical Help
Topic: Performance issues when force-placing 22k element blueprint?
Replies: 11
Views: 11448

Re: Performance issues when force-placing 22k element blueprint?

Ah. Ahhh... my blueprint are going from the bottom up, not from the top down. :( How would I hack the source code of my blueprint to go from top-down to bottom-up? Does it matter which direction I draw it from? Weird that ghosts don't have priority. Also weird that it only examines one per tick. Tha...
by GenericKen
Fri Aug 21, 2015 6:31 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 45886

Re: FFF #100 - So old

Are you planning to make the trailer exactly the same as before?

Would you like to call on the community for photogenic factory savegames to put into the trailer?

How much does a license for Raymond Scott's Powerhouse cost? https://www.youtube.com/watch?v=qaC0vNLdLvY
by GenericKen
Thu Aug 20, 2015 6:43 am
Forum: Technical Help
Topic: Performance issues when force-placing 22k element blueprint?
Replies: 11
Views: 11448

Performance issues when force-placing 22k element blueprint?

I'm building my Von Neuman Mk.3 on belts, and I'm seeing some weird, non-deterministic behavior whenever I plop an expansion. The attached screenshot has the original 21.2k element expansion, and it actually built pretty smoothly off of ~3k construction robots. I've since: -added about 600 solar/acc...
by GenericKen
Tue Aug 18, 2015 6:13 pm
Forum: Gameplay Help
Topic: Computational Efficiency: Do Requestor Chests Eat CPU cycles
Replies: 2
Views: 4938

Re: Computational Efficiency: Do Requestor Chests Eat CPU cycles

Thanks, but I'm looking at something on the order of 30000-50000 robots and my computer's a bit old, so I'd like to squeeze out every bit I can. =)
by GenericKen
Tue Aug 18, 2015 5:39 pm
Forum: Gameplay Help
Topic: Computational Efficiency: Do Requestor Chests Eat CPU cycles
Replies: 2
Views: 4938

Computational Efficiency: Do Requestor Chests Eat CPU cycles

I'm trying to build the largest factory I can before my computer melts. The 0.12 patch has really helped with that, but I'm looking at making tradeoffs for convenience. Once a requestor chest is full and stays full, does it still eat system resources? I'd like stacks of rails and electric miners del...
by GenericKen
Sat Apr 18, 2015 6:22 am
Forum: Ideas and Suggestions
Topic: Von Neumann/Sandbox Mode? (no rocks or trees)
Replies: 4
Views: 2778

Re: Von Neumann/Sandbox Mode? (no rocks or trees)

Thanks Koub!

Will rocks continue to spawn as I explore more area? Will I need to execute this command over and over?
by GenericKen
Sun Apr 12, 2015 4:34 am
Forum: Ideas and Suggestions
Topic: Von Neumann/Sandbox Mode? (no rocks or trees)
Replies: 4
Views: 2778

Von Neumann/Sandbox Mode? (no rocks or trees)

It's been a while since I played. I really want to perfect my von neumann factory (http://www.reddit.com/r/factorio/comments/2wutet/factorio_prevon_neumann_mk_2_planning_and_theory/), but there are lots of things vying for my time right now, and I just can't justify spending hours shotgunning down n...
by GenericKen
Mon Feb 16, 2015 4:02 am
Forum: Show your Creations
Topic: Factorio Von Neumann Mk 1 - Lessons Learned and the Question
Replies: 4
Views: 7124

Re: Factorio Von Neumann Mk 1 - Lessons Learned and the Ques

Hm. I suppose leaving stuff on the ground would just be terrible computationally. I did some experimenting with chaining train cars, and unfortunately, there are a number of insurmountable problems: 1) End to end (and in general), rails will only lay 2 tiles apart. They will never lay 1 tile apart. ...
by GenericKen
Sat Feb 14, 2015 7:04 pm
Forum: Show your Creations
Topic: Factorio Von Neumann Mk 1 - Lessons Learned and the Question
Replies: 4
Views: 7124

Re: Factorio Von Neumann Mk 1 - Lessons Learned and the Ques

Attaching the save, if the devs are interested. @ssilk - The word you're looking for is viral. The key to virality is the self-sufficiency and self-similarity of each cellular bit. Where a complicated organism (or city) can excel at a complicated task or at an efficient distribution of resources or ...

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