Search found 13 matches

by KvaNTy
Sat Jul 22, 2023 12:35 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 25
Views: 5135

Re: Make shortcut bar more resilient to mod loading and unloading

+1 I was about to post same suggestion myself, because I can hardly express how frustrating this is. When shortcut count passes certain point it becomes impossible to find button you are looking for without introducing some degree of organization in how they are ordered. And as someone who periodica...
by KvaNTy
Thu Nov 26, 2020 8:49 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.1] Misaligned blueprint names using bold rich text
Replies: 2
Views: 2387

[posila] [1.1.1] Misaligned blueprint names using bold rich text

1.1.0 - 1.1.1 https://i.postimg.cc/dtQTQcVw/1-1.png Same book in 1.0 https://i.postimg.cc/W1HZfYjj/1-0.png If bold name string does not fit into single line it gets shifted to the left. Name format: [font=default-bold][color]SomeLongBookName[/color][/font] This issue existed in 1.0 as well, but cou...
by KvaNTy
Sat Oct 26, 2019 6:40 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.17] Multi-Product Recipe Details 0.17.3

Same question. Mod appears to be working just as fine as before.
by KvaNTy
Sat Aug 10, 2019 9:54 am
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.17] Multi-Product Recipe Details 0.17.2

0.17.3
Changes:
- Better support of recipes with large number of output products(up to 9).
Fixes:
- Fixed localization errors when recipe includes entity/equipment type items.
by KvaNTy
Sat Mar 16, 2019 3:14 am
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.17] Multi-Product Recipe Details 0.17.2

0.17.2 Fixes: - Improved compatibility with mods which have recipes with very large number of output products. For some reason there is a hardcoded limit to how many elements can be put into localizable recipe description. Just 20 (Devs, why?). Because of that if recipe exceed this limit(has 15 out...
by KvaNTy
Fri Mar 15, 2019 6:21 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.4

I apologize for inconveniences. I had too little time IRL to notice problem with this mod. Mod portal suddenly made mandatory to have steam account with Factorio linked to that site otherwise it marks all mods deprecated. And guess what - it did not notify mod developers. Anyway, everything should b...
by KvaNTy
Sat Jul 21, 2018 5:25 am
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.3

0.16.4 : By popular request added mod settings with two options: Display products in a vertical list, Show production amounts and probabilities(if present). Both off by default. Also fixed an issue when some recipes with probabilities were not handled properly. Example of both options turned on: ht...
by KvaNTy
Sun Jul 08, 2018 6:47 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.3

Minor update 0.16.3:
- Added explicit support for Omni, 5dim, FactorioPlus and MoreScience.
by KvaNTy
Sun Jul 08, 2018 3:04 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.2

My guess is that it might need an optional dependency - ominimods might use final fixes stage to create it's recipes. With dependency this mod would be loaded after ominimods. Last omni version I checked(one two weeks old) worked totally fine. But you're right, better add optional dependency just i...
by KvaNTy
Thu Jul 05, 2018 3:41 pm
Forum: Mods
Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
Replies: 150
Views: 51368

Re: [MOD 0.16.x] SCTM

Future plans
- add space science pack components (ingredients will be from space)
Yes please!
Surface composition samples, magnetic field measurements, multispectral imaging data, captured solar particles: all those things could be brought from space for a further scientific research.
by KvaNTy
Mon Jul 02, 2018 1:44 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.16] Multi-Product Recipe Details 0.16.2

Made some improvements in 0.16.2:
- Implemented product type handling to fix occasional Items/Fluids order mismatch, so now what you see is what you get.
- Also added German locale (thanks to LuziferSenpai) and removed dependency on exact versions of other mods.
by KvaNTy
Sun Jul 01, 2018 6:49 am
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

Re: [MOD 0.16] Multi-Product Recipe Details

I'm glad if it helps!
To be honest I'm genuinely surprised that I was the first one to come up with this idea. Especially considering that people on forum and reddit were literally asking for something like this for as long as Petrochem exists and that is two years at least.
by KvaNTy
Sat Jun 30, 2018 11:00 pm
Forum: Mods
Topic: [MOD 0.18] Multi-Product Recipe Details 0.18.1
Replies: 19
Views: 8214

[MOD 0.18] Multi-Product Recipe Details 0.18.1

Title: Multi-Product Recipe Details Short Desc: Lists all product names in recipe description if there are more than one product in the recipe. Factorio Version: 0.16 - 0.18 Dependencies: Base Author: KvaNTy License: MIT Source: https://github.com/KvaNTy/MPRD Locales: en/ru/de Version: 0.18.1 Downl...

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