Search found 36 matches

by alexzzzz
Sat Feb 24, 2018 10:38 pm
Forum: Gameplay Help
Topic: [Combinators] How to isolate one item from a singal?
Replies: 1
Views: 662

[Combinators] How to isolate one item from a singal?

I have a signal with many different items and their amounts, for example [A=3, B=10, C=8]. I need to convert it to a signal that would contain only one of those items, doesn't matter which one, for example [A=3] or or [C=8]. I don't see a simple way to do it without building a minicomputer. Any ideas?
by alexzzzz
Fri Feb 16, 2018 7:19 pm
Forum: Duplicates
Topic: [0.16.24] Crash in ~1 min after loading the game
Replies: 3
Views: 811

Re: [0.16.24] Crash in ~1 min after loading the game

I don't remember removing any train stations. However biters could destroy one and bots could rebuild it after that.

I reloaded the game, stopped first 10-15 trains, waited for a while and the game didn't crash this time. Works fine since that.
by alexzzzz
Fri Feb 16, 2018 6:35 pm
Forum: Duplicates
Topic: [0.16.24] Crash in ~1 min after loading the game
Replies: 3
Views: 811

[0.16.24] Crash in ~1 min after loading the game

How to reproduce: 1. Load the save. 2. Wait or do whatever you want for approximately 1 min 15 seconds 3. Factorio crashes. Dump: https://dl.dropbox.com/s/1v2kjgrefm5xsls/factorio-dump-current.dmp Save: https://dl.dropbox.com/s/6aq0ej9wpp3api6/Game13.zip Log: 0.001 2018-02-16 21:23:09; Factorio 0.16...
by alexzzzz
Fri Jul 28, 2017 6:48 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 29124

Re: Friday Facts #201 - 0.15 Stable, but not really

There's always something else that can be optimized. Last week we purchased some new hardware because I wanted to test if 'throwing money at it' was a viable method of improving compilation times (and the speed at which we can develop/fix things). We purchased a brand new i9-7900X CPU and compatibl...
by alexzzzz
Thu Jul 06, 2017 7:14 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 24429

Re: Version 0.15.28

FactorioBot wrote: Train stop names are rendered at 45 degrees to better show names.
This will break someone's workflow.
by alexzzzz
Mon May 29, 2017 3:02 pm
Forum: Technical Help
Topic: Super laggy singleplayer (since .15?)
Replies: 12
Views: 1740

Re: Super laggy singleplayer (since .15?)

mrvn wrote:How do you get 180 UPS? Seems normally the game is limited to 60.

Code: Select all

/c game.speed = 10
by alexzzzz
Thu May 11, 2017 5:10 pm
Forum: Duplicates
Topic: [0.15.10] Inserter not inserting
Replies: 8
Views: 1259

Re: [0.15.10] Inserter not inserting

nuhll wrote:But why they cant take when the BELT is NOT moving?
Because they out of fuel and have no energy to move.

When you place a new burner inserter it has a little bit of fuel to be able to move to refuel itself. Some of your inserters ran out of fuel completely, so they can't even refuel themselves.
by alexzzzz
Thu May 11, 2017 12:58 pm
Forum: This Forum
Topic: Bug: post #21 is not visible
Replies: 2
Views: 640

Re: Bug: post #21 is not visible

Thanks!
by alexzzzz
Thu May 11, 2017 12:09 pm
Forum: This Forum
Topic: Bug: post #21 is not visible
Replies: 2
Views: 640

Bug: post #21 is not visible

In this thread - Lab Efficiency Research - i have written a post that should be #21, but it's not shown neither on the first page (because the forum shows 20 posts per page), nor on the 2nd page because there is no second page yet. The post is also not visible in the thread's print view. The only wa...
by alexzzzz
Thu May 11, 2017 11:44 am
Forum: Balancing
Topic: Lab Efficiency Research
Replies: 24
Views: 10238

Re: Lab Efficiency Research

I have a suggestion about labs and their efficiency. Problem: Unbalanced mid-game research difficulty In all my games the only time I actually carefully think about what to research next is the early game. This is because there's no enough labs yet or no enough science packs or resources to make the...
by alexzzzz
Thu May 11, 2017 11:12 am
Forum: Balancing
Topic: Iron sticks instead of iron ore in concrete recipe
Replies: 8
Views: 2461

Re: Iron sticks instead of iron ore in concrete recipe

And maybe for the same reason it makes sense to change rails to use stone bricks instead of raw stone. Yes it would produce 5 at a cycle (as other way stone will be consumed 5x faster) but this would make sense and would actually simplify understanding of stuff by people - that raw maretials have t...
by alexzzzz
Thu May 11, 2017 10:53 am
Forum: Duplicates
Topic: [0.15.10] Inserter not inserting
Replies: 8
Views: 1259

Re: [0.15.10] Inserter not inserting

nuhll wrote:The belt is not moving. (how else should the others get coal?!)
It's not moving now, when the unlucky inserters are already out of fuel. It usually happens to the inserters that are closer to the fuel input and never happens to the ones that are at the end of the lane.
by alexzzzz
Thu May 11, 2017 10:34 am
Forum: Ideas and Suggestions
Topic: Iron Stick... Just remove please
Replies: 17
Views: 3695

Re: Iron Stick... Just remove please

5thHorseman wrote:While we're on the topic, why is copper needed for electric poles, and not copper wire?
Agree. I don't like recipes that produce final goods out of raw materials without use of intermediate products. And it's quite logical to use wires instead of copper plates for poles.
by alexzzzz
Sat May 06, 2017 9:39 am
Forum: Balancing
Topic: Does barreling make any sense now?
Replies: 7
Views: 2744

Re: Does barreling make any sense now?

Since bots can carry barrels, you don't have to lay belts or pipes or railtracks from your oil processing site to the customers that don't need large amounts of liquids.
by alexzzzz
Fri May 05, 2017 6:33 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 23916

Re: Version 0.15.8

Wakaba-chan wrote:Waiting for 15.9 today! :D
Definitely
1.png
1.png (117.33 KiB) Viewed 14938 times
by alexzzzz
Sun Apr 30, 2017 8:08 pm
Forum: General discussion
Topic: Overriding inserter stack size via circuit network
Replies: 7
Views: 4237

Re: Overriding inserter stack size via circuit network

Tekky wrote:
Linosaurus wrote:This looks like a bug, might want to repost in the bug forum.
According to this post by a factorio developer, it is not a bug, but works as intended, for performance reasons.
Yeah, I saw it, and it made me wondering what is the purpose of this feature then?
by alexzzzz
Sun Apr 30, 2017 3:54 pm
Forum: General discussion
Topic: Wait What... Small electric poles can be used as fuel !?
Replies: 6
Views: 1665

Re: Wait What... Small electric poles can be used as fuel !?

mergele wrote:Wooden Boxes can too.
And also wood.
by alexzzzz
Sun Apr 30, 2017 3:48 pm
Forum: General discussion
Topic: Overriding inserter stack size via circuit network
Replies: 7
Views: 4237

Overriding inserter stack size via circuit network

What are the use cases for overriding inserter stack size via circuit network? The potential use case is to be able to move the exact number of items from a chest/wagon to a chest/wagon regardless of the current stack size bonus. But it didn't work out as expected. Here I'm trying to move 41 lights ...
by alexzzzz
Sun Apr 23, 2017 6:33 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 16112

Re: Getting rid of alien artifacts is a bad idea

the artifacts were NOT a scarce resource, just an annoying one. Indeed. In one of my previous games I had like 200-300k artifacts in the storage after completing The Great Perimeter Wall and securing the whole area. I had no idea what to do with all that treasure. http://steamcommunity.com/sharedfi...
by alexzzzz
Sun Apr 23, 2017 4:47 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 84216

Re: Friday Facts #187 - Space science & 0.15 graphics

MrGrim wrote:People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? :D
Depending on the exact time, the "Tuesday" may actually be Monday, Tuesday or Wednesday for people in different time zones.

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