Search found 33 matches

by CyberWizard2261
Thu Dec 19, 2024 12:51 pm
Forum: Modding help
Topic: completely replacing entity graphics
Replies: 2
Views: 178

Re: completely replacing entity graphics

I actually wanted to be able to see the building when placing it and make it invisible after. The solution I found was to replace the entity with an invisible one and attach the animation to it
If anyone knows of a better way to do it please tell me
by CyberWizard2261
Thu Dec 19, 2024 11:33 am
Forum: Ideas and Requests For Mods
Topic: [Request] A.N.T (Autonomous Nano Teleporter)
Replies: 1
Views: 324

Re: [Request] A.N.T (Autonomous Nano Teleporter)

I'm now trying to revive a slightly similar mod and could use some suggestions: Tesseract, it will store a huge amount of energy and matter (items and liquids) and make them available anywhere through equipment and teleporters, my idea is to make it available from the start but you have to keep it ...
by CyberWizard2261
Thu Dec 19, 2024 10:17 am
Forum: Modding help
Topic: saving data into "storage" is not working for me (solved)
Replies: 2
Views: 170

Re: saving data into "storage" is not working for me (solved)

found the problem: I forgot to use script.register_metatable after setting the meta-table
by CyberWizard2261
Tue Dec 17, 2024 4:46 pm
Forum: Modding help
Topic: saving data into "storage" is not working for me (solved)
Replies: 2
Views: 170

saving data into "storage" is not working for me (solved)

Can someone help me find what's wrong with my code? it looks like I can't save complex objects in the storage variable


function tesseract_game:save()
if self.tesseracts ~= nil then
storage.tesseracts = self.tesseracts
end
if self.pointers ~= nil then
storage.pointers = self.pointers
end ...
by CyberWizard2261
Mon Dec 09, 2024 9:30 pm
Forum: Modding help
Topic: completely replacing entity graphics
Replies: 2
Views: 178

completely replacing entity graphics

I want to replace the graphics of an entity (in this case a chest) with a custom animation, I know how to make an animation on top of the entity but my custom animation has transparent parts so I want to make the entity invisible after it is placed, do anyone know how to do it?
by CyberWizard2261
Mon Nov 25, 2024 12:21 pm
Forum: Modding interface requests
Topic: [2.0.14] Add more ways for quality to affect items
Replies: 18
Views: 1858

Re: [2.0.14] Add more ways for quality to affect items

if every statistic had 2 values or a "quality_effects" table were introduced the whole prototype system would have to be rewritten if we use different itens for each quality only minor changes would be required
If you wanna change only a few properties of an item/entity/equip/etc you can easily copy ...
by CyberWizard2261
Wed Nov 20, 2024 9:01 pm
Forum: Modding interface requests
Topic: [2.0.14] Add more ways for quality to affect items
Replies: 18
Views: 1858

Re: [2.0.14] Add more ways for quality to affect items

I'm not sure if UberWaffe's idea was well understood, what we do want is a different item for each quality so we can freely specify all of its properties, each item will be able to place its entities, equipment, etc, and everything could be customized at will the main difference from the old system ...
by CyberWizard2261
Sat Nov 16, 2024 1:33 pm
Forum: Modding interface requests
Topic: [2.0.14] Add more ways for quality to affect items
Replies: 18
Views: 1858

Re: [2.0.14] Add more ways for quality to affect items


(I suspect the quality approach is too far down the line to change, but here it is anyway.)

How I would have liked the quality engine and lua to have worked:

TL;DR
More like next_upgrade. Separate prototype item / entity / recipe per quality level, instead of linear modifiers scattered all ...
by CyberWizard2261
Fri Nov 08, 2024 7:35 pm
Forum: Modding interface requests
Topic: Furnace recipe with optional ingredient
Replies: 0
Views: 122

Furnace recipe with optional ingredient

I was trying to make a furnace that can receive a air filter as optional ingredient to change the recipe into one that don't make pollution (the other ingredient is a fluid) I successfully made 2 recipes with and without the filter but when I try to insert the filter in the furnace I receive a msg ...
by CyberWizard2261
Tue Mar 31, 2020 11:28 am
Forum: Modding discussion
Topic: problem with LuaTechnology.level
Replies: 5
Views: 1995

Re: problem with LuaTechnology.level

thanks, picklock now I can make a code to circumvent this problem, but I still think this kind of unintuitive feature deserves a better explanation
by CyberWizard2261
Mon Mar 30, 2020 8:33 pm
Forum: Modding discussion
Topic: problem with LuaTechnology.level
Replies: 5
Views: 1995

Re: problem with LuaTechnology.level

I'm sorry but if you consider this vague sentence an explanation I think there's something wrong with you
by CyberWizard2261
Mon Mar 30, 2020 7:38 pm
Forum: Modding discussion
Topic: problem with LuaTechnology.level
Replies: 5
Views: 1995

problem with LuaTechnology.level

in techs with multiple levels, LuaTechnology.level is showing level + 1 except when level = max level
Am I missing something? Is it a bug? If this is the normal behavior I think it should be explained in the documentation since it's unintuitive
by CyberWizard2261
Fri Mar 27, 2020 2:47 pm
Forum: Modding help
Topic: rotatable rectangular entity
Replies: 1
Views: 823

rotatable rectangular entity

I made a 3x2 assembler to make hydrogen from heat, it should be peaceable like a heat exchanger but the game always places it in weird positions I made a hack to avoid this (made it placeable off-grid, made a heat-boiler fake entity and replace the fake for the true one using code) but I'd like to ...
by CyberWizard2261
Mon Apr 29, 2019 9:07 pm
Forum: Modding interface requests
Topic: Allow inserters to take from burnt_result_inventory
Replies: 2
Views: 1289

Re: Allow inserters to take from burnt_result_inventory

I have the same problem: I made furnaces that use hydrogen bottles as fuel and the inserters just don't take the used bottles from the used fuel inventory I really would like to solve this problem without a runtime script
by CyberWizard2261
Sat Sep 01, 2018 4:18 pm
Forum: Modding help
Topic: Help with making an entity non-rotateble
Replies: 4
Views: 2046

Re: Help with making an entity non-rotateble

try

flags = {"player-creation","placeable-neutral", "not-rotatable"}
by CyberWizard2261
Thu Jul 26, 2018 1:13 pm
Forum: Modding help
Topic: tertiary power assembling machine
Replies: 0
Views: 681

tertiary power assembling machine

I made an extremely power hungry assembling machine and set it to tertiary power so it would work using only if the factory has enough energy for other processes

It works, it uses only excess energy from the factory, but when paired with accumulators some weird things happen:

The accumulators don ...
by CyberWizard2261
Wed Jul 25, 2018 12:38 pm
Forum: Implemented mod requests
Topic: Target temperature for heat energy source
Replies: 6
Views: 2696

Re: Target temperature for heat energy source

Thanks, Klonan
I just can't wait to make heat-factories
by CyberWizard2261
Tue Jul 24, 2018 4:37 pm
Forum: Implemented mod requests
Topic: Target temperature for heat energy source
Replies: 6
Views: 2696

Re: Target temperature for heat energy source

The way it is now furnaces and assembling machines can work using heat energy source just like heat exchangers

I made a heat-furnace but it starts working as soon as the temperature rises above 15C and this far from realistic

With a target temperature in the energy source, we can make realistic ...
by CyberWizard2261
Tue Jul 24, 2018 1:47 pm
Forum: Implemented mod requests
Topic: Target temperature for heat energy source
Replies: 6
Views: 2696

Target temperature for heat energy source

I'd like to see more entities using heat energy source (not only boilers), but most heat processes require a temperature much above 15C to work in real life
I'm planning to produce hydrogen via pyrolysis at 800C, and I'm quite sure other modders will think in creative ways to use heat too

I'd ...

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