I need constant combinator that can give one value by index signal, like an array.
Please.
Search found 452 matches
- Tue Nov 14, 2023 9:17 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 294
- Views: 24301
- Sun Nov 05, 2023 10:19 am
- Forum: Technical Help
- Topic: Rolling back a game update removes all achievements
- Replies: 10
- Views: 630
Re: Rolling back a game update removes all achievements
One could argue about that. Forward compatibility is not a rocket science in software development.
- Fri Oct 27, 2023 10:44 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 205
- Views: 31479
Re: Friday Facts #381 - Space Platforms
I'm with team "inertia physics for thrusters". It should't be very difficult to make the acceleration proportional to the thruster power. But of course, that bring the problem of deceleration: how do you ensure that you stop platform at the right place? Maybe make the engines "stock ...
- Sun Oct 08, 2023 10:54 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18851
- Fri Oct 06, 2023 9:58 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18851
- Fri Oct 06, 2023 8:15 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18851
Re: Friday Facts #379 - Abstract rewiring
Good. How about light and smooth shadows?
- Fri Oct 06, 2023 8:06 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18851
Re: Friday Facts #379 - Abstract rewiring
Not sure if wires should drop shadows. Have you ever seen electric wire shadow in the daytime?
- Wed Oct 04, 2023 9:31 am
- Forum: Gameplay Help
- Topic: Help. I have a map with no Oil
- Replies: 3
- Views: 461
Re: Help. I have a map with no Oil
am several hours into the game and just now noticing that there are no oil patches on the map. It is possible that oil patches exist, just in an unusual distance. Make a little cheat: enter edit mode in the console (in a separate game save to not ruin achievements) and look around in surroundings y...
- Fri Sep 29, 2023 8:06 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 335
- Views: 60077
Re: Friday Facts #378 - Trains on another level
I thought these are golden ones. Expected for gold orefishforfuture wrote: ↑Fri Sep 29, 2023 8:01 pmYeah, and not having wood as an ingredient for the rail recipe?!?![]()

- Fri Sep 29, 2023 6:47 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 335
- Views: 60077
Re: Friday Facts #378 - Trains on another level
Kinda little bit sad for me personally. I see intersection intricacies as part of fun. Making it easier takes some part of game from me. Graphics is awesome nevertheless I guess, there will be various "schools" among the players, like "no delivery bots", "no beacons", ...
- Fri Sep 29, 2023 5:31 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 335
- Views: 60077
Re: Friday Facts #378 - Trains on another level
Can't wait to start making railway pr0n 

- Thu Sep 28, 2023 9:00 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38983
- Tue Sep 26, 2023 9:05 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38983
Re: Friday Facts #377 - New new rails
The angles from the circular track are very close to 22.5° which is good for making circles look round and even given that 5²+12²=13². Actually, 1:2 slope ratio is the only clever solution in the game because it matches how we build sloped walls and other buildings. I just wanted players to not say...
- Mon Sep 25, 2023 1:07 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 22
- Views: 1500
- Mon Sep 25, 2023 9:39 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38983
- Sat Sep 23, 2023 11:55 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38983
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them...
- Sat Sep 23, 2023 10:08 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 38983
Re: Friday Facts #377 - New new rails
May I ask for very large radius rail curves, for aesthetic purposes? They look more natural. Also, current curves might require significant train slowdown, so large radii would be useful. And I'd like to have very small radius curves (excl. half diagonals for simplicity), and trains would pass them ...
- Sat Sep 23, 2023 9:51 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 26
- Views: 2644
Re: The big question: Are you going to try v2?
I definitely will try 2.0. Will I play it? You mean, will I abandon my unfinished megabase? I think no, unless some killer features will be introduced. Advanced rails will not kill my base. Anyway, I think I will not start large megabase in 2.0 at once, I will wait for most serious bugfixes and bala...
- Sun Sep 17, 2023 1:19 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 360
- Views: 39607
Re: Friday Facts #376 - Research and Technology
Which others did you find? I think there are several important points. I should refresh my memory, but unfortunately, I lost motivation of spending time on re-reading entire discussion again. After the last FFF, I have feeling that kovarex is not going to change something, there's not a single sign...
- Sun Sep 17, 2023 10:09 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 360
- Views: 39607
Re: Friday Facts #376 - Research and Technology
The 35-page discussion was very low quality, mostly talking about unimportant things like the name and useless critique based on misunderstanding of the quality system. And it was mostly redundant. It wasn't really 35 pages of discussion, it was 35 pages of the same post redundantly posted in copie...