Search found 333 matches

by coppercoil
Mon Mar 08, 2021 9:32 am
Forum: Gameplay Help
Topic: Train noob
Replies: 3
Views: 465

Re: Train noob

Watching video may be not enough, you may need to explore things by yourself: start a separate god-mode game, build setups seen on video, modify them, test your own cases, crash trains, try different signals and so on. Even if you understood the signals, you will need a practice to make that knowled...
by coppercoil
Sat Mar 06, 2021 3:42 pm
Forum: Gameplay Help
Topic: Fluid System - multiples
Replies: 13
Views: 952

Re: Fluid System - multiples

I've seen cases where the tank is half full, but the pipe directly connected to it is almost empty. Why? Could you provide a screenshot or blueprint? Very likely there are some important issues you didn't notice. Two tanks should work as well. Fluids may be tricky, but once you understood that stra...
by coppercoil
Fri Feb 12, 2021 6:00 pm
Forum: General discussion
Topic: Stages of Factorio gameplay
Replies: 10
Views: 1092

Re: Stages of Factorio gameplay

SKKiro wrote: ↑
Fri Feb 12, 2021 5:54 pm
...instead of going for simply making megabase factories bigger and bigger.
Bigger is not simple. If you build x10 factory, your old blueprints won't work :)
x2 is not worth it, that's true.
by coppercoil
Wed Feb 10, 2021 4:40 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 25
Views: 2348

Re: Armour & Gun quickbar location question

Bilka wrote: ↑
Wed Feb 10, 2021 4:29 pm
I assume you mean "Why 1080p?".
No. I mean, why not to make a game for ALL 1080+ monitors?
I don't have space issues on the right side. Can I have weapons on the right, please?
by coppercoil
Wed Feb 10, 2021 4:26 pm
Forum: Gameplay Help
Topic: Armour & Gun quickbar location question
Replies: 25
Views: 2348

Re: Armour & Gun quickbar location question

Bilka wrote: ↑
Fri Jan 29, 2021 2:59 pm
Moving the outline of the weapon panel to the right shows that it would interfere with the tooltip and the alerts, while it fits between everything on the left. (1080p resolution and 100% GUI scale)
What 1080p?
There also are other monitors.
QHD.jpg
QHD.jpg (575.93 KiB) Viewed 289 times

Just add an option.
by coppercoil
Mon Feb 08, 2021 5:28 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 52
Views: 4877

Re: Is the Fluid Rework still planned?

It doesn't make any difference if you produce P1 first and then P2, or P2 first and then P1 or both of them at the same time. No. It makes the difference to the question "do fluids work as expected?". This is how players think. You can say "you will still launch the rocket in XX hour...
by coppercoil
Mon Feb 08, 2021 4:56 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 52
Views: 4877

Re: Is the Fluid Rework still planned?

jodokus31 wrote: ↑
Mon Feb 08, 2021 4:46 pm
You might add a wire, if fluid greater 1000, then activate both pumps
That's called "workaround". If you play like a pro, you can really fix many things. Average and newbie players cannot do that.
by coppercoil
Mon Feb 08, 2021 4:43 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 52
Views: 4877

Re: Is the Fluid Rework still planned?

If you want to split fluids, then use a fluid splitter: Does not work. SplitterDoesntWork.jpg 0eNqV2OGOojAQB/B36WfY0AIt+CqbjUEdTXNSSFvu1jW8+xW9c7075mbHLwqWHyXp/DPlKnbnCUZvXRSbq7D7wQWxeb2KYE+uOy/n4mUEsRE2Qi8y4bp+OQpx8N0J8ti5b2LOhHUHeBcbOb9lAly00cLduR1ctm7qd+DTgIdg3dG69Fc+2uRnYhxCumpwyy2TlFe6fqkzcUk/...
by coppercoil
Mon Feb 08, 2021 3:20 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 52
Views: 4877

Re: Is the Fluid Rework still planned?

Koub wrote: ↑
Mon Feb 08, 2021 3:09 pm
Allow me to quote one of the devs :
Allow me to quote myself :
coppercoil wrote:
Rseding91 wrote: ↑
Sun Jan 31, 2021 4:33 pm
Splitting is not required. If you ever think you need to split fluid it means you don't have enough fluid.
Not enough fluid - not so rare situation.
by coppercoil
Mon Feb 08, 2021 2:54 pm
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 52
Views: 4877

Re: Is the Fluid Rework still planned?

Some of them stop working. Which ones? Who cares! You should not look at this issue from a megabase-builder position. Smaller factories share the same pipeline for different productions (say, A+B), so if we cut the feed to 0.5, then we can get 1*A + 0*B instead of 0.5*A + 0.5*B. So, many players ca...
by coppercoil
Mon Feb 08, 2021 8:29 am
Forum: General discussion
Topic: Is the Fluid Rework still planned?
Replies: 52
Views: 4877

Re: Is the Fluid Rework still planned?

Yoyobuae wrote: ↑
Mon Feb 08, 2021 4:28 am
This setup has the highest potential for causing the issues you claim to happen, yet they all work just fine.
Have you tried to reduce fluid feed? Just to watch what will happen.
by coppercoil
Wed Feb 03, 2021 9:55 pm
Forum: Ideas and Suggestions
Topic: Make production graphs cleaner
Replies: 9
Views: 501

Re: Make production graphs cleaner

Just switch to shorter time scale for details. Large scale already hides short peaks, so smoothing would be not so "destructive" as you think. I mean, graphs hide fine details by now, and players are fine with that :)
by coppercoil
Wed Feb 03, 2021 5:01 pm
Forum: Ideas and Suggestions
Topic: Make production graphs cleaner
Replies: 9
Views: 501

Make production graphs cleaner

TL;DR
Prod2Prod.png
Prod2Prod.png (63.38 KiB) Viewed 501 times
What ?
1. Remove high frequencies in the graphs.
2. Make graph lines smooth.
Why ?
Graphs will be cleaner and nicer.
by coppercoil
Sun Jan 31, 2021 5:06 pm
Forum: Not a bug
Topic: Weapon window at the bottom right.
Replies: 2
Views: 213

Re: Weapon window at the bottom right.

There is simply not enough space for it there, as you can see the player + vehicle info at the same time (feature of 1.1), and there are also alerts + shortcut I have large display and plenty of space. By the way, if you enter console mode, that window jumps to the right, so this is already impleme...
by coppercoil
Sun Jan 31, 2021 4:43 pm
Forum: Not a bug
Topic: Fluid throughput depends on building order
Replies: 8
Views: 791

Re: Fluid throughput depends on building order

Rseding91 wrote: ↑
Sun Jan 31, 2021 4:33 pm
Splitting is not required. If you ever think you need to split fluid it means you don't have enough fluid.
Not enough fluid - not so rare situation.
There also is another case: long-distance fluid delivery by single pipeline, and latter distributing.
Splitting is required.
by coppercoil
Sun Jan 31, 2021 10:36 am
Forum: Not a bug
Topic: Fluid throughput depends on building order
Replies: 8
Views: 791

Re: Fluid throughput depends on building order

Factorio fluids is a mystery. Don't think these are just pumps and pipes. This is kind of alien technology you need to explore and adapt for you.

You may need storage tanks (fluid sensors) and combinators to do controlled splitting.
by coppercoil
Fri Jan 29, 2021 4:23 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 4722

Re: Nerf the Portable Fusion Reactor?

I understand the difference. I'm not sure regarding "everyone". Would anybody say "I am sure regarding everyone"? Nevertheless, we share our thoughts, possibly giving some value for the one who make decisions. More discuss gives more detailed picture, I think it's good. Let's bac...
by coppercoil
Fri Jan 29, 2021 8:51 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 4722

Re: Nerf the Portable Fusion Reactor?

Koub wrote: ↑
Fri Jan 29, 2021 8:36 am
I'd like to remind two things :
Sure. But what does it mean for the Balancing forum?
What should I write differently to not get the reminder?

Would it help if I would add we all would add words "Personally I think..." on the top of every sentence? I thought this is a default mode.
by coppercoil
Fri Jan 29, 2021 8:30 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 4722

Re: Nerf the Portable Fusion Reactor?

it doesn't last forever. it lasts longer than the gameplay - basically forever was my original text... just like Voyager's power supply, can't tell if you painfully missed thy point or if you simply artfully dodged acknowledging it. You mean "basically forever" != "forever"? I s...
by coppercoil
Thu Jan 28, 2021 9:20 pm
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 4722

Re: Nerf the Portable Fusion Reactor?

ptx0 wrote: ↑
Thu Jan 28, 2021 8:51 pm
I mean Portable Energy Device should be powered by fuel that not lasts forever. That's all. You think it's crappy, I do not :)

Voyager RTGs were 470W, too weak for Factorio :mrgreen:

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