Search found 79 matches

by coppercoil
Mon Oct 14, 2019 4:58 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 55
Views: 20070

Re: How old are the players of Factorio

Koub wrote:
Mon Oct 14, 2019 3:20 pm
That's close to 17h45, on average, per day, every day, for the whole year. It's insane :)
You can leave the game running overnight 8-). White science mining gives much more fun than altcoin mining :mrgreen:
by coppercoil
Sun Oct 13, 2019 8:58 pm
Forum: Ideas and Suggestions
Topic: Have pumps be able to measure throughput
Replies: 4
Views: 193

Re: Have pumps be able to measure throughput

Pump moves: 200 u on first tick 80 u on 2nd tick 100 u after that My experiments shows that pump fluid dynamics is slightly more complex. Once pump has stopped, it needs to sleep at least 3-4 ticks to be able to restart by "standard" sequence. If we have 1 tick delay, pump moves: 200 80 100 0 <- de...
by coppercoil
Sat Oct 12, 2019 9:42 am
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 61
Views: 5160

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Non-colliding biters looks good. How about a mix of biters and spitters? Will biter run through a spitter that just stopped to spit?
How about different sizes of biters that attact with different speed, will they run through each other?
by coppercoil
Sat Oct 12, 2019 8:54 am
Forum: Gameplay Help
Topic: Flamethrower turret - Heavy or light oil?
Replies: 5
Views: 158

Re: Flamethrower turret - Heavy or light oil?

Wiki says light oil gives +5% damage comparing to heavy oil. I think 1/20 difference is negligible. Just look at this proportion: ooooooooooooooooooox. Compare “x” to “o”. It is not worth to bother, use any of them and boost Refined flammables research. I use crude oil, and I'm happy.
by coppercoil
Tue Oct 08, 2019 5:52 pm
Forum: Balancing
Topic: Power switches should be 1x1
Replies: 22
Views: 509

Re: Power switches should be 1x1

Deadlock989 wrote:
Tue Oct 08, 2019 10:51 am
Does it come with a magnifying glass?
Do you need a magnifying glass to see pixels in the display?
by coppercoil
Fri Sep 20, 2019 6:30 am
Forum: Not a bug
Topic: [0.17.65] Splitters combines unevenly
Replies: 8
Views: 804

Re: [0.17.65] Splitters combines unevenly

The standard 4>>4 balancer, you show in the picture, is not input balanced. Never was. It's input balanced, output balanced and throughput unlimited, three in one. I'll not dispute about this, it works and I use it for ages. nother thing is, I don't see how the inserters simulate uneven consumption...
by coppercoil
Thu Sep 19, 2019 7:46 pm
Forum: Releases
Topic: Version 0.17.69
Replies: 45
Views: 13135

Re: Version 0.17.69

FactorioBot wrote:
Thu Sep 19, 2019 3:29 pm
  • Fixed splitter input flipping mechanism. (74273)
It seems this splitter bug is fixed too. Now balancers are great again :mrgreen:
by coppercoil
Thu Sep 12, 2019 7:23 am
Forum: Railway Setups
Topic: Unloading 96 blue belts
Replies: 8
Views: 3181

Re: Unloading 96 blue belts

Whataguy wrote:
Thu Sep 12, 2019 4:43 am
I'm using the unloader now. Great system. Thanks.
Despite of balancer, wagons can become unbalanced after 5-20 hours of work if consumption is slighty less than 100%. It's because splitters are not perfect. So additional balancing using circuits may be required.
by coppercoil
Sat Sep 07, 2019 11:23 am
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 710

Re: Belt speeds

Vansaar95 wrote:
Fri Sep 06, 2019 11:29 pm
I have only one request: to make the speed of the blue belt equal to two red ...
There's a mod for it: Double Speed Belts.
by coppercoil
Mon Sep 02, 2019 8:27 pm
Forum: General discussion
Topic: Do you ever use exponentiation (^) in arithmetic comb?
Replies: 11
Views: 860

Re: Do you ever use exponentiation (^) in arithmetic comb?

mrvn wrote:
Mon Sep 02, 2019 8:10 pm
You can do a lot of things. The question is: Would you want to?
That's a good question. Do I want a square mean deviation?
by coppercoil
Mon Sep 02, 2019 6:35 pm
Forum: General discussion
Topic: Do you ever use exponentiation (^) in arithmetic comb?
Replies: 11
Views: 860

Re: Do you ever use exponentiation (^) in arithmetic comb?

You can use "each ^ 2 => each" to compute a square mean deviation. Too bad there is no sqrt() or "each ^ 0.5" to go along with it. If you like circuits, you can build sqrt() by yourself using Babylonian method , it's simple and converge fast, especially if you can precalculate good initial guess. I...
by coppercoil
Sun Sep 01, 2019 7:09 pm
Forum: General discussion
Topic: Do you ever use exponentiation (^) in arithmetic comb?
Replies: 11
Views: 860

Do you ever use exponentiation (^) in arithmetic comb?

I wonder if exponentiation (^) operation has any practical use in the arithmetic combinator. The only meaningful case I can imagine is 2 ^ X, that can be replaced to 2 << (X - 1). Anything else?
I never use it, maybe there are some great tricks I don't know?
by coppercoil
Sun Sep 01, 2019 11:38 am
Forum: Ideas and Suggestions
Topic: Remove all combinator wires by single click
Replies: 0
Views: 64

Remove all combinator wires by single click

TL;DR Remove all wires connected to the combinator at once by pressing some shortcut. What ? If mouse is hovered on arithmetic/decider/constant combinator and shortcut pressed, disconnect all green and red wires from it. This feature already works for electric poles. Please allow combinators to be ...
by coppercoil
Wed Aug 21, 2019 7:05 pm
Forum: Not a bug
Topic: [0.17.65] Splitters combines unevenly
Replies: 8
Views: 804

Re: [0.17.65] Splitters combines unevenly

disentius wrote:
Sun Aug 18, 2019 2:01 pm
It is a Belt balancer: if you want even input consumption, you will need a lane balancer.
https://imgur.com/r/factorio/sgAsj
Yes, it's a belt balancer, I need to balance input belts not lanes. The problem is, splitter has got some flaw and balancers works worse now.
by coppercoil
Sat Aug 17, 2019 11:57 pm
Forum: Not a bug
Topic: [0.17.65] Splitters combines unevenly
Replies: 8
Views: 804

Re: [0.17.65] Splitters splits unevenly

Splitters don't and can't split when consumption is uneven. That would mean that when one side is blocked, the whole splitter is blocked. Maybe "splits" wasn't the best word for this. I speak about splitter input belts. Splitter combines two feeding belts by taking items evenly. Yes, I should say "...
by coppercoil
Thu Aug 15, 2019 7:24 pm
Forum: Not a bug
Topic: [0.17.65] Splitters combines unevenly
Replies: 8
Views: 804

[0.17.65] Splitters combines unevenly

This is well known 4x4 balancer. Inserters simulate uneven consumption. I connected counters to its inputs and found they are not balanced . Single splitter is affected too, but multiple splitters gives more effect. SplitterProblem.jpg You may say there’s only 0.07% difference, is it really importan...
by coppercoil
Thu Aug 08, 2019 6:42 am
Forum: General discussion
Topic: Deleted blueprint book
Replies: 15
Views: 505

Re: Deleted blueprint book

Would it possible to have a simple file deleted_bp.txt where all recently deleted blueprints are listed in text form? The player could open it with Notepad, find required BP by deletion time, copy and import as new blueprint or book in standard way. It requires no additional GUI or filesystem change...
by coppercoil
Wed Jul 31, 2019 8:28 pm
Forum: This Forum
Topic: Tab stops in the forum post?
Replies: 2
Views: 191

Tab stops in the forum post?

It seems tab symbol (0x09) doesn't work in Factorio forums. I'd like to show a simple table, it can be without borders, just columns aligned. Is it possible?
by coppercoil
Sat Jul 27, 2019 4:11 pm
Forum: Ideas and Requests For Mods
Topic: Lamp + Arithmetic combinator = Pixel
Replies: 11
Views: 500

Re: Lamp + Arithmetic combinator = Pixel

Internal here is no only arithmetic combinator, but also a hidden lamp. As you note, sometimes the background is higher than lamp :( I hope it would be possible to find some solution in the near future. I have a lot to do too, before my super duper project will be ready to publish :) Triangles are ...
by coppercoil
Fri Jul 26, 2019 10:34 pm
Forum: Ideas and Requests For Mods
Topic: Lamp + Arithmetic combinator = Pixel
Replies: 11
Views: 500

Re: Lamp + Arithmetic combinator = Pixel

darkfrei wrote:
Fri Jul 26, 2019 10:07 pm
Done!
Yes, it works. Now we've got black lamp color :)

How about strange LED transparency? Here's how it looks while placing new LED:

LEDTransparent.png
LEDTransparent.png (198.75 KiB) Viewed 329 times

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