
Search found 388 matches
- Tue Mar 29, 2022 5:14 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 10588
Re: Version 1.1.57
Nobody knows what the tag /s means 

- Tue Feb 22, 2022 9:33 am
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 2607
Re: Our 200-hours-base is overrunned - any ideas?
Better flame-tower only or flame + laser-turrets? Flamethrowers are slow to respond and misses very first biters, so you need laser/gun turrets for them. I think it is possible to build defense without turrets, using only flamethrowers (and repair bots of course), but such design would be more comp...
- Wed Feb 16, 2022 10:35 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33109
Re: 3 and 4 way intersections
Should the relative throughput consider train size? Longer trains -> larger footprint -> less value, on the other hand, longer trains -> more cargo wagons -> more items moved -> larger value, do they compensate each other?
- Tue Feb 15, 2022 4:25 pm
- Forum: Combinator Creations
- Topic: UPS optimization - say Substations once more...
- Replies: 12
- Views: 884
Re: UPS optimization - say Substations once more...
No, I missed that. I did not found yellow color on the graph and skipped the following text
. You know, browsing nowadays is about skipping 95% unnecessary information, this works on a driver layer
Nevertheless... 1% is still unexpected.


Nevertheless... 1% is still unexpected.
- Tue Feb 15, 2022 9:00 am
- Forum: Combinator Creations
- Topic: UPS optimization - say Substations once more...
- Replies: 12
- Views: 884
Re: UPS optimization - say Substations once more...
First thought: wtf???
Second thought: lets make the graph correct.
Second thought: lets make the graph correct.
Offset_0
- Mon Feb 14, 2022 9:53 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33109
Re: 3 and 4 way intersections
Of course, small and large intersections are not comparable. I would like to compare small vs small, large vs large, buffered vs buffered and so on.
- Mon Feb 14, 2022 8:45 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33109
Re: 3 and 4 way intersections
I just thought, we need new metric: throughput/chunk. Some crosses have outstanding throughput, but hell, they are HUGE 

- Sat Feb 12, 2022 12:11 am
- Forum: Gameplay Help
- Topic: More Expressive Combinators
- Replies: 9
- Views: 738
- Sat Feb 05, 2022 12:31 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 178
- Views: 44551
Re: Friday Facts #367 - Expansion news
I just came to say... yet_another_shut_up_and_take_my_money.gif 

- Wed Feb 02, 2022 9:58 am
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 27
- Views: 2593
Re: Is nuclear power really bad for megabases?
In a "real" game - including mining etc and transporting items, and less UPS-optimised production - the reduction would clearly be less. I took my real 430 SPM factory and replaced 3.8 GW nuclear power to electric energy interface. Nuclear: 320 UPS. Electric interface: 380 UPS. Looks good.
- Sat Jan 29, 2022 9:05 am
- Forum: Energy Production
- Topic: Is nuclear power really bad for megabases?
- Replies: 27
- Views: 2593
Re: Is nuclear power really bad for megabases?
Players have different motivation, I'm not sure if it is worth arguing about that. Personally, I use nuclear, because solar is too simple, it's boring, it's for kids. Please don't say I'm wrong, this is how I play. But I still want UPS, so gGeorg asked right question. I'd like to hear an answer like...
- Wed Jan 26, 2022 8:57 am
- Forum: Gameplay Help
- Topic: Please help me put signals at my rail
- Replies: 5
- Views: 448
Re: Please help me put signals at my rail
There are no problems with 2 tiles spacing.
- Tue Jan 25, 2022 8:21 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 145
- Views: 33109
- Fri Jan 21, 2022 10:30 am
- Forum: Ideas and Suggestions
- Topic: Why can't I put fish back into the water?
- Replies: 18
- Views: 2450
Re: Why can't I put fish back into the water?
I confirm, it is not implemented.
- Tue Jan 11, 2022 9:34 am
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 3072
Re: Can you add a clock to the game?
If there are so many requests, developers could make a little exception even if it is "game unrelated" feature. This does not mean devs should embed web browser in the future, there's no case law in a gamedev :) Mutiplayer determinism sounds like unnecessary overcomplication for me. Can it...
- Fri Dec 31, 2021 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Independent Minimap UI size
- Replies: 6
- Views: 457
Re: Independent Minimap UI size
This forum definitely needs button

- Wed Dec 29, 2021 5:14 pm
- Forum: Gameplay Help
- Topic: Building the Main Bus
- Replies: 3
- Views: 477
Re: Building the Main Bus
Don't put green/red/blue circuit production on the main bus, make separate expandable bus for them. Circuits consume lots of bus lines when factory grows.
- Mon Dec 27, 2021 12:31 pm
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 2607
Re: Our 200-hours-base is overrunned - any ideas?
You need sloped or rounded (with large radius) corners to reduce losses. It seems, spiters attack most protruding turrets.
- Fri Dec 24, 2021 10:31 am
- Forum: Balancing
- Topic: Long-handed inserters should consume more energy
- Replies: 25
- Views: 2086
Re: Long-handed inserters should consume more energy
Thanks for explorations. For me it runs at 620 spm. I don't know why. There's one general rule: don't break anything, if possible. This rule is not limited to inserters, it is not limited to Factorio. It is not limited to software. It is not uncommon that some known bugs and legacy functions are kep...
- Thu Dec 23, 2021 5:20 pm
- Forum: Balancing
- Topic: Long-handed inserters should consume more energy
- Replies: 25
- Views: 2086
Re: Long-handed inserters should consume more energy
we've been over this before. vanilla doesn't have that requirement. if you want a "true puzzle", how about you play the game without asking for more energy consumption to suit an arbitrary reason? Yay, you spent some time to do a homework :mrgreen:. That change would not break any suit ab...