Search found 350 matches

by coppercoil
Tue Oct 26, 2021 7:30 am
Forum: Energy Production
Topic: Contest: Longest train based nuclear reactor
Replies: 17
Views: 224

Re: Contest: Longest train based nuclear reactor

Should the design be tileable?
by coppercoil
Fri Oct 22, 2021 7:14 am
Forum: Ideas and Suggestions
Topic: Add large arithmetic/decider combinator
Replies: 6
Views: 186

Re: Add large arithmetic/decider combinator

A second terminal means, that you need to understand which input is which side of the operation. With colors this is simple. With a second terminal you need another distinction between both. No problems with two terminals. Just name them white and black orange and blue for fast identification. If y...
by coppercoil
Thu Sep 16, 2021 11:42 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4851

Re: What are the most impractical items in Factorio?

I challenge you to a 17:23 ratio. :) Easily done counting barrels but have fun trying it with pumps. I suggested a contest for ANY customisable ratio :). I think this is not a challenge for me, so I'm not interested in it without contestants. BTW splitting fluids with barrels is not a feng shui in ...
by coppercoil
Thu Sep 16, 2021 7:06 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4851

Re: What are the most impractical items in Factorio?

The pumping speed then depends on the level/flow of the pipe after the pump and indirectly the length of the pipeline and speed of consumption. No. You need storage tank right after the pump, and then another pump, no less. 0eNrVlGFrgzAQhv/LfbbDWDVW2L7tV4wiUTMbVqMksUxK/vsuylq7utoxGOyLmPj65N67yx0h33...
by coppercoil
Wed Sep 15, 2021 4:06 pm
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4851

Re: What are the most impractical items in Factorio?

mrvn wrote:
Wed Sep 15, 2021 3:13 pm
Or pump half the fluid to the left and the other half to the right
You can pump 1/2 of fluids by using circuits.
by coppercoil
Tue Sep 14, 2021 6:43 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 2342

Re: Can we please make constructions bots avoid fire?

Health check doesn't exist every tick, it only gets used if the robot is damaged or repaired somehow That's great. The retirement check I mentioned earlier would work exactly as intended. Trains are generally present in orders of magnitude less than robots, so they can afford to be more complicated...
by coppercoil
Tue Sep 14, 2021 12:08 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 2342

Re: Can we please make constructions bots avoid fire?

@impatient: As already said, this will not come, because it increases the checks a bot has to make every tick. Everything which increases the robot intelligence will not come, due to the plus of needed CPU performance for the checks. I think health check is very cheap. Health check already exists. ...
by coppercoil
Fri Sep 10, 2021 6:39 am
Forum: Combinator Creations
Topic: Liquid wagon, Flow balance
Replies: 4
Views: 526

Re: Liquid wagon, Flow balance

mrvn wrote:
Fri Sep 10, 2021 1:35 am
- I also have version with double rows of tanks for high throughput stations.
Offtopic
by coppercoil
Thu Sep 09, 2021 12:12 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 2342

Re: Can we please make constructions bots avoid fire?

I have learnt over the years to never ever assume the simplicity of a change in the code (and yes, there is a form of PTSD from work where I'm considered an expert at my job, and people often wrongly assume "that's just a few clicks") . I have to admit I don't have the slightest idea of w...
by coppercoil
Thu Sep 09, 2021 7:31 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 2342

Re: Can we please make constructions bots avoid fire?

Exactly. My personal opinion is that bots should be like that in vanilla : it doesn't give an overwhelming advantage while removing nuisances, and the most important : doesn't alter significantly the core of the game, which revolves around the factory itself. If we can if developers can make bots t...
by coppercoil
Sun Sep 05, 2021 1:32 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.
Replies: 10
Views: 4414

Re: Welcome to my factory! 100% Vanilla. Deathworld. 12600spm.

Nice base, thanks for sharing. 1. How do you deliver train fuel to a local logistic network? I guess, there should he unload stations for fuel, but I did not found any. 2. There are lasers on train stations, but smelters are unprotected. So, what's the point? 3. How did you deliver hundreds of thous...
by coppercoil
Thu Aug 19, 2021 7:51 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 15
Views: 25330

Re: Perfect 1:6 splitter

disentius wrote:
Thu Aug 19, 2021 7:34 am
You mentioned "high performance" I assumed full belts...:D
Do you have any factory feeded by full belt and running at 100% speed?
Every full belt becomes uncompressed very soon while traveling through the factory ;)
by coppercoil
Wed Aug 18, 2021 8:55 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 15
Views: 25330

Re: Perfect 1:6 splitter

Yes. Try uncompressed belts with random items distribution.
by coppercoil
Wed Aug 18, 2021 7:16 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 15
Views: 25330

Re: Perfect 1:6 splitter

Is the final 6 belts really needed? Can’t you pick up directly from the splitter? Picking up items directly from the splitter looks ugly :). As well as picking up from the underground belt. I never do this, YMMV. BTW the single belt tile also works as a little buffer which may be needed for some hi...
by coppercoil
Fri Aug 06, 2021 1:15 pm
Forum: General discussion
Topic: Megabase ideas
Replies: 10
Views: 1405

Re: Megabase ideas

x3 megabase may be not enough to explore different designs and concepts. Boring x 3 = super boring. Boring x 10 = that's really different, you cannot just copy/paste for that (actually, you can, but don't). I recommend 2700 SPM. Blue belt of every science – looks good :) Another approach – limit you...
by coppercoil
Wed Aug 04, 2021 10:39 am
Forum: Technical Help
Topic: Problem loading save of version 0.17.79
Replies: 10
Views: 372

Re: Converting SaveFile to new Version?

Would it be possible to make some website with online gamesave conversions? I'm a little bit lazy to install old application versions :)
by coppercoil
Wed Jul 07, 2021 10:57 am
Forum: Outdated/Not implemented
Topic: Validate Saves
Replies: 22
Views: 1151

Re: Validate Saves

boskid wrote:
Wed Jul 07, 2021 9:19 am
Idea of save validation by loading it directly after saving has one extreme major flaw[..]
There are players who have no memory shortage issues... Why not to add an option?
by coppercoil
Mon Mar 08, 2021 9:32 am
Forum: Gameplay Help
Topic: Train noob
Replies: 3
Views: 579

Re: Train noob

Watching video may be not enough, you may need to explore things by yourself: start a separate god-mode game, build setups seen on video, modify them, test your own cases, crash trains, try different signals and so on. Even if you understood the signals, you will need a practice to make that knowled...
by coppercoil
Sat Mar 06, 2021 3:42 pm
Forum: Gameplay Help
Topic: Fluid System - multiples
Replies: 13
Views: 1269

Re: Fluid System - multiples

I've seen cases where the tank is half full, but the pipe directly connected to it is almost empty. Why? Could you provide a screenshot or blueprint? Very likely there are some important issues you didn't notice. Two tanks should work as well. Fluids may be tricky, but once you understood that stra...
by coppercoil
Fri Feb 12, 2021 6:00 pm
Forum: General discussion
Topic: Stages of Factorio gameplay
Replies: 10
Views: 1449

Re: Stages of Factorio gameplay

SKKiro wrote:
Fri Feb 12, 2021 5:54 pm
...instead of going for simply making megabase factories bigger and bigger.
Bigger is not simple. If you build x10 factory, your old blueprints won't work :)
x2 is not worth it, that's true.

Go to advanced search