Search found 8 matches

by Teleclast
Sat Oct 04, 2025 6:48 pm
Forum: Not a bug
Topic: [2.0.69] Left click not working in blueprint library
Replies: 6
Views: 501

Re: [2.0.69] Left click not working in blueprint library

Apologies, I should have done the basic thing and tested it with 0 mods.

Removing everything but official mods it works fine, I'll figure out which mod it is and reach out to the mod author.

Sorry for the inconvenience.
by Teleclast
Fri Oct 03, 2025 3:00 am
Forum: Not a bug
Topic: [2.0.69] Left click not working in blueprint library
Replies: 6
Views: 501

[2.0.69] Left click not working in blueprint library

What I did - While inside Blueprint library Left click blueprint to open, or leftclick+drag blueprint to move it in library
What I got - Orange background as if I were opening it, but nothing happened
What I expected - Expected to put the blueprint on my cursor so I could place it.
- Happens always ...
by Teleclast
Fri Oct 03, 2025 2:46 am
Forum: Technical Help
Topic: 2.0.69 blueprint library not working
Replies: 1
Views: 316

Re: 2.0.69 blueprint library not working

Having the same issue after updating to 2.0.69, thought it was a mod Rate Calculator that I added but I made 0 other changes, removed mod and still have the issue.

Left click works fine everywhere else in Factorio and other games. I get orange background on click it just won't actually open.

For ...
by Teleclast
Thu Oct 02, 2025 1:49 am
Forum: Railway Setups
Topic: Intangir's Vanilla Train Network v2.0.4
Replies: 21
Views: 11536

Re: Intangir's Vanilla Train Network v2.0.4

Been enjoying this, playing a modded playthrough and I generally suck with trains but even just looking through the blueprints assisted me much more than most youtube videos I've used to try to really understand trains. Thanks
by Teleclast
Wed Jul 04, 2018 9:28 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 54939

Re: [MOD 0.16.x] Whistle Stop Factories

I knew I saw the solution to the problem with all the recipes somewhere, and it seems it's in Deadlock's Stacking.

https://i.imgur.com/z1iy2kN.png

It removes it from my crafting, I don't need to be able to craft by hand 50x, or unstack things in that case.

I was curious about that as well ...
by Teleclast
Sun Jul 01, 2018 12:00 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 148714

Re: [MOD 0.12.12+] Research queue 1.2.6

Hi just a few suggestions for whoever is maintaining current version (loving it working right now in 0.16 perfectly fine.)

Hotkey: Shift-T or ctrl-T would be nice
Rightclicking in the text field deleting the text there like it does in research/other search fields.
When typing out something long and ...
by Teleclast
Sat Jun 30, 2018 5:47 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3800
Views: 2060247

Re: Development and Discussion

Wow those new trains looking cool.

I'm absolutely in love with the mods, but I wanted to mention one thing that may have been brought up by someone else before, but when placing Logistic Relay and other small variants, since they show 2x1 on hover despite only taking a 1x1 footprint it makes ...
by Teleclast
Thu Jun 28, 2018 5:15 am
Forum: Mods
Topic: [MOD 0.18.x] Better Long Handed Inserter
Replies: 5
Views: 3450

Re: [MOD 0.16.x] Better Long Handed Inserter

Heads up you copied the details from your other post so it has the info for your 'Better Repair Pack' instead of 'Better Long Handed Inserter'

Also highly suggest you change the name when making mods to something like "Walrus' Repair Pack" or something else, Better is used too often in a lot of ...

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