Search found 30 matches

by HYPPS
Fri Apr 12, 2019 1:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.29] Game crashed while trying to make a blueprint
Replies: 23
Views: 2315

Re: [0.17.29] Game crashed while trying to make a blueprint

Same thing happened to me, updated to
0.17.29 and clicked on blueprint, hover over blueprint book and game crashed. In windows
by HYPPS
Thu Apr 04, 2019 7:46 pm
Forum: Not a bug
Topic: [0.17.24] Error during game loading sprites... 89%
Replies: 2
Views: 214

Re: [0.17.24] Error during game loading sprites... 89%

The game starts fine now on 0.17.25. Thanks
by HYPPS
Thu Apr 04, 2019 7:38 pm
Forum: Not a bug
Topic: [0.17.24] Error during game loading sprites... 89%
Replies: 2
Views: 214

[0.17.24] Error during game loading sprites... 89%

Screenshot (50).png Screenshot is self explanatory. I quit factorio, then exit steam and my computer got a blue screen of death, didn't catch what the error was. In event log its a Kernel-Power source, system stopped responding, crashed or lost power unexpectedly. I started up the computer and Fact...
by HYPPS
Wed Mar 13, 2019 2:33 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 27506

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

One thing I learned from this is that if you set the stack inserter stack size to 8, two inserters can fill one side of the belt perfectly. If they are both on 12 then then there is a gap of 4 items, as the 2nd inserter drops 8 items onto the belt gap, it remains holding 4 items, then the next 8 gap...
by HYPPS
Tue Mar 12, 2019 6:44 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 27506

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

Here are all the different designs I came up with: 0eNrtfdtuHVmS3a8IfLIBUbPvl3q1H8aAATcwPQ8DoyGwpNNVRKlIgaQa3dPgB/g/7B/zl/iQoijWyb13rrUys1qp8Us3VFWKExn7ErEjVqz4+9mPHz4dPt5cXt29/fH6+pezH/7+9Z/cnv3wP1/88eHfXb67vvr8j28vf7q6+PDwz+7+9vFw9sPZ5d3h17PXZ1cXvz786fDXjzeH29vzu5uLq9uP1zd35z8ePtyd3b8+u7x6f/jr2Q/2...
by HYPPS
Mon Mar 11, 2019 3:10 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 154
Views: 27506

Re: [Experiment] Unloading 4 compressed blue belts per wagon.

Guys I think I just broke the game, I'm pulling out 8 full express belts from each wagon. Theoretical maximum is 8.36667. That's 4 belts on each side, crazy. That's 360 items per second getting onto belts. 373.8 Items per second are being offloaded from the wagon into the tanks. The train will be st...
by HYPPS
Fri Mar 08, 2019 2:52 pm
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

If I saw that before I played factorio I would of been turned away by the apparent complexity. After factorio I know that its only a bunch of little things like going from A to B and its probably something I could get stuck into learning and doing, coming up with better and better ways of doing codi...
by HYPPS
Fri Mar 08, 2019 1:37 pm
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

It all kind of boils down to problem solving and factorio sandbox is one of the best ways of casually learning the skills that can be transferred into other systems like city design. That picture example is a good illustration. The city design you're looking at a static and hard to understand proces...
by HYPPS
Fri Mar 08, 2019 12:32 pm
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

Ah its UV that is blocked by ozone I forgot, I guess any molecule can slow down or stop a cosmic ray similar to a bullet, or does the ray behave a lot more like a wave than a particle at 99% speed of light, having more mass and being able to pass through matter. I know neutrinos do so all the time. ...
by HYPPS
Fri Mar 08, 2019 12:08 am
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

Solar flares seem to be a somewhat different issue. If I'm not mistaken, cosmic ray particles, being generated in supernovaes and black hole accretion disks, have energies orders of magnitude higher than what the Sun can throw at us. (But they are much more rare too.) So, yeah, if that ray wasn't s...
by HYPPS
Thu Mar 07, 2019 2:17 pm
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

Thanks, I just watched it, we're doomed if we get hit by a solar flare then. Hide your comp, hide your phone in fridge.
by HYPPS
Thu Mar 07, 2019 2:15 pm
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

BlueTemplar wrote:
Thu Mar 07, 2019 2:08 pm
A *very* effective defense against Cosmic Rays, IRL Biters... and Germs ! :lol:
Come to think of it germs can't survive on metal surfaces, that's why public doors have metal handles and them metal sheets attached that you push on. Now there's a fact, never mind IRL Biters, not real!
by HYPPS
Thu Mar 07, 2019 1:55 pm
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

BlueTemplar wrote:
Wed Mar 06, 2019 4:39 pm
Pro Tip : Research Personal Shields ASAP !

(They help with IRL biters too...)
What did I just watch lol
by HYPPS
Thu Mar 07, 2019 1:42 pm
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

Twinsen wrote:
Wed Mar 06, 2019 3:54 pm
So a cosmic ray flipped 1 bit in the character's prototype pointer causing it to crash on invalid location.
Capture.PNG
So you're saying these cosmic rays sometimes flip bits in RAM, wow, something I never knew.
by HYPPS
Thu Mar 07, 2019 9:53 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.7] Blueprint problem with unpaired underground belt
Replies: 1
Views: 430

[Twinsen][0.17.7] Blueprint problem with unpaired underground belt

I was messing around with making a compact In/Out (IO) output 4 belt balancer with a 90 degree turn say for even train unloading situation when I found this blueprint underground belt bug. It seems to me like the single unpaired underground belt is affecting the direction of the paired underground b...
by HYPPS
Sun Mar 03, 2019 3:51 am
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

Re: [0.17.4] Crash in multiplayer

I don't see any other logs, what are they called? I'm looking in C:\Users\X\AppData\Roaming\Factorio
I've attached factorio-current.log but I noticed that the file size changed when I restarted the game so wasn't sure if I should attach it or not.
by HYPPS
Sat Mar 02, 2019 8:38 am
Forum: Not a bug
Topic: [0.17.4] Crash in multiplayer
Replies: 19
Views: 735

[0.17.4] Crash in multiplayer

Been playing the redmew diggy multiplayer map and its been randomly crashing from 5 mins to 30 mins in between crashes. Game told me to post these files, I think these are the correct ones? Please help, this is really frustrating. Version currently is 0.17.4
by HYPPS
Fri Mar 01, 2019 3:13 am
Forum: Ideas and Suggestions
Topic: Allow us to copy recipes onto ghosts
Replies: 7
Views: 268

Re: Allow us to copy recipes onto ghosts

Just use ctrl+c to copy and paste an assembling machine settings. Things like this is what its there for.
by HYPPS
Fri Mar 01, 2019 3:03 am
Forum: Ideas and Suggestions
Topic: Patterning Blueprints
Replies: 15
Views: 1115

Re: Patterning Blueprints

Have you seen https://autotorio.com/outpost ? It's pretty much does what you're trying to do but its got customisation. You blueprint two walls(on opposite diagonal sides of an ore patch) and a piece of rail and then you paste the string into the website, change a few settings, type of belts or bot ...
by HYPPS
Thu Feb 28, 2019 7:35 am
Forum: Outdated/Not implemented
Topic: New campaign play through comments
Replies: 1
Views: 281

New campaign play through comments

The biters are way too numerous! I went to hunt the nests at the landing site west and found that the biters were just spawning out of nowhere and not from the nests which I would expect, that doesn't make a lot of sense. So I surrounded their spawn location with a wall and a few turrets, that stopp...

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