Search found 69 matches
- Fri Apr 17, 2020 3:45 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384435
Re: pY Alien Life - Discussion
Productivity is capped at 0 on the bottom end.
- Wed Apr 01, 2020 4:23 am
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 68118
Re: Deadlocks Stacking for Pyanodons mods
Haven't tracked the full chain down yet, but I suspect what is happening is stacking for pymod is creating the stack and unstack recipe for the organic matter from PyCP, then PyAL is coming through and changing the input when it redoes things for its own biomass, and it is not changing the output of ...
- Wed Apr 01, 2020 4:16 am
- Forum: PyMods
- Topic: Glass works fluid?
- Replies: 15
- Views: 8256
Re: Glass works fluid?
Anything with a fuel value. Coal gas and tar can work starting out, something like Fuel Oil is probably better overall.
There's a soft requirement on PyPH, as that is where the fuel values are added.
There's a soft requirement on PyPH, as that is where the fuel values are added.
- Tue Mar 31, 2020 2:35 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384435
Re: pY Alien Life - Discussion
I've been advise that wood->cellulose->lignin is a reasonable way. So far it seems to bear out. It still requires a relatively large pile of composters, but it looks like that will improve soon.
The soil separation recipe may also work out well.
Regarding just the number of composters, and ...
The soil separation recipe may also work out well.
Regarding just the number of composters, and ...
- Sun Mar 29, 2020 11:41 pm
- Forum: PyMods
- Topic: Biomass/CO2
- Replies: 8
- Views: 3967
Re: Biomass/CO2
That does appear to be closer to the right ballpark. Still a bit convoluted, and 8+ composters to run that is still a bit less than ideal for scaling, but it ought to do for now.
- Sun Mar 29, 2020 10:11 pm
- Forum: PyMods
- Topic: Biomass/CO2
- Replies: 8
- Views: 3967
Biomass/CO2
What's the most reasonable way to generate these after most of the biomass recipes got moved to the composter?
Previously most of my CO2 came from biomass, either via phytoplankton or wood. Neither of those is particularly workable now. Aiming at a rather conservative 4 HPFs (18k CO2/m), which ...
Previously most of my CO2 came from biomass, either via phytoplankton or wood. Neither of those is particularly workable now. Aiming at a rather conservative 4 HPFs (18k CO2/m), which ...
- Sat Feb 29, 2020 10:43 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 579169
Re: pY Raw Ores Discussion
Yeah, after readjusting things so the raw coal wasn't knocked down to 25% chance it showed up fine.
- Sat Feb 29, 2020 6:30 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 579169
Re: pY Raw Ores Discussion
which is nice and reasonable, just not listed in the changelog at the time =P
I was trying to use the settings from otaku showboat's stream, which knocked raw coal down to almost nothing. Had to dig into the github commit log to figure out why I wasn't getting anything burnable on the ground.
I ...
I was trying to use the settings from otaku showboat's stream, which knocked raw coal down to almost nothing. Had to dig into the github commit log to figure out why I wasn't getting anything burnable on the ground.
I ...
- Sat Feb 29, 2020 6:25 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 579169
Re: pY Raw Ores Discussion
After spending a couple of hours with rolling RSO spawns and getting no coal, PSA:
the most recent change pushed in a change that removes "coal" from the spawns, forcing the immediate start to require raw coal distillation.
do not reduce raw coal to trace amounts, or you will have a bad time
the most recent change pushed in a change that removes "coal" from the spawns, forcing the immediate start to require raw coal distillation.
do not reduce raw coal to trace amounts, or you will have a bad time
- Thu May 09, 2019 10:50 pm
- Forum: PyMods
- Topic: Py Beginner advice - map settings / bus
- Replies: 30
- Views: 13521
Re: Py Beginner advice - map settings / bus
Recent LTNs should be kind enough to not require circuit 2's (one of the early 0.17 ones loosened up that requirement for bobs & py), so there shouldn't be a huge gap between vanilla railroads and LTN anymore.
Pre-rails, it's whatever you can do to get to rails.
Fluid multi-requests are probably a ...
Pre-rails, it's whatever you can do to get to rails.
Fluid multi-requests are probably a ...
- Sun May 05, 2019 6:12 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 760693
Re: pY Coal Processing - Discussion
a pass over things to set catalyst_amount on the input & output, to exclude them from productivity is probably due for a few things. The FFF suggested it would compute that automatically, but that probably only detects cases where it's the same item across them.
- Sun May 05, 2019 4:38 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 250897
Re: pY Petroleum Handling
They were hidden by default before, so FNEI wouldn't necessarily show them without tweaking the settings.
Hot bricks are made in an advanced foundry or other furnace, 10 stone brick -> 10 hot stone brick, so it is a closed loop and not a bottomless maw that hungers for planets worth of stone
Hot bricks are made in an advanced foundry or other furnace, 10 stone brick -> 10 hot stone brick, so it is a closed loop and not a bottomless maw that hungers for planets worth of stone
- Sat May 04, 2019 5:58 pm
- Forum: PyMods
- Topic: Py Beginner advice - map settings / bus
- Replies: 30
- Views: 13521
Re: Py Beginner advice - map settings / bus
Can't really speak to the map settings bit, as I tend to stick to seablock style things.
I've had good results mid-game with a block based LTN network running on trains and spaghetti, with 1-2 trains and lots of multi provider stations. Previous run I used 3x3 chunk blocks with a 1 chunk border ...
I've had good results mid-game with a block based LTN network running on trains and spaghetti, with 1-2 trains and lots of multi provider stations. Previous run I used 3x3 chunk blocks with a 1 chunk border ...
- Sat May 04, 2019 2:22 am
- Forum: PyMods
- Topic: Why can I convert iron to energy?
- Replies: 6
- Views: 3094
Re: Why can I convert iron to energy?
thought I replied to this one...
sticks are used to break up the ground into stone
stone gets cooked into tar products
it'd be nice if the soil could get cooked directly, but that would be too easy
sticks are used to break up the ground into stone
stone gets cooked into tar products
it'd be nice if the soil could get cooked directly, but that would be too easy
- Thu May 02, 2019 3:04 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 250897
Re: pY Petroleum Handling
The sand -> rich dust and tailings dust->rich dust are SP1 only, but rich dust -> chromite recipe is unlocked by coal processing 2, which needs a total of about 170 SP2 to unlock.
Tailings -> tailings dust is coal processing 2 as well. You can get small amounts from tailings->nexelit, but that ...
Tailings -> tailings dust is coal processing 2 as well. You can get small amounts from tailings->nexelit, but that ...
- Wed May 01, 2019 5:05 am
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 68118
Re: Deadlocks Stacking for Pyanodons mods
the entry for molybdenite-dust in migrations/shared.lua is wrong, it is
{ item = "molybdenite-dust", item = nil, stage = 1 },
and should be
{ item = "molybdenite-dust", icon = nil, stage = 1 },
it's setting the item slot to nil, and then passing that nil in to deadlock_crating.create(), which ...
{ item = "molybdenite-dust", item = nil, stage = 1 },
and should be
{ item = "molybdenite-dust", icon = nil, stage = 1 },
it's setting the item slot to nil, and then passing that nil in to deadlock_crating.create(), which ...
- Tue Apr 30, 2019 1:59 am
- Forum: PyMods
- Topic: What is "raw coal"?
- Replies: 5
- Views: 2338
Re: What is "raw coal"?
it's a form of coal that needs a bit of processing, where each step tends to produce some byproducts + regular coal, with more along the way each time. It came in with PyRawOres.
It comes from either raw coal patches on the ground, which RSO may not be spawning, or mined from coal reserves with the ...
It comes from either raw coal patches on the ground, which RSO may not be spawning, or mined from coal reserves with the ...
- Mon Apr 29, 2019 11:24 pm
- Forum: PyMods
- Topic: I need help creating iron plates!
- Replies: 2
- Views: 1732
Re: I need help creating iron plates!
That nitrobenzene recipe is more of a mid/late-game one for utilizing an excess of nitrobenzene, or to generate a pile of oxide in a hurry for other things.
Early on, your main source of oxide will be byproducts of coke and coal gas production. The oxide->plate recipe is more of a handy way to get ...
Early on, your main source of oxide will be byproducts of coke and coal gas production. The oxide->plate recipe is more of a handy way to get ...
- Mon Apr 29, 2019 7:06 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 94626
Re: PyBlock (alpha)
I'll forward over the control.lua changes later. The alien biomes and space exploration bits would be above and beyond expectations.
and the changes to the autoplace settings absolutely break the planet generation for space-exploration, so that's going to need some further investigation
and the changes to the autoplace settings absolutely break the planet generation for space-exploration, so that's going to need some further investigation
- Mon Apr 29, 2019 4:02 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 94626
Re: PyBlock (alpha)
Yeah, it took a fair bit of trial and error to get it to generate right, especially with the extra headache of alien biomes from space-exploration. Just turning off autoplace was not enough, had a lot of hilarity when I either missed some tiles from biomes, and some more later when it started using ...