Oke and how would i go about this?thedarkbunny wrote:Calculating maximum or minimum out of a group of signals is, generally speaking, a pain. Simplifying to "below average" saves a lot of combinators, with relatively little risk of starving one of your stations.
Search found 4 matches
- Thu Jun 14, 2018 9:45 pm
- Forum: Gameplay Help
- Topic: Equalising 3 train unloader
- Replies: 9
- Views: 3598
Re: Equalising 3 train unloader
- Thu Jun 14, 2018 8:33 pm
- Forum: Gameplay Help
- Topic: Equalising 3 train unloader
- Replies: 9
- Views: 3598
Re: Equalising 3 train unloader
You get a simpler circuit and good results by opening the stops with below-average content, and an even simpler circuit and better results by opening only stops that have less than 44 stacks of content in the buffers. That is true but i't not what i want. Reason being is that every station correspo...
- Thu Jun 14, 2018 6:40 pm
- Forum: Gameplay Help
- Topic: Equalising 3 train unloader
- Replies: 9
- Views: 3598
Re: Equalising 3 train unloader
See edit for pictureKinson25 wrote:Posting a picture of your setup, and maybe a save file would really help the forums help you.
- Wed Jun 13, 2018 8:23 pm
- Forum: Gameplay Help
- Topic: Equalising 3 train unloader
- Replies: 9
- Views: 3598
Equalising 3 train unloader
I've got a train station consisting of 3 unload bay. i would like a circuit system to check what bay is least filled and open the signal corrisponing to that bay. How would i go about doing this? I'm really bad at circuit networks. Knipsel.PNG As you can see in the picture i have 3 lanes. Say lane 1...