Search found 3 matches
- Wed Feb 04, 2015 11:07 pm
- Forum: Ideas and Suggestions
- Topic: Fighting with progress
- Replies: 7
- Views: 3366
Re: Fighting with progress
Thinking about it...it seems one could increase the probability of "base founding" with pollution.
- Tue Feb 03, 2015 5:33 pm
- Forum: Ideas and Suggestions
- Topic: Fighting with progress
- Replies: 7
- Views: 3366
Re: Fighting with progress
@Marconos: No lasers? I admit, thats indeed hard:-) Do you mean turrent updates? I don't know what turrent pushes are.
I will play around more with the bots, maybe thats enough a replacement for an atillery.
@Nemoricus: I have a savegame where I build a laser wall around a really large area. It ...
I will play around more with the bots, maybe thats enough a replacement for an atillery.
@Nemoricus: I have a savegame where I build a laser wall around a really large area. It ...
- Mon Feb 02, 2015 8:01 pm
- Forum: Ideas and Suggestions
- Topic: Fighting with progress
- Replies: 7
- Views: 3366
Fighting with progress
I know that a mod like for example dytech offers more difficult biters, but I would approach this without game changing modifications.
The current issues with fight I have are:
1. The biters are predictable, they always follow the same path
2. Once you destroyed nearby bases, you have no further ...
The current issues with fight I have are:
1. The biters are predictable, they always follow the same path
2. Once you destroyed nearby bases, you have no further ...