Search found 10 matches

by gleard
Fri Jun 14, 2019 7:26 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
Replies: 3
Views: 1910

Re: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string

This report seems to be about the same problem. Sorry that I didn't find it before posting. It's because I was searching for something related to rails as well as blueprints. Maybe these two should be merged.
by gleard
Fri Jun 14, 2019 7:23 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.34] Blueprint corruption of splitters (and other entities)
Replies: 4
Views: 2099

Re: [0.17.34] Blueprint corruption of splitters (and other entities)

My report , that I submitted recently, describes a problem that looks very, very similar to this one. I didn't find this report before posting mine because I was searching for something related to rails as well as blueprints (and now I just accidentally found this by just skimming through bug repor...
by gleard
Thu Jun 13, 2019 3:45 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
Replies: 3
Views: 1910

[Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string

Steps to reproduce: Open a blueprint (or create a new one) that has some rails (and/or railroad stations) and also has some other entities with even size along at least one dimension. Filter out (or remove one by one) all rails (and stations) out of the blueprint. Click 'Export to string', then 'Cop...
by gleard
Sun Feb 03, 2019 1:10 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 57849

Re: Friday Facts #280 - Visual Feedback is the king

How about reducing the size of the 'Add' buttons to make them less prominent, so that the stop name and conditions stand out more, something like this: https://i.imgur.com/b4Dt2Gx.png I made them approximately the same size as the slightly raised dark portions of the GUI where no information is pre...
by gleard
Sat Feb 02, 2019 7:50 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 57849

Re: Friday Facts #280 - Visual Feedback is the king

I also wonder, what are the stripes at the right side of station and condition blocks (and some other interface elements): Progress bars. See the previous FFF That's not quite it. The background of the whole item acts as a progress bar. Those are to indicate that the item can be dragged (and also p...
by gleard
Sat Feb 02, 2019 1:25 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 57849

Re: Friday Facts #280 - Visual Feedback is the king

Great update! Train checkpoints, blueprinting tools in quick access, and especially Toggle personal roboport - all such a nice stuff! I agree with tterrag1098 : it would be better to have different icons for "missing" and "disabled" stations. Afterall, as you put it, " Visua...
by gleard
Sun Jan 06, 2019 3:23 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 100316

Re: Friday Facts #275 - 0.17 Science changes

Advanced oil is going to get rushed. The current tech tree demands more petrol than basic oil can ever provide. <...> There are only two in game tech solutions for this. One breaks down the petrol barrier all together and gives an unlimited supply of petrol so the player never has petrol problems e...
by gleard
Sun Jan 06, 2019 1:24 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 100316

Re: Friday Facts #275 - 0.17 Science changes

I'm of the opinion that coal cracking should be energy positive. Forget trying to make "realistic" thermodynamics because it's not fun. More factory should absolutely be better than less factory. Please, don't do that. While I definitely agree that more factory is better, it's just not tr...
by gleard
Thu Jan 03, 2019 12:05 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 100316

Re: Friday Facts #275 - 0.17 Science changes

When I first read about escape pod, I hopefully thought that we (players) would have to first launch a satellite-loaded rocket to get some science data represented by Space SPs (some measurments from space or just telemetry of the launch itself), then process this data in the research to design the ...

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