Search found 10 matches
- Tue Jun 18, 2019 9:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
- Replies: 3
- Views: 3102
- Fri Jun 14, 2019 7:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
- Replies: 3
- Views: 3102
Re: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
This report seems to be about the same problem. Sorry that I didn't find it before posting. It's because I was searching for something related to rails as well as blueprints. Maybe these two should be merged.
- Fri Jun 14, 2019 7:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.34] Blueprint corruption of splitters (and other entities)
- Replies: 4
- Views: 3399
Re: [0.17.34] Blueprint corruption of splitters (and other entities)
My report , that I submitted recently, describes a problem that looks very, very similar to this one. I didn't find this report before posting mine because I was searching for something related to rails as well as blueprints (and now I just accidentally found this by just skimming through bug repor...
- Thu Jun 13, 2019 3:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
- Replies: 3
- Views: 3102
[Rseding91] [0.17.48] Filtering rails (and stations) out of blueprint results in broken exchange string
Steps to reproduce: Open a blueprint (or create a new one) that has some rails (and/or railroad stations) and also has some other entities with even size along at least one dimension. Filter out (or remove one by one) all rails (and stations) out of the blueprint. Click 'Export to string', then 'Cop...
- Sun Feb 03, 2019 1:10 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100515
Re: Friday Facts #280 - Visual Feedback is the king
How about reducing the size of the 'Add' buttons to make them less prominent, so that the stop name and conditions stand out more, something like this: https://i.imgur.com/b4Dt2Gx.png I made them approximately the same size as the slightly raised dark portions of the GUI where no information is pre...
- Sat Feb 02, 2019 7:50 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100515
Re: Friday Facts #280 - Visual Feedback is the king
I also wonder, what are the stripes at the right side of station and condition blocks (and some other interface elements): Progress bars. See the previous FFF That's not quite it. The background of the whole item acts as a progress bar. Those are to indicate that the item can be dragged (and also p...
- Sat Feb 02, 2019 1:25 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100515
Re: Friday Facts #280 - Visual Feedback is the king
Great update! Train checkpoints, blueprinting tools in quick access, and especially Toggle personal roboport - all such a nice stuff! I agree with tterrag1098 : it would be better to have different icons for "missing" and "disabled" stations. Afterall, as you put it, " Visua...
- Sun Jan 06, 2019 3:23 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176419
Re: Friday Facts #275 - 0.17 Science changes
Advanced oil is going to get rushed. The current tech tree demands more petrol than basic oil can ever provide. <...> There are only two in game tech solutions for this. One breaks down the petrol barrier all together and gives an unlimited supply of petrol so the player never has petrol problems e...
- Sun Jan 06, 2019 1:24 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176419
Re: Friday Facts #275 - 0.17 Science changes
I'm of the opinion that coal cracking should be energy positive. Forget trying to make "realistic" thermodynamics because it's not fun. More factory should absolutely be better than less factory. Please, don't do that. While I definitely agree that more factory is better, it's just not tr...
- Thu Jan 03, 2019 12:05 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 176419
Re: Friday Facts #275 - 0.17 Science changes
When I first read about escape pod, I hopefully thought that we (players) would have to first launch a satellite-loaded rocket to get some science data represented by Space SPs (some measurments from space or just telemetry of the launch itself), then process this data in the research to design the ...