Search found 30 matches

by Leosmellsgood
Wed Feb 27, 2019 1:57 am
Forum: Pending
Topic: [17.1] Crashes at start up in Steam (Mac)
Replies: 1
Views: 236

[17.1] Crashes at start up in Steam (Mac)

When opening the game in Steam, the text says "running" for 5 seconds and then goes away; begins syncing and then returns to default - not running.
Seems as if the game is crashing when being started.

Macbook Air Dual core 1.7Ghz
El Capitan OSX
by Leosmellsgood
Wed Jan 30, 2019 4:11 am
Forum: Gameplay Help
Topic: Accumulator animation
Replies: 3
Views: 970

Re: Accumulator animation

I have the same problem. Accumulator animation is like 10fps. My map is really old also and it was a huge megabase but now I've removed it all and building it back up and ran into this problem.
by Leosmellsgood
Mon Nov 20, 2017 7:51 pm
Forum: 1 / 0 magic
Topic: Corrupted save file of 110+ hour game save
Replies: 10
Views: 2959

Re: Corrupted save file of 110+ hour game save

Your save file is incomplete : from byte 0x01400000 (around 20 MB) up to the end of file, it's totally blank, only '0's Did you expérience whatever may cause a save to be incomplete (game grash during save, computer reboot, or anything ) ? BTW : disabling autosaves may not be the smartest idea to d...
by Leosmellsgood
Mon Nov 20, 2017 6:02 am
Forum: 1 / 0 magic
Topic: Corrupted save file of 110+ hour game save
Replies: 10
Views: 2959

Re: Corrupted save file of 110+ hour game save

Yes i do, last autosave was at 21 hours
by Leosmellsgood
Sun Nov 19, 2017 12:48 am
Forum: 1 / 0 magic
Topic: Corrupted save file of 110+ hour game save
Replies: 10
Views: 2959

Corrupted save file of 110+ hour game save

Opening zip C:/Users/leosm/AppData/Roaming/Factorio/saves/Pre 16.zip failed: Bad zip file Also says invalid or corrupt file and prompts me to delete the save. This is my biggest save and probably in the top 1% of factories out there. It has 150M iron plate produced and up to 10Gw power consumption. ...
by Leosmellsgood
Sun Nov 19, 2017 12:23 am
Forum: Technical Help
Topic: Corrupted save file of 110+ hour game save
Replies: 2
Views: 586

Re: Corrupted save file of 110+ hour game save

I tried extracting the save to post but I couldnt because of the corruption, Ive never done it (posted my save) before so maybe Im just doing it wrong
EDIT: Nevermind I'm silly :)
by Leosmellsgood
Sat Nov 18, 2017 9:33 pm
Forum: Technical Help
Topic: Corrupted save file of 110+ hour game save
Replies: 2
Views: 586

Corrupted save file of 110+ hour game save

Opening zip C:/Users/leosm/AppData/Roaming/Factorio/saves/Pre 16.zip failed: Bad zip file Also says invalid or corrupt file and prompts me to delete the save. This is my biggest save and probably in the top 1% of factories out there. It has 150M iron plate produced and up to 10Gw power consumption. ...
by Leosmellsgood
Tue Jul 05, 2016 2:34 am
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 585
Views: 209309

Re: MOD [0.13] Bio-Industries 1.0.7 - (Formally Bio-Farm)

Another bug with the current update, bio solar farm entity is bugged, something about it being set to zero or false
by Leosmellsgood
Thu Jun 30, 2016 9:22 pm
Forum: Mods
Topic: MOD [ 0.17.x/0.18.x] Bio-Industries
Replies: 585
Views: 209309

Re: MOD [0.13] Bio-Industries 1.0.4 - (Formally Bio-Farm)

Nitrogen production wont work on 1.0.4. I have it set up like i think it should be with liquid air being produced in a chemical plant then flowing through pipe into where another chemical plant is told to make nitrogen but the liquid air wont go into the inventory of the nitrogen chemical plant, 95%...
by Leosmellsgood
Mon May 16, 2016 12:29 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 127939

Re: [MOD 0.12.x]Factorio Extended 0.1.3

Hey im loving this mod really well done but the only qualm i have is that i was looking for a miner/drill upgrade/improvement and that was strangely not part of the implements..? I feel like thats the only possible negative feedback xD really good mod loving it, extends the game perfectly
by Leosmellsgood
Wed Nov 18, 2015 9:20 am
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 29182

Re: [MOD 0.12.x] STRS - Radar Systems

Error while loading entity prototype "lr-radar" (radar): conversion of data to type "j" failed
Modifications: STRS
Repeatedly get this error :c
by Leosmellsgood
Wed Nov 18, 2015 9:18 am
Forum: Mods
Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
Replies: 31
Views: 41362

Re: [MOD 0.12.x, 0.11.17+] Radar 2.0

I got the same message as telarin, please fix :c
by Leosmellsgood
Wed Nov 18, 2015 2:02 am
Forum: Maps and Scenarios
Topic: [0.12.x] PvP Scenarios
Replies: 35
Views: 51378

Re: [0.12.x] PvP Scenarios

How do you start the pvp? like where do you drag the pvp file to, similar to a mod in data??
by Leosmellsgood
Mon Mar 23, 2015 4:53 am
Forum: Mods
Topic: [0.11.X] Expanded Robot Technologies
Replies: 13
Views: 18666

Re: [0.11.X] Logistic Robot Capacity Mod

If your still around id greatly appreciate you modding to increase speed of the bots as well
by Leosmellsgood
Sun Mar 22, 2015 6:17 am
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 68475

Re: [MOD 0.11.3] Replicators 0.2.1

Error while loading entity prototype "replicator-2" (assembling-machine): conversion of data to type "h" failed
Modifications: replicators
by Leosmellsgood
Sat Mar 21, 2015 7:28 am
Forum: Ideas and Suggestions
Topic: Larger chests / Warehouse (w/ reserved slots)
Replies: 17
Views: 6272

Re: Larger chests / Warehouse (w/ reserved slots)

A warehouse would be a 2x2 building with inventory slots you can set like a cargo train. Advances in the tech tree would unlock a 'smart warehouse' for use in red/green logistics, and 'logistic warehouse' -- equivalent to the logistics storage chest that bots can move items in and out of. Yes, curr...
by Leosmellsgood
Sat Mar 21, 2015 3:37 am
Forum: Ideas and Requests For Mods
Topic: [Request] Upgraded furnace mod (stand alone)
Replies: 1
Views: 1663

[Request] Upgraded furnace mod (stand alone)

Just want a furnace mk2 + mk 3 etc, with out much else. been looking for a mod with it for a while but its just mods like dytech and bobs
by Leosmellsgood
Tue Feb 10, 2015 6:52 am
Forum: Mods
Topic: [0.10.12] cheatUI 0.1.1
Replies: 7
Views: 7792

Re: [0.10.12] cheatUI 0.1.1

quote edited by FreeER for brevity
hirnwunde wrote:To invoke the Dialog write remote.call("cheater", "show") on your console.
Only tested in version 0.10.12
didnt work for me :( "__cheatMod__/control.lua:3: LuaGame doesn't have readable property gettext"
by Leosmellsgood
Sat Feb 07, 2015 11:30 pm
Forum: Mods
Topic: [0.10, 0.11 +] Green Turtle (like to play green?)
Replies: 9
Views: 11608

Re: [0.10, 0.11 +] Green Turtle (like to play green?)

Im looking for a mod that offers something to decrease pollution e.g. a building like a greenhouse and it eats up heaps of pollution. Or just simply reducing the pollution of machines and buffing the negative polution of trees. Thats why this post appeals to me
by Leosmellsgood
Sat Feb 07, 2015 9:03 pm
Forum: Modding discussion
Topic: Repair pack mk2
Replies: 1
Views: 3334

Re: Repair pack mk2

Something is wrong with my dytech mod and i cant find any better repair packs, only simple repair packs. i have the downloadable mods: Power, Machine, Warfare and of course Core. i was hoping someone could name a mod that i can pick up just for a better repair pack Nevermind used wuppys mod to get ...

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