When opening the game in Steam, the text says "running" for 5 seconds and then goes away; begins syncing and then returns to default - not running.
Seems as if the game is crashing when being started.
Macbook Air Dual core 1.7Ghz
El Capitan OSX
Search found 30 matches
- Wed Feb 27, 2019 1:57 am
- Forum: Pending
- Topic: [17.1] Crashes at start up in Steam (Mac)
- Replies: 1
- Views: 915
- Wed Jan 30, 2019 4:11 am
- Forum: Gameplay Help
- Topic: Accumulator animation
- Replies: 3
- Views: 2505
Re: Accumulator animation
I have the same problem. Accumulator animation is like 10fps. My map is really old also and it was a huge megabase but now I've removed it all and building it back up and ran into this problem.
- Mon Nov 20, 2017 7:51 pm
- Forum: 1 / 0 magic
- Topic: Corrupted save file of 110+ hour game save
- Replies: 10
- Views: 7250
Re: Corrupted save file of 110+ hour game save
Your save file is incomplete : from byte 0x01400000 (around 20 MB) up to the end of file, it's totally blank, only '0's
Did you expérience whatever may cause a save to be incomplete (game grash during save, computer reboot, or anything ) ?
BTW : disabling autosaves may not be the smartest idea to ...
Did you expérience whatever may cause a save to be incomplete (game grash during save, computer reboot, or anything ) ?
BTW : disabling autosaves may not be the smartest idea to ...
- Mon Nov 20, 2017 6:02 am
- Forum: 1 / 0 magic
- Topic: Corrupted save file of 110+ hour game save
- Replies: 10
- Views: 7250
Re: Corrupted save file of 110+ hour game save
Yes i do, last autosave was at 21 hours
- Sun Nov 19, 2017 12:48 am
- Forum: 1 / 0 magic
- Topic: Corrupted save file of 110+ hour game save
- Replies: 10
- Views: 7250
Corrupted save file of 110+ hour game save
Opening zip C:/Users/leosm/AppData/Roaming/Factorio/saves/Pre 16.zip failed: Bad zip file
Also says invalid or corrupt file and prompts me to delete the save. This is my biggest save and probably in the top 1% of factories out there. It has 150M iron plate produced and up to 10Gw power consumption ...
Also says invalid or corrupt file and prompts me to delete the save. This is my biggest save and probably in the top 1% of factories out there. It has 150M iron plate produced and up to 10Gw power consumption ...
- Sun Nov 19, 2017 12:23 am
- Forum: Technical Help
- Topic: Corrupted save file of 110+ hour game save
- Replies: 2
- Views: 1426
Re: Corrupted save file of 110+ hour game save
I tried extracting the save to post but I couldnt because of the corruption, Ive never done it (posted my save) before so maybe Im just doing it wrong
EDIT: Nevermind I'm silly
EDIT: Nevermind I'm silly

- Sat Nov 18, 2017 9:33 pm
- Forum: Technical Help
- Topic: Corrupted save file of 110+ hour game save
- Replies: 2
- Views: 1426
Corrupted save file of 110+ hour game save
Opening zip C:/Users/leosm/AppData/Roaming/Factorio/saves/Pre 16.zip failed: Bad zip file
Also says invalid or corrupt file and prompts me to delete the save. This is my biggest save and probably in the top 1% of factories out there. It has 150M iron plate produced and up to 10Gw power consumption ...
Also says invalid or corrupt file and prompts me to delete the save. This is my biggest save and probably in the top 1% of factories out there. It has 150M iron plate produced and up to 10Gw power consumption ...
- Tue Jul 05, 2016 2:34 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 371539
Re: MOD [0.13] Bio-Industries 1.0.7 - (Formally Bio-Farm)
Another bug with the current update, bio solar farm entity is bugged, something about it being set to zero or false
- Thu Jun 30, 2016 9:22 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 371539
Re: MOD [0.13] Bio-Industries 1.0.4 - (Formally Bio-Farm)
Nitrogen production wont work on 1.0.4. I have it set up like i think it should be with liquid air being produced in a chemical plant then flowing through pipe into where another chemical plant is told to make nitrogen but the liquid air wont go into the inventory of the nitrogen chemical plant, 95 ...
- Mon May 16, 2016 12:29 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 178631
Re: [MOD 0.12.x]Factorio Extended 0.1.3
Hey im loving this mod really well done but the only qualm i have is that i was looking for a miner/drill upgrade/improvement and that was strangely not part of the implements..? I feel like thats the only possible negative feedback xD really good mod loving it, extends the game perfectly
- Wed Nov 18, 2015 9:20 am
- Forum: Mods
- Topic: [MOD 0.12.x] STRS - Radar Systems
- Replies: 24
- Views: 35827
Re: [MOD 0.12.x] STRS - Radar Systems
Error while loading entity prototype "lr-radar" (radar): conversion of data to type "j" failed
Modifications: STRS
Repeatedly get this error :c
Modifications: STRS
Repeatedly get this error :c
- Wed Nov 18, 2015 9:18 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.11.17+] Radar 2.0
- Replies: 31
- Views: 49535
Re: [MOD 0.12.x, 0.11.17+] Radar 2.0
I got the same message as telarin, please fix :c
- Wed Nov 18, 2015 2:02 am
- Forum: Maps and Scenarios
- Topic: [0.12.x] PvP Scenarios
- Replies: 35
- Views: 63826
Re: [0.12.x] PvP Scenarios
How do you start the pvp? like where do you drag the pvp file to, similar to a mod in data??
- Mon Mar 23, 2015 4:53 am
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 22238
Re: [0.11.X] Logistic Robot Capacity Mod
If your still around id greatly appreciate you modding to increase speed of the bots as well
- Sun Mar 22, 2015 6:17 am
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 86406
Re: [MOD 0.11.3] Replicators 0.2.1
Error while loading entity prototype "replicator-2" (assembling-machine): conversion of data to type "h" failed
Modifications: replicators
Modifications: replicators
- Sat Mar 21, 2015 7:28 am
- Forum: Ideas and Suggestions
- Topic: Larger chests / Warehouse (w/ reserved slots)
- Replies: 17
- Views: 12270
Re: Larger chests / Warehouse (w/ reserved slots)
A warehouse would be a 2x2 building with inventory slots you can set like a cargo train. Advances in the tech tree would unlock a 'smart warehouse' for use in red/green logistics, and 'logistic warehouse' -- equivalent to the logistics storage chest that bots can move items in and out of.
Yes ...
Yes ...
- Sat Mar 21, 2015 3:37 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Upgraded furnace mod (stand alone)
- Replies: 1
- Views: 2442
[Request] Upgraded furnace mod (stand alone)
Just want a furnace mk2 + mk 3 etc, with out much else. been looking for a mod with it for a while but its just mods like dytech and bobs
- Tue Feb 10, 2015 6:52 am
- Forum: Mods
- Topic: [0.10.12] cheatUI 0.1.1
- Replies: 7
- Views: 10176
Re: [0.10.12] cheatUI 0.1.1
quote edited by FreeER for brevity
"__cheatMod__/control.lua:3: LuaGame doesn't have readable property gettext"
didnt work for mehirnwunde wrote:To invoke the Dialog write remote.call("cheater", "show") on your console.
Only tested in version 0.10.12

- Sat Feb 07, 2015 11:30 pm
- Forum: Mods
- Topic: [0.10, 0.11 +] Green Turtle (like to play green?)
- Replies: 9
- Views: 14198
Re: [0.10, 0.11 +] Green Turtle (like to play green?)
Im looking for a mod that offers something to decrease pollution e.g. a building like a greenhouse and it eats up heaps of pollution. Or just simply reducing the pollution of machines and buffing the negative polution of trees. Thats why this post appeals to me
- Sat Feb 07, 2015 9:03 pm
- Forum: Modding discussion
- Topic: Repair pack mk2
- Replies: 1
- Views: 4198
Re: Repair pack mk2
Something is wrong with my dytech mod and i cant find any better repair packs, only simple repair packs. i have the downloadable mods: Power, Machine, Warfare and of course Core. i was hoping someone could name a mod that i can pick up just for a better repair pack
Nevermind used wuppys mod to get ...
Nevermind used wuppys mod to get ...