i gave a simple entity a sprite with `width=2048, height=2005` then loading the game gives 'Unexpected error occured'.
in changing width or height, some combinations work and others fail.
then in removing all the clutter from the mod to leave only the simplest example, whether a combination worked ...
Search found 10 matches
- Fri Nov 10, 2023 6:03 am
- Forum: Pending
- Topic: [1.1.94] crash on load depending on a sprites width and height
- Replies: 1
- Views: 933
- Sat Aug 12, 2023 12:55 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Crash when traveling far out: "Trying to make chunk at unreasonable position"
- Replies: 3
- Views: 2849
Re: [1.1.87] with map width or height greater than 2.1 million, travelling too far crashes to desktop
this is unmodded.
and no cheats.
cant be done on default settings,
but happens using in game settings, with no hacks.
and no cheats.
cant be done on default settings,
but happens using in game settings, with no hacks.
- Sat Aug 12, 2023 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Crash when traveling far out: "Trying to make chunk at unreasonable position"
- Replies: 3
- Views: 2849
[1.1.87] Crash when traveling far out: "Trying to make chunk at unreasonable position"
log file: https://pastebin.com/1AuwT4gh or https://drive.google.com/file/d/1I0qbgZhT7uqy44b-B3hgThtCap-KPGfI/
save file before walking left the last few chunks: https://drive.google.com/file/d/1aJo4qYmg54kRW2UHdBJPMToa-eu8dk4b/
video: https://youtu.be/ANsLbzsv_04?t=2041
setting map width or ...
save file before walking left the last few chunks: https://drive.google.com/file/d/1aJo4qYmg54kRW2UHdBJPMToa-eu8dk4b/
video: https://youtu.be/ANsLbzsv_04?t=2041
setting map width or ...
- Mon May 16, 2022 3:20 am
- Forum: Modding help
- Topic: can armor equiment have no take_result?
- Replies: 2
- Views: 1003
Re: can armor equiment have no take_result?
on_equipment_removed is the way.
thanks
thanks

- Sun May 15, 2022 9:18 am
- Forum: Modding help
- Topic: can armor equiment have no take_result?
- Replies: 2
- Views: 1003
can armor equiment have no take_result?
when i set take_result = nil, it defaults to using name of the prototype.
is there a way to have an equipment removed from an armor give no item?
is there a way to have an equipment removed from an armor give no item?
- Sat Jul 28, 2018 10:32 pm
- Forum: Modding discussion
- Topic: Divorcing behavior from entities
- Replies: 21
- Views: 10414
Re: Divorcing behavior from entities
with how painlessly straightforward it was to get into modding through the wiki and gangsirs tutorial, where everthing just works, id hoped/imagined something like this would already be the case.
as i see it the suggestion asks for a prototype with the bare minimum of mandatory properties and as ...
as i see it the suggestion asks for a prototype with the bare minimum of mandatory properties and as ...
- Thu Jul 26, 2018 3:44 pm
- Forum: Modding discussion
- Topic: technology count_formula
- Replies: 1
- Views: 1247
technology count_formula
i'd put a local k in count_formula for one of my infinite techs. the game loads and i can open research tab, then crashes when i look at that technology, "the value of variable k was not specified".
feels like shouldve crashed on load, but id feel dumb reporting "game doesnt crash" as a bug.
and ...
feels like shouldve crashed on load, but id feel dumb reporting "game doesnt crash" as a bug.
and ...
- Wed Jul 18, 2018 11:04 pm
- Forum: Modding discussion
- Topic: Is the 20% minimum energy use on machines modable?
- Replies: 2
- Views: 1595
Is the 20% minimum energy use on machines modable?
Is the 20% minimum energy use on machines modable? if so, how/ where is it?
- Mon Jun 11, 2018 1:12 am
- Forum: Modding help
- Topic: Recipe change not put into effect
- Replies: 6
- Views: 3317
Re: Recipe change not put into effect
that fixed it! tyvmMostlyNumbers wrote:You've identified some of the items that get modified under expensive mode. You have to indicate if this is the normal or expensive recipe:(For those items only)Code: Select all
data.raw.recipe["my-target-recipe"].normal.ingredients = {something}

- Sun Jun 10, 2018 1:49 pm
- Forum: Modding help
- Topic: Recipe change not put into effect
- Replies: 6
- Views: 3317
Recipe change not put into effect
I'm trying to change vanilla recipes using data-final-fixes.lua but some of the recipes show up unchanged in game.
i've tried in data-updates.lua with the same result.
i cant see any pattern to why these recipes.
is there a common rookie mistake that could cause this?
if its something complex ...
i've tried in data-updates.lua with the same result.
i cant see any pattern to why these recipes.
is there a common rookie mistake that could cause this?
if its something complex ...