Blackened is the end.
Winter it will send.
Evolutions end.
Never will it mend.
Search found 365 matches
- Wed Jan 30, 2019 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Diminshing Pollution should heal Trees
- Replies: 30
- Views: 10178
- Mon Jan 28, 2019 9:11 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 77378
Re: Friday Facts #279 - Train GUI & Modern Spitter
Pretty bugs! But those worms look like uncircumcised penises. I figure you should make them less smooth, or finish the job and give them a couple of furry stomach sacs at ground-level :mrgreen: lol seriously though!! We're gonna be running around avoiding being jizzed on by land penises hahah But h...
- Wed Jan 23, 2019 10:56 pm
- Forum: Show your Creations
- Topic: Save files for testing 0.17 migrations
- Replies: 12
- Views: 7533
- Tue Dec 04, 2018 7:56 pm
- Forum: Railway Setups
- Topic: Transmit signal wirelessly over railway
- Replies: 7
- Views: 6885
- Tue Nov 20, 2018 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
- Replies: 11
- Views: 3761
Re: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
Things like this are desperately needed. As it is now, the world is an endless expanse of boring-ness. After exploring a few chunks, you've pretty much explored the whole world because it all looks the same. Perhaps abandoned sites could be added to the perlin noise system, where an abandoned site w...
- Fri Nov 16, 2018 5:39 pm
- Forum: Implemented Suggestions
- Topic: Ports of factorio
- Replies: 25
- Views: 10016
Re: Ports of factorio
Team with Games Workshop, bring out a tabletop version. The amount of gold the miniature sales bring in will enable buying a small country. I spend 3 blue bottles (resource card) to play "stack size upgrade" (technology card) on all my stack inserters. I then rotate my input onto your fur...
- Fri Nov 16, 2018 5:17 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 85509
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Love the new belt graphics! Excited to hear about .17 as well. Thanks for the updates!
- Wed Nov 14, 2018 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Move Modular Armor item grid to the Character
- Replies: 15
- Views: 5387
Re: Abolish Modular Armor
I think modular armor in general opens up cool things for equipment grid modders. I would hate to see the whole mechanic scrapped. Unless you can use equipment grid mods without the armor like you suggest.
- Thu Nov 08, 2018 2:20 pm
- Forum: Ideas and Suggestions
- Topic: Condensers
- Replies: 18
- Views: 5474
Re: Condensers
I've gotten pretty good at editing the source code to add fluid boxes to entities... I could attempt to add an output fluid box to the generator entity similar to how the boiler has separate input and output fluid boxes. The problem is, I doubt this will ever have a function outside of modding. is ...
- Tue Nov 06, 2018 7:13 pm
- Forum: Ideas and Suggestions
- Topic: Condensers
- Replies: 18
- Views: 5474
Re: Condensers
I've read all over about how water logistics is a bottleneck for large nuclear power plants. There is just so much of it needed, so an option to recycle water could be useful. Here is an example plant: https://imgur.com/a/HHmWn This guy is using 24 blue belts of water barrels per 1/2 blue belt fuel ...
- Mon Nov 05, 2018 11:51 pm
- Forum: Ideas and Suggestions
- Topic: Condensers
- Replies: 18
- Views: 5474
Condensers
A way to recycle used steam back into water. Whether it is an entity, add-on, or research, condensing steam would basically add a way to recover water from steam engines and turbines for a modest performance hit, which could then be fed back into the turbine after being cooled somehow. The general i...
- Thu Oct 18, 2018 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Roboport statistics - Needed items as negative value
- Replies: 7
- Views: 2567
- Thu Oct 18, 2018 4:19 pm
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 19596
Re: Request blueprint materials from logistic system
Please add any of the solutions for requesting from blueprints. Some related ideas: There was talk of removing blueprints as an item here: https://factorio.com/blog/post/fff-249 so I don't know how this would work but, it would also be nice to set a blueprint as a filter and signal. The filter would...
- Thu Oct 11, 2018 8:27 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 39920
Re: Friday Facts #263 - Trains in blueprints
Factorio is shaping up nicely, but can we have vanilla recursive blueprints before 1.0?
- Wed Oct 10, 2018 10:16 pm
- Forum: Ideas and Suggestions
- Topic: Quick single item blueprint from crafting menu
- Replies: 1
- Views: 1721
Re: Quick single item blueprint from crafting menu
Honestly I never understood why we aren't allowed to create blueprints from scratch.
New blueprint, open blank blueprint, select any item researched or not and place it within the blueprint, save.
New blueprint, open blank blueprint, select any item researched or not and place it within the blueprint, save.
- Tue Oct 09, 2018 7:58 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 39920
Re: Friday Facts #263 - Trains in blueprints
Much love for blueprintable trains!!
- Thu Oct 04, 2018 9:34 pm
- Forum: Gameplay Help
- Topic: Rail split: Choose direction based on cargo
- Replies: 25
- Views: 9328
Re: Rail split: Choose direction based on cargo
Or a "suffix station name" checkbox in the BP.
- Thu Oct 04, 2018 8:41 pm
- Forum: Gameplay Help
- Topic: Rail split: Choose direction based on cargo
- Replies: 25
- Views: 9328
Re: Rail split: Choose direction based on cargo
Hmm, you mention a gateway between various isolated networks and your main network. Could you move this to each of your stations? Use a circuit wait condition that also decides whether to route the train to the main network, and if so closes the local station exit and opens a normally closed signal ...
- Thu Oct 04, 2018 3:26 pm
- Forum: Gameplay Help
- Topic: Rail split: Choose direction based on cargo
- Replies: 25
- Views: 9328
Re: Rail split: Choose direction based on cargo
Still not sure why you would do this, but I am going to assume the route and cargo can be known at the time of departure. But setting the direction at departure would vary if there are multiple trains or if the sequence of trains passing the intersection isn't pre-determined. What is the maximum num...
- Tue Oct 02, 2018 7:22 pm
- Forum: Gameplay Help
- Topic: AyleeJenn's v.16 Map Generator Guide (outdated)
- Replies: 2
- Views: 3893
Re: AyleeJenn's Map Generator Guide
That's very helpful. Starting area very small increases biter density much greater than I initially thought. Here is a screen: dwm.png Note the density wasn't this much until time had passed and biters had time to expand. Also this was using death world which I believe causes expansion to happen mor...