Search found 365 matches

by adam_bise
Wed Jan 30, 2019 2:58 pm
Forum: Ideas and Suggestions
Topic: Diminshing Pollution should heal Trees
Replies: 30
Views: 10178

Re: Tree leaf regrowth

Blackened is the end.
Winter it will send.
Evolutions end.
Never will it mend.
by adam_bise
Mon Jan 28, 2019 9:11 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 77378

Re: Friday Facts #279 - Train GUI & Modern Spitter

Pretty bugs! But those worms look like uncircumcised penises. I figure you should make them less smooth, or finish the job and give them a couple of furry stomach sacs at ground-level :mrgreen: lol seriously though!! We're gonna be running around avoiding being jizzed on by land penises hahah But h...
by adam_bise
Wed Jan 23, 2019 10:56 pm
Forum: Show your Creations
Topic: Save files for testing 0.17 migrations
Replies: 12
Views: 7533

Re: Save files for testing 0.17 migrations

nobb.zip
(3.89 MiB) Downloaded 195 times
by adam_bise
Tue Nov 20, 2018 3:23 pm
Forum: Ideas and Suggestions
Topic: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP
Replies: 11
Views: 3761

Re: Abandoned colonies/urban areas to explore ][Huge map proof of concept included with preview and download][ WIP

Things like this are desperately needed. As it is now, the world is an endless expanse of boring-ness. After exploring a few chunks, you've pretty much explored the whole world because it all looks the same. Perhaps abandoned sites could be added to the perlin noise system, where an abandoned site w...
by adam_bise
Fri Nov 16, 2018 5:39 pm
Forum: Implemented Suggestions
Topic: Ports of factorio
Replies: 25
Views: 10016

Re: Ports of factorio

Team with Games Workshop, bring out a tabletop version. The amount of gold the miniature sales bring in will enable buying a small country. I spend 3 blue bottles (resource card) to play "stack size upgrade" (technology card) on all my stack inserters. I then rotate my input onto your fur...
by adam_bise
Fri Nov 16, 2018 5:17 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 85509

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Love the new belt graphics! Excited to hear about .17 as well. Thanks for the updates!
by adam_bise
Wed Nov 14, 2018 4:00 pm
Forum: Ideas and Suggestions
Topic: Move Modular Armor item grid to the Character
Replies: 15
Views: 5387

Re: Abolish Modular Armor

I think modular armor in general opens up cool things for equipment grid modders. I would hate to see the whole mechanic scrapped. Unless you can use equipment grid mods without the armor like you suggest.
by adam_bise
Thu Nov 08, 2018 2:20 pm
Forum: Ideas and Suggestions
Topic: Condensers
Replies: 18
Views: 5474

Re: Condensers

I've gotten pretty good at editing the source code to add fluid boxes to entities... I could attempt to add an output fluid box to the generator entity similar to how the boiler has separate input and output fluid boxes. The problem is, I doubt this will ever have a function outside of modding. is ...
by adam_bise
Tue Nov 06, 2018 7:13 pm
Forum: Ideas and Suggestions
Topic: Condensers
Replies: 18
Views: 5474

Re: Condensers

I've read all over about how water logistics is a bottleneck for large nuclear power plants. There is just so much of it needed, so an option to recycle water could be useful. Here is an example plant: https://imgur.com/a/HHmWn This guy is using 24 blue belts of water barrels per 1/2 blue belt fuel ...
by adam_bise
Mon Nov 05, 2018 11:51 pm
Forum: Ideas and Suggestions
Topic: Condensers
Replies: 18
Views: 5474

Condensers

A way to recycle used steam back into water. Whether it is an entity, add-on, or research, condensing steam would basically add a way to recover water from steam engines and turbines for a modest performance hit, which could then be fed back into the turbine after being cooled somehow. The general i...
by adam_bise
Thu Oct 18, 2018 4:19 pm
Forum: Ideas and Suggestions
Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
Replies: 48
Views: 19596

Re: Request blueprint materials from logistic system

Please add any of the solutions for requesting from blueprints. Some related ideas: There was talk of removing blueprints as an item here: https://factorio.com/blog/post/fff-249 so I don't know how this would work but, it would also be nice to set a blueprint as a filter and signal. The filter would...
by adam_bise
Thu Oct 11, 2018 8:27 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 39920

Re: Friday Facts #263 - Trains in blueprints

Factorio is shaping up nicely, but can we have vanilla recursive blueprints before 1.0?
by adam_bise
Wed Oct 10, 2018 10:16 pm
Forum: Ideas and Suggestions
Topic: Quick single item blueprint from crafting menu
Replies: 1
Views: 1721

Re: Quick single item blueprint from crafting menu

Honestly I never understood why we aren't allowed to create blueprints from scratch.

New blueprint, open blank blueprint, select any item researched or not and place it within the blueprint, save.
by adam_bise
Tue Oct 09, 2018 7:58 pm
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 39920

Re: Friday Facts #263 - Trains in blueprints

Much love for blueprintable trains!! :D :D :D
by adam_bise
Thu Oct 04, 2018 9:34 pm
Forum: Gameplay Help
Topic: Rail split: Choose direction based on cargo
Replies: 25
Views: 9328

Re: Rail split: Choose direction based on cargo

Or a "suffix station name" checkbox in the BP.
by adam_bise
Thu Oct 04, 2018 8:41 pm
Forum: Gameplay Help
Topic: Rail split: Choose direction based on cargo
Replies: 25
Views: 9328

Re: Rail split: Choose direction based on cargo

Hmm, you mention a gateway between various isolated networks and your main network. Could you move this to each of your stations? Use a circuit wait condition that also decides whether to route the train to the main network, and if so closes the local station exit and opens a normally closed signal ...
by adam_bise
Thu Oct 04, 2018 3:26 pm
Forum: Gameplay Help
Topic: Rail split: Choose direction based on cargo
Replies: 25
Views: 9328

Re: Rail split: Choose direction based on cargo

Still not sure why you would do this, but I am going to assume the route and cargo can be known at the time of departure. But setting the direction at departure would vary if there are multiple trains or if the sequence of trains passing the intersection isn't pre-determined. What is the maximum num...
by adam_bise
Tue Oct 02, 2018 7:22 pm
Forum: Gameplay Help
Topic: AyleeJenn's v.16 Map Generator Guide (outdated)
Replies: 2
Views: 3893

Re: AyleeJenn's Map Generator Guide

That's very helpful. Starting area very small increases biter density much greater than I initially thought. Here is a screen: dwm.png Note the density wasn't this much until time had passed and biters had time to expand. Also this was using death world which I believe causes expansion to happen mor...

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