Search found 52 matches

by rkfg
Sat Sep 22, 2018 11:15 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 39465

Re: Friday Facts #260 - New fluid system

I agree on the model, but Dijkstra algorithm can not be used to solve this problem. Each algorithm can solve a specific problem, if you try to take one algorithm and put it on another problem, you have no guarantee it will work and chances are, you are missing on an algorithm that has been crafted ...
by rkfg
Fri Sep 21, 2018 1:40 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 39465

Re: Friday Facts #260 - New fluid system

I somehow missed this FFF so only replying now. 12 pages is a lot to digest, maybe my idea has already been posted and discussed but anyway I'll describe it. The pipe system consists of sources and sinks, basically. Fluids come from somewhere and get consumed anywhere else. The pipe system rarely ch...
by rkfg
Fri Sep 07, 2018 9:52 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 15744

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Forcing undo as Ctrl+key-right-to-left-shift works for the opposite, increasing the number of people who will rebind. What makes you think that? Because under the current proposition for Ctrl+Z, it's the A Z ERTY users that will be forced to rebind (away from it), due to the issue raised in the FFF...
by rkfg
Fri Sep 07, 2018 3:32 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 15744

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

So, basically, "fuck you newer people, we (older people) are going to keep using what we're used to, even if it's worse" ? Well, not that extreme. It's just that if people are used to some shortcut already it's easier for them to use it further in other games and apps. And if some people think they...
by rkfg
Fri Sep 07, 2018 2:42 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 15744

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Cutemine, rkfg, that's my point : doing the right thing often presumes to go against what people are used to ! Well, that boils down to the definition of "right". It's like forcing people to use HJKL for movement instead of WASD because Vim use them and it's a "right" thing to do and also muh effec...
by rkfg
Fri Sep 07, 2018 1:28 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 15744

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

I think this is really the right thing but people with non-US layouts might have got used to those shortcuts in other apps. Is Ctrl+Z actually Ctrl+W in MS Word, for example? What about browsers? Ctrl+W usually closes the active tab, is it Ctrl+Z for the French layout? It's kinda controversial for t...
by rkfg
Sat Jun 16, 2018 7:59 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 26010

Re: Friday Facts #247 - Pricing and its exploits

There are region locks on Steam that prevent this reselling scam. It's used for many not so cheap games, usually the keys bought in CIS can only be activated in CIS. But if GOG can't sell per-region keys that wouldn't work. The rouble price dropped noticeably a couple of months ago so that would mea...
by rkfg
Fri Feb 16, 2018 9:31 pm
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 22955

Re: Friday Facts #230 - Engine modernisation

Vulkan would really help with parallel renderer, something that Factorio might not even need. It's not CPU-intensive on the graphics front from what I saw and read, the world updates eat most of the CPU. Vulkan allows to load all the cores when you prepare and fill the GPU buffers (commands, vertexe...
by rkfg
Sat Dec 02, 2017 12:50 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 36132

Re: Friday Facts #219 - Cliffs

The terrain on the cliff must be different, not just a continuation of the "lower" part. On this picture it somehow gives away the underlying trick, i.e. there's no 3rd dimension at all: fff-219-cliffs-05.jpg It doesn't look right because in reality there are different natural forces affecting these...
by rkfg
Fri May 19, 2017 10:25 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 65763

Re: Friday Facts #191 - Gui improvements

I love these changes, please implement them. However, if you need some feedback about GUI, I'd complain about blueprints. It's truly a mess right now, it's functional but very counterintuitive compared to the previous UX. So, to create a blueprint (a basic and quite regular task) I have to press a h...
by rkfg
Thu May 18, 2017 3:35 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 30064

Re: Version 0.15.12

A dedicated thanks for fixing non-ASCII input on Linux! I saw the reply about the fix just yesterday and was prepared to wait a week or so (looking at the previous release cycles) and suddenly it's updated today! Yay!
by rkfg
Wed May 10, 2017 6:03 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 35270

Re: Version 0.15.10

You can bring steam with a train from the base and there's a lot of steam when using nuclear power. Not really a problem.
by rkfg
Sun May 07, 2017 7:39 am
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Can't type cyrillic in any locale on Linux
Replies: 4
Views: 1149

Re: [0.15.3] Can't type cyrillic in any locale on Linux

Thank you, that's the exact behavior I'm observing as well. Probably that's a change in the engine itself (Allegro).
by rkfg
Fri May 05, 2017 11:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Can't type cyrillic in any locale on Linux
Replies: 4
Views: 1149

Re: [0.15.3] Can't type cyrillic in any locale on Linux

By the way, unicode input (cyrillic at least) works fine on Mac, tested just yesterday. So it's only Linux that's affected. Could anybody confirm that?
by rkfg
Fri Apr 28, 2017 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Can't type cyrillic in any locale on Linux
Replies: 4
Views: 1149

[0.15.3] Can't type cyrillic in any locale on Linux

This is a regression from 0.14. There's this bug but previously I replaced the font in the locale configs (from TitilliumWeb to DejaVuSans) and it was all ok. Now any non-ASCII chars just don't appear in any input field, including console. I was also able to write and see non-latin chars in the chat...
by rkfg
Tue Apr 25, 2017 8:42 am
Forum: Minor issues
Topic: [0.15.1] Migration error on connect to a headless server
Replies: 2
Views: 824

[0.15.1] Migration error on connect to a headless server

This is not quite a bug but may be worth to mention. My headless server only has migrations since "2014-10-22_Factorio_0.11.0.json" and up. But the client (installed via Steam long ago and updated to 0.15.1 today) had much older migrations starting from "2014-01-09_Factorio_0.9.0.json": -rwxr-xr-x 1...
by rkfg
Sat Sep 17, 2016 2:45 pm
Forum: Pending
Topic: [0.14.1] [kovarex] Map upload/download speed seems limited
Replies: 26
Views: 4945

[0.14.7] Download speed slows to crawl in the end

I think it's worth to resurrect the older bug as the behavior is a bit different this time. So, to quote myself... I recently noticed severe speed drop at public games. It starts very fast but the last several hundreds kilobytes are downloaded slowly, I have to wait for minutes for that to finish. M...
by rkfg
Fri Sep 16, 2016 8:13 pm
Forum: Pending
Topic: [0.14.1] [kovarex] Map upload/download speed seems limited
Replies: 26
Views: 4945

Re: [0.14.1] [kovarex] Upload Speed has been limited

When I struggle to download the remaining kilobytes, the log prints this endlessly: 100.746 Info TransferTarget.cpp:280: TIMEOUT! 100.762 Info TransferTarget.cpp:280: TIMEOUT! 100.779 Info TransferTarget.cpp:280: TIMEOUT! 100.796 Info TransferTarget.cpp:280: TIMEOUT! 100.812 Info TransferTarget.cpp:...
by rkfg
Wed Sep 14, 2016 10:57 am
Forum: Pending
Topic: [0.14.1] [kovarex] Map upload/download speed seems limited
Replies: 26
Views: 4945

Re: [0.14.1] [kovarex] Upload Speed has been limited

Yeah, I recently noticed severe speed drop at public games. It starts very fast but the last several hundreds kilobytes are downloaded slowly, I have to wait for minutes for that to finish. Maybe the problem is my overall high speed connection, 100 Mbit/s (by the contract, not the link speed). I eas...
by rkfg
Sat Sep 03, 2016 4:44 pm
Forum: Duplicates
Topic: [0.14.3] On desync the last pressed key gets stuck
Replies: 1
Views: 401

[0.14.3] On desync the last pressed key gets stuck

When desync happens the last pressed key gets stuck which results in unexpected movement that happens (in background) during reconnect/redownload/catch up phase. It sometimes results in unfair death as character may run into spawners or trains without any way to prevent this. One player already lost...

Go to advanced search