Search found 13 matches

by ltnickmage
Fri Jun 21, 2019 11:34 am
Forum: Resolved Problems and Bugs
Topic: [0.17.50] Game Plays then Freezes Repeat
Replies: 7
Views: 760

Re: [0.17.50] Game Plays then Freezes Repeat

Here a few screen shots before and after freezes. CPU and memory did not max at any time.
by ltnickmage
Fri Jun 21, 2019 11:11 am
Forum: Resolved Problems and Bugs
Topic: [0.17.50] Game Plays then Freezes Repeat
Replies: 7
Views: 760

[0.17.50] Game Plays then Freezes Repeat

This issue seemed to only appear when I updated to 0.17.50. It now stops for a number of minutes then moves forward a few ticks then repeats. I have attached the mods I use and the base. The latest construction was adding more fluid production. I am thinking that the problem is either in robot pathi...
by ltnickmage
Wed Aug 17, 2016 10:15 am
Forum: Resolved Problems and Bugs
Topic: [13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
Replies: 16
Views: 2596

Re: [0.13.16] Crash when saving

I also have the same issue. It a save from 13.0 and on steam. Crashes on auto save and normal save. No idea why. I can post log if need be and save.
by ltnickmage
Fri Jul 24, 2015 4:00 pm
Forum: Not a bug
Topic: not getting requested Items from Logistic System
Replies: 3
Views: 2604

Re: not getting requested Items from Logistic System

figured it out I hadn't added a belt to allow my inserter to pickup my line of speed module 3s.
by ltnickmage
Fri Jul 24, 2015 3:52 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 26281

Re: Come and guess: Stable version of the 0.12

I think it is going to be 0.12.5 :)
by ltnickmage
Tue Jul 21, 2015 7:03 am
Forum: Not a bug
Topic: not getting requested Items from Logistic System
Replies: 3
Views: 2604

not getting requested Items from Logistic System

I moved from 11.22 to 12.0 a few days ago. I am having a problem where my robots are not getting items my logistic system and putting them into my inventory. I have over 1600 available, but only about 400 are being used.
by ltnickmage
Fri Jul 10, 2015 7:02 am
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 34155

Re: Friday Facts #92 - Personal roboport

You could also add that all robots be put back into the train before the train is allowed to leave the station
by ltnickmage
Fri Jul 10, 2015 7:00 am
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 65737

Re: Version 0.11.22

kuriosly wrote:The west coast also agrees, in compliance with the "NEXT DAY REALLY MEANS 9pm" act.
+1

Good idea as long as it is ready
by ltnickmage
Thu Jul 09, 2015 8:18 am
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 65737

Re: Version 0.11.22

far too long, but will be worth it
by ltnickmage
Fri Jun 26, 2015 6:16 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 34155

Re: Friday Facts #92 - Personal roboport

also if you had turrets that were constantly moving then that would also reduce performance
by ltnickmage
Fri Jun 05, 2015 4:32 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 41732

Re: Friday Facts #89 Timetables

Are we going to have to start a new game when 0.12 comes out?
by ltnickmage
Thu Feb 05, 2015 6:55 pm
Forum: News
Topic: Friday Facts #70 - The smooth fps
Replies: 30
Views: 22686

Re: Friday Facts #70 The smooth fps

What is GSync and VSync and what is the difference between the two?
by ltnickmage
Thu Jan 15, 2015 10:31 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 67399

Re: Railroad

I thought that it would be really cool to have an electrical train is like the power armor. There would have to be some new specific modules for just the train and others for the armor. Few mods that could go into the "electrical" train increase speed for energy, or you could have laser turrets that...

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