Search found 13 matches
- Fri Jun 21, 2019 11:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.50] Game Plays then Freezes Repeat
- Replies: 7
- Views: 3845
Re: [0.17.50] Game Plays then Freezes Repeat
Here a few screen shots before and after freezes. CPU and memory did not max at any time.
- Fri Jun 21, 2019 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.50] Game Plays then Freezes Repeat
- Replies: 7
- Views: 3845
[0.17.50] Game Plays then Freezes Repeat
This issue seemed to only appear when I updated to 0.17.50. It now stops for a number of minutes then moves forward a few ticks then repeats. I have attached the mods I use and the base. The latest construction was adding more fluid production. I am thinking that the problem is either in robot pathi...
- Wed Aug 17, 2016 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [13.16] Crash when saving: "Error Chunk.cpp:257: Saving entity [...] Exit to prevent corruption"
- Replies: 16
- Views: 8323
Re: [0.13.16] Crash when saving
I also have the same issue. It a save from 13.0 and on steam. Crashes on auto save and normal save. No idea why. I can post log if need be and save.
- Fri Jul 24, 2015 4:00 pm
- Forum: Not a bug
- Topic: not getting requested Items from Logistic System
- Replies: 3
- Views: 3736
Re: not getting requested Items from Logistic System
figured it out I hadn't added a belt to allow my inserter to pickup my line of speed module 3s.
- Fri Jul 24, 2015 3:52 pm
- Forum: General discussion
- Topic: Come and guess: Stable version of the 0.12
- Replies: 51
- Views: 39032
Re: Come and guess: Stable version of the 0.12
I think it is going to be 0.12.5
- Tue Jul 21, 2015 7:03 am
- Forum: Not a bug
- Topic: not getting requested Items from Logistic System
- Replies: 3
- Views: 3736
not getting requested Items from Logistic System
I moved from 11.22 to 12.0 a few days ago. I am having a problem where my robots are not getting items my logistic system and putting them into my inventory. I have over 1600 available, but only about 400 are being used.
- Fri Jul 10, 2015 7:02 am
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 55619
Re: Friday Facts #92 - Personal roboport
You could also add that all robots be put back into the train before the train is allowed to leave the station
- Fri Jul 10, 2015 7:00 am
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 81744
Re: Version 0.11.22
+1kuriosly wrote:The west coast also agrees, in compliance with the "NEXT DAY REALLY MEANS 9pm" act.
Good idea as long as it is ready
- Thu Jul 09, 2015 8:18 am
- Forum: Releases
- Topic: Version 0.11.22
- Replies: 57
- Views: 81744
Re: Version 0.11.22
far too long, but will be worth it
- Fri Jun 26, 2015 6:16 pm
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 55619
Re: Friday Facts #92 - Personal roboport
also if you had turrets that were constantly moving then that would also reduce performance
- Fri Jun 05, 2015 4:32 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 63513
Re: Friday Facts #89 Timetables
Are we going to have to start a new game when 0.12 comes out?
- Thu Feb 05, 2015 6:55 pm
- Forum: News
- Topic: Friday Facts #70 - The smooth fps
- Replies: 30
- Views: 32818
Re: Friday Facts #70 The smooth fps
What is GSync and VSync and what is the difference between the two?
- Thu Jan 15, 2015 10:31 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 130760
Re: Railroad
I thought that it would be really cool to have an electrical train is like the power armor. There would have to be some new specific modules for just the train and others for the armor. Few mods that could go into the "electrical" train increase speed for energy, or you could have laser tu...