Search found 2122 matches

by BlueTemplar
Fri Feb 07, 2020 8:15 pm
Forum: Balancing
Topic: Add Extra Despawn Timer to Higher Armour Tiers?
Replies: 23
Views: 1194

Re: Add Extra Despawn Timer to Higher Armour Tiers?

Again, you *have* to take multiplayer into account even if only a tiny fraction of player time is spent on it...
by BlueTemplar
Fri Feb 07, 2020 3:20 pm
Forum: Mods
Topic: [0.18] Sea Block Pack 0.4.8
Replies: 1639
Views: 550581

Re: [0.17] Sea Block Pack 0.3.8

Right, it used to be (in late 0.16) that you didn't have a choice and had to go trough the relatively bad mineralized algae for power until you got to trees, which then easily carried you to nuclear. While now burning trees is worse than the new sea algae (t1) - which is even "better" than the miner...
by BlueTemplar
Fri Feb 07, 2020 11:57 am
Forum: General discussion
Topic: Blueprint books vs Shared blueprints
Replies: 8
Views: 726

Re: Blueprint books vs Shared blueprints

5thHorseman, you don't keep custom deconstruction planners in your inventory (and link them to your quickbar) ?
Or can we "share" redprints too now ?

I'm using at least 2 : one that only works on mines, and another that only works (or only doesn't) on live trees, dry trees and rocks.
by BlueTemplar
Fri Feb 07, 2020 11:36 am
Forum: This Forum
Topic: SPAM accounts invading the forum
Replies: 22
Views: 1263

Re: SPAM accounts invading the forum

Something Factorio-related should work, however... (early recipe ingredients? with a link to the wiki?) Anything "easy" will be OK, but it should be "common knowledge". If it is factorio-specific you risk off-putting users who would like to join but haven't played the game yet. Or people who are on...
by BlueTemplar
Fri Feb 07, 2020 11:35 am
Forum: This Forum
Topic: SPAM accounts invading the forum
Replies: 22
Views: 1263

Re: SPAM accounts invading the forum

I'm not sure what you find incredible about it, as AI gets better and cheaper, it gets harder and harder to keep spam out. Since people make spambots because they make them money, to beat them the simplest (though hopefully not the best) solution is just to directly raise this bar so that registerin...
by BlueTemplar
Fri Feb 07, 2020 11:09 am
Forum: Mods
Topic: [0.18] Sea Block Pack 0.4.8
Replies: 1639
Views: 550581

Re: [0.17] Sea Block Pack 0.3.8

Ranakastrasz wrote:
Fri Feb 07, 2020 5:19 am
Compared to the earlier version I played, I have to say, I really like the shorter path to basic crystallization.
Oh, what is the difference ?
by BlueTemplar
Fri Feb 07, 2020 11:07 am
Forum: Balancing
Topic: Add Extra Despawn Timer to Higher Armour Tiers?
Replies: 23
Views: 1194

Re: Add Extra Despawn Timer to Higher Armour Tiers?

Why do I have it as an option in MP hosting on Windows then ?
Image
(And I seem to remember a config option line for MacOS too ?)
by BlueTemplar
Fri Feb 07, 2020 11:04 am
Forum: This Forum
Topic: SPAM accounts invading the forum
Replies: 22
Views: 1263

Re: SPAM accounts invading the forum

add custom textbox for registration with requred input which needs very little thinking for a human but a lot of thinking for a bot, sth like "what is seven + two?" [accepts only "nine" or "9"] Do the spambots still fall for that counting example ? Something Factorio-related should work, however......
by BlueTemplar
Fri Feb 07, 2020 8:58 am
Forum: Gameplay Help
Topic: Desert Seed
Replies: 6
Views: 6100

Re: Desert Seed

Considering that you should have the car by now, you've hardly explored around ? Rampant changes everything : Since you now have two clouds to worry about : pollution and pheromones. And you can't see pheromones without debug tools. And it's hard to get a sense for the effect of pheromones when bite...
by BlueTemplar
Fri Feb 07, 2020 8:47 am
Forum: Ideas and Requests For Mods
Topic: Pausing + Blueprinting.
Replies: 9
Views: 455

Re: Pausing + Blueprinting.

You might find this useful : https://mods.factorio.com/mod/vlads_AutoTime Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you ca...
by BlueTemplar
Fri Feb 07, 2020 8:39 am
Forum: Releases
Topic: Version 0.18.4
Replies: 22
Views: 9355

Re: Version 0.18.4

Ah, yet another reminder as to why OS makers should be legally forbidden to control what software is allowed to run on their OS. (Installed on computers that are NOT theirs !) Or to control an "app store" for their OS, because it will eventually end up there due to the conflict of interest : see how...
by BlueTemplar
Fri Feb 07, 2020 8:08 am
Forum: Balancing
Topic: Add Extra Despawn Timer to Higher Armour Tiers?
Replies: 23
Views: 1194

Re: Add Extra Despawn Timer to Higher Armour Tiers?

As already mentioned - multiplayer ? I have usually 99 autosaves spaced by 1 minute, and I *still* respawn sometimes : - Most often during a fight where I consider to have done much better than my average. - Sometimes as a self-punishment when I feel that I fucked up too badly. :lol: Also, if you're...
by BlueTemplar
Fri Feb 07, 2020 7:59 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 358
Views: 70240

Re: Parrallel processing in games & applications

Clusterio is awesome and much more on topic but pretty much the opposite of what I asked for (minimize the resources needed to run the exact same simulation over multiple instances running on the same computer).
by BlueTemplar
Thu Feb 06, 2020 8:22 pm
Forum: Balancing
Topic: Change Concrete Recipe to something more 'realistic'
Replies: 7
Views: 699

Re: Change Concrete Recipe to something more 'realistic'

Oh, right, what I missed because I didn't search deep enough is that Portland cement is 95% blast-furnace slag - a by-product of smelting iron (& steel) from... iron ore ! P.S.: It would be *very* nice if Factorio had a built-in "Factoriopedia" - I learned quite a bit of history "against my own will...
by BlueTemplar
Thu Feb 06, 2020 6:27 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3545
Views: 611993

Re: Development and Discussion

Was there any re-balancing of "biter raising" in 0.17? (If some was needed.) Last I checked (in 0.16) it was strictly worse than crystal dust from geodes, but that might have been just Sea Block's balance ? Also, these artifacts you are talking about are Bob's (?) - any love given to Bob-free Angel ...
by BlueTemplar
Thu Feb 06, 2020 3:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3545
Views: 611993

Re: Development and Discussion

"Biter bodies" ?
Are you talking about expanding the current blue science "biter raising" system?
by BlueTemplar
Thu Feb 06, 2020 3:53 pm
Forum: Ideas and Suggestions
Topic: Max Energy Capacity
Replies: 6
Views: 302

Re: Max Energy Capacity

Similar steam engines have: The power they can produce at the current steam level and the power they could produce with full steam. They either have steam and burn it or don't have it and don't. The level doesn't matter, this ON/OFF transition happens in a couple of ticks. (The temperature does mat...
by BlueTemplar
Thu Feb 06, 2020 12:29 pm
Forum: Ideas and Suggestions
Topic: Max Energy Capacity
Replies: 6
Views: 302

Re: Max Energy Capacity

Huh, I thought that it would be "1k steam engines - worth" in both cases - (it's "theoretical", so wouldn't go further than the last step : the *actual* electric power producer, what if I don't have enough coal miners / offshore pumps to supply the boilers ? what if I only have enough charge (and hi...
by BlueTemplar
Thu Feb 06, 2020 11:59 am
Forum: Minor issues
Topic: [0.18.1] min_range has to be >= projectile_creation_distance or might get ignored
Replies: 2
Views: 251

Re: [0.18.1] min_range has to be >= projectile_creation_distance or might get ignored

This is even "less" as an issue because the various ranges, speeds and delays mean that if you try shooting at biters very close to your tank, you will very often end up damaging yourself too. But this seems to be a design feature : use flamethrower or regular canon shells if you want to keep it saf...
by BlueTemplar
Thu Feb 06, 2020 11:17 am
Forum: Not a bug
Topic: [0.18.3] - AI is not able to aim at player when constantly changing direction
Replies: 6
Views: 306

Re: [0.18.3] - AI is not able to aim at player when constantly changing direction

The issue is that worms seem to only consider the instantaneous player speed to calculate the future position of the player. This works IRL because inertia means that one cannot instantly change one's speed vector. But this breaks hilariously in the game, since the player doesn't seem to have any in...

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