Search found 3269 matches

by BlueTemplar
Sat May 09, 2026 8:50 am
Forum: Balancing
Topic: improve artillery damage
Replies: 19
Views: 8633

Re: improve artillery damage

As already mentioned, when playing with Space Age, damage per shot depends on quality. (Assuming you haven't disabled it.)



destroying a 3500hp nest with one shot requires approximately level 10 technology ( 2.046m science pack! ). this is obviously unreasonable


Is it obvious? You can just ...
by BlueTemplar
Sat May 02, 2026 2:32 pm
Forum: Modding interface requests
Topic: Add a slider-setting as a new type of mod setting
Replies: 20
Views: 3072

Re: Add a slider-setting as a new type of mod setting

Do current Factorio sliders even accept non-integers ?
(EDIT : in particular those that are not notched (and so are actually « real » sliders ?))

(Not counting % sliders, that are most likely implemented as integers / 100.)
by BlueTemplar
Fri May 01, 2026 4:01 pm
Forum: Technical Help
Topic: Unable to launch game Help needed
Replies: 8
Views: 1438

Re: Unable to launch game Help needed

To eliminate Steam as the potential cause,
do you get the same issue when getting the game from the official website ?
by BlueTemplar
Fri May 01, 2026 1:48 pm
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 22
Views: 5523

Re: Deathworld Marathon: Great game

Oh yeah, is this still possible in 2.0 ?
https://forums.factorio.com/download/file.php?id=46232

Starting in heavy forest is such a different experience than starting in the desert that for the intended experience I suggest doing Escape => Restart until you see that the starting ores are half in ...
by BlueTemplar
Mon Apr 27, 2026 10:24 am
Forum: Ideas and Suggestions
Topic: Allow Boilers to be used in space with Rocket fuel
Replies: 30
Views: 9775

Re: Allow Boilers to be used in space with Rocket fuel



How about a separate boiler-like entity that takes item fuel, water, and thruster oxidizer ?


How about using the same boiler entity, but using oxidizer as a fluid input? After all, rocket fuel (H2?) + oxidizer (O2?) = H2O. Boom! Q.E.D.

I don't really care about using steam personally, but I ...
by BlueTemplar
Sun Apr 26, 2026 8:33 pm
Forum: Gameplay Help
Topic: Asteroid spawning implementation
Replies: 10
Views: 4026

Re: Asteroid spawning implementation

For such a rare occurrence, a wall might be enough ?
by BlueTemplar
Sun Apr 26, 2026 3:57 pm
Forum: Gameplay Help
Topic: Asteroid spawning implementation
Replies: 10
Views: 4026

Re: Asteroid spawning implementation

Data mining to the rescue ! :P
by BlueTemplar
Sun Apr 26, 2026 1:36 pm
Forum: Gameplay Help
Topic: Asteroid spawning implementation
Replies: 10
Views: 4026

Re: Asteroid spawning implementation


[...]

I think your observations are incomplete,as you had some luck for now, but one time your ship will not be moving and you will encounter asteroids from all sides , including the back !

This just doesn't occur on Nauvis, where only harmful asteroids exists, but otherwise, they do spawn from ...
by BlueTemplar
Tue Apr 21, 2026 10:47 am
Forum: Ideas and Suggestions
Topic: [Switch] split-screen multiplayer
Replies: 5
Views: 3037

Re: [Switch] local multiplayer


[...]
I would totally welcome such a feature, but it would definitely require quite a bit of work for Wube to make it happen. The game as it is has just not been set up for same-screen multiplayer. A lot of new UI would be needed and probably a ton of backend stuff too. And it’s a game where ...
by BlueTemplar
Tue Apr 21, 2026 10:03 am
Forum: Not a bug
Topic: Impossible to use early game blueprints
Replies: 7
Views: 6649

Re: Impossible to use early game blueprints


As someone that typically makes a brand new Factorio folder per game, IIRC even before these buttons get unlocked, their functionality is still accessible through keyboard shortcuts ? (Or has this been changed ?)

Looks like keyboard shortcuts work, but...
Blueprint Book doesn't have any by ...
by BlueTemplar
Mon Apr 20, 2026 12:46 pm
Forum: Fixed for 2.1
Topic: [boskid] [2.0] "Quality probabilities" tip is misleading
Replies: 12
Views: 9017

Re: [boskid] [2.0] "Quality probabilities" tip is misleading

Yeah, and though while this is better, when this tip first unlocks, the player will not even be able to replicate this factory setup.

So I would suggest that this table should only use :
- normal quality tier 1 quality modules
- in assembling machines 2 with both slots filled
- only normal ...
by BlueTemplar
Tue Apr 14, 2026 10:22 am
Forum: Releases
Topic: Version 2.0.45
Replies: 246
Views: 143176

Re: Version 2.0.45

That's like saying that different game settings are disrespectful to modders.

Ridiculous.

But let me guess as to what was left unsaid in this comment of yours :

Do I need to remind that using Steam to play Factorio,
in particular just in order to farm for Steam achievements to compete with fake ...
by BlueTemplar
Fri Jan 23, 2026 4:49 pm
Forum: Technical Help
Topic: [switch2] “Could not establish network communication with server.”
Replies: 1
Views: 473

Re: [switch2] “Could not establish network communication with server.”

Are you really sure it's literally no matter which, even the big dedicated ones ?

Does the ping line says «Cannot reach» ?

It might be because, (from my experience on PC, rather than Switch), since matchmaking through Steam was added as an option, a lot of people do not bother to properly set up ...
by BlueTemplar
Sat Dec 06, 2025 1:36 pm
Forum: Ideas and Suggestions
Topic: [Switch] split-screen multiplayer
Replies: 5
Views: 3037

Re: [Switch] local multiplayer

Funny how it can be hard to talk about these things due to disagreements about what the words « local multiplayer » mean : LAN and/or same PC ?

Like how there's sometimes confusion between games supporting shared/split screen and «coop». (See also : «hotseat».)

( You don't have to play MP ...
by BlueTemplar
Wed Oct 15, 2025 9:42 am
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 13980

Re: Version 2.0.70

Fixed some OpenGL lighting issues when light occlusion was enabled.
Was it enabled ?
by BlueTemplar
Tue Oct 14, 2025 2:12 pm
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 13980

Re: Version 2.0.70

With Wube paying so much attention to optimisation as well as obscure bugs,
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)

Wube would likely be glad if you made a ...
by BlueTemplar
Tue Oct 14, 2025 10:39 am
Forum: Releases
Topic: Version 2.0.70
Replies: 12
Views: 13980

Re: Version 2.0.70

What seems faster to you ?
by BlueTemplar
Tue Oct 14, 2025 10:37 am
Forum: Ideas and Suggestions
Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
Replies: 14
Views: 3232

Re: Fluid Purity : an Item-Quality-like mechanic for Fluids

Right, Plasma is a fluid, even if cannot be piped normally.
(I guess Wube could still remove temperature from all other fluids, or rework Plasma (Heat Pipes using a different mechanism anyway).)

----

Going back to centrifuges, I can't believe I forgot to link this very «Factorio scaling» story ...
by BlueTemplar
Thu Oct 09, 2025 9:57 am
Forum: Releases
Topic: Version 2.0.45
Replies: 246
Views: 143176

Re: Version 2.0.45

Ah, my bad.

Well, that's an option, even though it would be a lazy one.
(Certainly would fit someone using dystopian corporate terms like «force player engagement». Hopefully Wube isn't like that.)

I was more thinking of more unique ones. More in the vein of More A chievements than Stupid ...
by BlueTemplar
Wed Oct 08, 2025 11:10 am
Forum: Releases
Topic: Version 2.0.45
Replies: 246
Views: 143176

Re: Version 2.0.45

If all of the achievements in your game can be beaten in a single play-through, then your achievements aren't varied enough.

(Some of them should be mutually exclusive, or require mutually exclusive starting game settings, or different game modes.

In the case of Factorio, consider the official ...

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