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by BlueTemplar
Fri Dec 06, 2024 3:29 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 12646

Re: Quality Gating is flawed

It means that you need the tech unlocking barrels as a pre-requisite to pumpjacks (and later, blue science).
While railway is only a pre-requisite to purple science.
While fluid wagon (and train stop + signals) are dead ends (and relatively expensive too).

P.S.: To be fair, Car => Tank => Uranium ...
by BlueTemplar
Fri Dec 06, 2024 12:55 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 695894

Re: Simple Questions and Short Answers

You could just have linked to the bug report directly ?
https://forums.factorio.com/viewtopic.php?f=23&t=119856

But I'm pretty sure that this is a different issue, AFAIK this only worked when loading onto splitters from the side, while loading splitters from behind always (?) had the same effect of ...
by BlueTemplar
Fri Dec 06, 2024 9:40 am
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 42
Views: 8451

Re: The +300% productivity cap should be documented in-game or removed

No, my first suggestion would require a complete rework of at least how recipes and productivity are displayed, and also maybe how they even work.

The second one is just about tweaking some infinite tech numbers.
by BlueTemplar
Fri Dec 06, 2024 9:13 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 695894

Re: Simple Questions and Short Answers



Why is this 6 to 1 lane balancer not fully compressed? I used a very popular 6 to 1 train unloading blueprint for my gleba science here but the belt is not fully compressing. It's 6 stack inserters which is far enough to fully compress a 4 stack turbo belt (14400 items per minute). As you can ...
by BlueTemplar
Fri Dec 06, 2024 9:08 am
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 42
Views: 8451

Re: The +300% productivity cap should be documented in-game or removed

The first one or this one ?

For this one :
- You know from practice that the maximum productivity you can get for a recipe, without infinite techs, is ×A.
- So you make it so that each subsequent productivity tech level has a smaller effect, and the cumulative effect of that infinite series is ×B ...
by BlueTemplar
Fri Dec 06, 2024 9:01 am
Forum: Gameplay Help
Topic: Ho to open map without zooming out every time?
Replies: 28
Views: 3122

Re: Ho to open map without zooming out every time?

The back/forward system (tied to the mouse keys 4 and 5) is indeed quite powerful, I've learned to appreciate it.

But then I hardly noticed this issue to start with, so take this with a grain of salt.
by BlueTemplar
Fri Dec 06, 2024 8:45 am
Forum: Ideas and Suggestions
Topic: The +300% productivity cap should be documented in-game or removed
Replies: 42
Views: 8451

Re: The +300% productivity cap should be documented in-game or removed

I gave you an alternative.

The asymptotic solution (where higher infinite research levels stay relevant) might also be implemented without redoing the productivity concept from the ground up, in an ad-hoc fashion for vanilla (knowing what the maximum productivity is possible otherwise).

(Unless ...
by BlueTemplar
Fri Dec 06, 2024 8:34 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1961
Views: 695894

Re: Simple Questions and Short Answers

Looks like you need a lane balancer ? (The above doesn't look like a lane balancer, just belt balancer ?)
EDIT : Or, actually it is (lane balancing being at the beginning) maybe you just don't have enough science packs ?
by BlueTemplar
Thu Dec 05, 2024 8:13 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 26047

Re: Version 2.0.24

Added camera views to Space platform tooltips.
Very nice ! :D

(2024!)
by BlueTemplar
Thu Dec 05, 2024 7:57 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 12646

Re: Quality Gating is flawed

Barrels are a funny example, because they are a much more core tech than trains (and especially than fluid wagons), and in particular are what you would use (with car) if you wanted to rush oil derivatives (like weapons and conbots).
by BlueTemplar
Thu Dec 05, 2024 11:24 am
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 93
Views: 17904

Re: Well, Fulgora sucks [Spoilers]

So what do you do to expand conbots/logibots ? Ship them / frames / electric engines from Nauvis ?
by BlueTemplar
Thu Dec 05, 2024 11:21 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 70987

Re: Gleba has killed the game for me.


I wonder if separate tutorials for each planet would help people who are having a hard time starting out. The existing tutorial doesn't really cover the other planets. Personally I like not knowing WTF to do and having to figure it out, but extra planet-specific optional tutorials wouldn't hurt ...
by BlueTemplar
Thu Dec 05, 2024 10:08 am
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 93
Views: 17904

Re: Well, Fulgora sucks [Spoilers]

Yeah, right, in fact now I remember that I took care to always have 250 electric engine units dropping with me.

But in the end, I still always ended up setting up electric engine production before leaving, on all of the planets, because I wanted to have sustainable bot production for remote work.
by BlueTemplar
Thu Dec 05, 2024 10:01 am
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 12646

Re: Quality Gating is flawed

This is the case for most things in Factorio. Default settings are tailored for fist time players. Space Age on default settings is still tailored for players that don't have hundreds of hours under their belts (with some concerns about that for Gleba).
So what ?

Wasting time is a quite interesting ...
by BlueTemplar
Wed Dec 04, 2024 10:03 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 70987

Re: Gleba has killed the game for me.

It will take HOURS to get this tree farm overproducing seeds again
Maybe if you use the above design you made.

A quick recap of this sub-discussion :
you : «I'm running out of seeds»
us : «try to not waste seeds (and use productivity)»
you : makes a design that can only work by wasting seeds (or ...
by BlueTemplar
Wed Dec 04, 2024 3:02 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 70987

Re: Gleba has killed the game for me.

I think it will be very dificult to set up something that can be sustainably left to its own devices for hours on end with out atleast a minimum of ciruit network stuff.
If we're talking about specifically this issue, then it really isn't :
- just don't overproduce raw fruit
(not using a box to ...
by BlueTemplar
Wed Dec 04, 2024 1:31 pm
Forum: General discussion
Topic: Well, Fulgora sucks [Spoilers]
Replies: 93
Views: 17904

Re: Well, Fulgora sucks [Spoilers]

Did the FFFs really describe all of them ?

Anyway, this is more about the metis of setting up the production chains yourself than the episteme of reading it on the FFFs.
by BlueTemplar
Wed Dec 04, 2024 11:23 am
Forum: Ideas and Requests For Mods
Topic: Mod Idea for space age: Nauvis Is Flat!
Replies: 11
Views: 1370

Re: Mod Idea for space age: Nauvis Is Flat!

Well, looks like a mod like this already existed before you even started this thread :
Naufulglebunusilo
LambdaLemon wrote:Ever wanted a moshpit of every planet in one? Now here it is!
various planet spoilers
by BlueTemplar
Tue Dec 03, 2024 8:10 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 12646

Re: Quality Gating is flawed

Yeah, ideally you eventually automate most of your ships, but I guess you'll always have a few you babysit because you want whatever they bring ASAP. So having them faster is better.

I'll note though that in my case this is often quality items that you have on one planet, but not another, so maybe ...
by BlueTemplar
Tue Dec 03, 2024 7:39 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 373
Views: 70987

Re: Gleba has killed the game for me.


[...]

Look how small a successful self sustaining gleba base can be

12-01-2024, 16-45-08.png

This is very far from small. Players that still have trouble understanding how Gleba works shouldn't be using more than one machine for recipe (goes for any Factorio chain of recipes, but even more so ...

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