Search found 3271 matches
- Fri Jun 05, 2026 11:41 am
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 23188
Re: Friday Facts #441 - Space logistics improvements
Oh wow. Changes worthy alone of the «.1» naming already in the first FFF ! 
- Fri May 29, 2026 5:03 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 21674
Re: Friday Facts #440 - 2.1 plan
Congratulations, Wube, and may your summer vacation be great !
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I didn't want to be a party-pooper, but you pissed me off, Earendel. :evil:
It's 2026, we're well into the insanity that is Trump 2
(not to mention the other issues dating back to 25+ years, notably those that the Snowden scandal ...
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I didn't want to be a party-pooper, but you pissed me off, Earendel. :evil:
It's 2026, we're well into the insanity that is Trump 2
(not to mention the other issues dating back to 25+ years, notably those that the Snowden scandal ...
- Sat May 09, 2026 8:50 am
- Forum: Balancing
- Topic: improve artillery damage
- Replies: 19
- Views: 9843
Re: improve artillery damage
As already mentioned, when playing with Space Age, damage per shot depends on quality. (Assuming you haven't disabled it.)
destroying a 3500hp nest with one shot requires approximately level 10 technology ( 2.046m science pack! ). this is obviously unreasonable
Is it obvious? You can just ...
destroying a 3500hp nest with one shot requires approximately level 10 technology ( 2.046m science pack! ). this is obviously unreasonable
Is it obvious? You can just ...
- Sat May 02, 2026 2:32 pm
- Forum: Modding interface requests
- Topic: Add a slider-setting as a new type of mod setting
- Replies: 20
- Views: 3389
Re: Add a slider-setting as a new type of mod setting
Do current Factorio sliders even accept non-integers ?
(EDIT : in particular those that are not notched (and so are actually « real » sliders ?))
(Not counting % sliders, that are most likely implemented as integers / 100.)
(EDIT : in particular those that are not notched (and so are actually « real » sliders ?))
(Not counting % sliders, that are most likely implemented as integers / 100.)
- Fri May 01, 2026 4:01 pm
- Forum: Technical Help
- Topic: Unable to launch game Help needed
- Replies: 8
- Views: 1684
Re: Unable to launch game Help needed
To eliminate Steam as the potential cause,
do you get the same issue when getting the game from the official website ?
do you get the same issue when getting the game from the official website ?
- Fri May 01, 2026 1:48 pm
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 25
- Views: 7636
Re: Deathworld Marathon: Great game
Oh yeah, is this still possible in 2.0 ?
https://forums.factorio.com/download/file.php?id=46232
Starting in heavy forest is such a different experience than starting in the desert that for the intended experience I suggest doing Escape => Restart until you see that the starting ores are half in ...
https://forums.factorio.com/download/file.php?id=46232
Starting in heavy forest is such a different experience than starting in the desert that for the intended experience I suggest doing Escape => Restart until you see that the starting ores are half in ...
- Mon Apr 27, 2026 10:24 am
- Forum: Ideas and Suggestions
- Topic: Allow Boilers to be used in space with Rocket fuel
- Replies: 30
- Views: 10506
Re: Allow Boilers to be used in space with Rocket fuel
How about a separate boiler-like entity that takes item fuel, water, and thruster oxidizer ?
How about using the same boiler entity, but using oxidizer as a fluid input? After all, rocket fuel (H2?) + oxidizer (O2?) = H2O. Boom! Q.E.D.
I don't really care about using steam personally, but I ...
- Sun Apr 26, 2026 8:33 pm
- Forum: Gameplay Help
- Topic: Asteroid spawning implementation
- Replies: 10
- Views: 4578
Re: Asteroid spawning implementation
For such a rare occurrence, a wall might be enough ?
- Sun Apr 26, 2026 3:57 pm
- Forum: Gameplay Help
- Topic: Asteroid spawning implementation
- Replies: 10
- Views: 4578
Re: Asteroid spawning implementation
Data mining to the rescue ! 
- Sun Apr 26, 2026 1:36 pm
- Forum: Gameplay Help
- Topic: Asteroid spawning implementation
- Replies: 10
- Views: 4578
Re: Asteroid spawning implementation
[...]
I think your observations are incomplete,as you had some luck for now, but one time your ship will not be moving and you will encounter asteroids from all sides , including the back !
This just doesn't occur on Nauvis, where only harmful asteroids exists, but otherwise, they do spawn from ...
- Tue Apr 21, 2026 10:47 am
- Forum: Ideas and Suggestions
- Topic: [Switch] split-screen multiplayer
- Replies: 5
- Views: 3842
Re: [Switch] local multiplayer
[...]
I would totally welcome such a feature, but it would definitely require quite a bit of work for Wube to make it happen. The game as it is has just not been set up for same-screen multiplayer. A lot of new UI would be needed and probably a ton of backend stuff too. And it’s a game where ...
- Tue Apr 21, 2026 10:03 am
- Forum: Not a bug
- Topic: Impossible to use early game blueprints
- Replies: 7
- Views: 7215
Re: Impossible to use early game blueprints
As someone that typically makes a brand new Factorio folder per game, IIRC even before these buttons get unlocked, their functionality is still accessible through keyboard shortcuts ? (Or has this been changed ?)
Looks like keyboard shortcuts work, but...
Blueprint Book doesn't have any by ...
- Mon Apr 20, 2026 12:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0] "Quality probabilities" tip is misleading
- Replies: 12
- Views: 9696
Re: [boskid] [2.0] "Quality probabilities" tip is misleading
Yeah, and though while this is better, when this tip first unlocks, the player will not even be able to replicate this factory setup.
So I would suggest that this table should only use :
- normal quality tier 1 quality modules
- in assembling machines 2 with both slots filled
- only normal ...
So I would suggest that this table should only use :
- normal quality tier 1 quality modules
- in assembling machines 2 with both slots filled
- only normal ...
- Tue Apr 14, 2026 10:22 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 172034
Re: Version 2.0.45
That's like saying that different game settings are disrespectful to modders.
Ridiculous.
But let me guess as to what was left unsaid in this comment of yours :
Do I need to remind that using Steam to play Factorio,
in particular just in order to farm for Steam achievements to compete with fake ...
Ridiculous.
But let me guess as to what was left unsaid in this comment of yours :
Do I need to remind that using Steam to play Factorio,
in particular just in order to farm for Steam achievements to compete with fake ...
- Fri Jan 23, 2026 4:49 pm
- Forum: Technical Help
- Topic: [switch2] “Could not establish network communication with server.”
- Replies: 1
- Views: 523
Re: [switch2] “Could not establish network communication with server.”
Are you really sure it's literally no matter which, even the big dedicated ones ?
Does the ping line says «Cannot reach» ?
It might be because, (from my experience on PC, rather than Switch), since matchmaking through Steam was added as an option, a lot of people do not bother to properly set up ...
Does the ping line says «Cannot reach» ?
It might be because, (from my experience on PC, rather than Switch), since matchmaking through Steam was added as an option, a lot of people do not bother to properly set up ...
- Sat Dec 06, 2025 1:36 pm
- Forum: Ideas and Suggestions
- Topic: [Switch] split-screen multiplayer
- Replies: 5
- Views: 3842
Re: [Switch] local multiplayer
Funny how it can be hard to talk about these things due to disagreements about what the words « local multiplayer » mean : LAN and/or same PC ?
Like how there's sometimes confusion between games supporting shared/split screen and «coop». (See also : «hotseat».)
( You don't have to play MP ...
Like how there's sometimes confusion between games supporting shared/split screen and «coop». (See also : «hotseat».)
( You don't have to play MP ...
- Wed Oct 15, 2025 9:42 am
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 14749
Re: Version 2.0.70
Was it enabled ?Fixed some OpenGL lighting issues when light occlusion was enabled.
- Tue Oct 14, 2025 2:12 pm
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 14749
Re: Version 2.0.70
With Wube paying so much attention to optimisation as well as obscure bugs,
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)
Wube would likely be glad if you made a ...
and the change you report being quite significant,
and indeed there seemingly being no change listed that should have caused this,
(you aren't on Mac, or using OpenGL, are you ?)
Wube would likely be glad if you made a ...
- Tue Oct 14, 2025 10:39 am
- Forum: Releases
- Topic: Version 2.0.70
- Replies: 12
- Views: 14749
Re: Version 2.0.70
What seems faster to you ?
- Tue Oct 14, 2025 10:37 am
- Forum: Ideas and Suggestions
- Topic: Fluid Purity : an Item-Quality-like mechanic for Fluids
- Replies: 14
- Views: 3641
Re: Fluid Purity : an Item-Quality-like mechanic for Fluids
Right, Plasma is a fluid, even if cannot be piped normally.
(I guess Wube could still remove temperature from all other fluids, or rework Plasma (Heat Pipes using a different mechanism anyway).)
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Going back to centrifuges, I can't believe I forgot to link this very «Factorio scaling» story ...
(I guess Wube could still remove temperature from all other fluids, or rework Plasma (Heat Pipes using a different mechanism anyway).)
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Going back to centrifuges, I can't believe I forgot to link this very «Factorio scaling» story ...