Search found 1757 matches

by BlueTemplar
Wed Oct 23, 2019 1:45 pm
Forum: Resolved for the next release
Topic: [posila] [0.17.72] Low quality texture compression issue
Replies: 10
Views: 183

Re: [posila] [0.17.72] Low quality texture compression issue

They're evolving and trying to break free from the simulation ! :o
by BlueTemplar
Tue Oct 22, 2019 3:16 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 31
Views: 1321

Re: Criticism: Belt Immunity Equipment

Yes : /c local player = game.player player.insert{name="modular-armor", count = 1} local p_armor = player.get_inventory(5)[1].grid p_armor.put({name = "battery-equipment"}) p_armor.put({name = "solar-panel-equipment"}) p_armor.put({name = "solar-panel-equipment"}) p_armor.put({name = "solar-panel-eq...
by BlueTemplar
Tue Oct 22, 2019 3:00 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 704
Views: 64900

Re: [MOD 0.17] Industrial Revolution

Hmm, I guess each mod author could add a function that would print() the table of modified prototypes to stdout when called for ? (But yeah, this would be best handled by the game itself...)
by BlueTemplar
Tue Oct 22, 2019 9:43 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 704
Views: 64900

Re: [MOD 0.17] Industrial Revolution

CyberMan wrote:
Tue Oct 22, 2019 9:20 am
Deadlock989, question to you: how can youtube creators play your mod and monetize their videos? Your license forbids that.
I wonder, both Arch666Angel and Pyanodon (just to name some of the most known ones) use the exact same licence, but they aren't being spammed with these comments ?
by BlueTemplar
Tue Oct 22, 2019 7:05 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 59
Views: 4677

Re: Friday Facts #317 - New pathfinding algorithm

[...] The pathfinder is limited to doing a certain amount of steps per tick to avoid tanking UPS. With JPS, every iteration of the loop that searches for the next tile where you can make a turn would have to count as a step, and because each of these steps involves the same collision check it does ...
by BlueTemplar
Sun Oct 20, 2019 3:57 pm
Forum: Energy Production
Topic: Solar farm with perfect ratio.
Replies: 28
Views: 1304

Re: Solar farm with perfect ratio.

Quick, Captain Metaphysics to the rescue !
by BlueTemplar
Sun Oct 20, 2019 3:38 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 31
Views: 1321

Re: Criticism: Belt Immunity Equipment

Eeeeexactly! And the panel, in comparison to your fusion reactor, brings absolutely nothing to the table. Pure insanity! What if you run out of banana peels ? Yay! A small detail though : there will be a lot of cringing among the more obsessive-compulsive of us if the Belt Immunity Equipment is onl...
by BlueTemplar
Sun Oct 20, 2019 2:14 pm
Forum: General discussion
Topic: Tree on rail track
Replies: 5
Views: 665

Re: Tree on rail track

Dead trees aren't really trees (compare with leafed vanilla trees), but yeah, that's Alien Biome's doing.
by BlueTemplar
Sun Oct 20, 2019 1:20 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 6
Views: 132

Re: Use 64-bit integers for signals

What else could he mean with "32-bit systems" ?
P.S.: My point is that performance worries on 32-bit systems aren't relevant.
by BlueTemplar
Sun Oct 20, 2019 1:12 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 125
Views: 27841

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Hmm, it seems that these ores haven't been updated to the new ( 0.17.51 , June) resource generation ? See the difference between MadClown's and Angels' ores, especially wrt coverage : madclowns_ores.png (MadClowns' ores don't seem to generate infinite ores either, as already reported on the mod port...
by BlueTemplar
Sun Oct 20, 2019 12:39 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 10
Views: 693

Re: Add a logarithmic display option for production/consumption graph.

I think that while our subconscious does work on log scale (including senses, like sight, hearing...), but our conscious mind is instead much better at handling linear scale ?
(+1 anyway, for previously cited reasons.)
by BlueTemplar
Sun Oct 20, 2019 12:28 pm
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 6
Views: 132

Re: Use 64-bit integers for signals

Factorio has dropped support for 32-bit systems with 0.14/0.15 :
https://factorio.com/blog/post/fff-158
by BlueTemplar
Sun Oct 20, 2019 12:24 pm
Forum: Ideas and Suggestions
Topic: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
Replies: 8
Views: 249

Re: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult

Aside for a checkbox for allowing fluid mixing touching, this seems to be a duplicate of : New "Complex" difficulty But where difficulty modes are concerned, IMHO there should be a "Peaceful" preset, combining the "Peaceful mode" and no "Enemy expansion" settings, for the new players that might be s...
by BlueTemplar
Sun Oct 20, 2019 11:55 am
Forum: Not a bug
Topic: [0.17.71] Game gets slower and biters not expanding anymore
Replies: 9
Views: 237

Re: [0.17.71] Game gets slower and biters not expanding anymore

This is kind of already the case : chunk_generation.png (Note that some of the chunks (bottom-right) are still in the process of being generated, that's why there aren't any entities there.) The important difference with your suggestion is that any pollution incoming in a chunk generates that chunk ...
by BlueTemplar
Sun Oct 20, 2019 11:34 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 59
Views: 4677

Re: Friday Facts #317 - New pathfinding algorithm

TOGoS wrote:
Sat Oct 19, 2019 4:49 pm
programaths wrote:
Fri Oct 18, 2019 11:44 am
TOGoS, from conveyor belts to treadmills...there is only a step!
<biters-on-belts.gif>

Thanks for the well-wishes everybody!
Give'm hell !
by BlueTemplar
Sun Oct 20, 2019 10:12 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 59
Views: 4677

Re: Friday Facts #317 - New pathfinding algorithm

Magnificent ! Although, I'm wondering if cliffs should not be taken into account by the "abstract pathfinder", It's not something you can remove early on and even when you can, most of it will remain intact (as you will probably only remove cliffs from inside your base). The only moment the pathfin...
by BlueTemplar
Sat Oct 19, 2019 10:17 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 453
Views: 23986

Re: [0.17] Please post bugs and balance issues here.

Holy EDIT s ! 0.16_generators.png ---- Just a minor thing, but am I the only one bothered by these errors scrolling by in the terminal when launching the game ? 19.463 Loading mod bobmining 0.17.6 (data.lua) 20.087 Loading mod bobpower 0.17.10 (data.lua) 20.136 Script @__boblibrary__/technology-func...
by BlueTemplar
Sat Oct 19, 2019 8:58 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 704
Views: 64900

Re: [MOD 0.17] Industrial Revolution

I'd guess because these spitters are more than 1m smaller than the turrets ?

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