Search found 2205 matches

by BlueTemplar
Wed Dec 01, 2021 10:38 am
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 55
Views: 12318

Re: Do not pause game when looking at research in single player

I for one don't know why one would ever want to stop the entire factory while playing. I find difficult not to be outrun by time based biter evolution (on standard settings) to the extent that I have a second installation of Factorio just to take my time designing factory parts without the time tic...
by BlueTemplar
Wed Dec 01, 2021 10:38 am
Forum: Mods
Topic: [MOD 0.17] Auto Time
Replies: 10
Views: 2117

Re: [MOD 0.17] Auto Time

And for 1.1 :
by BlueTemplar
Wed Dec 01, 2021 10:25 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 85
Views: 29013

Re: Friday Facts #366 - The only way to go fast, is to go well!

Yeah, and I'm getting the impression that testing (whether automated or not) as a specialized job seems to be currently booming as a profession ? (I'm currently helping someone that hasn't "seriously" used a desktop in years to get "back into it" as she is taking courses to becom...
by BlueTemplar
Mon Sep 27, 2021 7:44 am
Forum: PyMods
Topic: No bitumen seeps spawned - Py and RSO
Replies: 2
Views: 352

Re: No bitumen seeps spawned - Py and RSO

You *should* see them on the map - what are your game settings and how many chunks out have you explored ?
by BlueTemplar
Mon Sep 27, 2021 7:42 am
Forum: PyMods
Topic: Other global modpacks in ascending order of difficulty from vanilla to Py
Replies: 6
Views: 1155

Re: Other global modpacks in ascending order of difficulty from vanilla to Py

Also, Fantario would be somewhere between IR2 and (non-seablock) AB, I guess ?
by BlueTemplar
Mon Sep 27, 2021 7:40 am
Forum: PyMods
Topic: Other global modpacks in ascending order of difficulty from vanilla to Py
Replies: 6
Views: 1155

Re: Other global modpacks in ascending order of difficulty from vanilla to Py

5-dim [...] seem like WIP and aren't quite entertaining enough yet for me to give them a score.
Heh, wasn't 5Dim literally the first modpack around, predating even the mod portal ?
by BlueTemplar
Mon Sep 27, 2021 7:36 am
Forum: PyMods
Topic: Amount of items to put in a closed loop
Replies: 4
Views: 629

Re: Amount of items to put in a closed loop

You have to be careful to not to put in too many of them - or the whole system will lock up ! For simple 2-machine setups I use a rule of thumb of "two items worth of production for the main building, one worth for the recycler". (However, sometimes I still find my cooling towers to lock u...
by BlueTemplar
Mon Sep 27, 2021 7:31 am
Forum: PyMods
Topic: Yotoi Aloe Mk2 Uncraftable?
Replies: 3
Views: 328

Re: Yotoi Aloe Mk2 Uncraftable?

WIIRUF doesn't pick it up for some reason.
Well, it does - it's just indeed that you have to think about looking at the barrel recipe directly...

(Also why looking at the tech details can be useful !)
by BlueTemplar
Mon Sep 27, 2021 7:25 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 26
Views: 4351

Re: Thanks, Py, and a couple of ideas.

Forget about the "computer" there is no current way to make something with logical elements in it other than the building interacting with signals. There is only so much that can be done with the API. The usual ugly, space-consuming, two-colored logical network seems to be the only way to...
by BlueTemplar
Fri Sep 24, 2021 6:35 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 10146

Re: Version 1.1.40

FactorioBot wrote:
Wed Sep 22, 2021 12:22 pm
Bugfixes
  • Fixed that items with fuel value would be put into furnace fuel inventory when there was enough fuel but item could be smelted. (99924)
Ah, happy to see this longstanding annoyance to be gone finally ! :D
by BlueTemplar
Fri Sep 24, 2021 6:28 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 10146

Re: Version 1.1.40

I assume that admins that abuse their ban powers will end up getting put themselves by Wube on this "recommendation to ban" list ? :P
by BlueTemplar
Sun Jul 25, 2021 12:16 am
Forum: PyMods
Topic: Late-earlygame coal gasification plant
Replies: 9
Views: 893

Re: Late-earlygame coal gasification plant

I should have said "almost".
Still, turning 100 cold coke oven gas into 95 hot coke oven gas is a massive boost.
Now just need to find a good way to replace the lost power from not burning that gas (and converting that coal), lol !
by BlueTemplar
Sat Jul 24, 2021 2:21 pm
Forum: PyMods
Topic: Late-earlygame coal gasification plant
Replies: 9
Views: 893

Re: Late-earlygame coal gasification plant

How do you get Helmod to show power output, by the way? I've not yet encountered that feature. Use the "Select energy" button. (Looks like an IRL atomic plant's cooling tower.) Thing is, coal dust is a byproduct of making hot coke oven gas from coal... well until the Heat Exchanger, which...
by BlueTemplar
Sat Jul 24, 2021 12:06 pm
Forum: PyMods
Topic: Late-earlygame coal gasification plant
Replies: 9
Views: 893

Re: Late-earlygame coal gasification plant

As you can see, I'm not. In my case at least, the coke versions of combustion mixtures are quite inefficient : https://forums.factorio.com/viewtopic.php?p=538403#p538403 (Especially after unlocking coke oven gas ?) (I kind of forgot about the biomass ones as I hadn't researched composting at that po...
by BlueTemplar
Sat Jul 24, 2021 10:35 am
Forum: PyMods
Topic: Late-earlygame coal gasification plant
Replies: 9
Views: 893

Re: Late-earlygame coal gasification plant

Landscape-hugging FTW ! Lol, and I'm mid-green science, and still on a "single" Destructive Distillation Column ! Screenshot from 2021-07-24 12-27-09.png (Using (non-)pY Pollution & Energy.) BTW, why not syngas with oxygen ? EDIT : you are, but it's very hard to see on that screenshot,...
by BlueTemplar
Sat Jul 24, 2021 10:00 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 624
Views: 88535

Re: pY Petroleum Handling

Not an outrageous amount : IIRC mk1 with drilling fluid 1 took me like a quarter of an hour to drill for natgas with 1 of every building ?

Also : potentially an exploit : natural gas derrick doesn't (directly) pollute, so biters ignore it !
(Though this should be in this thread I guess ?)
by BlueTemplar
Sun Jul 18, 2021 12:12 pm
Forum: Questions, reviews and ratings
Topic: Best mods that don't affect vanilla too much?
Replies: 9
Views: 1519

Re: Best mods that don't affect vanilla too much?

In the already mentioned Picker Inventory Tools, auto-limiting :
- wooden chests to 1 stack
- iron chests to either 2, 5, or 10 stacks (I like 10 stacks for 100 barrels.)
Image
by BlueTemplar
Sat Jul 17, 2021 1:58 pm
Forum: Questions, reviews and ratings
Topic: Best mods that don't affect vanilla too much?
Replies: 9
Views: 1519

Re: Best mods that don't affect vanilla too much?

Pretty much the opposite from the Lazy Bastard achievement, while still keeping full control (unlike with HandyHands). https://mods-data.factorio.com/assets/521e18c38734c96edd9b733dd4fa8aac72545b68.png HotCraft (directly handcraft items by hotkey) Directly handcraft items from your inventory or tool...
by BlueTemplar
Fri Jul 16, 2021 4:19 pm
Forum: Spread the Word
Topic: Steam Deck video
Replies: 2
Views: 1083

Re: Steam Deck video

by BlueTemplar
Fri Jul 16, 2021 1:03 pm
Forum: General discussion
Topic: Alt-F4 #34 - How Did We Get Here?
Replies: 4
Views: 2223

Re: Alt-F4 #34 - How Did We Get Here?

The Mechanized Assault & Exploration (M.A.X.) games (1 : 1996 and 2 : 1998) could potentially have been an inspiration : in them you have to mine metals, oil and gold, and then all of these resources, including fuel and ammo need to be physically transported to their destination via units with c...

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