Search found 2326 matches
- Sun May 15, 2022 10:54 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 6
- Views: 385
Re: My Deathworld Marathon Factory
IIRC it was not only the extra techs and sulfur that made explosives expensive for me, but also the required skin ?
- Wed May 11, 2022 10:31 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 6
- Views: 385
Re: My Deathworld Marathon Factory
Wow, super impressive, congrats ! You *can* deal with blue biters by forcing them to despawn and/or using a sacrificial turret/radar. (Though it's possible that expansion parties use a different logic ?) Ah yeah, I can see how by *really* doubling down on the pollution absorption aspect you could co...
- Wed May 11, 2022 10:21 am
- Forum: Mods
- Topic: [MOD 0.14] Text Plates
- Replies: 92
- Views: 27061
Re: [MOD 0.14] Text Plates
Hmm, no upgrade planner compatibility ? (To switch colors...) 

- Tue May 10, 2022 10:38 am
- Forum: General discussion
- Topic: Alt-F4 #60 - Burning Questions
- Replies: 10
- Views: 796
Re: Alt-F4 #60 - Burning Questions
[...] 2.) Pollution is an inescapable issue for all burner fuels and it would have made sense to explicitly say this in the article. At least I did link to my comparison of coal/solar/nuclear power where it is discussed at length. [...] Niiice ! (A shame it's «wasted» on reddit though... if only be...
- Mon May 09, 2022 10:04 am
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 78
- Views: 14258
Re: Defence economy balance
Finally, an opportunity to cut corners ! :lol: [...] Also, a range boost would be nice, since it's not really logical for something that is spitted to fly more distance than a bullet. [...] Nauvis' "aliens" are not logical anyway. Gameplay >>> Realism. I meant flamer "Spit" — poo...
- Mon May 09, 2022 9:28 am
- Forum: General discussion
- Topic: Alt-F4 #60 - Burning Questions
- Replies: 10
- Views: 796
Re: Alt-F4 #60 - Burning Questions
Great Article, and especially, great diagrams ! 0.) I tend to do my power chains in Helmod (now that the power calculations have been mostly fixed ) with 1 GW in mind (for the nice conversion 1 GW = 1 GJ/s, the default Helmod time interval being 1s), unless maybe if I'm doing «Ingredient input» chai...
- Mon May 09, 2022 7:51 am
- Forum: PyMods
- Topic: I finished Py full suite including alien life
- Replies: 6
- Views: 355
Re: I finished Py full suite including alien life
Congratulations !! Can't see the spaghetti from such a height ! :lol: Well yeah, it would be weird if recipes that just generate resources anywhere would be *more* efficient than the ones that require mining finite resources in specific spots ! Any reason you would need so much crude oil, specifical...
- Tue May 03, 2022 10:02 am
- Forum: Releases
- Topic: Version 1.1.58
- Replies: 19
- Views: 6232
Re: Version 1.1.58
[*]Fixed an issue with item-with-inventory extending inventories and quickbars. (https://forums.factorio.com/102095) Alternatively is there a mod out that that allows players to add more toolbar-like slots (allowing mouse access to items and/or blueprints. I don't care about keyboard shortcuts). ht...
- Mon May 02, 2022 11:20 pm
- Forum: Spread the Word
- Topic: Yogscast Plays Factorio!
- Replies: 7
- Views: 4770
Re: Yogscast Plays Factorio!
Rimmy - Downunder Gaming - "Birthday Boy Survival" Factorio MMO Death World, with a twist : perma-death : a player that dies gets banned from the server ! https://www.twitch.tv/videos/1472525714 permadeath_graveyard.png (No idea how long it will stay on Twitch ? And when/if it will be upl...
- Mon May 02, 2022 3:12 pm
- Forum: Releases
- Topic: Version 1.1.58
- Replies: 19
- Views: 6232
Re: Version 1.1.58
I'm guessing epilepsy-triggering risks ?
P.S.: No more fish «event horizon» !
P.S.: No more fish «event horizon» !

- Fri Apr 22, 2022 11:52 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1495
- Views: 251156
Re: pY Raw Ores Discussion
Well, ideally, either :
- this recipe shouldn't be available without FE
- this building should be available without FE
- this recipe should use another building without FE : looks like it used to be the washer, but it doesn't have enough fluid inputs ?
- this recipe shouldn't be available without FE
- this building should be available without FE
- this recipe should use another building without FE : looks like it used to be the washer, but it doesn't have enough fluid inputs ?
- Thu Apr 21, 2022 10:55 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 60
- Views: 22577
Re: Friday Facts #369 - To the moon
This is great news ! I was sad when bitcoin support was removed from Factorio in 0.17... bitcoin_in_factorio.png Back then, we had to work hard to dig rocks, hoping for a bitcoin to randomly drop from a biter hiding there ! bitcoin_realtime_hyena_world.png It's nice to have crypto back in the game !...
- Thu Apr 21, 2022 1:09 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1495
- Views: 251156
Re: pY Raw Ores Discussion
These two recipes are supposed to go in pY Fusion Energy's Centrifugal Pan..?
P.S.: Is the above what happens without pY FE ??
P.S.: Is the above what happens without pY FE ??
- Sun Apr 17, 2022 8:17 am
- Forum: PyMods
- Topic: [Suggestion] Switch Niobium and Multipurpose Pipes
- Replies: 1
- Views: 263
[Suggestion] Switch Niobium and Multipurpose Pipes
Currently, the more advanced Multipurpose pipes are functionally better in every way than the Niobium pipes. (And are also cheaper !) Sadly, they : - don't look nearly as great, - are awkward in terms of figuring out which direction they are pointing, and to distinguish underground and regular pipes...
- Sat Apr 16, 2022 2:16 pm
- Forum: Ideas and Suggestions
- Topic: Offer to update before/after loading mods / Update on restart/startup/shutdown
- Replies: 29
- Views: 1353
Re: Mods updatable on startup
Frankly I'd love an option to start in "check mods mode" where all it does is check for mods that could be upgraded and offer the upgrade. I mean, you have to restart anyway so why spend all that time loading graphics and stuff that won't get used? But +1 to this. It's a pain as-is and wo...
- Sat Apr 16, 2022 1:39 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 278
- Views: 87318
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Thanks a lot ! (My nullius game folder is on another PC, I'll have to check that specific one later...) A more involved, less important issue is that for instance the combustion turbine mk1 only takes up to 750°C combustion mixture. For me, it seems that all tiers of combustion turbine take up to 10...
- Sat Apr 16, 2022 1:10 pm
- Forum: PyMods
- Topic: Finished PyMods (Alien Life not included)
- Replies: 4
- Views: 784
Re: Finished PyMods (Alien Life not included)
Yeah, all those options and having to figure out what is the best path forward for your situation is what makes pY great ! (And the art of course !) (And also sometimes maddening, when you realize that you forgot about a dependency item required for a building !) Congratulations !! YAFC is not reall...
- Sat Apr 16, 2022 12:37 pm
- Forum: PyMods
- Topic: Please add the ability to disable the starting bonuses
- Replies: 1
- Views: 350
Re: Please add the ability to disable the starting bonuses
This probably deserves its own thread, but is there a way to have resources more staggered than starting/non-starting ? I don't remember exactly the early game, and it might change with Alternative Energy anyway, but IIRC titanium (?) and especially rare earths could be further out ? (Roughly : star...
- Sat Apr 16, 2022 12:16 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1495
- Views: 251156
Re: pY Raw Ores Discussion
Is it really an issue ? Propene seems to eat only like 2% of the lead plates in the combined silver/lead smelting with Lead processing 3 chain. (Are you trying to "power through" silver with lower tech ? BTW, Soot is a verrry nice source for early silver & gold !) (And there *are* othe...
- Sat Apr 16, 2022 12:03 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 10754
Re: Version 1.1.57
W00t, might be just a coincidence, but I have been recently getting very annoying lag when zooming in/out of the map view, and this issue seems to be gone now ! :D [...] Frankly for me...I feel kind of stuck. I have 5,4kSPM 60UPS factory, but I cannot enlarger it, because the UPS would fall (ok, I c...