Search found 2041 matches

by BlueTemplar
Tue Jan 28, 2020 6:38 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 286
Views: 59540

Re: Parrallel processing in games & applications

Oh, also, the Mantle/Oxide/Vulkan/DX12-based Ashes of the Singularity ( 2016 ) boasted being "the first multi- threaded RTS" (or something in that vein), though AFAIK it "only" split graphics on one hand and AI on the other into multiple threads, leaving the simulation still single-threaded ? (And i...
by BlueTemplar
Tue Jan 28, 2020 6:03 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 127
Views: 30516

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Well, it would seem that Angel might have slightly complicated the 0.17.51 vanilla resource generation , but it still seems to be fairly straightforward ? angelsmods.functions.add_resource("make", { name = "angels-ore1", order = "b-da", sheet = 6, --2 infinite = false, map_color = {r=60/255, g=84/25...
by BlueTemplar
Tue Jan 28, 2020 12:40 pm
Forum: Modding help
Topic: Help: Activating burner leech via research
Replies: 18
Views: 179

Re: Help: Activating burner leech via research

Zaflis wrote:
kingarthur wrote:all the leech function does is allow a burner inserter to take fuel out of a assembler/furnace to feed its self if its set to pull items out from that entity
But it will only ever pull fuel from the input side of inserter. If it puts in an assembler that already has coal in, it can't take it out.
by BlueTemplar
Tue Jan 28, 2020 3:52 am
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 13
Views: 311

Re: 0.18 DeathWorld

Congratulations ! I never actually use red ammo :P. The damage to resource ratio is terrible even after considering armor. Good point early on - but I believe this is untrue for blue(/green) biters ? If you can't handle the evolution go turtle, if you can't handle the pressure go kill stuff. Sounds ...
by BlueTemplar
Tue Jan 28, 2020 12:23 am
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 18
Views: 205

Re: highlight where the signal problem is

Please use colored train stops so that the discussion is easier to follow ? Thanks ! :D
by BlueTemplar
Tue Jan 28, 2020 12:06 am
Forum: Modding help
Topic: Help: Activating burner leech via research
Replies: 18
Views: 179

Re: Help: Activating burner leech via research

I mean that you need to add new leech inserter on data stage and unlock it as the technology effect. This would also work poorly with mods adding other burner inserters or those that convert electric inserter to burner ones ? Change them as you want. for inserter_name, inserter_prototype in pairs (...
by BlueTemplar
Mon Jan 27, 2020 11:51 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 286
Views: 59540

Re: Parrallel processing in games & applications

As I see it, there's no intention of bringing Factorio to multi-threading since it can only benefit to those with big rigs and would make it worse for lower end hardware. As someone that is on a 8-core FX-8320E (or is that considered "4 cores" now ?) that is slowly slipping into the low-end, I disa...
by BlueTemplar
Mon Jan 27, 2020 10:28 pm
Forum: Technical Help
Topic: [0.17.79] libpng warning
Replies: 7
Views: 108

Re: [0.17.79] libpng warning

Ok, so it seems like that PNG actually *does* support color profiles/spaces other than sRGB - (even your own, custom ones !), The RGB colour space in which colour samples are situated may be specified in one of three ways: - by an ICC profile ; - by specifying explicitly that the colour space is sRG...
by BlueTemplar
Mon Jan 27, 2020 6:10 pm
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 13
Views: 311

Re: 0.18 DeathWorld

In my experience, the turtling strategy starts to break down once Blue Biters show up with their armor of 8. If you're still on piercing ammo at that point, you're in trouble. (Damage upgrades help a lot , roughly doubling damage per bullet at each tier, but there are only so many of them before you...
by BlueTemplar
Mon Jan 27, 2020 5:34 pm
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 12
Views: 357

Re: Request: Max number of trains for stations

(My bad, TL;DR - at least properly - yet.) scenario: you have 5 iron ore mines with chests and loaders attached. 0 ore in the chests: train station outputs a request value of 0 cause it is unreasonable to send a train to a empty station 1 - amout of circuit calculated train cargo: train station outp...
by BlueTemplar
Mon Jan 27, 2020 5:05 pm
Forum: Modding help
Topic: Help: Activating burner leech via research
Replies: 18
Views: 179

Re: Help: Activating burner leech via research

darkfrei wrote:
Mon Jan 27, 2020 3:48 pm
I mean that you need to add new leech inserter on data stage and unlock it as the technology effect.
This would also work poorly with mods adding other burner inserters or those that convert electric inserter to burner ones ?
by BlueTemplar
Mon Jan 27, 2020 4:20 pm
Forum: Technical Help
Topic: [0.17.79] libpng warning
Replies: 7
Views: 108

Re: [0.17.79] libpng warning

libpng seems to have issues, and Wube tried to work around them the best that they could ? (At least it doesn't randomly crash Factorio on startup any more ?) https://forums.factorio.com/71058 [...] Both libpng, and zlib used by it, should be totally thread safe as long as you don't share any of th...
by BlueTemplar
Mon Jan 27, 2020 4:02 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 102
Views: 15358

Re: [0.14] What is it used for?

Amazing ! :D
by BlueTemplar
Mon Jan 27, 2020 3:33 pm
Forum: General discussion
Topic: 0.18 DeathWorld
Replies: 13
Views: 311

Re: 0.18 DeathWorld

^^^^

And yeah, what 0.17 are you talking about ?
Biter balance has changed many, many times since 0.17.0 !
by BlueTemplar
Mon Jan 27, 2020 3:29 pm
Forum: Modding help
Topic: Help: Activating burner leech via research
Replies: 18
Views: 179

Re: Help: Activating burner leech via research

It isn't, because it's not a new dedicated inserter, but instead new functionality for burner inserters ?
by BlueTemplar
Mon Jan 27, 2020 2:56 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 34359

Re: Satisfactory - 3D Factorio?

[...] Satisfactory is a first-person 3d building game. Now it's easy to think that's just a gimmick something that barely changes how the game really plays [...] Uh, who would even say that ?! Sorry, but this is such a weak straw man... I haven't even tried Satisfactory yet due to this very reason ...
by BlueTemplar
Mon Jan 27, 2020 2:12 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player does
Replies: 30
Views: 271

Re: Let the car and tank move like the player does

This mod looks great ! :D

Thankfully, a few trees can be dealt with in vanilla car just pressing on the gasoline pedal !
Rocks on the other hand... (And god forbid you are fleeing biters !)
by BlueTemplar
Mon Jan 27, 2020 2:08 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 490
Views: 40752

Re: pY Petroleum Handling

Ah yes, I was wondering about that, but the modular nature indeed explains it ? (You can try to have mods that expand on other mods (including "base" mod) to hide previous recipes, but it can get hard to balance and/or unwieldy, see AngelBob interactions for instance... especially when using them wi...
by BlueTemplar
Mon Jan 27, 2020 2:01 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 325
Views: 28810

Re: pY Alien Life - Discussion

Oh yeah, I should have mentioned Alien Biomes, though AFAIK Earendel still tries to stick close to vanilla balance ? (Except for the player movement speed reduction on sand - it makes fighting biters there extremely hard without laying down some other tiles first !) Alien Biomes is amazing, I use it...

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