Search found 2125 matches
- Thu Aug 20, 2020 10:42 am
- Forum: Mods
- Topic: [MOD 0.17] Auto Time
- Replies: 9
- Views: 1552
Re: [MOD 0.17] Auto Time
Here's an update for 1.0 (I just changed the version, seems to work).
- Mon Aug 17, 2020 7:07 pm
- Forum: General discussion
- Topic: DeathWorld SpeedRun
- Replies: 4
- Views: 641
DeathWorld SpeedRun
Has anyone managed to do all of the achievements in a single game on Death World ? Surely someone did, considering that a normal game speedrun record is under 2 hours these days... but I didn't find any ! Meanwhile, I can't manage to even beat "Getting on track like a pro" : One attempt, in a heavil...
- Mon Aug 17, 2020 6:35 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 61560
Re: Version 1.0.0
Congratulations for reaching 1.0.0 !


- Fri Feb 07, 2020 8:15 pm
- Forum: Balancing
- Topic: Add Extra Despawn Timer to Higher Armour Tiers?
- Replies: 23
- Views: 1760
Re: Add Extra Despawn Timer to Higher Armour Tiers?
Again, you *have* to take multiplayer into account even if only a tiny fraction of player time is spent on it...
- Fri Feb 07, 2020 3:20 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 628879
Re: [0.17] Sea Block Pack 0.3.8
Right, it used to be (in late 0.16) that you didn't have a choice and had to go trough the relatively bad mineralized algae for power until you got to trees, which then easily carried you to nuclear. While now burning trees is worse than the new sea algae (t1) - which is even "better" than the miner...
- Fri Feb 07, 2020 11:57 am
- Forum: General discussion
- Topic: Blueprint books vs Shared blueprints
- Replies: 8
- Views: 947
Re: Blueprint books vs Shared blueprints
5thHorseman, you don't keep custom deconstruction planners in your inventory (and link them to your quickbar) ?
Or can we "share" redprints too now ?
I'm using at least 2 : one that only works on mines, and another that only works (or only doesn't) on live trees, dry trees and rocks.
Or can we "share" redprints too now ?
I'm using at least 2 : one that only works on mines, and another that only works (or only doesn't) on live trees, dry trees and rocks.
- Fri Feb 07, 2020 11:36 am
- Forum: This Forum
- Topic: SPAM accounts invading the forum
- Replies: 22
- Views: 1832
Re: SPAM accounts invading the forum
Something Factorio-related should work, however... (early recipe ingredients? with a link to the wiki?) Anything "easy" will be OK, but it should be "common knowledge". If it is factorio-specific you risk off-putting users who would like to join but haven't played the game yet. Or people who are on...
- Fri Feb 07, 2020 11:35 am
- Forum: This Forum
- Topic: SPAM accounts invading the forum
- Replies: 22
- Views: 1832
Re: SPAM accounts invading the forum
I'm not sure what you find incredible about it, as AI gets better and cheaper, it gets harder and harder to keep spam out. Since people make spambots because they make them money, to beat them the simplest (though hopefully not the best) solution is just to directly raise this bar so that registerin...
- Fri Feb 07, 2020 11:09 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 628879
Re: [0.17] Sea Block Pack 0.3.8
Oh, what is the difference ?Ranakastrasz wrote: ↑Fri Feb 07, 2020 5:19 amCompared to the earlier version I played, I have to say, I really like the shorter path to basic crystallization.
- Fri Feb 07, 2020 11:07 am
- Forum: Balancing
- Topic: Add Extra Despawn Timer to Higher Armour Tiers?
- Replies: 23
- Views: 1760
Re: Add Extra Despawn Timer to Higher Armour Tiers?
Why do I have it as an option in MP hosting on Windows then ?

(And I seem to remember a config option line for MacOS too ?)

(And I seem to remember a config option line for MacOS too ?)
- Fri Feb 07, 2020 11:04 am
- Forum: This Forum
- Topic: SPAM accounts invading the forum
- Replies: 22
- Views: 1832
Re: SPAM accounts invading the forum
add custom textbox for registration with requred input which needs very little thinking for a human but a lot of thinking for a bot, sth like "what is seven + two?" [accepts only "nine" or "9"] Do the spambots still fall for that counting example ? Something Factorio-related should work, however......
- Fri Feb 07, 2020 8:58 am
- Forum: Gameplay Help
- Topic: Desert Seed
- Replies: 6
- Views: 6391
Re: Desert Seed
Considering that you should have the car by now, you've hardly explored around ? Rampant changes everything : Since you now have two clouds to worry about : pollution and pheromones. And you can't see pheromones without debug tools. And it's hard to get a sense for the effect of pheromones when bite...
- Fri Feb 07, 2020 8:47 am
- Forum: Ideas and Requests For Mods
- Topic: Pausing + Blueprinting.
- Replies: 9
- Views: 727
Re: Pausing + Blueprinting.
You might find this useful : https://mods.factorio.com/mod/vlads_AutoTime Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you ca...
- Fri Feb 07, 2020 8:39 am
- Forum: Releases
- Topic: Version 0.18.4
- Replies: 22
- Views: 10380
Re: Version 0.18.4
Ah, yet another reminder as to why OS makers should be legally forbidden to control what software is allowed to run on their OS. (Installed on computers that are NOT theirs !) Or to control an "app store" for their OS, because it will eventually end up there due to the conflict of interest : see how...
- Fri Feb 07, 2020 8:08 am
- Forum: Balancing
- Topic: Add Extra Despawn Timer to Higher Armour Tiers?
- Replies: 23
- Views: 1760
Re: Add Extra Despawn Timer to Higher Armour Tiers?
As already mentioned - multiplayer ? I have usually 99 autosaves spaced by 1 minute, and I *still* respawn sometimes : - Most often during a fight where I consider to have done much better than my average. - Sometimes as a self-punishment when I feel that I fucked up too badly. :lol: Also, if you're...
- Fri Feb 07, 2020 7:59 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 358
- Views: 92412
Re: Parrallel processing in games & applications
Clusterio is awesome and much more on topic but pretty much the opposite of what I asked for (minimize the resources needed to run the exact same simulation over multiple instances running on the same computer).
- Thu Feb 06, 2020 8:22 pm
- Forum: Balancing
- Topic: Change Concrete Recipe to something more 'realistic'
- Replies: 7
- Views: 962
Re: Change Concrete Recipe to something more 'realistic'
Oh, right, what I missed because I didn't search deep enough is that Portland cement is 95% blast-furnace slag - a by-product of smelting iron (& steel) from... iron ore ! P.S.: It would be *very* nice if Factorio had a built-in "Factoriopedia" - I learned quite a bit of history "against my own will...
- Thu Feb 06, 2020 6:27 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3684
- Views: 684305
Re: Development and Discussion
Was there any re-balancing of "biter raising" in 0.17? (If some was needed.) Last I checked (in 0.16) it was strictly worse than crystal dust from geodes, but that might have been just Sea Block's balance ? Also, these artifacts you are talking about are Bob's (?) - any love given to Bob-free Angel ...
- Thu Feb 06, 2020 3:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3684
- Views: 684305
Re: Development and Discussion
"Biter bodies" ?
Are you talking about expanding the current blue science "biter raising" system?
Are you talking about expanding the current blue science "biter raising" system?
- Thu Feb 06, 2020 3:53 pm
- Forum: Ideas and Suggestions
- Topic: Max Energy Capacity
- Replies: 6
- Views: 441
Re: Max Energy Capacity
Similar steam engines have: The power they can produce at the current steam level and the power they could produce with full steam. They either have steam and burn it or don't have it and don't. The level doesn't matter, this ON/OFF transition happens in a couple of ticks. (The temperature does mat...