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by BlueTemplar
Sat Jan 15, 2022 6:26 pm
Forum: Combinator Creations
Topic: UPS optimized Steel smelting to 1 blue belt
Replies: 34
Views: 18531

Re: UPS optimized Steel smelting to 1 blue belt

Heh, I was wondering how long it would take for the direct miner insertion to pop up !

BTW, UPS-wise, are you sure that you want to use prod modules rather than speed modules in those furnaces ?
by BlueTemplar
Sat Jan 15, 2022 6:16 pm
Forum: Mod portal Discussion
Topic: mods.factorio.com needs to separate Modlists and Mods
Replies: 5
Views: 2169

Re: mods.factorio.com needs to separate Modlists and Mods

You should post that in that thread rather than here...
by BlueTemplar
Sat Jan 15, 2022 5:58 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 81
Views: 37381

Re: Defence economy balance

Also, as already mentioned, bigger ammo magazines would make gun turret pushing even *more* overpowered than it is now. (Maybe it would be fine for red (not yellow and not even green) ammo only, because you indeed have grenades at that point anyway ? And if less than 32 bullets per turret was enough...
by BlueTemplar
Sat Jan 15, 2022 2:02 pm
Forum: Ideas and Requests For Mods
Topic: Limiting how many building you can build
Replies: 2
Views: 1084

Re: Limiting how many building you can build

Hi, welcome to the forums !

Interesting idea, but have you already tried the official Tight Spot scenario ?
by BlueTemplar
Sat Jan 15, 2022 1:59 pm
Forum: Technical Help
Topic: Very slow downloads from the website
Replies: 29
Views: 8058

Re: Very slow downloads from the website

Uh, do the downloads from inside Factio cancel too ?

What about using a dedicated download program ?
by BlueTemplar
Sat Jan 15, 2022 1:38 pm
Forum: Mod portal Discussion
Topic: mods.factorio.com needs to separate Modlists and Mods
Replies: 5
Views: 2169

Re: mods.factorio.com needs to separate Modlists and Mods

Hi, welcome to the forums ! And they can spread confusion among users as well. Example: https://www.reddit.com/r/factorio/comme ... n_and_its/ OP only wanted Krastorio but got some mod with a incomplete modlist instead, where Krastorio and Space Exploration was bundled with something incompatible. T...
by BlueTemplar
Sat Jan 15, 2022 12:58 pm
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 46
Views: 14989

Re: Auto-Request

The problem is that you might be on the move.

You *can* play like this, but it's what a specific achievement is about : Lazy Bastard.
by BlueTemplar
Sat Jan 15, 2022 12:30 am
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 46
Views: 14989

Re: Auto-Request

Or maybe for the Factorio expansion that Wube is currently (?) working on ? :P
by BlueTemplar
Fri Jan 14, 2022 11:34 pm
Forum: Not a bug
Topic: [1.1.19] Automation wrong cost under expensive tech
Replies: 5
Views: 2313

Re: [1.1.19] Automation wrong cost under expensive tech

Good luck winning even a non-marathon death world "all achievements" game !

DeathWorld SpeedRun
viewtopic.php?f=5&t=88173
by BlueTemplar
Fri Jan 14, 2022 11:24 pm
Forum: Ideas and Suggestions
Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
Replies: 11
Views: 3224

Re: Rename "Belt speed" to "Belt throughput" in ingame tooltip

Welcome, and very good points ! What about displaying it as : Belt throughput : 2 x [XX/2] items/s EDIT : For instance for vanilla yellow belts : Belt throughput : 2 x 7.5 items/s ? See also this previous related discussion : Belt speeds https://forums.factorio.com/viewtopic.php?f=16&t=75121
by BlueTemplar
Fri Jan 14, 2022 10:41 pm
Forum: PyMods
Topic: Molybdenum plates
Replies: 5
Views: 2959

Re: Molybdenum plates

And so we have to make do with particle accelerators ! Each of which consumes a whopping 4 MW even idle !! This calls for some electric set up... here's an easy one, with just a little flaw : (Video with sound if downloaded.) https://forums.factorio.com/download/file.php?mode=view&id=72336&s...
by BlueTemplar
Fri Jan 14, 2022 10:27 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 14528

Re: Can you add a clock to the game?

It's...
Image
!
by BlueTemplar
Fri Jan 14, 2022 8:17 pm
Forum: PyMods
Topic: Molybdenum plates
Replies: 5
Views: 2959

Re: Molybdenum plates

[...] If you aren't at circuit 2s, prioritize getting there before scaling up your aramid and cut back on any other things that are using your moly. It's not like like you would use molybdenum in large quantities before setting up circuits 2... (Formaldehyde rather than from copper for plastic / ea...
by BlueTemplar
Fri Jan 14, 2022 2:57 pm
Forum: Ideas and Suggestions
Topic: Auto-Request
Replies: 46
Views: 14989

Re: Auto-Request

Amazing idea - some rare ingredients are not worth wasting a stack on in your inventory (like melamine in pY), others cannot be crafted by hand... Well, that's the thing: late game, you shouldn't have to be handcrafting. As it is, the personal logistics & trash system... which no longer has to b...
by BlueTemplar
Fri Jan 14, 2022 2:08 pm
Forum: Ideas and Suggestions
Topic: Offer to update before/after loading mods / Update on restart/startup/shutdown
Replies: 29
Views: 7470

Re: Update on close (without Steam)

This is generally implemented : - Either by the OS update manager (if it has one) and if the program can be trusted to be updated in the background (Not the case for Factorio for me - I always copy the whole folder before updating, *especially* for modded factorio games.) - Or by using a launcher th...
by BlueTemplar
Thu Jan 13, 2022 1:11 pm
Forum: General discussion
Topic: What is the total cost to launch a rocket in marathon?
Replies: 14
Views: 6004

Re: What is the total cost to launch a rocket in marathon?

Since on Deathworld Marathon expanding your base very far away is almost impossible to achieve. Not at all ? It's part of the requirement anyway, since by definition, oil doesn't spawn in your starting area : https://forums.factorio.com/download/file.php?id=46410 (Note that there was oil halfway cl...
by BlueTemplar
Thu Jan 13, 2022 12:46 pm
Forum: Mods
Topic: The Spice Rack - Spice up vanilla
Replies: 4
Views: 4896

Re: The Spice Rack - Spice up vanilla

This looks great ! Being able to basically ignore the pollution constraints (until at least 90% evolution and behemoths, and maybe even after then ) once you get flame turrets (at green (&mil) science !) is certainly a large balance issue for vanilla and most modpacks. (Heck, you could probably ...
by BlueTemplar
Thu Jan 13, 2022 12:18 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 647577

Re: pY Coal Processing - Discussion

Oleochemical balances! 1) Sulfur generation nerfs from desulfirization... not sure if anybody will care. Aromatics to lubricant didn't get nerfed :) Desulfirization recipe (active carbon + coal gas -> sulfur + ash + syngas) now gives less sulfur (5->1).... Desulfirization recipe (curde_oil + iron_o...
by BlueTemplar
Wed Jan 12, 2022 8:36 pm
Forum: PyMods
Topic: Anyone else playing with biters?
Replies: 22
Views: 12007

Re: Anyone else playing with biters?

An uneasy truce...
Screenshot from 2022-01-12 21-29-50.png
Screenshot from 2022-01-12 21-29-50.png (4.99 MiB) Viewed 9773 times

P.S.: Almost forgot :
Schall Remains & Pickup as a gameplay-affecting mod - with hard biters, low resources, and huge items stacks in pY, losing even a single stack of items could be really aggravating...
by BlueTemplar
Wed Jan 12, 2022 8:10 pm
Forum: Resource Spawner Overhaul
Topic: Resource regen with new seed?
Replies: 8
Views: 3748

Re: Resource regen with new seed?

Damn, now this is something that I could have used before, thanks a lot !

(Changing resource map/RSO settings a bit prior to regenerating kind of worked too.)

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