Heh, I was wondering how long it would take for the direct miner insertion to pop up !
BTW, UPS-wise, are you sure that you want to use prod modules rather than speed modules in those furnaces ?
Search found 2417 matches
- Sat Jan 15, 2022 6:26 pm
- Forum: Combinator Creations
- Topic: UPS optimized Steel smelting to 1 blue belt
- Replies: 34
- Views: 18531
- Sat Jan 15, 2022 6:16 pm
- Forum: Mod portal Discussion
- Topic: mods.factorio.com needs to separate Modlists and Mods
- Replies: 5
- Views: 2169
Re: mods.factorio.com needs to separate Modlists and Mods
You should post that in that thread rather than here...
- Sat Jan 15, 2022 5:58 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 81
- Views: 37381
Re: Defence economy balance
Also, as already mentioned, bigger ammo magazines would make gun turret pushing even *more* overpowered than it is now. (Maybe it would be fine for red (not yellow and not even green) ammo only, because you indeed have grenades at that point anyway ? And if less than 32 bullets per turret was enough...
- Sat Jan 15, 2022 2:02 pm
- Forum: Ideas and Requests For Mods
- Topic: Limiting how many building you can build
- Replies: 2
- Views: 1084
Re: Limiting how many building you can build
Hi, welcome to the forums !
Interesting idea, but have you already tried the official Tight Spot scenario ?
Interesting idea, but have you already tried the official Tight Spot scenario ?
- Sat Jan 15, 2022 1:59 pm
- Forum: Technical Help
- Topic: Very slow downloads from the website
- Replies: 29
- Views: 8058
Re: Very slow downloads from the website
Uh, do the downloads from inside Factio cancel too ?
What about using a dedicated download program ?
What about using a dedicated download program ?
- Sat Jan 15, 2022 1:38 pm
- Forum: Mod portal Discussion
- Topic: mods.factorio.com needs to separate Modlists and Mods
- Replies: 5
- Views: 2169
Re: mods.factorio.com needs to separate Modlists and Mods
Hi, welcome to the forums ! And they can spread confusion among users as well. Example: https://www.reddit.com/r/factorio/comme ... n_and_its/ OP only wanted Krastorio but got some mod with a incomplete modlist instead, where Krastorio and Space Exploration was bundled with something incompatible. T...
- Sat Jan 15, 2022 12:58 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 14989
Re: Auto-Request
The problem is that you might be on the move.
You *can* play like this, but it's what a specific achievement is about : Lazy Bastard.
You *can* play like this, but it's what a specific achievement is about : Lazy Bastard.
- Sat Jan 15, 2022 12:30 am
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 14989
Re: Auto-Request
Or maybe for the Factorio expansion that Wube is currently (?) working on ?
- Fri Jan 14, 2022 11:34 pm
- Forum: Not a bug
- Topic: [1.1.19] Automation wrong cost under expensive tech
- Replies: 5
- Views: 2313
Re: [1.1.19] Automation wrong cost under expensive tech
Good luck winning even a non-marathon death world "all achievements" game !
DeathWorld SpeedRun
viewtopic.php?f=5&t=88173
DeathWorld SpeedRun
viewtopic.php?f=5&t=88173
- Fri Jan 14, 2022 11:24 pm
- Forum: Ideas and Suggestions
- Topic: Rename "Belt speed" to "Belt throughput" in ingame tooltip
- Replies: 11
- Views: 3224
Re: Rename "Belt speed" to "Belt throughput" in ingame tooltip
Welcome, and very good points ! What about displaying it as : Belt throughput : 2 x [XX/2] items/s EDIT : For instance for vanilla yellow belts : Belt throughput : 2 x 7.5 items/s ? See also this previous related discussion : Belt speeds https://forums.factorio.com/viewtopic.php?f=16&t=75121
- Fri Jan 14, 2022 10:41 pm
- Forum: PyMods
- Topic: Molybdenum plates
- Replies: 5
- Views: 2959
Re: Molybdenum plates
And so we have to make do with particle accelerators ! Each of which consumes a whopping 4 MW even idle !! This calls for some electric set up... here's an easy one, with just a little flaw : (Video with sound if downloaded.) https://forums.factorio.com/download/file.php?mode=view&id=72336&s...
- Fri Jan 14, 2022 10:27 pm
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 14528
Re: Can you add a clock to the game?
It's...
!
!
- Fri Jan 14, 2022 8:17 pm
- Forum: PyMods
- Topic: Molybdenum plates
- Replies: 5
- Views: 2959
Re: Molybdenum plates
[...] If you aren't at circuit 2s, prioritize getting there before scaling up your aramid and cut back on any other things that are using your moly. It's not like like you would use molybdenum in large quantities before setting up circuits 2... (Formaldehyde rather than from copper for plastic / ea...
- Fri Jan 14, 2022 2:57 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 14989
Re: Auto-Request
Amazing idea - some rare ingredients are not worth wasting a stack on in your inventory (like melamine in pY), others cannot be crafted by hand... Well, that's the thing: late game, you shouldn't have to be handcrafting. As it is, the personal logistics & trash system... which no longer has to b...
- Fri Jan 14, 2022 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Offer to update before/after loading mods / Update on restart/startup/shutdown
- Replies: 29
- Views: 7470
Re: Update on close (without Steam)
This is generally implemented : - Either by the OS update manager (if it has one) and if the program can be trusted to be updated in the background (Not the case for Factorio for me - I always copy the whole folder before updating, *especially* for modded factorio games.) - Or by using a launcher th...
- Thu Jan 13, 2022 1:11 pm
- Forum: General discussion
- Topic: What is the total cost to launch a rocket in marathon?
- Replies: 14
- Views: 6004
Re: What is the total cost to launch a rocket in marathon?
Since on Deathworld Marathon expanding your base very far away is almost impossible to achieve. Not at all ? It's part of the requirement anyway, since by definition, oil doesn't spawn in your starting area : https://forums.factorio.com/download/file.php?id=46410 (Note that there was oil halfway cl...
- Thu Jan 13, 2022 12:46 pm
- Forum: Mods
- Topic: The Spice Rack - Spice up vanilla
- Replies: 4
- Views: 4896
Re: The Spice Rack - Spice up vanilla
This looks great ! Being able to basically ignore the pollution constraints (until at least 90% evolution and behemoths, and maybe even after then ) once you get flame turrets (at green (&mil) science !) is certainly a large balance issue for vanilla and most modpacks. (Heck, you could probably ...
- Thu Jan 13, 2022 12:18 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 647577
Re: pY Coal Processing - Discussion
Oleochemical balances! 1) Sulfur generation nerfs from desulfirization... not sure if anybody will care. Aromatics to lubricant didn't get nerfed :) Desulfirization recipe (active carbon + coal gas -> sulfur + ash + syngas) now gives less sulfur (5->1).... Desulfirization recipe (curde_oil + iron_o...
- Wed Jan 12, 2022 8:36 pm
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 12007
Re: Anyone else playing with biters?
An uneasy truce...
P.S.: Almost forgot :
Schall Remains & Pickup as a gameplay-affecting mod - with hard biters, low resources, and huge items stacks in pY, losing even a single stack of items could be really aggravating...
P.S.: Almost forgot :
Schall Remains & Pickup as a gameplay-affecting mod - with hard biters, low resources, and huge items stacks in pY, losing even a single stack of items could be really aggravating...
- Wed Jan 12, 2022 8:10 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource regen with new seed?
- Replies: 8
- Views: 3748
Re: Resource regen with new seed?
Damn, now this is something that I could have used before, thanks a lot !
(Changing resource map/RSO settings a bit prior to regenerating kind of worked too.)
(Changing resource map/RSO settings a bit prior to regenerating kind of worked too.)