I reported it because it happened to me. In a vanilla game (Death World + Marathon) where (IIRC) I wasn't even at yellow science yet.
Also, you don't seem to understand the issue ? Which is that the train(s) do NOT take the longer route, but get stuck instead, potentially forever.
Search found 2417 matches
- Fri Mar 11, 2022 12:08 pm
- Forum: Railway Setups
- Topic: How-to: Two-way rails
- Replies: 30
- Views: 153882
- Thu Mar 10, 2022 2:05 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Need help with mass deleting chunks (function)
- Replies: 7
- Views: 5213
Re: [SOLVED] Need help with mass deleting chunks (function)
Achievements are tracked separately for modded ones :
https://mods.factorio.com/mod/MoreAchievements
(Also Steam doesn't track modded achievements, if you're using it in the first place...)
https://mods.factorio.com/mod/MoreAchievements
(Also Steam doesn't track modded achievements, if you're using it in the first place...)
- Thu Mar 10, 2022 1:50 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 18563
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
I hope that, in the desire to try and add controller support to Factorio, the GUI/controls won't be more limited, the same way I've seen it happen in the gaming industry (I've seen the controls and GUIs in the games transform themselves over the years to be "console compatible", especiall...
- Thu Mar 10, 2022 1:14 pm
- Forum: Railway Setups
- Topic: How-to: Two-way rails
- Replies: 30
- Views: 153882
Re: How-to: Two-way rails
Two-way rails are probably going to need "double signals" in order to fix issues due to lack of automatic re-pathing : [0.17.66] Trains waiting at regular signals do not try to Repath every X seconds ? https://forums.factorio.com/viewtopic.php?f=23&t=75140 https://forums.factorio.com/d...
- Thu Mar 10, 2022 10:45 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 220008
Re: Parrallel processing in games & applications
The rendering isn't going to be a performance bottleneck anyway... (unless maybe on very low power integrated graphic chips ?) And of course, as already mentioned, it's already fully multithreaded. ---- So this claim seems to be now dubious to me : I'm not a programmer, but given the fact that on mo...
- Thu Mar 10, 2022 10:11 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 170284
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Ok, more problematic though is that whether for steam or combustion mixture, the required quantity of fluid for power still doesn't change depending on temperature...
A more involved, less important issue is that for instance the combustion turbine mk1 only takes up to 750°C combustion mixture.
A more involved, less important issue is that for instance the combustion turbine mk1 only takes up to 750°C combustion mixture.
- Thu Mar 10, 2022 9:56 am
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 14989
Re: Auto-Request
But do you really need all of them with you at all times? Well, yes, then I can craft the stuff I might lack on the spot ! (Logibots aren't fast enough IMHO.) Sorry, I was referring more to the comment about the 60 other buildings x 12 crafting tabs. Well, no, that's why I do not carry them with me...
- Thu Mar 10, 2022 9:37 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 170284
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Ah, yes, that was annoying indeed, thanks for the fix too !In Helmod 0.12.7, if you tried to enter a quantity for a fluid with a temperature you would get this:
- Thu Mar 10, 2022 9:36 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 170284
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Yes : py_combmix_fuel_value.png Yes, I do, at least latest on the mod portal : Pyanodons Coal Processing Version: 1.9.3 Date: 2021-02-02 data.lua : data.raw.fluid['combustion-mixture1'].fuel_value = '0.1MJ' Commenting that line out does fix the issue... (P.S.: Not that you would generally want to bu...
- Wed Mar 09, 2022 11:54 am
- Forum: Gameplay Help
- Topic: Dark belt magic? Sideloading from two sides working differently?
- Replies: 4
- Views: 2818
Re: Dark belt magic? Sideloading from two sides working differently?
Let me guess... show-tile-grid strikes again ?
- Wed Mar 09, 2022 11:08 am
- Forum: Ideas and Suggestions
- Topic: Search in Map View / Map Search Box: Resources, Recipes, More?
- Replies: 18
- Views: 8984
Re: Search in Map View / Map Search Box: Resources, Recipes, More?
Resource Labels (updated) indeed noticeably slows down the game (especially if you configure it to take 1 tick per chunk).
- Wed Mar 09, 2022 10:58 am
- Forum: Bob's mods
- Topic: [Bob's Adjustable Inserters] Fast replace between Long inserters and others ?
- Replies: 5
- Views: 2829
[Bob's Adjustable Inserters] Fast replace between Long inserters and others ?
I would maybe be a good idea to have the Long-handed inserters in the same fast replace group as all the other ones, since with Bob's Adjustable Inserters, the only differences between these inserters and the others are their starting length, rotation speed, and power consumption ?
- Wed Mar 09, 2022 10:37 am
- Forum: Gameplay Help
- Topic: % of ores using
- Replies: 5
- Views: 1650
Re: % of ores using
This FFF comes to mind...
https://www.factorio.com/blog/post/fff-217
Resource generation and game balance (Twinsen)
EDIT: later :
Friday Facts #275 - 0.17 Science changes
https://www.factorio.com/blog/post/fff-275
https://www.factorio.com/blog/post/fff-217
Resource generation and game balance (Twinsen)
EDIT: later :
Friday Facts #275 - 0.17 Science changes
https://www.factorio.com/blog/post/fff-275
- Wed Mar 09, 2022 10:26 am
- Forum: Ideas and Suggestions
- Topic: Auto-Request
- Replies: 46
- Views: 14989
Re: Auto-Request
But do you really need all of them with you at all times? Well, yes, then I can craft the stuff I might lack on the spot ! (Logibots aren't fast enough IMHO.) *Eventually* I was indeed thinking of having a dedicated train with all the finished placeables I might need, but that's probably way down t...
- Wed Mar 09, 2022 9:43 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 212665
Re: pY Petroleum Handling
The advanced tin-chromium alloy recipe is... barely better than the basic one, if not worse, depending on what you value ?
(with -60% energy consumption on the smelters)- Wed Mar 09, 2022 9:40 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 647577
Re: pY Coal Processing - Discussion
Oops, I've been (ab)using those then... XD - now removed, though not really important now, by mid-blue science...
- Wed Mar 09, 2022 9:16 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 484632
Re: pY Raw Ores Discussion
I've checked out the new multi-step Stainless Steel recipe, and while at first look it seems promising, it turns out it requires more than twice as much iron as the single step recipe. Example, using High Grade Iron > Molten Iron path, and hot air versions of the recipes, for producing 100 Stainles...
- Wed Mar 09, 2022 8:42 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 647577
Re: pY Coal Processing - Discussion
To confirm - the use of efficiency modules in miners to reduce the consumption of drill heads and biosamples is considered a feature or a bug ? (Or an "unfortunate feature" ?) (Helmod got an update yesterday fixing some bugs and adding some new QoL, very appreciated for a complex modpack l...
- Wed Mar 09, 2022 8:32 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 170284
Re: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Also, pretty sure that Helmod doesn't count properly the effect of efficiency modules on burner drills ? helmod_bug-pY_mining_eff-mods.png EDIT : arguably it's kind of an exploit, but AFAIK considered to be a feature by the pYanodons team ? helmod_bug-pY_AL_mining-eff_mods.png P.S.: I have +10% mini...
- Wed Mar 09, 2022 8:28 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 266981
Re: pY HighTech Discussion
Nice, thank you !
(I see, among other things, new trains too - red science ones ? *So* much needed in pY AliLife ! )
(I see, among other things, new trains too - red science ones ? *So* much needed in pY AliLife ! )