Search found 306 matches
- Wed Jun 10, 2020 8:05 pm
- Forum: Won't implement
- Topic: Allow specific robot tasks
- Replies: 2
- Views: 1415
Re: Allow specific robot tasks
Not a problem, thank you for giving such a quick response!
- Wed Jun 10, 2020 6:39 pm
- Forum: Won't implement
- Topic: Allow specific robot tasks
- Replies: 2
- Views: 1415
Allow specific robot tasks
For example Logistic robots, only able to pickup from storage-inventory and from inventory-storage / only keep busy with passive-active provider chests etc. rather than having a priority system where one logistic robot does it all. Might make cool mods come out of that decision where specific robots...
- Sat Apr 15, 2017 7:19 pm
- Forum: Modding help
- Topic: Replicators; Graphics
- Replies: 7
- Views: 3485
Re: Replicators; Graphics
bump still no solution
- Tue Feb 28, 2017 11:02 pm
- Forum: Modding help
- Topic: Replicators; Graphics
- Replies: 7
- Views: 3485
Re: Replicators; Graphics
So, if I got that right, you want someone to take those sprite sheets and kind of equalize them? No, i want a solution for the graphics on size variety width = 256, height = 256, frame_count = 16, line_length = 4, animation_speed = 1/3, shift = {0.0, 0.0}, scale = 0.5 I need 5 replicators to be vas...
- Tue Feb 28, 2017 11:00 pm
- Forum: Modding help
- Topic: Replicators; Graphics
- Replies: 7
- Views: 3485
Re: Replicators; Graphics
In the method make_replicator you have defined two different assembling-machines with the same name name = "replicator-"..tier The second definition overrides the first one which is why nothing happens when you make changes in the first one. The second one is specificly set to use filenam...
- Mon Feb 27, 2017 9:52 pm
- Forum: Modding help
- Topic: Replicators; Graphics
- Replies: 7
- Views: 3485
Re: Replicators; Graphics
Bump .-.? Really cant figure this out.
- Thu Feb 16, 2017 12:37 am
- Forum: Modding help
- Topic: modding noob needs general help
- Replies: 5
- Views: 2098
Re: modding noob needs general help
thanks. thats got me started. would you believe i am so dumb? I was working all last night trying to mod factorio, and the whole time I didn't realise I had 2 versions installed, the demo and the full verion, i was modding the demo, but running the full, and get exasperated that nothing i did had a...
- Wed Feb 15, 2017 7:33 pm
- Forum: Modding help
- Topic: Replicators; Graphics
- Replies: 7
- Views: 3485
Replicators; Graphics
Hi there, I might have a silly question. I've fiddled with this stuff for about a week now and I am seriously thinking about recoding the whole thing. But before I do! lets see if theres a solution the community might bring as I am no where near an experienced coder. I only took this up for fun a ye...
- Sat Feb 04, 2017 5:32 am
- Forum: Modding help
- Topic: Figuring width and height of textures
- Replies: 5
- Views: 4030
Re: Figuring width and height of textures
width = (sprites along x axis) / (texture width) height = (sprites along y axis) / (texture height) shift i have no idea but YuokiTani made a tool to calculate it https://forums.factorio.com/viewtopic.php?f=135&t=12171&p=82661&hilit=calculate+shift#p81858 scale depends on what size you ...
- Sat Feb 04, 2017 3:52 am
- Forum: Modding help
- Topic: Figuring width and height of textures
- Replies: 5
- Views: 4030
Figuring width and height of textures
Hi there, Simple question. I've recently gotten some custom graphics from Yuokitani he has done an fantastic job but how would I go about figuring out the following things? Width Height Shift Scale http://johnsmith.ktec.de/factorio/mods/support/andere/shadow/s44_sheet.png http://johnsmith.ktec.de/fa...
- Sat Jan 28, 2017 4:39 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 132426
Re: Update?
Are you gonna update this pack to factorio .13? Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file. also how do i disable auto updates? Sorry for the very late response. But its very simple nowadays to put your own modpack together of the simp...
- Wed Aug 17, 2016 10:05 pm
- Forum: Modding help
- Topic: Hardcorio: Only enemies. No tech or survival system
- Replies: 2
- Views: 1797
Re: Hardcorio: Only enemies. No tech or survival system
Solved it. Completely recoded it.
- Wed Aug 17, 2016 6:18 pm
- Forum: Modding help
- Topic: Hardcorio: Only enemies. No tech or survival system
- Replies: 2
- Views: 1797
Hardcorio: Only enemies. No tech or survival system
Hi there! I've been working a couple days already trying to get Hardcorio:SC2 to work with only the enemy module so to say so that means stripping down everything. The class selection GUI etc etc. Only leaving, ofcourse. The biters and the bases still at work. Now at first it seemed simple but it re...
- Wed Apr 06, 2016 6:53 pm
- Forum: Mods
- Topic: Announcements & Modpack Updates
- Replies: 2
- Views: 17778
Re: Announcements & Modpack Updates
For anyone having desynch issues. This was not an issue on my end but an issue attending with the mods. Fortunately this has been fixed to hopefully some degree. Hereby the patch notes for 0.12.30 whom are important to this fix. Changes Mod checksums are calculated when the game starts and are compa...
- Tue Apr 05, 2016 11:30 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 44305
Re: Bugs & CTD's! [Latest version only]
Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P is there somewhere i can read about there behavior i...
- Tue Apr 05, 2016 4:44 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 44305
Re: Bugs & CTD's! [Latest version only]
sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents
yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P
- Mon Apr 04, 2016 9:34 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 44305
Re: Bugs & CTD's! [Latest version only]
So me and my friend have desync issues on the latest version of the modpack. We solved earlier desyncs by reinstalling all the mods, now we're about 30 hours into the game that isn't helping anymore though. Now we're just getting desync loops on joining the game. We're both running the steam versio...
- Mon Apr 04, 2016 8:02 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 44305
Re: Bugs & CTD's! [Latest version only]
So me and my friend have desync issues on the latest version of the modpack. We solved earlier desyncs by reinstalling all the mods, now we're about 30 hours into the game that isn't helping anymore though. Now we're just getting desync loops on joining the game. We're both running the steam versio...
- Sun Apr 03, 2016 8:50 pm
- Forum: Mods
- Topic: Suggestions
- Replies: 5
- Views: 4120
Re: Suggestions
Ben Vagan wrote:Adding angel's ore processing might be a smart addition.
viewtopic.php?f=97&t=19652
Didn't tested it tho, it might be a little unbalanced and it's still WIP!
Thanks ill defo check it out !
- Sun Apr 03, 2016 8:50 pm
- Forum: Mods
- Topic: [Official] ShadowsComboPack 0.12.29
- Replies: 144
- Views: 132426
Re: [Official] ShadowsComboPack 0.12.29
seronis wrote:Your dropbox link is bad. Change dl=0 to dl=1. That changes it from a registration spam link into an actual download link
https://www.dropbox.com/s/qgppme8e91kus ... 3.rar?dl=1
^ Still blocked