Search found 304 matches

by darkshadow1809
Sat Apr 15, 2017 7:19 pm
Forum: Modding help
Topic: Replicators; Graphics
Replies: 7
Views: 685

Re: Replicators; Graphics

bump :( still no solution
by darkshadow1809
Tue Feb 28, 2017 11:02 pm
Forum: Modding help
Topic: Replicators; Graphics
Replies: 7
Views: 685

Re: Replicators; Graphics

So, if I got that right, you want someone to take those sprite sheets and kind of equalize them? No, i want a solution for the graphics on size variety width = 256, height = 256, frame_count = 16, line_length = 4, animation_speed = 1/3, shift = {0.0, 0.0}, scale = 0.5 I need 5 replicators to be vas...
by darkshadow1809
Tue Feb 28, 2017 11:00 pm
Forum: Modding help
Topic: Replicators; Graphics
Replies: 7
Views: 685

Re: Replicators; Graphics

In the method make_replicator you have defined two different assembling-machines with the same name name = "replicator-"..tier The second definition overrides the first one which is why nothing happens when you make changes in the first one. The second one is specificly set to use filename = "__Mat...
by darkshadow1809
Mon Feb 27, 2017 9:52 pm
Forum: Modding help
Topic: Replicators; Graphics
Replies: 7
Views: 685

Re: Replicators; Graphics

Bump .-.? Really cant figure this out.
by darkshadow1809
Thu Feb 16, 2017 12:37 am
Forum: Modding help
Topic: modding noob needs general help
Replies: 5
Views: 431

Re: modding noob needs general help

thanks. thats got me started. would you believe i am so dumb? I was working all last night trying to mod factorio, and the whole time I didn't realise I had 2 versions installed, the demo and the full verion, i was modding the demo, but running the full, and get exasperated that nothing i did had a...
by darkshadow1809
Wed Feb 15, 2017 7:33 pm
Forum: Modding help
Topic: Replicators; Graphics
Replies: 7
Views: 685

Replicators; Graphics

Hi there, I might have a silly question. I've fiddled with this stuff for about a week now and I am seriously thinking about recoding the whole thing. But before I do! lets see if theres a solution the community might bring as I am no where near an experienced coder. I only took this up for fun a ye...
by darkshadow1809
Sat Feb 04, 2017 5:32 am
Forum: Modding help
Topic: Figuring width and height of textures
Replies: 5
Views: 923

Re: Figuring width and height of textures

width = (sprites along x axis) / (texture width) height = (sprites along y axis) / (texture height) shift i have no idea but YuokiTani made a tool to calculate it https://forums.factorio.com/viewtopic.php?f=135&t=12171&p=82661&hilit=calculate+shift#p81858 scale depends on what size you want the bui...
by darkshadow1809
Sat Feb 04, 2017 3:52 am
Forum: Modding help
Topic: Figuring width and height of textures
Replies: 5
Views: 923

Figuring width and height of textures

Hi there, Simple question. I've recently gotten some custom graphics from Yuokitani he has done an fantastic job but how would I go about figuring out the following things? Width Height Shift Scale http://johnsmith.ktec.de/factorio/mods/support/andere/shadow/s44_sheet.png http://johnsmith.ktec.de/fa...
by darkshadow1809
Sat Jan 28, 2017 4:39 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 94362

Re: Update?

Are you gonna update this pack to factorio .13? Factorio self-updated and now im stuck with .13 and unable to play cause i dont want to ruin the save file. also how do i disable auto updates? Sorry for the very late response. But its very simple nowadays to put your own modpack together of the simp...
by darkshadow1809
Wed Aug 17, 2016 10:05 pm
Forum: Modding help
Topic: Hardcorio: Only enemies. No tech or survival system
Replies: 2
Views: 518

Re: Hardcorio: Only enemies. No tech or survival system

Solved it. Completely recoded it.
by darkshadow1809
Wed Aug 17, 2016 6:18 pm
Forum: Modding help
Topic: Hardcorio: Only enemies. No tech or survival system
Replies: 2
Views: 518

Hardcorio: Only enemies. No tech or survival system

Hi there! I've been working a couple days already trying to get Hardcorio:SC2 to work with only the enemy module so to say so that means stripping down everything. The class selection GUI etc etc. Only leaving, ofcourse. The biters and the bases still at work. Now at first it seemed simple but it re...
by darkshadow1809
Wed Apr 06, 2016 6:53 pm
Forum: Mods
Topic: Announcements & Modpack Updates
Replies: 2
Views: 16202

Re: Announcements & Modpack Updates

For anyone having desynch issues. This was not an issue on my end but an issue attending with the mods. Fortunately this has been fixed to hopefully some degree. Hereby the patch notes for 0.12.30 whom are important to this fix. Changes Mod checksums are calculated when the game starts and are compa...
by darkshadow1809
Tue Apr 05, 2016 11:30 pm
Forum: Mods
Topic: Bugs & CTD's! [Latest version only]
Replies: 53
Views: 29774

Re: Bugs & CTD's! [Latest version only]

Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P is there somewhere i can read about there behavior i...
by darkshadow1809
Tue Apr 05, 2016 4:44 pm
Forum: Mods
Topic: Bugs & CTD's! [Latest version only]
Replies: 53
Views: 29774

Re: Bugs & CTD's! [Latest version only]

sirjerome wrote:Are the biter nests suppose to spawn so close to your base? i witnessed a worm spawn just out of reach of my turrents

yup they can even make a base IN your base if they get through your walls. So becareful and make sure to have a lot of defense:P
by darkshadow1809
Mon Apr 04, 2016 9:34 pm
Forum: Mods
Topic: Bugs & CTD's! [Latest version only]
Replies: 53
Views: 29774

Re: Bugs & CTD's! [Latest version only]

So me and my friend have desync issues on the latest version of the modpack. We solved earlier desyncs by reinstalling all the mods, now we're about 30 hours into the game that isn't helping anymore though. Now we're just getting desync loops on joining the game. We're both running the steam versio...
by darkshadow1809
Mon Apr 04, 2016 8:02 pm
Forum: Mods
Topic: Bugs & CTD's! [Latest version only]
Replies: 53
Views: 29774

Re: Bugs & CTD's! [Latest version only]

So me and my friend have desync issues on the latest version of the modpack. We solved earlier desyncs by reinstalling all the mods, now we're about 30 hours into the game that isn't helping anymore though. Now we're just getting desync loops on joining the game. We're both running the steam versio...
by darkshadow1809
Sun Apr 03, 2016 8:50 pm
Forum: Mods
Topic: Suggestions
Replies: 5
Views: 1654

Re: Suggestions

Ben Vagan wrote:Adding angel's ore processing might be a smart addition.

viewtopic.php?f=97&t=19652

Didn't tested it tho, it might be a little unbalanced and it's still WIP!

Thanks ill defo check it out ;) !
by darkshadow1809
Sun Apr 03, 2016 8:50 pm
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 94362

Re: [Official] ShadowsComboPack 0.12.29

seronis wrote:Your dropbox link is bad. Change dl=0 to dl=1. That changes it from a registration spam link into an actual download link

https://www.dropbox.com/s/qgppme8e91kus ... 3.rar?dl=1


^ Still blocked ;)
by darkshadow1809
Sun Apr 03, 2016 9:28 am
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 94362

Re: [Official] ShadowsComboPack 0.12.29

darkshadow1809 wrote:
xXDark_StormXx wrote:cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!
Hehe... wouldn't be the first time that happened.. getting more mirrors soon.

More mirrors up.
by darkshadow1809
Sun Apr 03, 2016 9:10 am
Forum: Mods
Topic: [Official] ShadowsComboPack 0.12.29
Replies: 144
Views: 94362

Re: [Official] ShadowsComboPack 0.12.29

xXDark_StormXx wrote:cant download it

Error (429)
This account's links are generating too much traffic and have been temporarily disabled!
Hehe... wouldn't be the first time that happened.. getting more mirrors soon.

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