Search found 306 matches
- Mon Aug 03, 2015 9:56 am
- Forum: Mods
- Topic: [0.12.0] Darkshadow's Evolution
- Replies: 10
- Views: 12948
Re: [0.12.0] Darkshadow's Evolution
I've got a lot of errors fixed. But many remain unfortunately... :x Its very frustrating and dealing with the modpack aswell. Its very hard to keep everything up. But for the record. This should make it somewhat stable... dont use any of your own biters or own hives... it will crash your game. Worms...
- Mon Aug 03, 2015 9:52 am
- Forum: Mods
- Topic: [0.12.11+] Dynamic Expansion
- Replies: 7
- Views: 21079
Re: [0.12.1] Dynamic Expansion
Testing If it works ill throw it in the modpack! Thanks for your work on porting this over!
- Sat Aug 01, 2015 8:13 am
- Forum: Mods
- Topic: [12.10] Ole Mod Madness Mod Pack *12.10 Only
- Replies: 6
- Views: 27600
Re: [0.12.X] Mod Madness ModPack - Released
Goodluck on your travels haha
Psst:
Update side inserters. Otherwise it will crash your versions outdated lol Happens if you put a left side inserter down next to an electric furnace Audio file messes up and your game CTD's. lolz
Psst:
Update side inserters. Otherwise it will crash your versions outdated lol Happens if you put a left side inserter down next to an electric furnace Audio file messes up and your game CTD's. lolz
- Sat Aug 01, 2015 7:58 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 110338
Re: Side Inserters [1.0.2]
I've made a change that appears to fix it (setting match_progress_to_activity to false in the sound definitions). If it continues the only option I can see is to disable sounds entirely for the side inserters. Goodjob ;) You also fixed various crashes that happened. Your sound file was messing all ...
- Tue Jul 28, 2015 3:47 am
- Forum: Modding help
- Topic: [Request] Converting for 0.12 | Evolution and Replicators
- Replies: 4
- Views: 2235
Re: [Request] Converting for 0.12 | Evolution and Replicators
Haha eyh noticed thanksjorgenRe wrote:It can't be that difficult to fix So BRB il Finnish breakfast then il mod.
Edit:
I had to make sure it wasnt already updated so i found this:
https://forums.factorio.com/forum/vie ... 20&t=14040
- Tue Jul 28, 2015 1:22 am
- Forum: Mods
- Topic: Homeworld 0.5.2
- Replies: 69
- Views: 57031
Re: Homeworld 0.4.0
This is such a good quality mod man I am definitely thinking about making a seperate modpack with this mod if you wouldn't mind Your idea's seem very very solid and good !
Goodjob!
Goodjob!
- Tue Jul 28, 2015 1:19 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 143192
Re: Yuoki Industries - Addon Engines 0.1.4 (f0.12)
i think something different is broken ... can you post your savegame ? I'm sorry i was a little busy the problem is that i can't start the game but after some tries the game loaded up possibly it's because i have a huge amount of mods maybe :?: by the way now i got this error when i place a gearbox...
- Tue Jul 28, 2015 1:09 am
- Forum: Mods
- Topic: [0.12.0] Darkshadow's Evolution
- Replies: 10
- Views: 12948
Re: [0.12.0] Darkshadow's Evolution
Hello! I'm getting an error with Evolution everytime i try to attack an enemy spawner. The notice reads: "Error while running the event handler: __Evolution__/control.lua:111:attempt to index global 'surface' (a nil value)" Otherwise works like a charm ;) I made it work on the modpack tha...
- Mon Jul 27, 2015 5:04 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 50987
Re: [Mod 0.12.x] Reverse Factory
pretty much that ^^^^^^^^^^^^^^
Lol Had an issue putting this mod into the modpack..
Compatibility issues with bobsmods. Its because your mod generates the recipes dynamically. but Bobsmods does not have a subgroup for each of his items/entity's . Probably this will help a bit more
Lol Had an issue putting this mod into the modpack..
Compatibility issues with bobsmods. Its because your mod generates the recipes dynamically. but Bobsmods does not have a subgroup for each of his items/entity's . Probably this will help a bit more
- Mon Jul 27, 2015 4:58 pm
- Forum: Bob's mods
- Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
- Replies: 10
- Views: 10430
Re: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
I see... I'll take a guess then, that because some (quite a lot actually) of the recipes in my mods do not have a subgroup set, instead relying on the subgroup of the resultant item to auto-catagorise it, that because the reverse is being done giving multiple results, no subgroup can be auto-catago...
- Mon Jul 27, 2015 12:10 am
- Forum: Bob's mods
- Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
- Replies: 10
- Views: 10430
Re: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
Lol ... would've never guessed. https://forums.factorio.com/forum/viewtopic.php?f=93&t=14067 this ones causing it. Reverse factory... Man i should go through my mods more careful next time o.o... Thanks bud xD Uhm anyway now I don't know why specificly only THAT mod is causing it o.o Could it be...
- Mon Jul 27, 2015 12:04 am
- Forum: Bob's mods
- Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
- Replies: 10
- Views: 10430
Re: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
Looking at the last screenshot there, you probably don't need my clock if you already have the other clock installed. as for your comment at the end, are you sure it is DyTech causing the issue? The general error messages that pop up seem to be related to a catagory error for recipes. Yup as soon a...
- Sun Jul 26, 2015 9:07 pm
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 75116
Re: [0.12.1]Dark Matter Replicators
You did a goodjob there buddy :) This was actually what me and doublespin were going to do for 0.12 haha ;) Haven't just gotten the time for it. but now that you have done it :) Its a great thing to see! Since both dev's are probably .... dead xD (Not going to continu replicators cause this one is s...
- Sun Jul 26, 2015 8:26 pm
- Forum: Modding help
- Topic: [Request] Converting for 0.12 | Evolution and Replicators
- Replies: 4
- Views: 2235
Re: [Request] Converting for 0.12 | Evolution and Replicators
Sorry dropbox should be fixed now Some people were hackvisiting my dropbox for lolzjpas wrote:Your dropbox links are giving me the following error:
Code: Select all
Error (429) This account's public links are generating too much traffic and have been temporarily disabled!
- Sun Jul 26, 2015 7:48 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 182575
Re: MoMods: CoreMod Downloads
Lets once again throw this in the modpack Now lets see how this functions with dozens of other mods. haha.
Ill report any issues that happen In MP and in SP x:
PS: Thanks for all your hardwork Ludsoe ! Its very appreciated!
Ill report any issues that happen In MP and in SP x:
PS: Thanks for all your hardwork Ludsoe ! Its very appreciated!
- Sun Jul 26, 2015 7:43 pm
- Forum: Bob's mods
- Topic: [Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
- Replies: 10
- Views: 10430
[Compatibility] ShadowsMegaModpack VS Bobsmods... 2nd round
Hi there, First off to make sure I do not have a problem with my computer being to low for this pack to run ill list the specs :) GPU: ZOTAC GeForce GTX 980 4GB CPU: I7-4770K running @ 4,7 GH'z RAM: 32GB ^ Thats actually the only things needed to be listed :P So off to the errors and compatibility i...
- Fri Jul 24, 2015 7:23 am
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 128818
Re: [0.12]Galactic Trade
FreekillX1Alpha wrote: Found a bug with the Galatic Trade mod, when opening a buying chest i get the error: Error while running the event handler: __GalacticTrade__/prototypes/scripts/trading-chest.lua:397: Unknown style gas-canister_gt_button_style The game then crashes to the main menu. Using mod ...
- Fri Jul 24, 2015 3:00 am
- Forum: Mods
- Topic: [0.12.0] Darkshadow's Evolution
- Replies: 10
- Views: 12948
Re: [0.12.0] Darkshadow's Evolution
I forgot. Is it okay if i put this back where it belongs in 0.12 category:)? ill add credits to you ofcourse!darkshadow1809 wrote:Thank you very much for porting this over dude I greatly appreciate it! I didn't have a lot of time on my hands to make it 0.12 compatible Thanks for your work!
- Fri Jul 24, 2015 3:00 am
- Forum: Mods
- Topic: [0.12.0] Darkshadow's Evolution
- Replies: 10
- Views: 12948
Re: [0.12.0] Darkshadow's Evolution
Thank you very much for porting this over dude I greatly appreciate it! I didn't have a lot of time on my hands to make it 0.12 compatible Thanks for your work!
- Wed Jul 22, 2015 10:31 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 166774
Re: [MOD 0.12.x] Evolution Factor Indicator
Yup, keeping the MIT license in "all copies or substantial portions of the Software" is the only condition attached. Have at it! :) its under the MIT license, so as long as you keep the MIT license attached to that mod, the author of the mod lacks the right to prevent you from distributin...