Search found 306 matches
- Wed Aug 26, 2015 8:41 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Equivalent Exchange
- Replies: 45
- Views: 56606
Re: [MOD 0.12.3] Equivalent Exchange
Once this turns out as a complete mod I will definitely add it to the modpack! Reason I am not doing this right now. Is because A. no mod support (yet) B. should have its own category :) Not under normal vanilla category's especially not in modpacks :P ! C. own graphics ofc :) also on your todo list...
- Tue Aug 25, 2015 7:55 am
- Forum: Pending
- Topic: [0.12.4] [kovarex] Random sprite errors with Modpack.
- Replies: 5
- Views: 8633
Re: [0.12.4] Random sprite errors with Modpack.
hi, i have some problems with the modpack. I followed the istructions and i have copied the mods in the right folder, but when i start for the second time factorio i have this error message: Cattura.PNG Heres another one guys. I asked for his system specs if he could run the modpack and it turned o...
- Sun Aug 23, 2015 1:20 pm
- Forum: Pending
- Topic: [0.12.4] [kovarex] Random sprite errors with Modpack.
- Replies: 5
- Views: 8633
Re: [0.12.4] Random sprite errors with Modpack.
Yes I even had them remove everything factorio related.orzelek wrote:Did any of those people try to delete the cropcache.dat when the error occurred and check again?
Factorio folder in C:/
Factorio %appdata% folder
Reinstalling factorio afterwards and reputting the modpack in. All clean. provided same error.
- Sat Aug 22, 2015 7:32 am
- Forum: Pending
- Topic: [0.12.4] [kovarex] Random sprite errors with Modpack.
- Replies: 5
- Views: 8633
[0.12.4] [kovarex] Random sprite errors with Modpack.
Hi there! there seems to be a massive issue that over the past few versions developed. Somewhere along the line of converting into 0.12 and 0.12.1, 0.12.2 etc etc. It seems that big modpacks atleast mine at this point. Throw very unsolvable issues that do not lead to the mods and the issue being. th...
- Mon Aug 17, 2015 8:00 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 74845
Re: [0.12.2] Evolution | Alien Manipulation
unfortunately theres no way to pick up I couldnt code it as minable either since its an actual AI controlled. "thing" Would also involve a bug when just picking it up dropping it back down resets it to full health.
so unfortunately you'd have to kill them off;(
so unfortunately you'd have to kill them off;(
- Tue Aug 11, 2015 11:06 pm
- Forum: Modding help
- Topic: Find closest enemy? Friendly AI
- Replies: 14
- Views: 6104
Re: Find closest enemy? Friendly AI
Not so much a question and yes it does work to a certain extent. But what happens 9/10th of the time is when theres no pollution your biters will "patrol" in the middle of your base and clump up .. basically stand there and never go out to kill enemy biters. Which is quite a pain :P So th...
- Tue Aug 11, 2015 3:33 pm
- Forum: Modding help
- Topic: Find closest enemy? Friendly AI
- Replies: 14
- Views: 6104
Re: Find closest enemy? Friendly AI
Nah, set_multi_command is hardcoded for ordering around enemy biters. For having your own units, creating unit_groups and ordering them around is pretty much the only way. (Or individual orders.) Since enemy bases aren't spawned that often, it should be trivial to implement sending attacks there. A...
- Tue Aug 11, 2015 3:32 pm
- Forum: Modding help
- Topic: Find closest enemy? Friendly AI
- Replies: 14
- Views: 6104
Re: Find closest enemy? Friendly AI
Nah, set_multi_command is hardcoded for ordering around enemy biters. For having your own units, creating unit_groups and ordering them around is pretty much the only way. (Or individual orders.) Since enemy bases aren't spawned that often, it should be trivial to implement sending attacks there. A...
- Mon Aug 10, 2015 11:45 pm
- Forum: Modding help
- Topic: Find closest enemy? Friendly AI
- Replies: 14
- Views: 6104
Re: Find closest enemy? Friendly AI
I don't know about finding targets, but you could try making them move around? Have the group when ready move away from the nest a fair distance. This way they will "patrol" and run into the enemy ones. I'd personally try to use the pollution level of a chunk as a indicator for where to a...
- Mon Aug 10, 2015 11:42 pm
- Forum: Modding help
- Topic: Find closest enemy? Friendly AI
- Replies: 14
- Views: 6104
Re: Find closest enemy? Friendly AI
The option you might choose to have them attack like if you dont find a better option. THen i guess the hacky thing you could do would be to use the find_entities_filtered and check for force enemy or something. And then assign the biters the first target that comes up in that find entities thing ;...
- Mon Aug 10, 2015 8:38 pm
- Forum: Mods
- Topic: [0.12.3+ WIP] Deep Ores
- Replies: 21
- Views: 17487
Re: [0.12.3+ WIP] Deep Ores
Very awesome concept man Looking forward to seeing this stuff in action! Since many of my users do not like endless resources I would like to give this a spin if it has mod support !
Goodluck and keep on doing what you do!
Goodluck and keep on doing what you do!
- Mon Aug 10, 2015 8:33 pm
- Forum: Mods
- Topic: [Discontinued] Eco Trees (0.0.5)
- Replies: 19
- Views: 35951
Re: [0.12.x] Eco Trees
Thanks for this amazing mod Definitely adding it to the modpack!
- Mon Aug 10, 2015 8:26 pm
- Forum: Modding help
- Topic: Find closest enemy? Friendly AI
- Replies: 14
- Views: 6104
Find closest enemy? Friendly AI
Hi there! I've been working on my mod Evolution https://forums.factorio.com/forum/viewtopic.php?f=93&t=10256 And lately ive been running into trouble with my AI not being able to reach the opponent base and my biters just clump up and stay there until they get attacked. What I would like for the...
- Sun Aug 09, 2015 7:08 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 74845
Re: [0.12.2] Evolution | Alien Manipulation
Alright guys! Since the things on my modpack died down a bit and people seem to report it back as stable. I would gladly work on this mod again! Probably a few days and ill have loads of cool new things ready for this mod !
Wish me luck!
Wish me luck!
- Tue Aug 04, 2015 2:51 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 74845
Re: [0.12.2] Evolution | Alien Manipulation
Does this support Resource Spawner Overhaul and/or Natural Evolution? Or do they need to support this mod (optional dependency)? EDIT: Your 1.0.5 migration script is incompatible with 0.12 ;) I found out by loading an existing save. Line 1 should be: game.regenerate_entity("alien-artifacts&quo...
- Tue Aug 04, 2015 9:58 am
- Forum: Mods
- Topic: [0.12.X] Age of Factorio
- Replies: 8
- Views: 12205
Re: [0.12.X] Age of Factorio
Those little + thingies are called spoilers :) Spoiler = spoiler without description Spoiler + is with titlebar Example hi there this is a spoiler this is a spoiler + Hope this helps :) In spoiler + in between the [ ] theres spoiler= theres where you edit your title so for example [spoiler=title her...
- Mon Aug 03, 2015 10:52 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 74845
Re: [0.12.2] Evolution | Alien Manipulation
2.0.1
Fixed a lot of biter AI bugs.
Fixed the hive mind controller
Fixed more bugs for behaviour o.o
Added a whole bunch of balancing and carefully planned changes in item recipes
Enjoy!
Fixed a lot of biter AI bugs.
Fixed the hive mind controller
Fixed more bugs for behaviour o.o
Added a whole bunch of balancing and carefully planned changes in item recipes
Enjoy!
- Mon Aug 03, 2015 9:16 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 74845
Re: [0.12.2] Evolution | Alien Manipulation
Thanks bud Quick as always !ssilk wrote:Done.darkshadow1809 wrote:Fully updated and fixed for 0.12 Mods please move
- Mon Aug 03, 2015 8:49 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 74845
Re: [0.12.2] Evolution | Alien Manipulation
orzelek wrote:Does it also include re-balancing or only conversion?
I have the rebalancing in tomorrow I am playing with it right now to create a very good feel for the balancing I've got it nailed right now so ill ship a completed evolution version 2.0.1 tomorrow
- Mon Aug 03, 2015 2:28 pm
- Forum: Mods
- Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
- Replies: 90
- Views: 74845
Re: [0.11.22] Evolution | Alien Manipulation
Fully updated and fixed for 0.12 Mods please move