Search found 12 matches

by blargh2015
Sun Sep 22, 2019 3:37 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 795
Views: 78342

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Can you do me a favour and try this third version - I tackled it procedurally this time, so it should catch any and all techs that AAI has made dependent on a disabled vanilla tech. It looks good to me in-game but a second pair of eyes would help. Seems good so far - I loaded up my previous saves I...
by blargh2015
Sun Sep 22, 2019 2:38 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 795
Views: 78342

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Miniloaders are electric, right? Unless you turn that off in the settings. So it's a bit of a dilemma about where they should go. Making them dependent on electricity would put the yellow miniloader unlock in the early Iron Age - a stone's throw from red belts. Put them anywhere near Logistics 1, h...
by blargh2015
Sun Sep 22, 2019 12:15 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 795
Views: 78342

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

There are two different ways of adding support for other mods if you're doing it within IR's own code. One is to modify just the recipes of the unlocks themselves in code/mods/mods-data-pretech.lua. You need an optional dependency as well for that. Look at the code in that file for DSB/DCM, it's es...
by blargh2015
Sat Sep 21, 2019 10:23 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 795
Views: 78342

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

No, it's good to have the help. AAI is awkward to work with, it goes about things ... differently. I originally took a really brute force approach which did all of this automatically - but then it broke a ton of other stuff if IR+AAI and certain other mods were installed, domino style. So I went ba...
by blargh2015
Sat Sep 21, 2019 10:00 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 795
Views: 78342

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Also, FNEI is saying there's no recipe for Deadlock's Stacking Beltboxes & Compact Loaders > Express compact loader (blue one) or the red or blue stacking beltboxes. I'm not sure why FNEI can't find them - they have recipes that show in the research tab under their respective techs (although I DON'T...
by blargh2015
Sat Sep 21, 2019 9:43 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 795
Views: 78342

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

There may be a problem at Logistics 2 and Optics as well - I am running two other mods not explicitly on the OK list (miniloaders and Nixie Tubes), but looks like it's a IR v. AAI conflict (These are both taken after the hotfix above): * rocks back and forth in corner of shower * Try this hotfix (u...
by blargh2015
Sat Sep 21, 2019 8:37 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 795
Views: 78342

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hi, where can i find the electronic chip from the recipe? (8x Elektronischer Schaltkreis) IR Electronics 1.png I'm also missing electrical inserters. Probably AAI o_O Sigh. That mod again. I can't release a fix for this on the portal at the moment but a hotfix is attached in the zipfile. Unzip that...
by blargh2015
Tue Jul 30, 2019 5:56 pm
Forum: Minor issues
Topic: headless-latest link takes a while to come up to speed
Replies: 3
Views: 172

Re: headless-latest link takes a while to come up to speed

As a side note, there does seem to be some sort of problem with the IPv6 server: factorio@play:~$ wget -6O factorio-headless-latest-test.tar.xz https://factorio.com/get-download/latest/headless/linux64 --2019-07-30 11:55:47-- https://factorio.com/get-download/latest/headless/linux64 Resolving factor...
by blargh2015
Tue Jul 30, 2019 5:49 pm
Forum: Minor issues
Topic: headless-latest link takes a while to come up to speed
Replies: 3
Views: 172

Re: headless-latest link takes a while to come up to speed

And of course, while I've been sitting here poking at it trying to find a pattern, now latest IS redirecting me to 0.17.60... (I was wondering if IPv4 or IPv6 or which cdn or what...)
by blargh2015
Tue Jul 30, 2019 5:44 pm
Forum: Minor issues
Topic: headless-latest link takes a while to come up to speed
Replies: 3
Views: 172

headless-latest link takes a while to come up to speed

Hello! I've noticed this on the past couple updates, but at least right this second: https://factorio.com/get-download/latest/headless/linux64 Gets me 0.17.59, whereas https://factorio.com/download-headless/experimental has a link for 0.17.60 at https://factorio.com/get-download/0.17.60/headless/lin...
by blargh2015
Tue Mar 19, 2019 1:24 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)
Replies: 10
Views: 990

Re: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)

Dominik wrote:
Mon Mar 18, 2019 3:08 pm
No worries, I already got it. BTW the issue was unrelated to the original one. Should be in the next release.
Confirmed fixed in 0.17.15 - thank you!
by blargh2015
Sun Mar 17, 2019 4:48 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)
Replies: 10
Views: 990

Re: [Dominik][0.17.12][Mod] Crash when replacing a ghost (causing fluid conflict)

For what it's worth, we've been seeing the exact same crash with the same circumstances on our headless dedicated server (also with Bobs+Angels+other mods) - placing casting machines is especially tricky with trying to figure out what their orientation in the blueprint was - a mismatch causes a cras...

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