Search found 771 matches

by immortal_sniper1
Sat Apr 04, 2020 4:43 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 610107

Re: pY Coal Processing - Discussion

warning for all: When it comes to the new glass works buildings in come cases (mk2-4 and modules) the power usage can increase enough enough that not all fluids can fully satisfy the power of the building (since it can only burn 600/s) so H2 is not enough as fuel from a point on NOTE a MK4 with full...
by immortal_sniper1
Fri Apr 03, 2020 9:14 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 610107

Re: pY Coal Processing - Discussion

Glassworks fuel? I saw another post that said "Any liquid with a fuel value" but that's also something completely unable to be determined in game. I've got coal gas already as that was an ingredient, but need it elsewhere too. Liquid fuels need a fuel value tool tip. Or the glassworks and...
by immortal_sniper1
Thu Apr 02, 2020 8:19 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 250009

Re: pY HighTech Discussion

With the new fuel fluids for the glass works, where is the MJ/fluid listed? The standard crafting screen does not show it. We have WIIRUF installed and it doesn't show it. The only place I've found is looking at a Glassworks actively burning a fluid. it is in mod files , and it is displaied in the ...
by immortal_sniper1
Thu Apr 02, 2020 12:07 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 303153

Re: pY Alien Life - Discussion

Is it intended that composting phytoplankton gives 40 biomass for 10 units of fluid? It seems too good to be true compared to the other composting recipes and the proportion of "free" energy gained if you convert the biomass into raw coal and its products. phytoplankton is SLOW also there...
by immortal_sniper1
Thu Apr 02, 2020 12:04 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 610107

Re: pY Coal Processing - Discussion

zx64 wrote: ↑
Wed Apr 01, 2020 8:43 pm
Just noticed that glassworks-mk04 requires a glassworks-mk04 to produce.
fixed , just wait for the release
by immortal_sniper1
Thu Apr 02, 2020 12:01 pm
Forum: PyMods
Topic: Helmod (non-)issue with Pysuite
Replies: 3
Views: 1508

Re: Helmod (non-)issue with Pysuite

I had the same thing happen to me. 'Why does this say it needs coa--- ohhhhhhhh'. Also somewhat important to know with the new glassworks. For some reason my Helmod defaulted to Methanol, and I was extremely confused because I don't have Methanol unlocked yet. I had to come to the forums to realize...
by immortal_sniper1
Wed Apr 01, 2020 12:04 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 303153

Re: pY Alien Life - Discussion

Thanks! I've got a follow up question. Currently searching for a bio reserve. It should spawn in newly created junks, right? Does "enable custom pymods resource generator" affect the spawning of AlienLife resources in any way? Should it stay disabled? you should get one close to spawn you...
by immortal_sniper1
Tue Mar 31, 2020 7:39 am
Forum: PyMods
Topic: Why no loop back on Fawogae?
Replies: 3
Views: 1662

Re: Why no loop back on Fawogae?

maybe if it was a 1:1 direct insertion ratio it would be more interesting
by immortal_sniper1
Tue Mar 31, 2020 7:38 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 303153

Re: pY Alien Life - Discussion

keep calm biomass re-balance coming soon TM
by immortal_sniper1
Mon Mar 30, 2020 4:03 pm
Forum: PyMods
Topic: Why no loop back on Fawogae?
Replies: 3
Views: 1662

Re: Why no loop back on Fawogae?

good question
and yes i think those collectors are slow too
but i would also like a loop there since it would reduce massively the footprint
by immortal_sniper1
Mon Mar 30, 2020 12:18 pm
Forum: PyMods
Topic: Biomass/CO2
Replies: 8
Views: 3249

Re: Biomass/CO2

Arfarazon wrote: ↑
Mon Mar 30, 2020 9:40 am
aromatics > biomass seems fine for me.
it is 60 aromatics for 30 biomass per second, but the footprint is quite big with 60 compost plants required for this
yes composting is very slow atm but it will be made faster
also how do you intend to make the aromatics ?
by immortal_sniper1
Mon Mar 30, 2020 8:14 am
Forum: PyMods
Topic: Biomass/CO2
Replies: 8
Views: 3249

Re: Biomass/CO2

biomass in in a weird place atm
i suggest useing spores and ralesia seeds for biomass
also the soil separation recipe is good the limestone can be used to make seaweed and the weed can be composted too
plancton is sorta slow so not great
by immortal_sniper1
Mon Mar 30, 2020 8:11 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 303153

Re: pY Alien Life - Discussion

katalex wrote: ↑
Mon Mar 30, 2020 4:58 am
Hello,
Begun new game with AL...problem with ralesia. I can't make it ingredient traditional method in ralesia plantation.
you need to use thee codez in order to get 2-3 then you can use the traditional seed and greenhouse method
by immortal_sniper1
Mon Mar 23, 2020 9:20 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 198023

Re: pY Petroleum Handling

fish oil also looks ok
by immortal_sniper1
Mon Mar 23, 2020 5:10 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 198023

Re: pY Petroleum Handling

try lube from aromatics

and yes things are weird now without vanilla oil

Loil has little use now except power making and solid fuel for trains
hoil also has litle uses now

and yes i know there are small amounts needed for metals but that is by far not a large amount
by immortal_sniper1
Thu Mar 19, 2020 7:17 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 303153

Re: pY Alien Life - Discussion

kingarthur wrote: ↑
Thu Mar 19, 2020 5:11 pm
immortal_sniper1 wrote: ↑
Thu Mar 19, 2020 4:59 pm
there is a wiki in the works but it is not public atm and it is sorta semi outdated atm
And what exactly are you basing that information on?
me working in the past on it , after i got access to it
by immortal_sniper1
Thu Mar 19, 2020 4:59 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 303153

Re: pY Alien Life - Discussion

there is a wiki in the works but it is not public atm and it is sorta semi outdated atm
by immortal_sniper1
Thu Mar 19, 2020 8:41 am
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 9349

Re: Some small mistakes I found

no prod modules in any pyAl organic based recipes. Raising pups into adult animals in the Creature Chamber also accepts prod modules, and can also (for some animals) return extra cages. I guess that'll go away too? what does make extra cages? also apparently there is a bit of wigle room with prod m...
by immortal_sniper1
Mon Mar 16, 2020 4:43 pm
Forum: PyMods
Topic: Some small mistakes I found
Replies: 27
Views: 9349

Re: Some small mistakes I found

no prod modules in any pyAl organic based recipes. Raising pups into adult animals in the Creature Chamber also accepts prod modules, and can also (for some animals) return extra cages. I guess that'll go away too? what does make extra cages? also apparently there is a bit of wigle room with prod m...
by immortal_sniper1
Wed Mar 04, 2020 8:56 pm
Forum: PyMods
Topic: Animals and their uses
Replies: 5
Views: 3709

Re: Animals and their uses

From what I have seen For manure, early is auogs due to simplest recipe and no plant dependency. Mid game, a combo of ulric (quality food) and mukmoux (with food). Early game, fish for everything. A large fish farm will supply all of the body part needs and urea needs for well past c1 automation. b...

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