Search found 26 matches

by ranzolger
Wed Apr 07, 2021 10:26 pm
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 15
Views: 4792

Re: regarding my blueprints and other neat things

the reactor is meant to be printed on top of water, thats why it includes landfill.

i didn't wanted to use waterfill or something similar, as it would have included mods.
by ranzolger
Sun Dec 13, 2020 9:36 pm
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 15
Views: 4792

Re: regarding my blueprints and other neat things

nice edit... good to see other work on those bps as well ;-) fitting design, inserter throughput is fine, beacons are enough... i don't see any problems, good job but i couldn't help myself but to fiddle around :roll: : top: design by causa-sui bottom: my nitpicking 'enhancement' edited red circuits...
by ranzolger
Mon Dec 07, 2020 11:40 pm
Forum: Energy Production
Topic: Single-combinator reactor clock w/auto start, accomodates other logic.
Replies: 4
Views: 1072

Re: Single-combinator reactor clock w/auto start, accomodates other logic.

i've made something like this at my reactor, i just use steam as the 'blocking condition'.
further details in the reactor section of this post.

but you found a really nice stand alone setup ;-)


(i hope its ok to advertise myself :? )
by ranzolger
Sun Oct 25, 2020 11:14 pm
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 15
Views: 4792

Re: regarding my blueprints and other neat things

all my bps use either 2-4-0 or 2-8-0 trains, so 2 locomotives and 4 or 8 cargo/fluid wagons. this explains the gap you mentioned. both locomotives face in the same direction, this will increase train acceleration by a large amount. and for design of train stations... thats completely your decision a...
by ranzolger
Sat Oct 17, 2020 9:47 pm
Forum: Show your Creations
Topic: regarding my blueprints and other neat things
Replies: 15
Views: 4792

regarding my blueprints and other neat things

introduction over the last couple of years i published various late- or endgame blueprints. i just wanted a central place to discuss questions and explain some of the things i created. of course i'm open for enhancements, other refinements and points of view. i'm still working on most of the bps, a...
by ranzolger
Sat Oct 17, 2020 8:50 pm
Forum: Combinator Creations
Topic: Balanced Fluids Train Station
Replies: 13
Views: 1540

Re: Balanced Fluids Train Station

this is my take on that subject: balanced fluid station.png the content of each pair of tanks will be translated into a number, the pumps compare those numbers and even out the tank content (only when fluid>500 ). this will not work perfect when the demand (for unloading stations) or supply (for loa...
by ranzolger
Fri Jan 03, 2020 9:54 am
Forum: This Forum
Topic: Name change
Replies: 8
Views: 2676

Re: Name change

id like to join the party...

it would be really nice, if an authorised person could rename me to "ranzolger"
just like my ingame name ;-)

thanks in advance

EDITH: thank you very much, random moderator ;-)
by ranzolger
Wed Dec 04, 2019 8:43 am
Forum: Fan Art
Topic: Madness, madness i tell you
Replies: 5
Views: 4841

Re: Madness, madness i tell you

i want that puzzle!!!

where do you buy those?
by ranzolger
Mon Nov 11, 2019 7:58 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Big rocket fuel production. Can someone?
Replies: 4
Views: 1676

Re: Big rocket fuel production. Can someone?

if you prefer it modular and multi purpose, have a look at this:

The Refinery

the rocketfuel module produces ~675 rocketfuel/minute and can be stacked.
by ranzolger
Wed Nov 06, 2019 10:12 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 582182

Re: 4-way intersections: Throughput and deadlocks [image heavy]

i've reworked the 'Alternating Cross' (already testet) and made a (hopefully) better version. its powerpole alinged, 6car, and LHD may i ask you to run a test on it? for everyone else its a potent 4lane x-junction ;) 0eNqlnd1unDeShm9loOMo+PhP5hr2eLHAYLBwEiGrhawYjjPYwcD3vi1L3Wor9Xa/z6eT2Z2M87iaZPEji2...
by ranzolger
Tue Sep 17, 2019 6:44 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 4 belts beaconed smelter row
Replies: 43
Views: 22772

Re: 4 belts beaconed smelter row

To advertise myself:

The Smelter

Pictures and throughput informations are provided. I have to admit i was inspired to create this by this post ;-)

The factory must grow...
by ranzolger
Mon Aug 19, 2019 2:56 pm
Forum: Railway Setups
Topic: Smart Station for outposts
Replies: 7
Views: 2844

Re: Smart Station for outposts

Hah, nope. At the moment the station disabled any loading train leaves it immediately, so it will leave unfull. Tried that. They once made it this way, but repatched it back in. I'm using circuit controled trainstations aswell and its working just fine. Maybe it has something to do with the wait co...
by ranzolger
Wed Jul 31, 2019 8:40 pm
Forum: Fan Art
Topic: I cannot unsee this...
Replies: 0
Views: 2201

I cannot unsee this...

Wheelcap of my sister-in-laws car.
20190428_172810.jpg
20190428_172810.jpg (3.71 MiB) Viewed 2201 times
This cant be coincidence ;-)
(Btw, i just got 1.1k hrs on factorio)
by ranzolger
Thu May 30, 2019 11:14 pm
Forum: Railway Setups
Topic: high throughput stacker & station
Replies: 9
Views: 6841

Re: high throughput stacker & station

its always a compromise for space and throughput (or productivity), in search for good or best efficiency. i think 4 car trains (with 2 locos) have a good combination of cargospace and acceleration. and yes, my thought was to create a generic trainstop to plop down and do some (combinator-) settings...
by ranzolger
Sun May 26, 2019 1:07 am
Forum: Railway Setups
Topic: high throughput stacker & station
Replies: 9
Views: 6841

Re: high throughput stacker & station

this stacker/system will only make sense if you have a large station with multiple train stops (>= 2 different train stop names) and more than one item to unload (eg [iron] [iron] [copper] [copper]). for stations with multiple train stops and only one train stop name (=same item) to unload it wont m...
by ranzolger
Mon Apr 15, 2019 8:08 pm
Forum: Railway Setups
Topic: high throughput stacker & station
Replies: 9
Views: 6841

high throughput stacker & station

i was looking for a solution to increase the train throughput of (big) stations. this is where i found out that the part between stacker and the trainstops itself and the station exits were the bottleneck most of the time. i fiddled around a little bit and came up with this: 0eNrtXVtyGzm23EoHv0UFHge...
by ranzolger
Tue Mar 26, 2019 5:27 pm
Forum: Railway Setups
Topic: AID - Automatic Item Delivery
Replies: 10
Views: 8432

Re: AID - Automatic Item Delivery

im quite shure the problem was the incoming counting signal. as in 0.17 some longer wires arent connected anymore. https://i.imgur.com/Kuy14VP.jpg ive moved the signal in the green circle ive moved the signal a bit, so the green wire connects again. may be done by an additional power pole aswell. up...
by ranzolger
Tue Nov 20, 2018 11:18 pm
Forum: Railway Setups
Topic: AID - Automatic Item Delivery
Replies: 10
Views: 8432

Re: AID - Automatic Item Delivery

nice to hear someone is trying this out... i can try to create a little closer documentation, but it may take some time. i haven't worked on this for quite some time (we use it and it works so far, just slower than anticipated). but now to your problem... i downloaded your savegame and had a look at...

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