Simple reproduction
01-19-2025, 17-30-08.png
This is especially painful on Aquilo. Basically every blueprint containing a pump with some entities near it requires removing the pump from the blueprint, pasting it, force-building the pump where it should be (which deconstructs those entities), and ...
Search found 3 matches
- Sun Jan 19, 2025 8:32 am
- Forum: Assigned
- Topic: [Lou][2.0.31] An offshore pump with entities behind it is impossible to copy paste
- Replies: 0
- Views: 254
- Tue Sep 18, 2018 3:35 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 645632
Re: [MOD 0.14] AAI Programmable Vehicles
Keep up good job.
Reporting some type check errors
- If Path scanner receives table type signal data (without going through arithmetic combinator +0 trick) the game crashes
- If I click on Gui "Path 1 Waypoints 2"(After setting them with Path Controller using the following input : MinerID + Path ID ...
Reporting some type check errors
- If Path scanner receives table type signal data (without going through arithmetic combinator +0 trick) the game crashes
- If I click on Gui "Path 1 Waypoints 2"(After setting them with Path Controller using the following input : MinerID + Path ID ...
- Fri Jun 01, 2018 12:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1829734
Re: Development and Discussion
Hi,
First time poster, long time lurker, I can't help but wonder about some inconsistencies in Angel's metallurgy casting - why Sheet coil casting ( which is a wonderful concept ) is only available for a couple of plates ? Especially for brass, when there is a full tier of machines requiring ...
First time poster, long time lurker, I can't help but wonder about some inconsistencies in Angel's metallurgy casting - why Sheet coil casting ( which is a wonderful concept ) is only available for a couple of plates ? Especially for brass, when there is a full tier of machines requiring ...