Search found 48 matches

by Divran
Tue Jan 28, 2020 6:49 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 29
Views: 3829

Re: Version 0.18.2

I'm gonna have to agree with other people here, the new transport belt sounds have a very high pitch screech in the background which makes it unbearable. This needs to be removed or I will be forced to play with factorio muted for the rest of time.
by Divran
Thu Mar 14, 2019 8:26 am
Forum: Ideas and Suggestions
Topic: idea for possible improvement to pathfinding destroying ups on deathworlds
Replies: 4
Views: 171

Re: idea for possible improvement to pathfinding destroying ups on deathworlds

The problem is, I'm unable to fire my artilleries at their max range, because firing that far behind enemy lines causes the enemies to attempt to pathfind to me indefinitely, which lowers my UPS from 60 to unplayable levels. In this thread , one of the Factorio programmers asked for savegames to be...
by Divran
Wed Mar 13, 2019 12:04 pm
Forum: Ideas and Suggestions
Topic: idea for possible improvement to pathfinding destroying ups on deathworlds
Replies: 4
Views: 171

idea for possible improvement to pathfinding destroying ups on deathworlds

Hi I'm playing on a deathworld. Here is a picture so you get a sense of just how many enemies there are. https://cdn.discordapp.com/attachments/139677590393716737/554382346657333299/unknown.png The problem is, I'm unable to fire my artilleries at their max range, because firing that far behind enemy...
by Divran
Fri Jun 08, 2018 1:46 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 21897

Re: Friday Facts #246 - The GUI update (Part 3)

For the map generator UI, I have two suggestions: In the lower right corner, the button always says "Play >". I suggest changing this to display the name of the next tab. So at first it'd say "Terrain >", and then "Enemy >" and so on, until you get to the last tab, where it says "Play". I am not sur...
by Divran
Sat Jun 04, 2016 2:24 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 39753

Re: Friday Facts #141 - Mod Portal

Why save all values in the lua script? What's the advantage of that over having a function that is called when the game is saved? The game would simply save all values that are returned by the function, and then it would call a different function on load. Appearantly too many modders do things wron...
by Divran
Sat Jun 04, 2016 2:00 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 39753

Re: Friday Facts #141 - Mod Portal

Why save all values in the lua script? What's the advantage of that over having a function that is called when the game is saved? The game would simply save all values that are returned by the function, and then it would call a different function on load.
by Divran
Mon May 30, 2016 7:35 am
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

Alright then I guess this thread is over. It's all microsoft's fault so the only question is whether to ask them to fix it now or wait until problems start happening and ask them then. /thread EDIT: and also HOW do we ask them to fix it? There doesn't appear to be any good place to post such a reque...
by Divran
Sun May 29, 2016 2:34 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

In other words, like we both have already said earlier, this is technically windows' fault. Until microsoft fixes it (aka never), Factorio can't use a hard cap to the amount of memory it gives itself because... reasons?
by Divran
Sat May 28, 2016 1:38 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

prg you keep saying the check already works, but then why was I able to reproduce it on two different computers? I agree with everything else you said in your latest post though
by Divran
Fri May 27, 2016 1:28 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

Well that sure is some judgement, but, if this issue is real, it's pretty naive and it's going to come back to bite you. But if that's the way you want to go *shrugs* EDIT: oh and this issue was never about infinite loops (this is like the 4th time I say this. God damnit I promised myself to not rep...
by Divran
Fri May 27, 2016 12:49 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

So this is not a bug report (since the bug is not in Factorio) but a feature request to add a kludge to work around broken OSes and replicate some of the kernel's functionality to know how much memory can safely be requested in a given situation (just a hardcoded percentage of total RAM won't work ...
by Divran
Fri May 27, 2016 6:50 am
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

Well it is possible that these crashes are not directly caused by factorio. Instead, factorio uses all the ram, and then windows itself and/or a different application is the cause of the crash when it tries to use some more ram. In which case, we'll have to bitch at microsoft to fix their broken OS...
by Divran
Thu May 26, 2016 8:33 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

Well it is possible that these crashes are not directly caused by factorio. Instead, factorio uses all the ram, and then windows itself and/or a different application is the cause of the crash when it tries to use some more ram. In which case, we'll have to bitch at microsoft to fix their broken OS ...
by Divran
Thu May 26, 2016 4:32 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

bNarFProfCrazy wrote:stuff and things
Are you using factorio 32bit or 64bit though
by Divran
Thu May 26, 2016 4:20 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

Ok so I gave up testing on my old laptop (the one with windows 7) because it's just so slow it'll probably take all day to replicate the results of my new laptop. That is, if it's ever going to crash, since no one with windows 7 has been able to reproduce it so far. Actually I have, honestly. But st...
by Divran
Thu May 26, 2016 4:06 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

I tested it on my maschine with the given derp mod. Win 7 x64 8GB RAM -> no crash Here is an overview from my task manager showing the memory consumption. MemoryUsage.png Without anything running my system takes 1GB of memory. Browser takes usually 300MB on start. 1) Launch of Factorio with mod ins...
by Divran
Thu May 26, 2016 3:57 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

So I tried it on my old laptop and my new laptop. Unfortunately my old laptop is so slow that I can't tell the difference between a freeze and map generation, haha Anyway, I was able to reproduce the issue on my new laptop. However only with this code: local derp = {derp=1} for k,v in pairs( derp ) ...
by Divran
Thu May 26, 2016 2:19 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

What's so difficult about making an infinite loop? This thread has 4 pages talking about how to reproduce the issue. But if you insist local derp = {} while true do derp[#derp+1] = "derp" end derp_0.0.1.zip Using that mod (modified to use 500 characters instead of 4 to fill memory faster) on a syst...
by Divran
Thu May 26, 2016 1:37 pm
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

That's not necessary. You are missing the point. You encountered a bug. You have to offer if possible (without redundancy) a crash log file a screenshot a description or material how to reproduce it (done) ... I don't think taking a screenshot would work very well when my computer is crashing (exce...
by Divran
Thu May 26, 2016 10:49 am
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 5133

Re: trying to make a mod, accidentally crashed my whole computer

That's not necessary. All you need to do to reproduce it is to make something in a mod that eats all your memory (for example, a loop that keeps adding more values to a table). Then, create a new game. If it doesn't crash at first, create another new game without restarting factorio. Then you should...

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