Search found 5 matches

by _shifty
Wed Jun 06, 2018 7:41 pm
Forum: Ideas and Suggestions
Topic: Turret Range & Cliffs
Replies: 0
Views: 730

Turret Range & Cliffs

TL;DR Turret range + or - depending on them being on top or bottom of a cliff. Turret Range & Cliffs I'm suggesting adding a bonus to turret range when placed above a cliff, in the direction of "down the cliff". And a reduction in turret range when placed at the foot of a cliff & ...
by _shifty
Wed Jun 06, 2018 6:52 pm
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12460

Re: About cliffs

vanatteveldt wrote:Is it implementable? Hell yeah
somethin just like this?
Image
by _shifty
Sun Jun 03, 2018 10:22 am
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12460

AoE2

yea it sounds like you WANT to sound like you know what you're talking about, but you really dont. but this would be an EASY change to the game WITHOUT adding map-wide height scores or anything like that. beacons add buffs to things, no reason a cliff cant add to range. or subtract. or whatever.
by _shifty
Sun Jun 03, 2018 10:14 am
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12460

Re: About cliffs

I disagree. Turrets are not actually limited by how far they can shoot. They are limited by their sensor instead. This change makes no sense. I mean, these are gun turrets and there can be only one reason they can't reach far. It would also be unimaginably hard to implement I believe. idk about it ...
by _shifty
Fri Jun 01, 2018 5:48 am
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12460

Re: About cliffs

I think it would be awesome if Turrets could get a bonus to range when on top of a cliff. And a penalty when below one. Like this: https://i.imgur.com/PBLeJYW.jpg Perhaps researchable bullet trajectory something or other. Coriolis research lol idk. But i think it would be a cool way to bring cliffs ...

Go to advanced search