Search found 9 matches

by Sophalin
Sat Feb 18, 2017 8:46 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371411

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

Well I have water all around. not just in the starting area
and I did choose to have water ground as far as I remember.
Can I look at the choices I made somewhere to be sure?
by Sophalin
Fri Feb 17, 2017 6:56 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371411

Re: [0.12.x][v0.12.8] Bob's Ore Mod.

A bug report I am not sure if this is the correct mod but maybe it will be noticed anyway :) I am playing w/ bob's mod (all of them) and the chmmod (I am not sure about the name) and many other mods including the one that changes the research to 0.15 style (with 6 SP types). I started the game three...
by Sophalin
Wed Nov 16, 2016 9:12 pm
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123694

BigBag

merged with existing thread --daniel34 Hi there I want to use some of the features of the BigBags mod: I want only the bag and long stick research topics to be available. I do not like the almost endless amount of space and staff in my inventory and chests. How can I install or activate only some o...
by Sophalin
Sat Dec 19, 2015 10:41 pm
Forum: Ideas and Suggestions
Topic: two idea - Sea work and 3d pics
Replies: 2
Views: 8531

two idea - Sea work and 3d pics

Well I have two ideas: 1. Sea work. It seems that the seas and lake are somewhat annoying space that does almost nothing (except providing water) I would like to see some of the factory work with the water parts like oil rigs in the middle of the sea, ships that can transport grand amount of items a...
by Sophalin
Wed Dec 16, 2015 7:34 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328951

Re: [MOD 0.12.x] Treefarm REDUX

I have 0.12.20 and it does not support it.
I play with bob's mod new version and w/o this mod, it will be almost impossible :(
by Sophalin
Wed Dec 16, 2015 8:34 am
Forum: Bob's mods
Topic: Graphics of the new mod
Replies: 0
Views: 4115

Graphics of the new mod

Hi there I'm new here and I hope I am not a bit out of the line but I really really like this magnificent work you've done and I truly would like to see it as part of the full game. did you considered to contact the team in Prague and tried to join in? (btw, I would like to see the modules graphics ...
by Sophalin
Sun Mar 08, 2015 8:27 pm
Forum: General discussion
Topic: what about some water?
Replies: 1
Views: 1818

what about some water?

Do you think there will be some richer content about water?
I mean like oil lamps on sea, boats, sea creatures and so on,...
by Sophalin
Sun Jan 18, 2015 4:29 pm
Forum: Gameplay Help
Topic: Random Map Generator
Replies: 13
Views: 15913

Re: Random Map Generator

This seems odd to me That means that if I use High freq, low size, good richness, I will have small very rich deposits but on my last game, the definitions were up-side-down than those, and i had huge deposits with more than 44K! of copper, iron and coal! Btw, is there anything in the definitions to...
by Sophalin
Wed Jan 14, 2015 7:43 pm
Forum: Gameplay Help
Topic: Random Map Generator
Replies: 13
Views: 15913

Random Map Generator

Hello all I am new to the game but I understand the concepts quite well. However I am trying to play the sandbox, so I create a random map. The only thing I changed in the categories is the line of the coal. I wanted lots of coal so I change it to very high frequency, Very large size and very good r...

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