Search found 8 matches
- Fri Nov 10, 2023 1:13 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 327
- Views: 44314
Re: Friday Facts #384 - Combinators 2.0
There is just one feature I'm still missing for the Arithmetic combinator: The Modulo operation With the current operators it's just not possible to get the correct Modulo, as rounding causes it to behave weirdly. My favorite usage would be to calculate the next square of an outward expanding grid, ...
- Tue Oct 30, 2018 5:43 am
- Forum: Mods
- Topic: [MOD 0.16] Beltlayer
- Replies: 18
- Views: 13018
Re: [MOD 0.16] Beltlayer
To make sure I disabled all mods, except for beltlayer, and it still does not place the undergrounds on the 2nd plane. It does show that layer, and the first time I have to load it, it needs to chart the map, but the 2nd plane does load when pressing CTRL+B. It just doesn't show the undergrounds. W...
- Tue Oct 30, 2018 5:40 am
- Forum: Mods
- Topic: [MOD 0.16] Beltlayer
- Replies: 18
- Views: 13018
Re: [MOD 0.16] Beltlayer
Line 40: enddd When the last two extra d's are removed, there are no errors. However, when I load the game, it does not place the undergrounds on the belt-plane. No idea how that typo snuck through my testing. I can't reproduce your problem with undergrounds not getting placed on both layers, howev...
- Tue Oct 30, 2018 5:17 am
- Forum: Mods
- Topic: [MOD 0.16] Beltlayer
- Replies: 18
- Views: 13018
Re: [MOD 0.16] Beltlayer
I've been trying to use Beltlayer for a few weeks now, but I keep getting an error: This should be fixed in 0.1.8. There was a very odd interaction between AAI Industry and Bob's Logistics. Just updated: Failed to load mods: __beltlayer__/data-updates.lua:5: __beltlayer__/prototypes/technologies.lu...
- Mon Oct 29, 2018 5:23 am
- Forum: Mods
- Topic: [MOD 0.16] Beltlayer
- Replies: 18
- Views: 13018
Re: [MOD 0.16] Beltlayer
I've been trying to use Beltlayer for a few weeks now, but I keep getting an error: Failed to load mods: __beltlayer__/data-updates.lua:4: __beltlayer__/prototypes/recipes.lua:46: bad argument #1 to 'ipairs' (table expected, got nil) When I look at the code, I don't see root.ingredients being defin...
- Sat Oct 27, 2018 8:22 am
- Forum: Mods
- Topic: [MOD 0.16] Beltlayer
- Replies: 18
- Views: 13018
Re: [MOD 0.16] Beltlayer
I've been trying to use Beltlayer for a few weeks now, but I keep getting an error: Failed to load mods: __beltlayer__/data-updates.lua:4: __beltlayer__/prototypes/recipes.lua:46: bad argument #1 to 'ipairs' (table expected, got nil) When I look at the code, I don't see root.ingredients being define...
- Tue Oct 09, 2018 12:32 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQ] Research management through circuit network
- Replies: 2
- Views: 1192
[REQ] Research management through circuit network
I'd like to ask someone to make a small mod for my community. Basically, it's an item that allows research to be managed by signals on a circuit network, and also shows the progress of that research. I've been looking around in the API, but I cannot find a way of starting a specific research based o...
- Sun May 27, 2018 8:16 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 67960
Re: [MOD 0.14] AAI Vehicles: Miner
There is a small bug that causes some crashes when using Angel's resource mods. https://mods.factorio.com/mod/aai-vehicles-miner/discussion/5b0ad632d4186c000aad5a83 On random spots, mining non-unlimited Saphirite and Bobmonium, perhaps on all resources, the following error appears: Notice Error whil...