Search found 10 matches
- Sat May 06, 2017 3:28 am
- Forum: Balancing
- Topic: The Underground Belt Changes
- Replies: 5
- Views: 3164
The Underground Belt Changes
I would like to ask the community for help. I do not see the recent changes to the underground belts as positive. I see it as removing and important challenging part of the end game. In the game you always have to make a choice about how much space to have around and how to get stuff from point A to ...
- Fri May 05, 2017 9:05 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 39631
Re: Version 0.15.8
When discussing the underground belt. Comparing it to a “main bus design” is the poor comparison when it comes to balance. Sure it will affect the look but I do not see how it will affect the game play when it comes to the main bus. The 3 things where I see changing the underground belt drastically ...
- Fri May 05, 2017 6:41 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 39631
Re: Version 0.15.8
I think changing the underground belt distance was a mistake. For the same reasons why lane changing items and control over where inserters place items have not been added to the game. The underground belt distance is the very minimum you need to get stuff done not a square more. Much work has to be ...
- Thu Jul 23, 2015 12:40 pm
- Forum: Multiplayer
- Topic: Can't connect to multiplayer server
- Replies: 8
- Views: 75331
Re: Can't connect to multiplayer server
I am not exactly sure what you mean @Bisa. If my friend is connecting to me why does he need to step up port forwarding?
- Thu Jul 23, 2015 12:26 pm
- Forum: Multiplayer
- Topic: Can't connect to multiplayer server
- Replies: 8
- Views: 75331
Re: Can't connect to multiplayer server
I have the same problem and I have followed all of these directions. The game worked fine for my friend and I in 11.22 but he can't connect to me in 12.0. As far as I know I have not changed anything. My other games which require port forwarding still work fine.
- Wed Feb 04, 2015 4:09 pm
- Forum: Balancing
- Topic: Inserters shouldn't take fuel from locomotives
- Replies: 38
- Views: 32882
Re: Inserters shouldn't take fuel from locomotives
I think the game handles the locomotives fine when it comes to fuel extraction using inserters, If you are having problems with inserters stealing fuel from the locomotive use smart inserters with filters to prevent such a problem. You can't go change the entire game around it.
I agree with this ...
I agree with this ...
- Mon Feb 02, 2015 7:22 pm
- Forum: Releases
- Topic: Version 0.11.14
- Replies: 38
- Views: 47161
Re: Version 0.11.14
Awww Yeahby kovarex » Mon Feb 02, 2015 10:39 am
Fixed that vertical straight cables wasn't always visible when the game was zoomed out.
- Mon Feb 02, 2015 2:23 pm
- Forum: General discussion
- Topic: Resetting Map/Radar after creating a scenario
- Replies: 10
- Views: 4977
Re: Resetting Map/Radar after creating a scenario
This post came at the perfect time for me. Thanks =)
- Fri Jan 30, 2015 2:31 pm
- Forum: Show your Creations
- Topic: Big Letter typography on map
- Replies: 7
- Views: 10861
Re: Big Letter typography on map
Cool Idea it shows up on the map better than I expected.
- Fri Jan 30, 2015 2:27 pm
- Forum: Show your Creations
- Topic: Bob's mod factory
- Replies: 6
- Views: 8403
Re: Bob's mod factory
Looks Cool thanks for sharing!