Search found 17 matches

by liqo
Fri Jul 05, 2019 1:39 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
Replies: 35
Views: 42918

Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17

Nice work! Just two questions (I'm still playing Factorio v0.16.51):

1) What is this fuel and where can I find it/make it?
2.jpg
2.jpg (42.21 KiB) Viewed 1068 times

2) I don't understand this dependency, is it just optional? Does the mod work without it?
1.jpg
1.jpg (14.7 KiB) Viewed 1068 times
Thanks!
by liqo
Thu Jun 27, 2019 9:53 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 212
Views: 38225

Re: [MOD 0.16] Realistic Reactors

Jep, that is a bug, I can reproduce that. The outputs of the one tower seem to be directly connecting to the other tower, and not to its inputs. We'll see if we can fix this somehow... Fixed in version 2.17.5. Please test :) I guess v2.17.5 is just for Factorio v0.17.x ? I'm still playing v0.16.51 ...
by liqo
Thu Jun 27, 2019 9:46 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 212
Views: 38225

Re: [MOD 0.16] Realistic Reactors

Can you upload your savegame please? I wasn't able to reproduce this behaviour with any setting or fuel cell I'm sorry, I wasn't able to reproduce it either :-D Most likely it was caused by my flawed designed under specific circumstances, my bet is that one block of reactors leaked its heat via hea...
by liqo
Fri Jun 14, 2019 8:47 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 212
Views: 38225

Re: [MOD 0.16] Realistic Reactors

Also I was testing different fuel cells (MadClown's Nuclear Extension with Angel's and Bob's) and when inducing SCRAM signal to reactors operating on MOX fuel cells, the reactor almost instantly jumps up 20°C which makes my reactors operating at 980°C go boom :D I just want to ask if is this intende...
by liqo
Fri Jun 14, 2019 2:24 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 212
Views: 38225

Re: [MOD 0.16] Realistic Reactors

Thanks! Stop half-empty is my favorite now too ;) Under what circumstances you want to burn additional cell? And what do you mean by unrealistic simulation during decay heat? :-D Also today I was dumbfounded what is happening in my ECS setup, after some troubleshooting I believe there is cross-leaki...
by liqo
Thu Jun 13, 2019 4:14 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 212
Views: 38225

Re: [MOD 0.16] Realistic Reactors

Hi, I'm enjoying your mod immensely, but can you tell us more about SCRAM settings? I'm not sure what each of the following does exactly and when you want to use which.
  • Limit to current cell
  • Stop half empty
  • Consume additional cell
  • Decay heat (v 1.0.x)
by liqo
Fri Mar 08, 2019 4:11 pm
Forum: General discussion
Topic: Thumbs up for skeuomorphic user interface!
Replies: 5
Views: 927

Re: Thumbs up for skeuomorphic user interface!

I agree with both of you ;)
by liqo
Fri Mar 08, 2019 4:00 pm
Forum: General discussion
Topic: Feed back from a 11y old kid
Replies: 3
Views: 1010

Re: Feed back from a 11y old kid

@Bauer I think Seablock/Angel's+Bob's mod is little bit too much :-D I would say it multiplies Factorio complexity by factor of 10. As for the spaghetti issue, try incorporate some planning tool to his gameplay. https://mods.factorio.com/mod/helmod is absolutely heaven sent, though it takes some tim...
by liqo
Thu Nov 22, 2018 4:12 pm
Forum: General discussion
Topic: Steam Best Developer nomination
Replies: 11
Views: 1800

Re: Steam Best Developer nomination

Yeah there are more than one category that Factorio fits to. Personally I'm going to nominate it GOTY based on the amount of time I've spent with it this year compared to other games <3
by liqo
Wed Nov 21, 2018 6:49 pm
Forum: General discussion
Topic: Steam Best Developer nomination
Replies: 11
Views: 1800

Steam Best Developer nomination

I just wanted to nominate Wube Software in the "Best Developer" category in this year's Steam Awards, but unfortunately it seems it hasn't dedicated Steam page. Can you fix it pls until the nominations ends?
factdev.jpg
factdev.jpg (25.44 KiB) Viewed 1800 times
by liqo
Wed Aug 22, 2018 10:33 pm
Forum: Multiplayer / Dedicated Server
Topic: Free service to run your server: Factorio Zone
Replies: 126
Views: 32266

Re: Free service to run your server: Factorio Zone

Amazing job! Left me speechless. Awesome way to play vanilla with friends! Thanks for it ;)

Too bad I'm used to too many mods :(
by liqo
Wed Aug 22, 2018 9:11 pm
Forum: Technical Help
Topic: Random multiplayer connection problems
Replies: 4
Views: 657

Re: Random multiplayer connection problems

Hi,
me and my friend have the same issue. When he hosts public, I can usually find it game browser or join directly to him via Steam overlay. But once I leave, I cannot join him again using the same metods unless he rehosts the game.
by liqo
Wed Aug 22, 2018 7:37 pm
Forum: Technical Help
Topic: Latency issues - contrary to the ping
Replies: 0
Views: 238

Latency issues - contrary to the ping

Hello, my friend runs headless server on his LAN. I'm using Hamachi to connect to it, since he hasn't public IP. I know that sometimes packets between me and my friend's network are lost, which causes minor spikes, but the game is playable just fine. But what boggles me is that recently they are tim...
by liqo
Sat Jun 23, 2018 4:45 am
Forum: Ideas and Suggestions
Topic: Bot Recall
Replies: 21
Views: 2840

Re: Bot Recall

I agree, because otherwise you just have to "lure" the bots with some task and try to catch them in time, which turns your Factorio gameplay to Tom & Jerry cartoon :lol:
by liqo
Sat Jun 23, 2018 3:55 am
Forum: Mods
Topic: [0.15] Explosive Excavation & Bot Landfill
Replies: 17
Views: 4382

Re: [0.15] Explosive Excavation & Bot Landfill

Hello, I've recently installed bunch of mods and now my game freezes when I try to lay down a brick path. Disabling the Bot Landfill redeems the issue so I figured I let you know ;) I've already posted it in bug report forum before I found the perpetrator - link here https://forums.factorio.com/view...
by liqo
Sat Jun 23, 2018 3:30 am
Forum: Not a bug
Topic: [0.16.51] Modded game freezes when laying bricks
Replies: 1
Views: 347

[0.16.51] Modded game freezes when laying bricks

Hello, I've recently started using mods and now my game freezes when I try to lay down brick path. Size of the path doesn't matter, neither whether I do it manually or order bots to do it. The game just freezes, stops reacting and then its RAM usage cyclically increases until it drops down after a w...
by liqo
Fri May 25, 2018 2:10 am
Forum: Duplicates
Topic: Bot long range routing issues (endless loops)
Replies: 1
Views: 466

Bot long range routing issues (endless loops)

I don't like having construction bots in my primary logistic network, so I utilize them only in my separate secondary network along the defense perimeter. Therefore you can imagine my separate networks like two concentric circles with somewhat different radius. The problem is that bots plot their ro...

Go to advanced search